Deneb Sector
Deneb Sector | |||||||||||||||||
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Sector Data | |||||||||||||||||
No. of Worlds | 386 | ||||||||||||||||
Population | 633,063 million | ||||||||||||||||
Majority Control | Third Imperium - 89% | ||||||||||||||||
Secondary Control | Vargr Space - 5% | ||||||||||||||||
Tertiary Control | Other - 6% | ||||||||||||||||
Domain | Domain of Deneb Balkanized Space | ||||||||||||||||
Capital | Deneb (Deneb 1925) | ||||||||||||||||
Gross Sector Product | BCr3,973,382 | ||||||||||||||||
Trade Volume | BCr23,593 | ||||||||||||||||
Imperial Coordinate | -3 / +1 | ||||||||||||||||
This sector has a trade map | |||||||||||||||||
This sector has economic data | |||||||||||||||||
This sector has sector data | |||||||||||||||||
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This sector has sector data | |||||||||||||||||
Deneb style="width: 250px; height: 350px; border: solid 1px black; float: right; clear: left" |
Deneb Sector (Imperial Coordinates -3/1) is located Spinward of Corridor and Coreward of Reft sectors.
- Deneb is about a quarter void, and is part of the Great Rift.
- While most of Deneb is controlled by the Third Imperium, the border of the Vargr Extents runs through the coreward subsectors.
- The sector capital of the Imperium is Deneb (Deneb 1925).
- Many call it the Deneb Frontier.
Description (Specifications)
Deneb is an area of great significance. As the major thoroughfare from the Imperial Core to the Spinward Marches Sector and the rest of the frontier, it sees a large amount of traffic in both directions. Containing the advance defenses of the realm (after the Marches, of course), it has not seen a major war itself in its entire history (not counting the Civil War -- see Denebian Bad War). Home to one of the brightest stars in the galaxy, it is an area of wonder, beauty, travel, and fortune. It is also politically charged, with the dukes of Deneb known for their squabbling and scheming.
Toponyms: 1105
This sector has been known by different names to different groups over its existence including the following:
Deneb Sector Names | ||
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Culture | Toponym | Polity |
Third Imperium | Deneb | Third Imperium |
Aslan | Deneb | Aslan Hierate |
Droyne | Unknown | Droyne Oytrip Yatroy |
Hiver | Nieklsdia | Hive Federation |
K'kree | Unknown | Two Thousand Worlds |
Solomani | Deneb | Solomani Confederation |
Vargr | Nieklsdia | Vargr Extents |
Vilani | Galisis | Third Imperium |
Zhodani | Nieklsdia | Zhodani Consulate |
Linguistic Topography: 1105
The following languages are among the most commonly used within this astrographic region:
- Aekhu (language): The primary language family of a Vargr ethnic and cultural bloc distinctive of the region.
- Anglic: One of the two official languages of the Third Imperium.
- Gl'lu (language): The native language of the Gl'lu, who are an active merchant force within the sector.
- Gvegh (language): The primary language family of a populous Vargr ethnic and cultural bloc.
- Nenlat languages: The native language of the Nenlat, active participants in Imperial culture within the sector.
- Oynprith: The ritualistic, ceremonial language of Droyne communities throughout Charted Space.
- Vilani (language): One of the two official languages of the Third Imperium.
Native Sophonts (NILs)
The following races (sophont species) are believed to have originated within this area:
- Humaniti (Human races)
- Jonkeereen: A genetically engineered race created by the Imperium as a desert-adapted branch of Humaniti.
- The "Fuzzies" of Enaaka are a population descended from Humans, whose higher brain functions have deteriorated due to fungal contamination.
- Proto-sophonts
- None
Demographics
Significant populations of the following races (sophont species) reside within this area:
- Humaniti (Human races)
- Non-Human Race
- Crenduthaar: Enclaves have been established on several high-population worlds.
- Droyne (Major Race): The Droyne of Zeen are full participants in interstellar commerce and diplomacy.
- Gl'lu: Widely dispersed as traders, though the population is otherwise largely clustered at their homeworld.
