Larmige (world)

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Larmige/Iiradu (Dagudashaag 2709)
Milieu 1116
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size7 Medium (11,200 km, 0.70g - 0.94g)
Atmosphere7 Standard (tainted)
Hydrographics5 Wet World 50%
Population9 High (6 billion)
GovernmentD Religious Dictatorship
LawD Extreme Law (paramilitary law)
Tech LevelA Early Stellar (jump drive)
See also UWP
Jump map from [1]
System Details
Primary M0 V
Worlds 6
Gas Giants 0
Planetoid Belts 1
Cultural Details
Government Religious dictatorship
Law Level Extreme
Cultural Extension DE9E
Army Size (BEs) 1500
Economic Details
Technology Level 10
Economic Extension
ResourcesCVery abundant
Labor8Moderate (600 million)
InfrastructureF Very comprehensive
Efficiency+5Very advanced
Importance Extension 5
Resource Units 7,200
GWP (BCr) 30,744
World Trade Number 5.5
Trade Volume (MCr/year) 156,035
Starport Details
Classification Class-B
Port Size 6
Building Capacity (Tons) 4,500,000
Port employees 15,050
Port passengers (annual) 1,303,000

Larmige is an industrial world with a tainted atmosphere. The system has a population over one billion. This world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. It is a member of Third Imperium in the Iiradu Subsector of Dagudashaag Sector and in the Domain of Vland. Larmige, as a member world of the Third Imperium, holds the estate of an Imperial knight and the feifdoms of a count and a minor duke. All three are members of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Naval Base, capable of handling warships and an Imperial Scout Base, capable of handling Scout Service starships and personnel. During the Long Night this world was named Zillai

Astrography and planetology[edit]

Orbiting close to the star Essen, Larmige's short (11 standard hours) days are one of the most difficult factors for visitors to acclimatise to.

Larmige has two satellites: Ramada, the site of the system's naval base, and the smaller Xloni, home to a small IISS installation. Both moons are rented to the Imperial government, in return for providing the armed forces for the system under a 100 year contract to the Larmige government. As such, these are not deemed standard Imperial bases.

Monostellar System[edit]

Larmige Monostellar System
Star Name Hierarchy Color Classification Remarks
Larmige Primary Primary Red M0 V

Point of Interest: Terraforming Project[edit]

There has been significant terraforming — including weather control — over the last few centuries, mostly directed towards bringing down the surface temperature (originally close to 50°C). This is now coming to an end, and purification of the atmosphere, excessively rich in nitrogen and nitrogen compounds, is the next goal.

History and background[edit]

Rich in natural resources, this was a factory world of the First Imperium and Second Imperium. When the Second Imperium collapsed the world was cut off from the interstellar community. Society collapsed, and for many years the world was wracked by civil war. In -951 the world was finally reunited by Makkhii Larm, the founder of the religion of Larmism. In -890, the year after Larm died, the world was renamed Larmige in his hounour, with a university dedicated to continuing his work.

The planetary ruler, the Larmess, is the head of both Church and State; she is high priestess and keeper of the book of Larm — a combination of holy book and constitution, which only the Larmess may alter. Below her are several grades of Priest, who also function as government officials. Enforcers — a sub-class of priest — act as police, ensuring laws are followed and criminals punished.

It is usually possible to tell how important a person is by the color of their clothing. The Larmess wears white, signifying enlightenment, with lower classes wearing progressively darker shades. Particularly devout Larmists wear only grey, although many others wear caste approved colors in shades of greens or blues.

Off-worlders must identify themselves by wearing red armbands, and subject to the same laws as the local population. Two key laws to be aware of are artificial sophonts, defined as self aware computers and some uplifted races including Vargr, are considered property. Second is use of non-medical drugs, including alcohol, is prohibited.

References and contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from