Islands Federation

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The Islands Federation is an interstellar, multi-system government located in the Corridor, Deneb and Reft sectors.

Islands Federation (Polity) Goals[edit]


Islands Federation (Polity) History & Background[edit]

Given the diversity of the counties that comprise the Island Federation, its main unified history only exists as far as its founding. Its constituents banded together in the Commonwealth Senate and Assembly in 1242 when it became clear that many smaller "island" states would exist de-facto after the drawing up of the new Commonwealth's federal system. Too many of these would have less leverage politically than behemoths like Sabinar Federation, Pretoria or the People's Republic. Vincennes and the worlds of Mora subsector were particularly unsettled by the possibility of their advanced technology worlds being dominated economically and politically, and they put aside decades of political acrimony in favor of a new federation linking them. Other federation governments objected to this new body, pointing out its lack of contiguous boundaries. But they forestalled a vote against it in favor of pointless political maneuvering, which allowed the Moran delegates to rally other delegates from leftover parts of the Commonwealth to their side. When the vote finally reached the voting floor, the new Federation included even more non-contiguous state delegates voting as a bloc, easily winning passage of official recognition.

Islands Federation Culture[edit]

Despite differences of history, ethnic origin and vast distances of space between them, the Islands Federation practices an unusually cohesive culture. Much of this stems from emigration from Mora and Vincennes subsectors into Reft sector during the darkest parts of the Crucible War. Reft sector became an attractive refuge for persons fleeing the Zhodani invasion, as did distant worlds in Corridor and Verge. These newcomers ended up in many cases staying on their adopted worlds, as their former homes were either damaged or given up to refugees from other war ravaged regions of the Marches. Many of these were professionals who were politically or professionally connected with the mainstream society of the Regency, and their presence was an economic and political godsend to the isolated worlds of Reft. Positions of political power were deliberately made open to them, and average professionals became virtual royalty upon many of these worlds. This greatly influenced local society along lines familiar to anyone from Mora and Vincennes.

Another touchstone was the similar mentalities of both the refugees and their new neighbors. Vincennes and most of the worlds in Mora and Trin's Shroud subsectors were heavily populated in spite of adverse conditions. This precariousness carried over into the social mentality of the refugees, and it agreed with the Rifters sense of isolated exceptionalism. Both sides were heavily dependent upon well-organized urban communities and advanced technology, though in many cases the Rifters had lost the latter because of the Collapse, and enthusiastically enjoined their new citizens to acquire and import the latest gadgets and technical knowhow from their former homeworlds and import them into the tech starved Rift. The new joint culture developed very quickly, and despite its seemingly unworkable political system, is virtually monolithic.

They are not by nature the most progressive or liberal of Commoners. But they have, through hard experience, accepted that the liberal democratic structure of the Commonwealth is the best possible system to attain their goals, and they fiercely uphold its traditions and goals. Islanders are the self-appointed balancers of the Commonwealth. They treasure equilibrium, harmony and tranquility. They disdain conflict, noise and contention, and when confronted with those forces work mightily to either suppress or mollify them. They are tireless administrators, judges and diplomats. Though they do not take the long view like Strongholders, they stress patience and effort before reaching for more draconian or drastic measures. They disdain flashy or flamboyant displays of power, preferring instead to slowly crush their enemies through well placed pressure along critical points when diplomacy fails and patience is depleted. Where Midwaymen stress purpose and innovation, and the Khamaaka of Pretoria Federation stress fundamentals and ethics, these people stress process and moderation.

What the classroom is to Sabinar, and the garden to Pretoria (and the bar is to a Highwayman) the library is to them, the center of their society. They enjoy old-style printed books to electronic or psionic media, sensing that the journey to enlightenment is as important as the destination. Education is the main means of economic and social advancement. They are bibliophiles and careful scholars. Even laymen pursue linguistics, expertise in the arts and religion, and arcane scientific pursuits obsessively. A persons status is determined in part by educational credentials, but in more major fashion by what they have published, created or researched. Entire populations seem devote time and thinking to the more difficult quandaries of existence. Conversations are dominated by philosophical and artistic minutiae and jargon. Their research and experimentation is carefully and deliberately organized to create consistent innovation over time. Central scientific committees coordinate with researchers across the entire Commonwealth to inform them of the latest discoveries and setbacks.

