Khaammumlar (world)

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Khaammumlar/Gadde (Dagudashaag 3030)
Milieu 1116
E430761-6
StarportE Frontier - no facilities
Size4 Small (6,400 km)
Atmosphere3 Vacuum (very thin)
Hydrographics0 Desert World 0%
Population7 Moderate (50 million)
Government6 Captive Government/Colony
Law1 Low Law (no explosives, poison gas)
Tech Level6 Pre-Stellar (nuclear)
See also UWP
jumpmap?sector=Dagudashaag&hex=3030&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary M0 V M5 V
Worlds 6
Gas Giants 0
Planetoid Belts 2
Cultural Details
Government Captive government
Law Level Low
Cultural Extension 3512
Army size (BEs) 30
Economic Details
Technology Level 6
Economic Extension
965-5
Resources9Moderate
Labor6Moderate (5 million)
Infrastructure5 Limited
Efficiency-5Extremely poor
Importance -2
Resource Units 135
GWP (BCr) 28
World Trade Number 3
Trade Volume (MCr/year) 0
Starport Details
Classification Class-E
Port Size 0
Building Capacity (Tons) 50,000
Port employees 0
Port passengers (annual) 0

Khaammumlar has a very thin atmosphere and no surface water. The system has a population between 10 million and 100 million sophonts. The governance of this world is from Uumirsa (Dagudashaag 3032). This a low technology world with technology competency below the standard for the Subsector. It is a member of Third Imperium in the Gadde Subsector of Dagudashaag Sector and in the Domain of Vland. Khaammumlar, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. During the Long Night this world was named Kush.

Astrography and planetology[edit]

No information yet available

Binary Solar System[edit]

Khaammumlar Binary Star System
Star Name Hierarchy Color Classification Remarks
Khaammumlar Primary Primary Red M0 V
Khaammumlar Companion Secondary Red M5 V


History and background[edit]

Originally a major manufacturing site during the Second Imperium, Khaammumlar is a classic example of the effects on a healthy ecosystem of uncontrolled industrial pollution. The planet was finally abandoned in -1900 because it was no longer economically viable to maintain the massive factories that covered half the planetary surface. They left the planet incapable of independently sustaining life. Over the centuries much of the damage has been healed though the soil and air is still tainted. Currently the planet is colonised by scavenger teams who make a living out of selling the scrap left behind.

In 1101, McKenzie Extractions obtained the contract to reclaim pollutants from the ecosystem. Their rigs were set up a year later and have been running at full capacity ever since though without making any noticeable dent in the pollution levels. Employees of the company have estimated that it would take about 220 years at their present capacity for reclamation before the planet would show any signs of recovery.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com