Liran (world)
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See also | UWP | ||||||||||||||||||||||||||||
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System Details | |||||||||||||||||||||||||||||
Primary | M0 V M1 V M5 V | ||||||||||||||||||||||||||||
Worlds | 14 | ||||||||||||||||||||||||||||
Gas Giants | 1 | ||||||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Non-charismatic dictatorship | ||||||||||||||||||||||||||||
Law Level | High | ||||||||||||||||||||||||||||
Cultural Extension | 8A5A | ||||||||||||||||||||||||||||
Army Size (BEs) | 150 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 10 | ||||||||||||||||||||||||||||
Economic Extension | C7B+2
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Importance Extension | 2 | ||||||||||||||||||||||||||||
Resource Units | 1,848 | ||||||||||||||||||||||||||||
GWP (BCr) | 2,342 | ||||||||||||||||||||||||||||
World Trade Number | 5 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 17,255 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-B | ||||||||||||||||||||||||||||
Port Size | 5 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 880,000 | ||||||||||||||||||||||||||||
Port employees | 1,475 | ||||||||||||||||||||||||||||
Port passengers (annual) | 5,900 |
Liran is a ring of many small worldlets (planetoids AKA an "asteroid belt"), not capable of retaining an atmosphere or water, and both non-agricultural and preindustrial in nature.
- These worldlets warrant hazardous environment precautions.
- Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
- Despite the challenging of living on asteroid colonies, this settlement is at a moderate population status of over a hundred million, but not yet at a billion sophonts in size.
- The worldlets are, for the most part, unable to produce quality foodstuffs and must import them.
- These worldlets are working towards being an industrial world but lack adequate resources to do so. Local leaders are diligently working towards the expansion of this settlement's industrial manufacturing capability. It is a member of Third Imperium in the Usani Subsector of Deneb Sector and in the Domain of Deneb. Liran, as a member world of the Third Imperium, holds the estate of an Imperial knight and the fiefdoms of a marquis and a viscount. All three are members of the Imperial Nobility charged with overseeing the world.
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See also | UWP | ||||||||||||||||||||||||||||
Cultural Details | |||||||||||||||||||||||||||||
Government | Non-charismatic dictatorship | ||||||||||||||||||||||||||||
Law Level | High | ||||||||||||||||||||||||||||
Cultural Extension | 8D5A | ||||||||||||||||||||||||||||
Army Size (BEs) | 1200 | ||||||||||||||||||||||||||||
Economic Details | |||||||||||||||||||||||||||||
Technology Level | 12 | ||||||||||||||||||||||||||||
Economic Extension | C8B-3
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Importance Extension | 4 | ||||||||||||||||||||||||||||
Resource Units | 739 | ||||||||||||||||||||||||||||
GWP (BCr) | 8,532 | ||||||||||||||||||||||||||||
World Trade Number | 5.5 | ||||||||||||||||||||||||||||
Trade Volume (MCr/year) | 81,466 | ||||||||||||||||||||||||||||
Starport Details | |||||||||||||||||||||||||||||
Classification | Class-A | ||||||||||||||||||||||||||||
Port Size | 5 | ||||||||||||||||||||||||||||
Building Capacity (Tons) | 1,430,000 | ||||||||||||||||||||||||||||
Port employees | 7,735 | ||||||||||||||||||||||||||||
Port passengers (annual) | 286,900 |
Era: New Era
Liran has the population located in one or more dwarf planets or planetesimals in a co-orbital position, an asteroid belt. The system has a population over one billion. It has a well-developed manufacturing and processing industries. It is a member of Regency of Deneb in the Usani Subsector of Deneb Sector.
Description (Astrography & Planetology)[edit]
The starport is primarily designed as a shipping center for ore mined or refined in-system.
- Corsair activity has increased lately, and in response the Imperial Navy has taken great pains to protect this system recently.
Trinary Solar System[edit]
Liran Trinary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Liran M0 V
Primary Main Sequence 0.57 3770 - 3850 0.13982 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0027 0.031 0.39 - 0.74 0.27 2.7 Orbit # * * 2 0 5 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Liran M1 V
Secondary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Liran M5 V
Tertiary Main Sequence 0.162 2930 - 3060 0.00171 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0009 0.0034 0.04 - 0.09 0.09 0.9 Orbit # * * * * 3
System Data[edit]
No information yet available.
World Data[edit]
No information yet available.
World Geography & Topography[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
Other Data[edit]
Lurent planetoid ships may be found, trading, in the inner system or in the system’s Oort clouds, refuelling.
