Kherse (world)

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Kherse/Kuriishe (Dagudashaag 3014)
Milieu 1116
A200536-D
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size2 Small (3,200 km, 0.10g - 0.17g)
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population5 Moderate (500 thousand)
Government3 Self-Perpetuating Oligarchy
Law6 Moderate Law (no firearms except shotguns)
Tech LevelD Average Stellar (holo data)
See also UWP
jumpmap?sector=Dagudashaag&hex=3014&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary M0 II
Worlds 7
Gas Giants 0
Planetoid Belts 0
Cultural Details
Government Self-perpetuating oligarchy
Law Level Moderate
Cultural Extension 474C
Army size (BEs) 0
Economic Details
Technology Level 13
Economic Extension
746+1
Resources7Few
Labor4Moderate (50 thousand)
Infrastructure6 Limited
Efficiency+1Average
Importance 2
Resource Units 168
GWP (BCr) 1
World Trade Number 4
Trade Volume (MCr/year) 3,813
Starport Details
Classification Class-A
Port Size 4
Building Capacity (Tons) 0
Port employees 330
Port passengers (annual) 19,000

Kherse is a vacuum world, with a complete lack of atmosphere. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. This is a high technology world with available technology over the standards for Charted Space. It is a member of Third Imperium in the Kuriishe Subsector of Dagudashaag Sector and in the Domain of Vland. Kherse, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Naval Base, capable of handling warships and an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Khergu

Astrography and planetology[edit]

No information yet available.

Monostellar System[edit]

Kherse Monostellar System
Star Name Hierarchy Color Classification Remarks
Kherse Primary Primary Red M0 II


History and background[edit]

The settlement of Kherse may appear unusual, especially considering the adjacent worlds of Imsu (Dagudashaag 3114) and Amiikhuk (Dagudashaag 3115), which are much more hospitable. However, when the Sylean Federation Scouts first entered this cluster as the early Imperium expanded, the region was still rife with piracy, and the Scouts wanted a secure base to operate from, unchallenged.

Additionally, the adjacent systems were well developed, having survived the Long Night, and it was thought unwise to settle in a system where the operations of a base could be observed by natives whose loyalty was unproved. The small vacuum world of Kherse was settled, providing a base in an untraveled system, with an unlimited supply of ice for fuel. It also provided for easy ‘in and out’ scouting operations using Jump-2 technology without refueling being necessary.

The Scouts used this base to range all over the cluster, preparing the local systems for contact. By the time the Imperium proper reached this region, trade was common with the local worlds. However, piracy was still a major problem to development, and an advanced naval base was established at Kherse, upgrading the existing Scout facilities. The base provided the Navy with the ability to operate throughout the cluster, supporting trade and commerce, and suppressing the pirates. As time passed, the high level of naval operations led to concerns as to whether sufficient fuel would be available for operations on a long term basis. Eventually an ice-mining colony was established at Cyrene (Dagudashaag 3013) to secure fuel for the base without forcing reliance on the newly integrated world of Imsu.

The shipyards established at Kherse have a reputation second to none for excellent drive engineering. It is common for starships from around the local cluster to have their annual maintenance performed here. However, the world itself is still very austere, dominated as it is by the military bases. Many of the half million inhabitants are employed in support of the military bases, or the Starport. The civilian population is ruled by the ‘Council of Twelve’, with representatives drawn from business, the local community and the military bases.

The council is presently under pressure following the effectve loss of Eshiir, whose facilities were operated by local business for the Navy. There is also concern as to the long-term future of the Naval and Scout bases as Imsu continue to develop technologically.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com