Insi Kar (world)

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Insi Kar/Antra (Deneb 2406)
Milieu 1116
B311454-B
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere1 Vacuum (trace)
Hydrographics1 Dry World 10%
Population4 Moderate (60 thousand)
Government5 Feudal Technocracy
Law4 Moderate Law (no light assault weapons)
Tech LevelB Average Stellar (large starships)
See also UWP
System Details
Primary K4 V
Worlds 14
Gas Giants 4
Planetoid Belts 2
Cultural Details
Government Feudal technocracy
Law Level Moderate
Cultural Extension 2539
Army Size (BEs) 0
Economic Details
Technology Level 11
Economic Extension
C34-1
ResourcesCVery abundant
Labor3Low (6 thousand)
Infrastructure4 Very limited
Efficiency-1Average
Importance Extension 1
Resource Units 130
GWP (BCr) 0
World Trade Number 3.5
Trade Volume (MCr/year) 162
Starport Details
Classification Class-B
Port Size 3
Building Capacity (Tons) 0
Port employees 10
Port passengers (annual) 0

Insi Kar has a trace atmosphere and water available in the form of ice. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. It is a member of Third Imperium in the Antra Subsector of Deneb Sector and in the Domain of Deneb. Insi Kar, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world.

Insi Kar (world)/Antra (Deneb 2406)
New Era
X311000-0
StarportX No Starport
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere1 Vacuum (trace)
Hydrographics1 Dry World 10%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
See also UWP
Cultural Details
Government No government
Law Level No law
Cultural Extension 0000
Army Size (BEs) 0
Economic Details
Technology Level 0
Economic Extension
600-5
Resources6Few
Labor0Barren (0)
Infrastructure0 Non-existent
Efficiency-5Extremely poor
Importance Extension -3
Resource Units 0
GWP (BCr) 0
World Trade Number 0
Trade Volume (MCr/year) 0
Starport Details
Classification Class-X
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Era: New Era

Insi Kar system has a population between 10 and 100 million sophonts. This world was once settled and developed, but the inhabitants have either died off or left leaving behind the remnants of their civilization. It is a unclaimed Non-Aligned world in the Antra Subsector of Deneb Sector.

Description (Planetology)[edit]

No information yet available.

History & Background[edit]

Insi Kar orbits the gas giant Ushisagi.

After the Vargr Campaigns ended and some early, incomplete copies of the First Survey leaked out, Insi Kar was settled in 367 by several small Vilani mining companies looking to establish themselves. Insi Kar served as a base of operations from which the nickel-iron rich asteroid belts in the system could be mined. Sizable lanthanum, yttrium, and scandium deposits on the world itself were also mined.

Although these companies did well, they never rose to megacorporation status. Instead they became rather familial in their operations. Over time they resembled clans more than corporations. As race relations improved, employment was permitted for non-Vilani as well.

The overall ruling corporate clan was the one that had the support from the other corporate clans. Allegiance was determined through prosperity, claim dispute resolution, profit sharing, and other incentives. The barrel of a gun was never used, as it tended to provoke the exact opposite effect.

Having made a sizable fortune in the minerals markets, the idea was put forth by one of the corporate clan nobles to purchase the nearby world of Syrenaica. Although a cold world, Syrenaica warms up enough to grow limited quantities of genetically engineered cold temperature-resistant crops and its native aquatic fauna thrive in abundance. It also provides belters a chance to vacation close by where they can breathe fresh air. This idea proved so popular that the noble who put suggested this idea was voted overwhelmingly in the next election to be top corporate clan.

Prosperity slowly came to an end during the Rebellion. Vargr corsairs attacked Insi Kar often, forcing the world to spend a great deal of money on mercenaries to defend it. Finally, when Quarantine was declared, the corporate clans unanimously agreed to grant Syrenaica its independence and abandon Insi Kar and move safeside.

References & Contributors (Sources)[edit]

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