Every system has a port classification grade (A to E, and X) to the starport available in the system. This grade assigned to the port encompasses the services available in the port. A Class X Starport is an indication that no starport exists in the system. There are no facilities available, and no site marked for landing.
It is also known as a Class 0 Starport.
Given the ease of constructing a Class E Starport, the only worlds with a class X port are:
- Unexplored worlds
- Worlds beyond the borders of any empire, and in uncharted or un-mapped space. It becomes the default marker, indicating no known landing space is known to be available.
- Barren or die back worlds
- Worlds where there is no population lack any sort of port facilities. While there may be automated beacon on the world surface or in orbit indicating a relatively safe spot for landing and refueling, the information may be out of date.
- Interdicted worlds
- Worlds where landing is forbidden for various reasons will be marked with a Class X port. Interdictions may exist to protect the native life on a world or to protect the rest of the universe from the world below. Interdicted worlds have a beacon or automated satellite system to indicate the blockade and, in some cases, to enforce it. In extreme cases, the satellite system may occasionally scan the world for anything resembling a downport and, if found, destroy it from orbit (typically with energy weapons, since resupply - and thus, reloading with ammunition - is infrequent).
§ == ( Please refer to the following AAB Library Data
for more information: ) == §
References & Contributors (Sources)
- Marc Miller. Worlds and Adventures (Game Designers Workshop, 1977), 1,9,10.
- S. L. A. McIntyre. "Port Facilities". White Dwarf 22 (Dec/Jan 1981), 22
- Marc Miller. The Spinward Marches (Game Designers Workshop, 1979), 36.
- John Harshman, Marc Miller. Trillion Credit Squadron (Game Designers Workshop, 1981), 34, 36, 37, 38, 44.
- John Harshman, Marc Miller, Loren Wiseman. Library Data (N-Z) (Game Designers Workshop, 1982), 23.
- Marc Miller. Scouts (Game Designers Workshop, 1983), 28.
- Thomas M. Price. "Happy Landings: Starport Design in Traveller" White Dwarf 43 (July 1983), 26-28
- Marc Miller. Referee's Manual (Game Designers Workshop, 1987), 19,22,25.
- Terrance McInnes. COACC (Game Designers Workshop, 1989), 74-81.
- Dale L. Kemper. "The Compleat Starport." Far & Away 01 (1990): 20-25.
- J. Andrew Keith. "The Compleat Starport
Supplementary Material For Megatraveller." Starships, Starports & Vehicles Vol. 1 No. 3 (October 1990), 1-5
- Kevin Knight. "House Rules." Traveller Chronicle 04 (1994): 28-37.
- J. Andrew Keith. Starport Planetfall (Cargonaut Press, 1998), 9-10.
- Jon F. Zeigler. First In (Steve Jackson Games, 1999), 92.
- Steve Daniels, Jim McLean, Christopher Thrash. Far Trader (Steve Jackson Games, 1999), 58-67.
- John M. Ford, James D Maliszwski. Starports (Steve Jackson Games, 2000), 7-16,56-88.
- Carl Warmsley. Starports (Mongoose Publishing, 2011), 42-65.
- John Watts, Tony Hicks. 21 Starport Places (Gypsy Knights Games, 2013), 7-75.
- Martin Dougherty. Going Portside (Mongoose Publishing, 2016), 6-18.
- Marc Miller, Robert Eaglestone, Don McKinney. Starships (Far Future Enterprises, 2019), 22-29.
- Marc Miller, Robert Eaglestone, Don McKinney. Worlds and Adventures (Far Future Enterprises, 2019), 24.
- Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science