|Army size (BEs)||0|
|World Trade Number||4|
|Trade Volume (MCr/year)||3,813|
|Building Capacity (Tons)||0|
|Port passengers (annual)||19,000|
Kherse is a vacuum world, with a complete lack of atmosphere. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. This is a high technology world with available technology over the standards for Charted Space. It is a member of Third Imperium in the Kuriishe Subsector of Dagudashaag Sector and in the Domain of Vland. Kherse, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Naval Base, capable of handling warships and an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Khergu.
Astrography and planetology
No information yet available.
Kherse Monostellar System Star Name Hierarchy Color Classification Remarks Kherse Primary Primary Red M0 II
History and background
The settlement of Kherse may appear unusual, especially considering the adjacent worlds of Imsu (Dagudashaag 3114) and Amiikhuk (Dagudashaag 3115), which are much more hospitable. However, when the Sylean Federation Scouts first entered this cluster as the early Imperium expanded, the region was still rife with piracy, and the Scouts wanted a secure base to operate from, unchallenged.
Additionally, the adjacent systems were well developed, having survived the Long Night, and it was thought unwise to settle in a system where the operations of a base could be observed by natives whose loyalty was unproved. The small vacuum world of Kherse was settled, providing a base in an untraveled system, with an unlimited supply of ice for fuel. It also provided for easy ‘in and out’ scouting operations using Jump-2 technology without refueling being necessary.
The Scouts used this base to range all over the cluster, preparing the local systems for contact. By the time the Imperium proper reached this region, trade was common with the local worlds. However, piracy was still a major problem to development, and an advanced naval base was established at Kherse, upgrading the existing Scout facilities. The base provided the Navy with the ability to operate throughout the cluster, supporting trade and commerce, and suppressing the pirates. As time passed, the high level of naval operations led to concerns as to whether sufficient fuel would be available for operations on a long term basis. Eventually an ice-mining colony was established at Cyrene (Dagudashaag 3013) to secure fuel for the base without forcing reliance on the newly integrated world of Imsu.
The shipyards established at Kherse have a reputation second to none for excellent drive engineering. It is common for starships from around the local cluster to have their annual maintenance performed here. However, the world itself is still very austere, dominated as it is by the military bases. Many of the half million inhabitants are employed in support of the military bases, or the Starport. The civilian population is ruled by the ‘Council of Twelve’, with representatives drawn from business, the local community and the military bases.
The council is presently under pressure following the eﬀectve loss of Eshiir, whose facilities were operated by local business for the Navy. There is also concern as to the long-term future of the Naval and Scout bases as Imsu continue to develop technologically.