Onrakae Subsector
| Onrakae Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Tuglikki | |||||
| Capital | Ungakne Oekh | |||||
| Number of Systems | 15 | |||||
| Majority Control | Dzarrgh Federate (VDzF) - 72% | |||||
| 2nd Control | Windhorn Pact of Two (VWP2) - 14% | |||||
| 3rd Control | Non-Aligned, Vargr (NaVa) - 14% | |||||
Onrakae Subsector is Subsector L of Tuglikki Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications[edit]
Onrakae Subsector is a region that has seen millennia of settlement by Vargr.
- The resources of the subsector are being exploited.
- Many worlds within the region are involved with the interstellar slave trade.
Astrographic Features & Trade Routes[edit]
The following astrographic and commercial data has been determined regarding Onrakae Subsector:
- The subsector is a lower stellar density region.
- It contains one major rift area: a narrow rift known as The Sliver.
- The marginally brightest star is the white main sequence primary of the Thughzkhaenghk system.
- The Zurekhaz, an important local trade route, lies within the coreward part of the region.
Stellar Distribution[edit]
A basic map showing the distribution and size of stars within Onrakae Subsector, right:
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Rift Regions[edit]
One rift area lies within the subsector: a narrow rift known as The Sliver.
- The Sliver occupies the central-spinward half of the subsector.
A simple map showing rift regions within Onrakae Subsector, right:
Locally at least, a rift is an astrographic concept based on Jump Drive performance.
The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.
- This level of technology allowed the routine use of up to Jump-3 drives.
- Areas that couldn't be crossed by Jump-3-capable vessels were denoted as rifts.
This traditional definition of rift regions remains in use today, despite modern high performance starships easily being able to cross them.
Zurekhaz[edit]
A single world on the coreward edge of the subsector is a member of the Zurekhaz, a small but important trade route with a dark reputation as a hub of the slave trade.
- It has 22 member systems. The majority of its worlds are staunchly neutral.
- A number of its trailing systems have been seized by the Empire of Varroerth.
A basic chart of the Zurekhaz is shown, right:
- Worlds lying within this stellar grouping are highlighted in tan.
World Listing[edit]
AAB library archives contain expanded data about the following systems:
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
History & Background (Dossier)[edit]
The major power in the subsector is the Dzarrgh Federate, a relatively newly formed successor state to the Knokseng Confederation. The ongoing transition to the new authority's rule is still causing administrative and legal issues.
The Splinter, a minor rift lying along the spinward side of the subsector, serves as a natural barrier between the Dzarrgh Federate and the Pact of Two.
Polity Listing[edit]
The following polities lie within the subsector:
- Vargr Extents (Vargr powers)
Other powers:
- Balkanized Space
- Non-Aligned, Vargr-dominated worlds.
Capitals[edit]
Ungakne Oekh, the regional capital of the Dzarrgh Federate.
Native Sophonts (NILs)[edit]
No races (sophont species) are believed to have originated in this area.
Demographics[edit]
Significant populations of the following races (sophont species) reside within this area:
- Terragens (Non-human Terran races)
- Vargr (Major Race): the majority population within the sector.
- Non-Human Races
- Aezorgh of Soghzalghag: native to Windhorn Sector and sparsely distributed across the Vargr Extents. Their name translates as "vermin".
- Dhaen of Dhaen, in Provence Sector: small, long-bodied, fur-covered humanoids not recognized by the Vargr as being sophont.
- Some Vargr keep them as pets or as servants.
- Hlanssai of Vrirhlanz, in Gzaekfueg Sector: sensual, impulsive, emotional humanoids with a strong wanderlust who may occasionally be encountered in small groups.
- They are considered "unstable" by the notoriously unpredictable Vargr.
- Humaniti (Human Races)
- Mixed heritage, most commonly Travellers, traders, or captives held in bondage by the Vargr.
- Solomani, primarily from long-established families.
- Vilani, primarily from long-established (and often reclusive) families.
- Zhodani, mostly Consular officials conducting state affairs or far-flung merchants and traders.
Subsector Timeline[edit]
Major events that have affected this subsector and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2530: Collapse of the Foergaz Coalition.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 175 to 191: the Julian War.
- 220 to 348: Imperial Vargr Campaigns.