Liran might have been the premiere belt in Deneb Sector had its astrography been a bit different. The system's proximity to Deneb has more or less cornered it into being a primary resource to the sector and former Domain capital. Deneb's 80 billion plus inhabitants have a rather voracious appetite for natural resources. An appetite that Liranian belters can only do so much to whet. The belt itself is every bit as rich as comparable-sized belts in the Regency, but ends up being perceived as a province of mighty Deneb instead of an independent system in its own right.
One would think the average Liranian would suffer from either an inferiority complex or an identity crisis. Surprisingly, they are afflicted with neither. After all, having a guaranteed customer for nearly all of your goods is not by definition "a bad thing." One problem with the Deneb-Liran partnership, however, is that the lack of incentive sometimes results in output shortfalls.
The natural evolution of the two systems' economic relationship has resulted in conglomerations of similar Liranian businesses achieving monopoly status in several areas of Deneb's trade needs. It is widely known that Deneb will go to Liran and only Liran for certain materials and goods. Because this is the case, no one else even tries to compete in those areas. Frustration results on the part of middle management at both Liran and Deneb.
History & Background (Dossier)[edit]
No information yet available.
Imperial High (Landed) Nobility[edit]
Liran, as a member world of the Third Imperium, holds the estates of three members of the Imperial Nobility, who are charged with overseeing the world.
- It holds the estate of an Imperial knight.
- It holds the fiefdom of an Imperial marquis.
- It holds the fiefdom of an Imperial viscount.
World Starport[edit]
No information yet available.
World Technology Level[edit]
No information yet available.
World Government[edit]
No information yet available.
World Military[edit]
No information yet available.
World Economy[edit]
No information yet available.
Trade Data[edit]
No information yet available.
World Demographics[edit]
No information yet available.
World Culture[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
Industrial Output[edit]
The Liranians, constantly under pressure to increase output, find it difficult to inspire workers who know they've got a guaranteed paycheck for guaranteed goods. The Denebi are often frustrated by the demands of their superiors to make better use of their budgets, but they aren't given the power to explore the market as long as established Liranian trade pacts remain in place. Both sides agree that it is a situation that needs improvement, but neither has successfully cut through the light years of bureaucratic red tape to resolve the problem.
Most Liranians look upon the Denebi trade pact as economic security. As a result, Liran is perhaps one of the more "traveller-friendly" asteroid belts in the Regency. Several of the system's larger planetoids, including Suissleg, Cheltenham and Maguaiy, are fully dedicated to providing entertainment for system inhabitants and visiting offworlders. These planetoids, ranging from 250-800 km in diameter, are frequented by Liranian citizens from all walks of life. Live theatre, casinos, children's "virtual playgrounds" and many other entertainment facilities fill the recesses of these barren globes, which have long since been emptied of their valuable ores. Liranian citizens, most of whom are not workaholics in any sense of the word, are generally allotted from one to two months vacation a year to spend at such resorts.
In an effort to spur industrial growth in the system, the Regency government sponsored the Competitive Advantage Bill of 1146. This bill rerouted 15 percent of Liranian output from Deneb System to the free market in an effort to increase the output and value of Liranian goods. Liranian belters and traders have enjoyed experimenting with their margin of unsold goods by wheeling and dealing in other markets.
Exportation of goods bound for systems other than Deneb is almost exclusively the venue of native Liranians. Foreign traders and freighters visiting Liran system know exactly why they are going to Liran, and exactly where they are going next. It's a foregone conclusion that freight and prospective cargo is 99 percent likely to be sold on or transferred to Deneb.
Breaking Stereotypes[edit]
Despite the socialistic partnership of Liran and Deneb, the public perception that Liranians are lackadaisacal is just plain wrong. As a matter of fact, most Liranians use their free time to dabble in other areas which inadvertantly improve the economy. Independent ventures in research and development have flourished in the system. Several "garage-shop" outfits have sprung up which manufacture cheap and efficient jump drives, power plants and other starship parts. Deneb, recognizing opportunity, has predictably snapped up most of the output of these companies, but enough is traded with other neighboring systems that Liran has acquired a reputation for its high-quality shipbuilding and maintenance facilities.
In addition, the system is a major stopping-off point for ship owners and prospective ship owners who seek to purchase or repair starships. Liran is the location of an average of 25 used ship parts auctions and "swap meets" each month, dispersed around the perimeter of the belt. The presence of these functions has attracted smallscale entrepreneurs who specialize in refitting, retrofitting, annual maintenance and battle damage repair of starships. Their maintenance time generally runs only 75 percent of normal shop time due to the immense "parts community" that flourishes here. In addition, the ubiquitousness of spare parts and other starship-oriented businesses in Liran System has made the system the number one site for custom ship design, manufacture and detailing.
