Aenkazarr Subsector
| Aenkazarr Subsector | ||||||
|---|---|---|---|---|---|---|
| ||||||
| Sector | Tuglikki | |||||
| Capital | Angknul | |||||
| Number of Systems | 32 | |||||
| Majority Control | Windhorn Pact of Two (VWP2) - 64% | |||||
| 2nd Control | Non-Aligned, Vargr (NaVa) - 20% | |||||
| 3rd Control | People of Wanz (VWan) - 12% | |||||
| 4th Control | Noefa (VNoE) - 4% | |||||
Aenkazarr Subsector is Subsector K of Tuglikki Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications[edit]
Aenkazarr Subsector is a region that has seen millennia of settlement by Vargr.
- The resources of the subsector are being exploited.
Astrographic Features & Trade Routes[edit]
The following astrographic and commercial data has been determined regarding Aenkazarr Subsector:
- The subsector is a standard stellar density region.
- It contains no major rift areas.
- The brightest star is the unstable yellow subgiant primary of the Thaegae system.
- No major trade routes cross the subsector.
Stellar Distribution[edit]
A basic map showing the distribution and size of stars within Aenkazarr Subsector, right:
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
World Listing[edit]
AAB library archives contain expanded data about the following systems:
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
History & Background (Dossier)[edit]
Polity Listing[edit]
The following polities lie within the subsector:
- Vargr Extents (Vargr powers)
- Windhorn Pact of Two (VWP2)
- People of Wanz (VWan)
- Noefa (VNoE)
Other powers:
- Balkanized Space
- Non-Aligned, Vargr (NaVa)
Capitals[edit]
Angknul, the regional capital of the Windhorn Pact of Two.
Native Sophonts (NILs)[edit]
No races (sophont species) are believed to have originated in this area.
Demographics[edit]
Significant populations of the following races (sophont species) reside within this area:
- Terragens (Non-human Terran races)
- Vargr (Major Race): the majority population within the sector.
- Non-Human Races
- Aezorgh of Soghzalghag: native to Windhorn Sector and sparsely distributed across the Vargr Extents. Their name translates as "vermin".
- Dhaen of Dhaen, in Provence Sector: small, long-bodied, fur-covered humanoids not recognized by the Vargr as being sophont.
- Some Vargr keep them as pets or as servants.
- Hlanssai of Vrirhlanz, in Gzaekfueg Sector: sensual, impulsive, emotional humanoids with a strong wanderlust who may occasionally be encountered in small groups.
- They are considered "unstable" by the notoriously unpredictable Vargr.
- Humaniti (Human Races)
- Mixed heritage, most commonly Travellers, traders, or captives held in bondage by the Vargr.
- Solomani, primarily from long-established families.
- Vilani, primarily from long-established (and often reclusive) families.
- Zhodani, mostly Consular officials conducting state affairs or far-flung merchants and traders.
Subsector Timeline[edit]
Major events that have affected this subsector and the wider region that it lies within:
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2530: Collapse of the Foergaz Coalition.
- -2404 to -2215: the human Interstellar Wars rage to rimward.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1700 onward: Vargr expansion and settlement gradually ceases.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1483 to -321: the Gashikan Race Wars rage between human and Vargr extremists across the Extents.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 175 to 191: the Julian War.
- 220 to 348: Imperial Vargr Campaigns.
- 300-420: the Imperial First Survey charts the subsector.
- mid 500s: the Knokseng Confederation is founded.
- 792: the Thoengling Empire is founded.
- 995-1065: the Imperial Second Survey charts the subsector.
- 1065: the Second Survey is published. Information about the subsector becomes widely available.
- 1080s: the Knokseng Confederation is dissolved.
- 1090: the Dzarrgh Federate is formed.
- 1090s: founding of the United Followers of Augurgh.
