|Primary||G4 V G6 V|
|Government||Civil service bureaucracy|
|Army Size (BEs)||15000|
|World Trade Number||5.5|
|Trade Volume (MCr/year)||67,672|
|Building Capacity (Tons)||1,100,000|
|Port passengers (annual)||71,200|
Marz has an comfortably breathable atmosphere. The system has a population between 1 and 10 billion sophonts. It is a member of Third Imperium in the Pretoria Subsector of Deneb Sector and in the Domain of Deneb. Marz, as a member world of the Third Imperium, holds the estate of an Imperial knight, a baronet, and the feifdom of a count. All three are members of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. This is the homeworld to Marzian, a Minor Race.
|Army Size (BEs)||1200|
|World Trade Number||5|
|Trade Volume (MCr/year)||10,745|
|Building Capacity (Tons)||720,000|
|Port passengers (annual)||546,620|
Era: New Era
Marz is a rich world with a shirt-sleeve atmosphere and a balance of available surface water. The system supports a population in the 100's of millions, which makes it too urbanized to make an agricultural world. This world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. It is a Human dominated Non-Aligned world in the Pretoria Subsector of Deneb Sector. This world contains a Scout Base, capable of handling Scout Service starships and personnel. This is the homeworld to Marzian, a Minor Race. 20% of the world's population is the Major Race Vargr.
Description (Astrography & Planetology)
Binary Solar System
Marz Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Marz
Primary Main Sequence 0.96 4800 - 5700 0.778 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00869 0.07316 0.7 - 1.14 0.869 8.69 Orbit # * * 3 3 7 Remarks Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Marz
Secondary Main Sequence 0.917 4600 - 5500 0.62 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.00846 0.06531 0.63 - 1.02 0.846 8.46 Orbit # * * 2 2 7 Remarks
History & Background (Dossier)
The Class A starport sees considerable activity, as Marz is the gateway for traffic between the Pretoria subsector and the Aramis Trace in the Aramis Subsector. Marz is also a major trade center for the Anfharsgzo Subsector, part of the Vargr Extents. Imperial humans first settled Marz around 400, following the Vargr Campaigns.
Marz was formerly of the Domain of Deneb, and a high population world that traded heavily with the Vargr Extents. The world was severely damaged by raids from the Assemblage of 1116, and a good portion of its population had already evacuated to safeside well before the Collapse. The Regency held onto the world until 1141, when its inability to guarantee protection compelled it to grant independence to Marz and nearby Carthage (Deneb 0202).
Marz is still mostly human in population, but its economy and political system have shifted towards the Kforuzeng and its allies. The local dictator is a former high ranking officer in the Kforuz organization, and the corsairs operate openly in the system. Several Pack groups also are based in the system, and several enjoy the backing of the government and its sponsors. Marz is located uncomfortably close to the junction between the Regency, the Vargr Splinters, and the Wilds, and several "mercenary" naval units are provided by the Kforuz to defend the world against Vampire incursions, and to deter raids by rival corsair groups still operating in the Wilds.
Imperial High (Landed) Nobility
- It holds the estate of an Imperial knight.
- It holds the estate of an Imperial baronet.
- It holds the fiefdom of an Imperial count.
References & Contributors (Sources)
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