- 300-420: the Imperial First Survey charts the subsector.
- mid 500s: the Knokseng Confederation is founded.
- 792: the Thoengling Empire is founded.
- 995-1065: the Imperial Second Survey charts the subsector.
- 1065: the Second Survey is published. Information about the subsector becomes widely available.
- 1080s: the Knokseng Confederation is dissolved.
- 1090: the Dzarrgh Federate is formed.
- 1090s: founding of the United Followers of Augurgh.
Subsector Summary[edit]
Onrakae, subsector L of Tuglikki, contains 14 worlds with an estimated combined population of 69 billion, a per capita income of Cr6,941, and a total economy of BCr481,890. These worlds originate an interstellar trade of BCr1,024 through 13 starports (4 Class A, 3 Class B, 6 Class C, 0 Class D) employing 318,655 people. Driving this interstellar trade are one Agricultural (Ag) world, one Non-Agricultural (Na) world, no Pre-Agricultural (Pa) worlds, four Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and three Industrial (In) worlds. The governments in Onrakae maintain seven Naval bases and three Corsair bases. The average technology level is 8 (with most between 6 and 11). The highest technology level is 13 at Ungakne Oekh (Tuglikki 3126).
Onrakae, subsector L of Tuglikki, contains 15 stars and 192 identified planets; 13 monostellar systems, one binary system, no trinary systems, and no systems with four or more stars. 14 of the 14 systems (100%) have native gas giants. There are no Asteroid (As) belts, no Desert (De) worlds, no Garden (Ga) worlds, no Ice-capped (Ic) worlds, six Poor (Po) worlds, no Vacuum (Va) worlds, and three Water (Wa) or Ocean (Oc) worlds.
Onrakae has an estimated population of 69 billion distributed across four High population (Hi) worlds, one Moderate population (Ph) world, five Non-industrial (Ni) worlds, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population worlds are Ungakne Oekh (Tuglikki 3126) and Thughzkhaenghk (Tuglikki 2822). The population consists primarily of 1 sophont group.
| 1 identified sophont population in Onrakae | |
|---|---|
Dzarrgh Federate[edit]
The Dzarrgh Federate has jurisdiction over ten worlds in the subsector with an estimated combined population of 59 billion, a per capita income of Cr7,448, and a total economy of BCr440,329. These worlds originate an interstellar trade of BCr995 through 9 starports (4 Class A, 0 Class B, 5 Class C, 0 Class D) employing 312,010 people. Driving this interstellar trade are one Agricultural (Ag) world, one Non-Agricultural (Na) world, no Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and two Industrial (In) worlds. The governments in the Dzarrgh Federate maintain four Naval bases and three Corsair bases within the subsector. The average technology level is 8 (with most between 5 and 11). The highest technology level is 13 at Ungakne Oekh (Tuglikki 3126).
The Dzarrgh Federate has an estimated population of 59 billion within the subsector, distributed across three High population (Hi) worlds, no Moderate population (Ph) worlds, three Non-industrial (Ni) worlds, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population world is Ungakne Oekh (Tuglikki 3126). The population consists primarily of 1 sophont group.
- The Dzarrgh Federate subsector capital of Onrakae is Ungakne Oekh (Tuglikki 3126).
Windhorn Pact of Two[edit]
The Windhorn Pact of Two has jurisdiction over two worlds in the subsector with an estimated combined population of 7 million, a per capita income of Cr2,857, and a total economy of BCr20. These worlds originate an interstellar trade of BCr1 through 2 starports (0 Class A, 2 Class B, 0 Class C, 0 Class D) employing 285 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in the Windhorn Pact of Two maintain one Naval base within the subsector.
The Windhorn Pact of Two has an estimated population of 7 million within the subsector, distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, two Non-industrial (Ni) worlds, no Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Kaloekhe (Tuglikki 2525). The population consists primarily of 1 sophont group.
Non-Aligned, Vargr-dominated[edit]
There are two Non-Aligned Vargr-dominated worlds in Onrakae with an estimated combined population of 10 billion.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Subsector depicted but no name or world data provided)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani (Game Designers Workshop, 1985), IBC. (Subsector depicted but no name or world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the locations of worlds within the subsector and their political allegiances)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (The Vargr)
- Author & Contributor: David Drazul (Generated data)