Subsector Summary[edit]
Aenkazarr, subsector K of Tuglikki, contains 25 worlds with an estimated combined population of 7 billion, a per capita income of Cr4,597, and a total economy of BCr34,823. These worlds originate an interstellar trade of BCr194 through 21 starports (3 Class A, 3 Class B, 10 Class C, 5 Class D) employing 36,345 people. Driving this interstellar trade are three Agricultural (Ag) worlds, three Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, two Pre-Industrial (Pi) worlds, three Rich (Ri) worlds, and one Industrial (In) world. The governments in Aenkazarr maintain eight Corsair bases and six Naval bases. The average technology level is 7 (with most between 5 and 10). The highest technology level is 13 at Angknul (Tuglikki 2421).
Aenkazarr, subsector K of Tuglikki, contains 32 stars and 329 identified planets; 18 monostellar systems, seven binary systems, no trinary systems, and no systems with four or more stars. 23 of the 25 systems (92%) have native gas giants. There are no Asteroid (As) belts, three Desert (De) worlds, one Garden (Ga) world, no Ice-capped (Ic) worlds, six Poor (Po) worlds, two Vacuum (Va) worlds, and two Water (Wa) or Ocean (Oc) worlds.
Aenkazarr has an estimated population of 7 billion distributed across two High population (Hi) worlds, three Moderate population (Ph) worlds, 12 Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Angknul (Tuglikki 2421) and Aer Thegzokh (Tuglikki 2030). The population consists primarily of 2 sophont groups.
| 2 identified sophont populations in Aenkazarr | |
|---|---|
Windhorn Pact of Two[edit]
The Windhorn Pact of Two has jurisdiction over 16 worlds in the subsector with an estimated combined population of 5 billion, a per capita income of Cr4,937, and a total economy of BCr28,215. These worlds originate an interstellar trade of BCr132 through 13 starports (3 Class A, 1 Class B, 5 Class C, 4 Class D) employing 27,305 people. Driving this interstellar trade are one Agricultural (Ag) world, one Non-Agricultural (Na) world, two Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, one Rich (Ri) world, and no Industrial (In) worlds. The governments in the Windhorn Pact of Two maintain five Naval bases and five Corsair bases within the subsector. The average technology level is 8 (with most between 5 and 10). The highest technology level is 13 at Angknul (Tuglikki 2421).
The Windhorn Pact of Two has an estimated population of 5 billion within the subsector, distributed across one High population (Hi) world, two Moderate population (Ph) worlds, eight Non-industrial (Ni) worlds, five Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Angknul (Tuglikki 2421). The population consists primarily of 2 sophont groups.
- The capital of the Windhorn Pact of Two is Angknul (Tuglikki 2421).
Non-Aligned, Vargr-dominated[edit]
There are five Non-Aligned Vargr-dominated worlds in Aenkazarr with an estimated combined population of 1 billion.
People of Wanz[edit]
The People of Wanz has jurisdiction over three worlds in the subsector with an estimated combined population of 5 million, a per capita income of Cr2,000, and a total economy of BCr10. These worlds originate an interstellar trade of BCr0 through 3 starports (0 Class A, 0 Class B, 3 Class C, 0 Class D) employing 30 people. Driving this interstellar trade are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in the People of Wanz maintain one Naval base within the subsector.
The People of Wanz has an estimated population of 5 million within the subsector, distributed across no High population (Hi) worlds, no Moderate population (Ph) worlds, one Non-industrial (Ni) world, two Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Okh Aegzrraek (Tuglikki 1724). The population consists primarily of 1 sophont group.
Noefa[edit]
The Noefa has jurisdiction over one world in the subsector with an estimated population of less than 1 million, a per capita income of Cr0, and a total economy of BCr0. Driving this economy are one Agricultural (Ag) world, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in the Noefa maintain one Corsair base within the subsector.
References[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Subsector depicted but no name or world data provided)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani (Game Designers Workshop, 1985), IBC. (Subsector depicted but no name or world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the locations of worlds within the subsector and their political allegiances)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (The Vargr)
- Author & Contributor: David Drazul (Generated data)