- Kirissukyoya: Common spacefarers, integrated into Imperial culture.
- Lurent: Wandering planetoid ships are found throughout the sector and beyond, often (in the case of sublight versions) serving as useful Jump Bridges for years at a time.
- Marzian
- Nenlat: While many live traditional lives in their homeworld's wetlands, many others have integrated fully into Imperial culture. They can be found across the sector.
- Sigka: Concentrated at their homeworld, but with a massive population and some political influence.
- Souggvuez: That rarity of a minor race in Vargr territory who have successfully integrated as social equals.
- Yafizethe: A relativity small population, but much in demand for diplomatic skills.
- Terragens (Non-human Terran races)
- Vargr (Major Race): Both as Imperial citizens and otherwise.
Sector Sophont Demographics Table
History & Background (Dossier)
Deneb was not seriously settled by either the Vilani Ziru Sirka or the Solomani Rule of Man; this had to wait until the early years of the vigorous Third Imperium when explorers of the new Imperial Interstellar Scout Service pushed beyond the known frontiers of Corridor Sector and found many readily exploitable worlds. [1]
Historical Political Powers
Other polities not currently present include:
- Historical Powers
- Future Powers
- No records yet available.
Historical Eras
Other Eras
This data is now located in the metadata section and includes:
- New Era Data
Major Historical Events Timeline: 1116
These are some of the more important historical events that have affected this sector:
- The Year 0: To rimward, the Third Imperium is founded.
- 34: The Lidash League, led by Deneb (1925), is contacted by the IISS; trade begins soon afterwards.
- 75: Regina Subsector in the Spinward Marches is settled, shifting the centre of trade from Deneb to Mora.
- 200: Atsah and Geniishir subsectors admitted into the Imperium.
- 220: Vargr Campaigns begin.
- 230: Usani Subsector admitted into the Imperium.
- 243: Vincennes Subsector admitted into the Imperium. The Humbolt family is exiled there as ruling nobility, with a charge to keep Star Lane open and crush the nearby Vargr states.
- 300 to 420: The Imperial First Survey.
- 307: Zeng and Kamlar subsectors admitted into the Imperium.
- 325: Inar Subsector admitted into the Imperium.
- 350: Vargr Campaigns end.
- 360: Dunmag Subsector admitted into the Imperium.
- 366: Sabine Subsector admitted into the Imperium.
- 400: Million Subsector admitted into the Imperium.
- 424: Star Lane Subsector admitted into the Imperium.
- 457: Pretoria Subsector admitted into the Imperium.
- 510: Lamas Subsector admitted into the Imperium.
- 520: Antra Subsector admitted into the Imperium.
- 528: Jonkeereen Project begins development of a Human subspecies suited for hostile desert environments.
- 550: Gulf Subsector admitted into the Imperium. Deneb Sector fully incorporated into the Imperium.
- (589): Domain of Deneb officially declared.
- 613-622: The Denebian Bad War, part of the Civil War.
- 628: The Humbolt clan is exiled from the Imperium for extreme violations of Imperial law.
- 675: Xboat system covers Deneb.
- (1010 to 1011): Rachelean Revolts.
- 1065: The Second Survey is published. Information about the region becomes widely available.
