Aegaek Subsector

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Aegaek Subsector
Ourrvikh Onrakae Lighoz

Aegaek style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Million
Sector Tuglikki
Capital Augurgh
Number of Systems 25
Majority Control Windhorn Pact of Two (VWP2) - 40%
2nd Control United Followers of Augurgh (VAug) - 32%
3rd Control Dzarrgh Federate (VDzF) - 24%
4th Control Non-Aligned, Vargr (NaVa) - 4%

Aegaek Subsector is Subsector P of Tuglikki Sector.

Description / Specifications[edit]

Aegaek Subsector is a region that has seen millennia of settlement by Vargr.

  • The resources of the subsector are being exploited.

Astrographic Features & Trade Routes[edit]

The following astrographic and commercial data has been determined regarding Aegaek Subsector:

  • The subsector is a standard stellar density region.
  • It contains no major rift areas.
  • The brightest star is the yellow bright giant primary of the Ik Oenguek system.
  • No major trade routes cross the subsector.

Stellar Distribution[edit]

A basic map showing the distribution and size of stars within Aegaek Subsector.

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Subsector P Aegaek Star Chart.png
(Chart sourced from Traveller Map).

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.

World Listing[edit]

AAB library archives contain expanded data about the following systems:

  • The primary source material for all data is Traveller Map.
  • Other sources may contain contradictory or incorrect information.
13 Worlds in the Aegaek Subsector
Aegzorgh  •  An Logh  •  Augurgh  •  Guedhoek  •  Ik Oenguek  •  Ikreghz  •  Khon  •  Knoe  •  Ozngenra  •    •  Tuen  •  Uegnaedz  •  Uen Kha  •  Zegzaen  •  

Note that some Second Survey data, though only 40 years old, is likely to be out of date.

  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.
  • Verified updated data is constantly sought.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

During the Long Night Khouth Subsector in Corridor Sector, lying directly to rimward-trailing, was an industrial powerhouse and the center of a number of trade networks. Various powers and interests within the region deliberately sought to dominate trade, limiting Corsair raiding within the area, quietly supporting local navies, and also maintaining a strong industrial base, though harsh practises and hard conditions were normal. Aegaek Subsector fell under Khouth's influence, with few Vargr settling there and its worlds remaining backward or barren. The powers within Khouth are rumored to have razed settlemets, if they were discovered in the area, and sanctioned massacres.

The population explosion in the extents during the later Long Night and first century saw waves of new arrivals in Aegaek subsector, many heavily armed and looking to carve their names among the stars. Khouth, long in decline and preoccupied with other issues, could do little. Its own richness hastened its fall: the presence of so much potential plunder brought increasing numbers of adventurers and treasure-seekers, allowing the Ksekgizoksdhaerzluenoe to form in Million Subsector of Deneb Sector and ultimately sparking the Vargr Campaigns.

Polity Listing[edit]

The following polities lie within the subsector:

Other powers:

Capitals[edit]

Augurgh, capital system of the United Followers of Augurgh.

Native Sophonts (NILs)[edit]

No races (sophont species) are believed to have originated in this area.

Demographics[edit]

Significant populations of the following races (sophont species) reside within this area:

  • Humaniti (Human Races)
    • Mixed heritage, most commonly Travellers, traders, or captives held in bondage by the Vargr.
    • Solomani, primarily from long-established families.
    • Vilani, primarily from long-established (and often reclusive) families.
    • Zhodani, mostly Consular officials conducting state affairs or far-flung merchants and traders.

Subsector Timeline[edit]

Major events that have affected this subsector and the wider region that it lies within:

Later Historical Events[edit]

Events from the Collapse and the New Era:


Subsector Summary[edit]

Aegaek, subsector P of Tuglikki, contains 25 worlds with an estimated combined population of 1 billion, a per capita income of Cr2,207, and a total economy of BCr2,600. These worlds originate an interstellar trade of BCr238 through 24 starports (4 Class A, 9 Class B, 9 Class C, 2 Class D) employing 52,620 people. Driving this interstellar trade are five Agricultural (Ag) worlds, two Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Aegaek maintain seven Naval bases and six Corsair bases. The average technology level is 9 (with most between 7 and 11). The highest technology level is 15 at Augurgh (Tuglikki 3037).

