Aegaek Subsector

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to navigation Jump to search
Aegaek Subsector
Ourrvikh Onrakae Lighoz

Aegaek style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Million
Sector Tuglikki
Capital Augurgh
No. of Stars 25
Majority Control Windhorn Pact of Two - 90%
2nd Control United Followers of Augurgh - 9%
3rd Control Dzarrgh Federate - 1%
4th Control Other - 0%

No information or synopsis yet available.

Description (Specifications)[edit]

Subsector Summary: 1116[edit]

Aegaek, subsector P of Tuglikki contains 25 worlds with an estimated population of 1 billion, a per capita income of Cr2,207, and a total economy is BCr2,600. These worlds originate an interstellar trade of BCr238 through 24 starports (4 Class A, 9 Class B, 9 Class C, 2 Class D) employing 52,620 people. Driving this interstellar trade are five Agricultural (Ag) worlds, two Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, two Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Aegaek maintain seven Naval bases, and six Corsair bases. The average technology level is 9 (with most between 7 and 11). The highest technology level is 15 at Augurgh (Tuglikki 3037).

Aegaek, subsector P of Tuglikki contains 32 stars and 345 identified planets; 19 monostellar systems, five binary systems, one trinary system, and no systems with four or more stars. 25 of the 25 systems (100%) have native gas giants. There are two Asteroid (As) belts, no Desert (De) worlds, one Garden (Ga) world, no Ice-capped (Ic) worlds, four Poor (Po) worlds, four Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.

Aegaek has an estimated population of 1 billion distributed across no High population (Hi) worlds, two Moderate population (Ph) worlds, 11 Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Uel Thungllas (Tuglikki 2633) and Agzknagh (Tuglikki 2536). The population consists of 1 sophont groups.

1 identified sophont populations in Aegaek


Windhorn Pact of Two[edit]

The Windhorn Pact of Two has jurisdiction over ten worlds with an estimated population of 1 billion, a per capita income of Cr2,140, and a total economy is BCr2,271. These worlds originate an interstellar trade of BCr201 through 9 starports (2 Class A, 3 Class B, 3 Class C, 1 Class D) employing 37,420 people. Driving this interstellar trade are one Agricultural (Ag) world, one Non-Agricultural (Na) world, two Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, one Rich (Ri) world, and no Industrial (In) worlds. The governments in Windhorn Pact of Two maintain two Naval bases, and two Corsair bases. The average technology level is 8 (with most between 5 and 11). The highest technology level is 13 at Ae Uefa (Tuglikki 2732).

The Windhorn Pact of Two has an estimated population of 1 billion distributed across no High population (Hi) worlds, two Moderate population (Ph) worlds, four Non-industrial (Ni) worlds, two Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Uel Thungllas (Tuglikki 2633) and Agzknagh (Tuglikki 2536). The population consists of 1 sophont groups.

United Followers of Augurgh[edit]

The United Followers of Augurgh has jurisdiction over eight worlds with an estimated population of 100 million, a per capita income of Cr2,620, and a total economy is BCr262. These worlds originate an interstellar trade of BCr19 through 8 starports (1 Class A, 4 Class B, 2 Class C, 1 Class D) employing 9,425 people. Driving this interstellar trade are two Agricultural (Ag) worlds, one Non-Agricultural (Na) world, one Pre-Agricultural (Pa) world, one Pre-Industrial (Pi) world, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in United Followers of Augurgh maintain three Naval bases, and two Corsair bases. The average technology level is 10 (with most between 7 and 12). The highest technology level is 15 at Augurgh (Tuglikki 3037).

The United Followers of Augurgh has an estimated population of 100 million distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, five Non-industrial (Ni) worlds, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population worlds are Okhthalloe (Tuglikki 2937) and Guedhoek (Tuglikki 3035). The population consists of 1 sophont groups.

Dzarrgh Federate[edit]

The Dzarrgh Federate has jurisdiction over six worlds with an estimated population of 10 million, a per capita income of Cr4,300, and a total economy is BCr43. These worlds originate an interstellar trade of BCr17 through 6 starports (1 Class A, 2 Class B, 3 Class C, 0 Class D) employing 5,710 people. Driving this interstellar trade are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Dzarrgh Federate maintain two Corsair bases, and one Naval base. The average technology level is 10 (with most between 9 and 11). The highest technology level is 12 at Khon (Tuglikki 3235).

The Dzarrgh Federate has an estimated population of 10 million distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, one Non-industrial (Ni) world, four Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Aegzorgh (Tuglikki 3133). The population consists of 1 sophont groups.

Non-Aligned, Vargr-dominated[edit]

There are one Non-Aligned Vargr-dominated worlds in Aegaek with an estimated population of 7 million.

World Listing: 1116[edit]

The following systems and worlds can be found within this area:

5 Worlds in the Aegaek Subsector
An Logh  •  Augurgh  •  Guedhoek  •    •  Tuen  •  Zegzaen  •  

Astrographic Features & Trade Routes: 1116[edit]

The following astrographic features and trade routes can be found within this area:

History & Background (Dossier)[edit]

No information yet available.

Polity Listing: 1116[edit]

The following polities can be found within this subsector:

  • Other Powers
    • None

Native Sophonts (NILs): 1116[edit]

The following races (sophont species) are believed to have originated in this area:

Demographics: 1116[edit]

Significant populations of the following races (sophont species) reside within this area:

Major Historical Events Timeline[edit]

These are some of the more important historical events that have affected this area:

Influence from Khouth Subsector during the long night[edit]

Non-Canon
The Khouth Subsector was, during the Long Night, the centre of the trade networks from this subsector. The policy was to dominate the trade, limit raiding to [[Vargr] on Vargr raids in the subsector and keep the industry in the Khouth Subsector. This was much resented, but with no heavy industry or effective common leadership, had to be lived with. The presence of so many riches in Corridor, and the population explosion in the extents during the 0s eventually saw this subsector overrun by adventurers that forced Khouth out, allowed the Ksekgizoksdhaerzluenoe to form in Million Subsector and ultimately started the Vargr Campaigns.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.