Trade Routes (Physical & Socioeconomic Astrography)
The following astrographic features and trade routes can be found within this area:
Mains, Branches & Arms
Clusters & Traces
- Agdarmi Cluster
- Antra Pocket
- Aramis Trace
- Askigaak Loop
- Aziziyah Cluster
- Dekha Cluster
- Denebian Cluster
- Dzarrgh Run
- Filangger Cluster
- Gagaridir Trace
- Isurkun Cluster
- Jode Cluster
- Kiirindor Cluster
- Kiran Cluster
- Lengighdzuerz Cluster
- Lintl Cluster
- L'sis Main
- Pashus Group
- Pikha Crescent
- Raguseppe Cluster
- Segan Cluster
- Shinorasus Six
- Sika'im Cluster
- Talon's Claw
- Tuwayk Cluster
- Vincennes Cluster
Rifts, Voids & Jump Bridges
Other Astrographic Features
Politics & Diplomacy (Interstellar Relations)
Politics and Diplomacy: 1105 The Deneb sector has 386 worlds with an estimated population of 633 billion, a per capita income of Cr6,296, and a total economy is BCr3,985,465. These worlds originate an interstellar trade of BCr29,628 through 320 starports (52 Class A, 105 Class B, 114 Class C, 49 Class D) employing 7,593,175 people. Driving this interstellar trade are 47 Agricultural (Ag) worlds, 38 Non-Agricultural (Na) worlds, 21 Pre-Agricultural (Pa) worlds, 38 Pre-Industrial (Pi) worlds, 22 Rich (Ri) worlds, and 15 Industrial (In) worlds. The governments in Deneb maintain 96 Scout bases, 62 Naval bases, five Corsair bases, five Way stations, and one Naval depot. The average technology level is 8 (with most between 6 and 11). The highest technology level is 16 at Vincennes (Deneb 1122) and Pashus (Deneb 1432).
The Deneb sector contains 563 stars and 4,084 identified planets; 222 monostellar systems, 151 binary systems, 13 trinary systems, and no systems with four or more stars. 332 of the 386 systems (86%) have native gas giants. There are six Asteroid (As) belts, 28 Desert (De) worlds, 15 Garden (Ga) worlds, 14 Ice-capped (Ic) worlds, 65 Poor (Po) worlds, 37 Vacuum (Va) worlds, and 25 Water (Wa) or Ocean (Oc) worlds.
Deneb has an estimated population of 633 billion distributed across 26 High population (Hi) worlds, 31 Moderate population (Ph) worlds, 178 Non-industrial (Ni) worlds, 105 Low population (Lo) worlds, and two Barren (Ba) worlds. The highest population worlds are Askigaak (Deneb 0629), Beaxon (Deneb 0439), Lilad (Deneb 1135), Borlund (Deneb 1406), Ashasi (Deneb 1618), and Deneb (Deneb 1925). The population consists of 22 sophont groups including 18 native sophonts.
22 identified sophont populations in Deneb | |
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Polities
Third Imperium, Domain of Deneb
The Third Imperium, Domain of Deneb has jurisdiction over 334 worlds with an estimated population of 620 billion, a per capita income of Cr6,334, and a total economy is BCr3,927,247. These worlds originate an interstellar trade of BCr26,852 through 273 starports (39 Class A, 89 Class B, 102 Class C, 43 Class D) employing 6,902,610 people. Driving this interstellar trade are 41 Agricultural (Ag) worlds, 30 Non-Agricultural (Na) worlds, 19 Pre-Agricultural (Pa) worlds, 31 Pre-Industrial (Pi) worlds, 18 Rich (Ri) worlds, and 13 Industrial (In) worlds. The governments in Third Imperium, Domain of Deneb maintain 96 Scout bases, 56 Naval bases, five Way stations, and one Naval depot. The average technology level is 8 (with most between 6 and 11). The highest technology level is 16 at Vincennes (Deneb 1122) and Pashus (Deneb 1432).
The Third Imperium, Domain of Deneb has an estimated population of 620 billion distributed across 22 High population (Hi) worlds, 27 Moderate population (Ph) worlds, 153 Non-industrial (Ni) worlds, 92 Low population (Lo) worlds, and two Barren (Ba) worlds. The highest population worlds are Askigaak (Deneb 0629), Beaxon (Deneb 0439), Lilad (Deneb 1135), Borlund (Deneb 1406), Ashasi (Deneb 1618), and Deneb (Deneb 1925). The population consists of 19 sophont groups including 14 native sophonts.
Third Imperium, Domain of Deneb capitals | |
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Non-Aligned, Human-dominated
There are 18 Non-Aligned Human-dominated worlds in Deneb with an estimated population of 509 million.
Non-Aligned, Vargr-dominated
There are 14 Non-Aligned Vargr-dominated worlds in Deneb with an estimated population of 1 billion.
