Nurara (world)

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Nurara/Million (Deneb 2906)
Milieu 1116
C5A5422-A
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
AtmosphereA Exotic
Hydrographics5 Wet World 50%
Population4 Moderate (60 thousand)
Government2 Participating Democracy
Law2 Low Law (no energy weapons)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary M0 V
Worlds 9
Gas Giants 4
Planetoid Belts 0
Cultural Details
Government Participating democracy
Law Level Low
Cultural Extension 1416
Army Size (BEs) 0
Economic Details
Technology Level 10
Economic Extension
A33-4
ResourcesAAbundant
Labor3Low (6 thousand)
Infrastructure3 Very limited
Efficiency-4Very poor
Importance Extension 0
Resource Units 54
GWP (BCr) 0
World Trade Number 3
Trade Volume (MCr/year) 0
Starport Details
Classification Class-C
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Nurara is a fluid world with an oceanic geography of a liquid other than water such as ammonia, methane, hydrocarbons, or other exotic liquids. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. It is a member of Third Imperium in the Million Subsector of Deneb Sector and in the Domain of Deneb. Nurara, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel.

Nurara/Million (Deneb 2906)
New Era
X5A5000-0
StarportX No Starport
Size5 Medium (8,000 km, 0.40g - 0.57g)
AtmosphereA Exotic
Hydrographics5 Wet World 50%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
See also UWP
Cultural Details
Government No government
Law Level No law
Cultural Extension 0000
Army Size (BEs) 0
Economic Details
Technology Level 0
Economic Extension
600-5
Resources6Few
Labor0Barren (0)
Infrastructure0 Non-existent
Efficiency-5Extremely poor
Importance Extension -3
Resource Units 0
GWP (BCr) 0
World Trade Number 0
Trade Volume (MCr/year) 0
Starport Details
Classification Class-X
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Era: New Era

Nurara is a barren fluid world with oceans of a liquid other than water such as ammonia, methane, or hydrocarbons, or other exotic liquids.

  • This world has no overt population, government, or law level.
  • This world could be populated if anyone had an inclination to do so... This world was once settled and developed, but the inhabitants have either died off or left leaving behind the remnants of their civilization. It is a unclaimed Non-Aligned world in the Million Subsector of Deneb Sector.

Description (Astrography & Planetology)[edit]

Monostellar System[edit]

Nurara Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Nurara

M0 V

Primary Main Sequence 0.489 2800 - 3600 0.04
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00511 0.01659 0.16 - 0.26 0.511 5.11
Orbit #  *  * 0 1 6
Remarks

System Data[edit]

4 Gas giants and 4 other worlds.

Mainworld Data[edit]

Mainworld Size (S)[edit]

Nurara is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

Mainworld Atmosphere (A)[edit]

Nurara has an Exotic Atmosphere and possesses an unusual gas mix which requires the use of oxygen tanks, but protective suits not necessary, but are recommended. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Nurara has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.

Mainworld Geography & Topography[edit]

The oceans are heavily contaminated by ammonia (NH3) and must be treated before being used for drinking.

Mainworld Map[edit]

Map as at 1105

Native Lifeforms[edit]

Nurara has single cell anaerobic organisms only.

History & Background (Dossier)[edit]

Imperial High (Landed) Nobility[edit]

Nurara, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.

The Nobles of Nurara were evacuated by the IISS in 1135.

World Starport[edit]

1105[edit]

Nurara has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld. n.b. After 1135, the starport was officially rated "X".

1200[edit]

Nurara does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing.

World Government[edit]

1105[edit]

Nurara is governed by a Participatory Democracy where eligible voters determine laws and policy. What determines an eligible voter varies. There may be smaller councils or regional bodies to write the policies voted on. Leadership of the government and all members of the bureaucracy are determined by voting population. Nurara was Abandoned in 1135.

1200[edit]

Nurara has no central government for the world, an Anarchy. The largest governmental structure would be a family, tribe, or single clan. The largest group will be between 50 and 100 individuals, and there may be dozens to hundreds of them. This governmental structure can be stable over long periods of time if the population remains small or geographically separated.

World Law Level[edit]

1105[edit]

Nurara has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Portable energy weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.

1200[edit]

Nurara has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.

World Technology[edit]

1105[edit]

Nurara possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.

1200[edit]

Nurara possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.

World Economy[edit]

The economy was dedicated to the support of the IISS scout base.

World Demographics[edit]

1105[edit]

Nurara has a population of 10,000 to 99,999 sophonts (tens of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
  • Most examples of this type are capable of resource extraction but lack an industrial base, in particular factories, to make use of the resources.

Approx 60,000
The entire population is Human with less than 6,000 non-human inhabitants.

1200[edit]

Nurara has no population (...zero sophonts). It is devoid of a known sophont population.

World Culture[edit]

The system's culture was dominated by the IISS and its customs were closely related to those widely held by that institution. The IISS base training schools would lend teachers to local teaching institutions and as a result the education system was heavily influenced by IISS doctrine. Up to 37% of all graduating children of the planet would join the IISS each year.

World Timeline[edit]

Settlement[edit]

Nurara was settled by Vargr from Aerfor (Deneb 3104) as part of the Ksekgizoksdhaerzluenoe in 148 but became part of the Sandherroerghdoe Kaefoulto during the internecine strife that split the Ksekgizoksdhaerzluenoe into two parts. The Vargr named the world Alloun Ezaedhingruk which was shortened to Ouneza (then Ounurara) by the Imperial Traders.

Nurara was first settled by Humans during the Vargr Campaigns when the existing Sandherroerghdoe Kaefoulto colony had been eliminated by a task force from the Imperial Marines. This was around the new scout base (Nurara) that had been established on the world at a completely new site - the old ruins remained untouched. Nurara was admitted to the Imperium in 400.

Nurara scout base has been heavily involved in coreward exploration of the Galaxy by the IISS.

Imperial Years[edit]

Nurara's civilian establishments consisted of two main urban centres – The Scout Base and the estate of the Imperial Knight. Both were marginal affairs. They were temporarily abandoned during the First and Second Frontier Wars when the region was overrun by Vargr, but were rebuilt later in, or after each conflict.

Abandonment[edit]

As a result of the decision to withdraw the Scout Base as part of the Abandonment both were closed-up in 1135 and the population evacuated to Gaza (Deneb 1615). The Regency Interstellar Scout Service moved them using a liner chartered from Tukera Lines for the purpose. The population's heavier equipment was aboard a separate vessel. This vessel was intercepted by Pirates at Tensas (Deneb 2810) and so the population arrived destitute. Because much of the equipment stolen belonged to the RISS, the theft was investigated, and some of the RISS equipment recovered at Mazirbe (Deneb 2210). This didn't help the evacuees much, but six members of the Knight's retinue were convicted for being complicit in the theft in 1137.

References & Contributors (Sources)[edit]

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