Tubb (world)

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Tubb/Million (Deneb 2502)
Milieu 1116
C89A799-9
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size8 Large (12,800 km, 0.80g - 1.08g)
Atmosphere9 Dense (tainted)
HydrographicsA Water World 100%
Population7 Moderate (70 million)
Government9 Impersonal Bureaucracy
Law9 High Law (no weapons out of home)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary G7 V M6 V
Worlds 9
Gas Giants 1
Planetoid Belts 0
Cultural Details
Government Impersonal bureaucracy
Law Level High
Cultural Extension 876A
Army Size (BEs) 15
Economic Details
Technology Level 9
Economic Extension
A69+1
ResourcesAAbundant
Labor6Moderate (7 million)
Infrastructure9 Extensive
Efficiency+1Average
Importance Extension 0
Resource Units 540
GWP (BCr) 204
World Trade Number 4.5
Trade Volume (MCr/year) 771
Starport Details
Classification Class-C
Port Size 3
Building Capacity (Tons) 80,500
Port employees 55
Port passengers (annual) 150

Tubb is a water world with a world wide ocean, and a tainted atmosphere. The system supports a population between 100 million and one billion sophonts. It is a Human dominated Non-Aligned world in the Million Subsector of Deneb Sector.

Tubb/Million (Deneb 2502)
New Era
X89A7A8-7
StarportX No Starport
Size8 Large (12,800 km, 0.80g - 1.08g)
Atmosphere9 Dense (tainted)
HydrographicsA Water World 100%
Population7 Moderate (80 million)
GovernmentA Charismatic Dictator
Law8 High Law (controlled blades)
Tech Level7 Pre-Stellar (electronics)
See also UWP
Cultural Details
Government Charismatic dictatorship
Law Level High
Cultural Extension 8766
Army Size (BEs) 20
Economic Details
Technology Level 7
Economic Extension
A69-3
ResourcesAAbundant
Labor6Moderate (8 million)
Infrastructure9 Extensive
Efficiency-3Poor
Importance Extension -2
Resource Units 378
GWP (BCr) 68
World Trade Number 0.5
Trade Volume (MCr/year) 0
Starport Details
Classification Class-X
Port Size 0
Building Capacity (Tons) 72,000
Port employees 0
Port passengers (annual) 0

Era: New Era

Tubb is a water world with a world wide ocean, and a tainted atmosphere. The system supports a population between 100 million and one billion sophonts. It is a member of Wilds in the Million Subsector of Deneb Sector. 10% of the world's population is the Major Race Vargr.

Description (Astrography & Planetology)[edit]

Binary Solar System[edit]

Tubb Binary Star System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Yellow Sun

G7 V

Primary Main Sequence 0.894 4400 - 5400 0.57
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00846 0.06262 0.6 - 0.98 0.846 8.46
Orbit #  *  * 2 2 7
Remarks
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Red Sun

M6 V

Secondary Main Sequence 0.302 2000 - 2800 0.006
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.00297 0.00615 0.06 - 0.1 0.297 2.97
Orbit #  *  *  * 0 5
Remarks
Far Companion; Subject to periodic flares<small><sup>(a)</sup></small>

(a) The Red Sun is subject to flares about once every 20-30 years which increase output by a factor of two. The distance from Tubb itself means that the effect on Tubb's environment and ecology is minimal.

System Data[edit]

No information yet available.

Mainworld Data[edit]

The mainworld is named after the fabled leader of its first (Human) settlement: Iraza Shan Tubb.

Mainworld Size (S)[edit]

Tubb is a Meso World between 12,000km and 13,500km in diameter. The world has a standard gravity between 0.8G and 1.1G. The horizon will appear about 5.1km away. Vessels with 1G of thrust should check with local starport authorities before attempting to land using emergency power.

Mainworld Atmosphere (A)[edit]

Tubb has a pressure of 1.50 to 2.49 atmospheres. While a Dense Atmosphere requires no survival gear this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Tubb has 95-100% of its surface covered by liquid water with only a few islands and archipelagos. Wilderness refueling is possible. Such worlds are Water Worlds or Ocean Worlds.

Mainworld Geography & Topography[edit]

No information yet available.

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background (Dossier)[edit]

World Starport (Sp)[edit]

Tubb has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld. n.b. The starport is run by an agency of the Tubb Government and is NOT an extrality. (See World Law Level below)

World Population (P)[edit]

Tubb has a population of 10,000,000 to 99,999,999 sophonts (tens of millions).