Many travellers and traders disparagingly refer to Liran as "Deneb Beta." Liranians bristle at this because they feel it is a gross misunderstanding of the relationship between the two systems. Liranians believe that the services and goods they supply to Deneb are indispensable, but that their identity remains separate. Not only do they supply raw materials, but personnel as well. Fully 10 percent of Denebi marine divisions are staffed by transplanted Liranian citizens. The government of Liran insists on each division bearing the word "Liranian" as part of its title. You may encounter, for instance, the 2219th Liranian Jump Troop Division. In exchange for the provision of conscripted troops, the Denebi government guarantees the security of Liran System with routine patrols by the 154th Fleet.
The New Liran[edit]
After the Collapse and the closing of Regency borders, Liran was selected as a recipient of the Regency Industrial Development plan. The system quickly rose from tech level 10 to 12 and grew from about 800 million inhabitants to 2.68 billion. The richness of the belt absorbed the economic effects of such a large increase, but the culture was hard hit.
Pre-Collapse Liranians were cut of a harder, frontiersman stock. Predominantly belters and market-bazaar traders, the system depended more heavily on imported technology. The arrival of hundreds of millions of "white collars" did not sit well with the system's natives. Many shut out the newcomers until the Denebi Capital government intervened and made the Liranian newcomers more self-sufficient. Gradually, as Deneb gave preference to the "New Liranians" and suppressed the "Old Liranians" from doing business elsewhere, the old timers were forced to integrate themselves or depart for greener pastures.
Seventy years later, however, you will still occasionally hear a roughcut Liranian belter refer to a preppy corporate officer as a "wungee."* For the most part, enough mixing and interdependence has developed at this point that the cultural division is trivial. However, there remains a considerable group of medium- to small-sized mining blocs, known collectively as the "Old Liranian Mining Consortium," that independently conduct outsystem business. A few of them still maintain their own starports. Those who do not are in many cases dangerously close to being victims of their own pride, having to depend on the charity of starport-possessing blocs.
The Old Liranian blocs are considerable enough that they've drawn the attention of the Regency government. Concerned that the security of one of their bulwark border systems may be threatened, thousands of RISS intelligence agents have been planted within the ranks of the Old Liranian blocs to "ensure the integrity of the system." The Old Liranians are furious that their loyalty to the Regency has been called into question and do not respond favorably when a plant is discovered. While most of the time, the plant is roughed up and deported, on a few occasions, RISS agents have been spaced without the luxury of a vacc suit.
Government[edit]
Liran is governed by the Crimson Council. During the days of the Third Imperium, this gubernatorial body was known as the Crimson Moot and consisted of members of the nobility who controlled the largest blocs of corporate stock in the system. With the dissolution of the nobility, the government has come to be represented by corporate officers of the system's most successful businesses. Since the most successful businesses invariably enjoy the advantages of the Deneb-Liran Trade Pact, it isn't surprising that Deneb is a staunch supporter of this gubernatorial body.
The Crimson Council is represented by seven officers. Detailed examinations of corporate output compared with manpower and localized resources determine who is to be selected for each five-year term. Ironically, the job of councillor is not much sought after, and at election time, many corporate officers struggle to rearrange their accounting so as to appear less profitable and thereby avoid being elected! The result is that many unqualified officers are frequently selected.
Liran's judicial branch is run by an elite council subordinate to the Crimson Council. Each councillor submits three magistrates for election to the bench, all of whom are appointed for the same term of employment as their sponsors.
Legislative authority falls upon the Legislateur, a single individual, nominated by the Crimson Council. This individual is selected from the populace on the merits of his or her intellect and accomplishments in Liranian litigation. Despite the pomp and circumstance that surrounds the Council, many believe that the Legislateur is in actuality, the single most powerful individual in Liran.
There are many protests against the Liranian government. And the Old Liranians aren't the sole participants in such protests. A high frequency of scandal and graft within the ranks of the Liranian government has depleted their validity in the eyes of many Liranian citizens. As long as the Trade Pact keeps things stable and ores and radioactives keep flowing from the mines, the status quo is likely to remain.
References & Contributors (Sources)[edit]
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- Gary L. Thomas, Joe Fugate. "Data/Library: Deneb." The Travellers' Digest 19 (1990): 24-30.
- Gary L. Thomas, Joe Fugate. "Glisten System Library Data." The Travellers' Digest 20 (1990): 22-25.
- Rob Caswell. "Domain of Deneb: Sector Data." MegaTraveller Journal 3 (1992): 47-58.
- Dave Nilsen. The Regency Sourcebook (Game Designers Workshop, 1995), 62.
- Mongoose Traveller: Deneb Sector (UWP only)
- External Link: Sunbane data
- Extenal Link: The Zhodani Base
- ↑ "Jump Map API" and map location from Travellermap.com