Family and community are very important to these peoples, and they are almost smothering in their protectiveness and loyalty. The Islanders have inherited the matriarchal traditions of Mora, giving women and mothers a distinct advantage over men in regards to political power and decision-making. Childrearing is defined by strict discipline and high expectations, but is in many ways more leisurely due to its regimentation. This (s)mothering tendency extends to the entire culture as well: laws are strict and authoritarian, but civil liberties are rarely infringed and the culture is unusually permissive in some areas, as long as people do not impact the greater harmony of the community.

Islands Federation Society[edit]

Island worlds are, regardless of their tech level, are showcases of material culture and comfort. Everywhere one goes, Islanders openly display their technological and material wealth, working them into the fabric of their communities. That means no shillyshalling about mediocre materials and machinery: their public and private systems, from transportation to housing to mere jewelry and accessories is always the best and most durable. Goods produced in the Islands are often luxury items themselves, built at the highest possible tolerances and standards from the best available materials with the best craftsmanship. This extends to intangibles like politics and urban organization as well.

The simplest Islander community is stringently built within a defined set of parameters, according to themes worked out by the inhabitants ahead of time, based upon the best information about local conditions. Everyone of their cities is built like a masterpiece. Their cities and towns are clean and well-maintained. Travellers will notice that even the starport tarmacs are "clean enough to eat off". Transportation and communication grids are well-organized and rationally designed. Their are few slums, and few pockets of overcrowding. Local geography and climate conditions are fully acknowledged and incorporated into local building codes. Their cities never breakdown, and are rarely the victims of natural disaster or bubbling social crises. Communities are required by law to accommodate outsiders and immigrants with temporary housing and jobs, though as in Sabinar loafers and parasites aren't long welcome here. Their attitudes towards native environments runs the gamut, but is generally more adaptive and respectful than anyone but the Khamaaka.

However, Islander worlds are generally more aloof than Sabinar or the Regency Stronghold. Unless a person has a specific reason or purpose in mind for visiting, travellers will be disappointed, bored and frustrated. The natives generally don't advertise their business openly, and it takes some navigating through directories and a lot of networking to do anything beyond basic business. The patient traveller will find that this public prudishness is an integral part of their culture, but in many ways is also a facade for private vice. For a thriving private, even underground, culture exists behind closed doors. As long as it doesn't hurt anyone or threaten the greater society, and its kept strictly off of the carpet, Islanders will tolerate an enormous amount of more salacious activities, even regulating and taxing it for revenue. And anything, except when it blatantly violates the law, is available for a price. Life to an Islander is like an art auction: you pretty much know what you're getting, as long as you're willing to pay for it. This salaciousness is more evident upon lesser Islander worlds like Ffudn or Pallique than Mora or Vincennes, which limit these carnivals mainly to the sale of advanced technology for political reasons. The Reft Islands and Verge are the most unregulated in this regard, and in some cases the most dangerous.

Islands Federation (Polity) Government & Politics[edit]

Islands Federation Political Organization[edit]

Federation divided into six smaller "counties". Presided over by a general administrative council, with each county run by a governor, executive council and a bicameral legislature.

Islands Federation Population[edit]

Mostly Imperial culture Humans with scattered communities of Vargr, refugee Zhodani and Aslan. Other notable non-human populations include the Nugurta of Peres (Deneb 1221), the Irdu of Ishirdu (Corridor 0338), the Droyne of Zamoran (Reft 2108) and the Orphee of the same world Orphee (Reft 1429).

Islands Federation (Polity) Technology & Trade[edit]


Islands Federation (Polity) Military & Intelligence[edit]


Islands Federation (Polity) Sectors & Astrography[edit]

The Islands six counties are scattered through the Commonwealth on a roughly core to rimward axis.

Great Race County incorporates its namesake portion of the Spinward Main in both Mora and Star Lane subsectors. Pallique County incorporates the Pallique cluster in Mora subsector and the Barbary cluster in Star Lane subsector. Shroud County consists of the j-1 Hammer cluster surrounding Edenelt (Spinward Marches 2733) and Katarulu (Spinward Marches 3032) and several Island culture worlds in Glisten subsector, notably Tirem (Spinward Marches 2233), Ffudn (Spinward Marches 2334) and Bendor (Spinward Marches 2336).

Reft Islands County includes all of the New Islands and Old Islands subsectors and all worlds present in the Great Riftin Corridor, Deneb and Reft sectors. Verge County incorporates the Verge Connector worlds plus Turin subsector (Verge K). Vincennes County includes all worlds linked into the j-1 Vincennes cluster

Islands Federation (Polity) References & Contributors[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.