World Demographics: 1116[edit]

Humaniti, population 88%

Vargr, population 12%

Other, Population < 1%

World Government (G)[edit]

Tubb is governed by an Impersonal Bureaucracy. The leadership of the government is another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.

World Law Level (L)[edit]

Tubb has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All objects specifically manufactured as weapons are typically regulated or prohibited (outside private residences or visiting starships). Imperial citizens finding themselves in difficulty may be able to get advice from the Imperial Consulate, but are advised to seek local legal counsel at the earliest moment. Members of the Imperial Military not covered by diplomatic protocols are considered private citizens and will only receive aid from the consulate as such.

World Technology Level (TL)[edit]

Tubb possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gears.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Military[edit]

Tubb treats investigation of their Defence Forces as espionage and investigators are generally shot.
Imperial Assessment (1116): (IN Classified): No information yet available.

World Economy[edit]

No information yet available.

Trade Data[edit]

No information yet available.

Urbanization[edit]

Much of Tubb's population - perhaps as much as 90% in 1116 - is not based on the dryland (i.e. the many small islands scattered about it's surface), but in subsea habitats.

World Infrastructure[edit]

This world possesses TBD infrastructure.

World Culture[edit]

No information yet available.

World Language/s[edit]

World Timeline[edit]

Settlement[edit]

Tubb's early history is that of many human settled worlds in the Million Subsector - a small group of determined pioneer's striking out on their own. In this case, the group was led by Iraza Shan Tubb. What aided the early years of the settlement, and saw the world through the competition from Vargr settlers was that (after landing at Tubb), the colony ship was supposed to be delivering a squadron of System Defence Boats deeper into the Deneb Sector. Precisely how the colony ship became marooned is not clearly explained in the histories, but it left the settlers with the capability to control access to the world and thus to ensure a central and coordinated settlement effort.

The settlement set up a shipbuilding (watercraft) facility very early into its history and had remotely operated deep-sea survey and mining operations working across the seabed very quickly. New colonists were welcomed (and in some cases purchased from passing Vargr). Trade with Talon (Deneb 2704) and, later, Fosfog (Deneb 2702) thrived.

Vargr Campaigns and after[edit]

The Vargr Campaigns saw Tubb acting as an intermediary between the Imperial and Vargr factions and as a clearing house for information regarding the Million and Aegaek Subsectors.

The war between the Imperium and Gase A (Serk (Corridor 2704)) in 379 also provided a major import of willing Vilani workers who were (often forcibly) integrated into Tubby society. It was these workers who constructed many of the earliest of Tubb's undersea cities.

First Frontier War, Civil War, Second Frontier War[edit]

Tubb's careful placement during the Vargr Incursions associated with the Civil War period again saw it operating as an information hub for both sides. It was not unscathed. An assassins war was fought on Tubby territory and resulted in the deaths of many off-world visitors and local politicians, traders, and administrators. n.b. The Administration on Tubb has strenuously denied that they have ever admitted members of the Humbolt family at this time or later.

Population Growth[edit]

The ability of Tubb to provide minerals, metals and food, fuel, and air also fuelled further immigration. For many years, 9/10 applicants were Vargr, and 9/10 successful applicants were Human.

Rise of the UFA[edit]

The forming of the United Followers of Augurgh sorely tempted the Government of Tubb to abandon its traditional role of neutral; but the inclusion of Fel (Deneb 2904) in that polity decided the Government to stick to its traditional fence-sitting.

Hard Times[edit]

Tubb never really felt the Hard Times. It was, again, a melting-pot for Imperial and Vargr agencies and chancers. Despite the flow of information, Tubb never took the warning implicit in the Regency's Abandonment policy seriously - even when the nature of the threat was made very explicit by their Ambassador.

Tubb took many refugees from the Khouth Subsector after it was invaded by the Dzarrgh Federate.

New Era[edit]

The arrival of Virus saw almost every undersea colony die on 328-1143 when there was a sudden and simultaneous failure of 22 of the underwater colonies and many of the underwater craft that plied the planet's ocean. Clearly, the Doomslayer that undertook this wanton destruction had prepared carefully, but it had done so in complete secrecy. The expected follow-up on the remainder of the planet never arrived, but the economic disruption was extensive even so. Tubb did not take many refugees from the United Followers of Augurgh after its collapse in 1143 not least because there was an almost simultaneous cessation of interstellar trade from that region. Over the next six decades, there were only three major attacks on Tubb. These were all carried out by conventional Corsairs and beaten off.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.