Client state, Third Imperium
The Client states of the Third Imperium in Deneb encompasses 14 worlds with an estimated population of 8 billion.
United Followers of Augurgh
The United Followers of Augurgh has jurisdiction over five worlds with an estimated population of 3 billion, a per capita income of Cr3,395, and a total economy is BCr10,526. These worlds originate an interstellar trade of BCr46 through 5 starports (2 Class A, 1 Class B, 2 Class C, 0 Class D) employing 7,560 people. Driving this interstellar trade are one Agricultural (Ag) world, one Non-Agricultural (Na) world, no Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, no Rich (Ri) worlds, and one Industrial (In) world. The governments in United Followers of Augurgh maintain one Corsair base, and one Naval base. The average technology level is 8 (with most between 7 and 9). The highest technology level is 10 at Talon (Deneb 2704) and Fel (Deneb 2904).
The United Followers of Augurgh has an estimated population of 3 billion distributed across one High population (Hi) world, two Moderate population (Ph) worlds, two Non-industrial (Ni) worlds, no Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Talon (Deneb 2704). The population consists of 2 sophont groups including one native sophont.
Dzarrgh Federate
The Dzarrgh Federate has jurisdiction over one world with an estimated population of less than 1 million, a per capita income of Cr0, and a total economy is BCr0. Driving this economy are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds.
The Dzarrgh Federate has no inhabitants.
Polity Listing: 1105
The following polities can be found within this sector:
- Independent Powers (Pocket Empires)
- None
- Non-Aligned Powers (World-States)
- Non-Aligned (Human-dominated)
- Non-Aligned (Vargr-dominated)
- Other Powers
- Adalmaki (past)
- The Commonwealth of Deneb (future)
- Islands Federation (future)
- Sabinar Federation (future)
- Lidash League (past)
- Third Imperium (Imperial powers)
- Atsah Cultural Region
- Atsak Federation (Past)
- Domain of Deneb (ImDd)
- Jonkeereen Cultural Region
- Third Imperium Client States (CsIm)
- Various member systems and worlds.
- Atsah Cultural Region
- Vargr Extents (Vargr powers)
- Assemblage of 1116
- Dzarrgh Federate (VDzF)
- United Followers of Augurgh (VAug)
- Various member systems and worlds.
Imperial Duchies & Districts: 1105
The Imperial part of the Marches is divided into several duchies and districts:
Notes: The Duchies of this region are highly quarrelsome and constant conflict has reduced many of them to barely subsector size.
Demographics: 1105
Significant populations of the following races (sophont species) reside within this area:
- Humaniti (Human races)
World Listing: 1105
The following systems and worlds can be found within this sector:
Territorial Overview: 1105
No information yet available.
Subsector Listing: 1105
The following subsectors can be found within this sector:
- Subsector A: Pretoria Subsector
- Subsector B: Lamas Subsector
- Subsector C: Antra Subsector
- Subsector D: Million Subsector
- Subsector E: Sabine Subsector
- Subsector F: Inar Subsector
- Subsector G: Dunmag Subsector
- Subsector H: Atsah Subsector
- Subsector I: Star Lane Subsector
- Subsector J: Vincennes Subsector
- Subsector K: Usani Subsector
- Subsector L: Geniishir Subsector
- Subsector M: Gulf Subsector
- Subsector N: Zeng Subsector
- Subsector O: Kamlar Subsector
- Subsector P: Vast Heavens Subsector
References & Contributors (Sources)
This article has metadata. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 5.
- Gary L. Thomas. "Library Data of the Deneb Sector." The Travellers' Digest 01 (1985): 26.
- Gary L. Thomas. "Atash Subsector." The Travellers' Digest 02 (1985): TBD.
- Gary L. Thomas, Joe Fugate. "Data/Library: Deneb." The Travellers' Digest 19 (1990): 25-27.
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58.
- Loren Wiseman. Challenge 71 (Game Designers Workshop, 1993), TBD.
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 52-65.
- Robert Eaglestone. Deneb Sector (Mongoose Publishing, 2012), TBD.
- EXTERNAL LINK: Sunbane data
- ↑ Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 52.