Zuiar (world)

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Zuiar/Mimu (Dagudashaag 0705)
Milieu 1116
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere5 Thin
Hydrographics0 Desert World 0%
Population9 High (3 billion)
Government6 Captive Government/Colony
Law7 Moderate Law (no firearms)
Tech LevelC Average Stellar (robots)
See also UWP
Jump map from Travellermap.com [1]
System Details
Primary K0 V
Worlds 8
Gas Giants 3
Planetoid Belts 2
Cultural Details
Government Captive government
Law Level Moderate
Cultural Extension 9C5C
Army Size (BEs) 12000
Economic Details
Technology Level 12
Economic Extension
ResourcesGExtremely abundant
Labor8Moderate (300 million)
InfrastructureE Comprehensive
Importance Extension 3
Resource Units 5,376
GWP (BCr) 11,251
World Trade Number 5.5
Trade Volume (MCr/year) 135,525
Starport Details
Classification Class-B
Port Size 7
Building Capacity (Tons) 3,000,000
Port employees 192,925
Port passengers (annual) 396,600

Zuiar is a desert world with a thin atmosphere. The system has a population over one billion. Government control of this world is by an external military force. It is a member of Third Imperium in the Mimu Subsector of Dagudashaag Sector and in the Lancian Cultural Region and the Domain of Vland. Zuiar, as a member world of the Third Imperium, holds the estate of an Imperial knight and the feifdom of a count. Both are members of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Naval Base, capable of handling warships. 80% of the world's population is the Minor Race S'mrii

Description / Astrography & Planetology[edit]

No information yet available.

Monostellar System[edit]

Zuiar Monostellar System
Star Name Hierarchy Color Classification Remarks
Zuiar Primary Orange K0 V

System Data[edit]

No information yet available.

Mainworld Data[edit]

No information yet available.

Mainworld Geography & Topography[edit]

No information yet available.

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background / Dossier[edit]

A major S'mrii colony, and member of the original Alliance of Worlds.

Imperial High / Landed Nobility[edit]

Zuiar, as a member world of the Third Imperium, holds the estate of two members of the Imperial Nobility, who are charged with overseeing the world.

World Starport[edit]

Zuiar has a good quality starport.

  • A Class-B Starport Facility has not very well developed shipyards and is only capable of producing spaceships.
  • This facility has many very skilled personnel who can perform not only major repair work, but overhaul work as well.
  • This facility has advanced refueling and refining infrastructure. One may purchase practically any kind of refined fuel here.
  • Almost every starport of this class possesses both a Lowport and a Highport. Such ports rarely have more than one of each kind of port.

World Technology Level[edit]

Zuiar possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.

World Government[edit]

Zuiar is a Captive Government or Colony.

  • It is a government by a leadership answerable to an outside group, a colony or conquered area.
  • The typical power source of this government is an Vassal State.
  • The typical power structure of this government is a Federation .

World Law Level[edit]

No information yet available.

World Military[edit]

No information yet available.

World Economy[edit]

Zuiar has a large industrial base, concentrating on electronics, vehicle and heavy equipment manufacturing.

Trade Data[edit]

No information yet available.

World Demographics[edit]

During the Pacification Campaigns, the Vilani recognised that Zuiar was too valuable a target to depopulate completely, and so the world was occupied and Makhidkarun began a major settlement programme. In many cases S’mrii urban centres were simply bulldozed to make way for the Vilani, and their populations forced out into the deserts.

At present, Humans (mainly Vilani) form about fifty percent of the world’s population, and tensions between the Human and S’mrii communities run high. The S’mrii seem intent on regaining their lost territory by any means short of actual violence. The future seems bleak for the Human community, as their ancient S’mrii built aquifers and irrigation systems break down and cannot be repaired (without outside help...). Water riots are becoming increasingly common, especially in the mixed-race areas.

World Culture[edit]

No information yet available.


No information yet available.

Historical Data[edit]

No information yet available.

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References & Contributors / Sources[edit]

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  1. "Jump Map API" and map location from Travellermap.com