Marz (world)

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Marz/Pretoria (Deneb 0201)
Milieu 1116
A584985-A
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere8 Dense
Hydrographics4 Wet World 40%
Population9 High (1 billion)
Government8 Civil Service Bureaucracy
Law5 Moderate Law (no concealable weapons)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary G4 V G6 V
Worlds 10
Gas Giants 1
Planetoid Belts 0
Cultural Details
Government Civil service bureaucracy
Law Level Moderate
Cultural Extension 7C38
Army Size (BEs) 15000
Economic Details
Technology Level 10
Economic Extension
C8D+1
ResourcesCVery abundant
Labor8Moderate (100 million)
InfrastructureD Comprehensive
Efficiency+1Average
Importance Extension 3
Resource Units 1,248
GWP (BCr) 3,660
World Trade Number 5.5
Trade Volume (MCr/year) 67,672
Starport Details
Classification Class-A
Port Size 6
Building Capacity (Tons) 1,100,000
Port employees 21,690
Port passengers (annual) 71,200

Marz has a comfortably breathable atmosphere. The system has a population between 1 and 10 billion sophonts. It is a member of Third Imperium in the Pretoria Subsector of Deneb Sector and in the Domain of Deneb. Marz, as a member world of the Third Imperium, holds the estates of an Imperial knight (the Imperial representative to the world) and a baronet, and the fiefdom of a count. All three are members of the Imperial Landed Nobility who oversee affairs regarding the world at an Interstellar and Imperial level. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. This is the homeworld of the Marzian, a Minor Race.

Marz (world)/Pretoria (Deneb 0201)
New Era
A5848A9-B
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere8 Dense
Hydrographics4 Wet World 40%
Population8 Moderate (800 million)
GovernmentA Charismatic Dictator
Law9 High Law (no weapons out of home)
Tech LevelB Average Stellar (large starships)
See also UWP
Cultural Details
Government Charismatic dictatorship
Law Level High
Cultural Extension 7B3A
Army Size (BEs) 1200
Economic Details
Technology Level 11
Economic Extension
C7D+2
ResourcesCVery abundant
Labor7Moderate (80 million)
InfrastructureD Comprehensive
Efficiency+2Good
Importance Extension 3
Resource Units 2,184
GWP (BCr) 3,513
World Trade Number 5
Trade Volume (MCr/year) 10,745
Starport Details
Classification Class-A
Port Size 5
Building Capacity (Tons) 720,000
Port employees 2,170
Port passengers (annual) 546,620

Era: New Era

Marz is a rich world with a shirt-sleeve atmosphere and a balance of available surface water. The system supports a population in the 100s of millions, which makes it too urbanized to be an agricultural world. This world is designated an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. It is a Human dominated Non-Aligned world in the Pretoria Subsector of Deneb Sector. This world contains a Scout Base, capable of handling Scout Service starships and personnel. This is the homeworld of the Marzian, a Minor Race. 20% of the world's population is the Major Race Vargr.

Description (Astrography & Planetology)[edit]

This world is located on the Marzian Loop, a cluster of worlds in the coreward side of the Pretoria Subsector.

Stellar Data[edit]

Marz is a binary star system.

  • Both are yellow main sequence stars.
Marz has two stars in the star system.
Primary
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G4 V Main Sequence (Dwarf) 0.985 5660 - 5680 0.94848
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0092 0.0808 0.93 - 1.65 0.92 9.2
Orbit #  *  * 3 3 7
Remarks None
Companion
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G6 V Main Sequence (Dwarf) 0.97 5550 - 5600 0.89888
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0088 0.0786 0.91 - 1.61 0.88 8.8
Orbit #  *  * 3 3 7
Remarks None

System Data[edit]

Lurent planetoid ships may be found, trading, in the inner system or in the system's Oort clouds, refuelling.

Mainworld Data[edit]

Mainworld Size (S)[edit]

Marz is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

Mainworld Atmosphere (A)[edit]

Marz has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Hydrosphere (H)[edit]

Marz has 35-45% of its surface covered by liquid water. There will be a number of small seas or one larger body of water. Wilderness refueling is possible.

History & Background (Dossier)[edit]

The world's Class-A starport sees considerable activity, as Marz is the gateway for traffic between the Pretoria Subsector and the Aramis Trace in the Aramis Subsector. Marz is also a major trade center for the Anfharsgzo Subsector, part of the Vargr Extents.

Imperial Humans first settled Marz around 400, following the Vargr Campaigns. Vargr that had lived here either fled or accepted Imperial membership; there were plenty in both categories. The native Marzians have never shown any objection to the Human and Vargr presence.

World Starport (Sp)[edit]

Marz has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Marz has a population of 1,000,000,000 sophonts (billions).

World Demographics[edit]

World Technology Level (T)[edit]

Marz possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.

World Government (G)[edit]

Marz is governed by a Civil Service Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy leadership influences policy. The government leadership may select the bureaucracy leadership, but not its membership. Usually the governmental leadership is divided, or incapable of setting policy, and the bureaucracy provides a stabilizing influence. This ruling bureaucracy may be the full government bureaucractic apparatus or a section with limited jurisdiction but considerable influence, like the military.

World Law (L)[edit]

Marz has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.

New Era[edit]

Marz was formerly of the Domain of Deneb, and a high population world that traded heavily with the Vargr Extents. The world was severely damaged by raids from the Assemblage of 1116, and a good portion of its population had already evacuated to safeside well before the Collapse. The Regency held onto the world until 1141, when its inability to guarantee protection compelled it to grant independence to Marz and nearby Carthage (Deneb 0202).

Marz is still mostly human in population, but its economy and political system have shifted towards the Kforuzeng and its allies. The local dictator is a former high ranking officer in the Kforuz organization, and the corsairs operate openly in the system. Several Pack groups also are based in the system, and several enjoy the backing of the government and its sponsors. Marz is located uncomfortably close to the junction between the Regency, the Vargr Splinters, and the Wilds, and several "mercenary" naval units are provided by the Kforuz to defend the world against Vampire incursions, and to deter raids by rival corsair groups still operating in the Wilds.

Imperial Landed Nobility[edit]

Marz, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the estate and fiefdom of two members of the Imperial Landed Nobility, who oversee affairs regarding the world at an Interstellar and Imperial level.

References & Contributors (Sources)[edit]

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