Luuar (world)

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Luuar/Old Suns (Dagudashaag 0910)
Milieu 1116
C653362-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size6 Medium (9,600 km)
Atmosphere5 Thin
Hydrographics3 Wet World 30%
Population3 Low (6 thousand)
Government6 Captive Government/Colony
Law2 Low Law (no energy weapons)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
jumpmap?sector=Dagudashaag&hex=0910&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary M2 V
Worlds 7
Gas Giants 2
Planetoid Belts 2
Cultural Details
Government Captive government
Law Level Low
Cultural Extension 1114
Army size (BEs) 0
Economic Details
Technology Level 8
Economic Extension
921-5
Resources9Moderate
Labor2Low (600)
Infrastructure1 Extremely limited
Efficiency-5Extremely poor
Importance -2
Resource Units 9
GWP (BCr) 0
World Trade Number 2.5
Trade Volume (MCr/year) 0
Starport Details
Classification Class-C
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Luuar has an unbreathably thin atmosphere and very little surface water. The system supports a population of fewer than 10,000 sophonts. Government control of this world is by an external military force. It is a member of Third Imperium in the Old Suns Subsector of Dagudashaag Sector and in the Domain of Vland. Luuar, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Kiidir Min.

Astrography and planetology[edit]

No information yet available.

Monostellar System[edit]

Luuar Monostellar System
Star Name Hierarchy Color Classification Remarks
Luuar Primary Primary Red M2 V


History and background[edit]

No information yet available.

Point of Interest: Luuar Xenoculture Centre[edit]

Luuar is a world occupied and run by the IISS. The system was designated as a forward base by the Syleans to serve as contact headquarters prior to the approach and assimilation of the S'mrii and Lancians. Staffed originally with sophontologists, xenobiologists, sociologists and psychologists and other contact specialists, the base helped smooth initial relations between the two races and Cleon’s Imperium.

Now the base functions as a xenoculture specialist centre where information and research on alien races and cultures is held. For many scouts in the Contact Bureau, a spell at the site forms an important part of their training.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com