Aegaek, subsector P of Tuglikki contains 32 stars and 345 identified planets; 19 monostellar systems, five binary systems, one trinary system, and no systems with four or more stars. 25 of the 25 systems (100%) have native gas giants. There are two Asteroid (As) belts, no Desert (De) worlds, one Garden (Ga) world, no Ice-capped (Ic) worlds, four Poor (Po) worlds, four Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.

Aegaek has an estimated population of 1 billion distributed across no High population (Hi) worlds, two Moderate population (Ph) worlds, 11 Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Uel Thungllas (Tuglikki 2633) and Agzknagh (Tuglikki 2536). The population consists primarily of 1 sophont group.

1 identified sophont population in Aegaek


Windhorn Pact of Two[edit]

The Windhorn Pact of Two has jurisdiction over ten worlds in the subsector with an estimated combined population of 1 billion, a per capita income of Cr2,140, and a total economy of BCr2,271. These worlds originate an interstellar trade of BCr201 through 9 starports (2 Class A, 3 Class B, 3 Class C, 1 Class D) employing 37,420 people. Driving this interstellar trade are one Agricultural (Ag) world, one Non-Agricultural (Na) world, two Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, one Rich (Ri) world, and no Industrial (In) worlds. The governments in the Windhorn Pact of Two maintain two Naval bases and two Corsair bases within the subsector. The average technology level is 8 (with most between 5 and 11). The highest technology level is 13 at Ae Uefa (Tuglikki 2732).

The Windhorn Pact of Two has an estimated population of 1 billion within the subsector, distributed across no High population (Hi) worlds, two Moderate population (Ph) worlds, four Non-industrial (Ni) worlds, two Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Uel Thungllas (Tuglikki 2633) and Agzknagh (Tuglikki 2536). The population consists primarily of 1 sophont group.

United Followers of Augurgh[edit]

The United Followers of Augurgh has jurisdiction over eight worlds in the subsector with an estimated combined population of 100 million, a per capita income of Cr2,620, and a total economy of BCr262. These worlds originate an interstellar trade of BCr19 through 8 starports (1 Class A, 4 Class B, 2 Class C, 1 Class D) employing 9,425 people. Driving this interstellar trade are two Agricultural (Ag) worlds, one Non-Agricultural (Na) world, one Pre-Agricultural (Pa) world, one Pre-Industrial (Pi) world, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in the United Followers of Augurgh maintain three Naval bases and two Corsair bases within the subsector. The average technology level is 10 (with most between 7 and 12). The highest technology level is 15 at Augurgh (Tuglikki 3037).

The United Followers of Augurgh has an estimated population of 100 million within the subsector, distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, five Non-industrial (Ni) worlds, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population worlds are Okhthalloe (Tuglikki 2937) and Guedhoek (Tuglikki 3035). The population consists primarily of 1 sophont group.

Dzarrgh Federate[edit]

The Dzarrgh Federate has jurisdiction over six worlds in the subsector with an estimated combined population of 10 million, a per capita income of Cr4,300, and a total economy of BCr43. These worlds originate an interstellar trade of BCr17 through 6 starports (1 Class A, 2 Class B, 3 Class C, 0 Class D) employing 5,710 people. Driving this interstellar trade are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in the Dzarrgh Federate maintain two Corsair bases and one Naval base within the subsector. The average technology level is 10 (with most between 9 and 11). The highest technology level is 12 at Khon (Tuglikki 3235).

The Dzarrgh Federate has an estimated population of 10 million within the subsector, distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, one Non-industrial (Ni) world, four Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Aegzorgh (Tuglikki 3133). The population consists primarily of 1 sophont group.

Non-Aligned, Vargr-dominated[edit]

There is one Non-Aligned Vargr-dominated world in Aegaek with an estimated population of 7 million.

References[edit]

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