Inar (world)

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Inar/Inar (Deneb 1213)
Milieu 1116
A310736-E
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere1 Vacuum (trace)
Hydrographics0 Desert World 0%
Population7 Moderate (90 million)
Government3 Self-Perpetuating Oligarchy
Law6 Moderate Law (no firearms except shotguns)
Tech LevelE High Stellar (anti-grav cities)
See also UWP
System Details
Primary M7 V
Worlds 6
Gas Giants 3
Planetoid Belts 0
Cultural Details
Government Self-perpetuating oligarchy
Law Level Moderate
Cultural Extension 694D
Army Size (BEs) 7
Economic Details
Technology Level 14
Economic Extension
C6D+1
ResourcesCVery abundant
Labor6Moderate (9 million)
InfrastructureD Comprehensive
Efficiency+1Average
Importance Extension 2
Resource Units 936
GWP (BCr) 675
World Trade Number 5
Trade Volume (MCr/year) 20,167
Starport Details
Classification Class-A
Port Size 5
Building Capacity (Tons) 81,000
Port employees 3,825
Port passengers (annual) 18,500

Inar has a unbreathably thin atmosphere and very little surface water. The system has a population between 10 million and 1 billion sophonts. serves as the capital for the subsector. This is a high technology world with available technology over the standards for Charted Space. It is a member of Third Imperium in the Inar Subsector of Deneb Sector and in the Domain of Deneb. Inar, as a member world of the Third Imperium, holds the estate of an Imperial knight and the feifdom of a marquis. Both are members of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Naval Base, capable of handling warships.

Inar/Inar (Deneb 1213)
New Era
A310836-E
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere1 Vacuum (trace)
Hydrographics0 Desert World 0%
Population8 Moderate (300 million)
Government3 Self-Perpetuating Oligarchy
Law6 Moderate Law (no firearms except shotguns)
Tech LevelE High Stellar (anti-grav cities)
See also UWP
Cultural Details
Government Self-perpetuating oligarchy
Law Level Moderate
Cultural Extension 6A4D
Army Size (BEs) 70
Economic Details
Technology Level 14
Economic Extension
C7D+2
ResourcesCVery abundant
Labor7Moderate (30 million)
InfrastructureD Comprehensive
Efficiency+2Good
Importance Extension 2
Resource Units 2,184
GWP (BCr) 1,275
World Trade Number 5
Trade Volume (MCr/year) 30,691
Starport Details
Classification Class-A
Port Size 5
Building Capacity (Tons) 153,000
Port employees 6,735
Port passengers (annual) 69,400

Era: New Era

Inar has an trace atmosphere and almost no surface water. The system has a population between 100 million and a billion. serves as the capital for the subsector. This is a high technology world with available technology over the standards for Charted Space. It is a member of Regency of Deneb in the Inar Subsector of Deneb Sector. This world has a nearby Regency Naval Base, capable of handling warships.

Description (Astrography & Planetology)[edit]

Inar is tidally locked to its primary, so there is no true day and night. Average temperatures range from -200 °C on the dark face to +117 °C on the bright face.

Monostellar System[edit]

Inar Primary Monostellar System
Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol)
Inar Primary

M7 V

Primary Main Sequence 0.273 1900 - 2700 0.004
Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit
AU 0.0026 0.00525 0.05 - 0.08 0.26 2.6
Orbit #  *  *  * 0 5
Remarks
None

System Data[edit]

No information yet available.

System Importance (Ix)[edit]

No information yet available.

Mainworld Data[edit]

No information yet available.

Mainworld Size (S)[edit]

Inar is a Small World between 4,000km and 5,600km in diameter. The world has low gravity between 0.24G and 0.34G. The horizon will appear about 3km away.

Mainworld Atmosphere (A)[edit]

Inar has a pressure of less than 0.1 atmospheres which requires the use of a Vacc Suit. TL–8 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Inar has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.

Mainworld Geography & Topography[edit]

No information yet available.

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background (Dossier)[edit]

Inar is the subsector capital, the seat of the Duchy of Inar, and the administrative capital of the subsector.

  • Inar is one of a handful of worlds containing a community of Crenduthaar, a minor Sophont race.

Imperial Landed Nobility (N)[edit]

Inar, as a member world of the Third Imperium, holds the estate of two members of the Imperial Nobility, who are charged with overseeing the world.

World Starport (Sp)[edit]

Inar has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Inar has a population of 10,000,000 to 99,999,999 sophonts (tens of millions).

World Demographics[edit]

Humaniti, population 95%

  • Other, population 5%

World Government (G)[edit]

Inar is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions in the government. These positions are inherited by member of the group or their family members. The organization may be monarchy, with titles passed to family members. Or a plutocracy where inheritance of the family fortune includes government position. Or the organization may be more typical organization with positions of power inherited.

World Law Level (L)[edit]

Inar has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.

World Technology Level (TL)[edit]

Inar possesses a Technology Level of TL–14 or TL-E in Hexadecimal Notation.

  • Common Communication technologies for this TL include: Early meson communicators.
  • Common Power Generation technologies for this TL include: Miniature super-batteries, early collectors, and advanced fusion plants.
  • Common Transportation technologies for this TL include:

World Military[edit]

World Economy (Ex)[edit]

No information yet available.

Trade Data[edit]

No information yet available.

Urbanization[edit]

No information yet available.

World Infrastructure[edit]

This world possesses TBD infrastructure.

World Culture (Cx)[edit]

No information yet available.

World Language/s[edit]

Historical Data[edit]

No information yet available.

World Timeline[edit]

  • (221): Miners and prospectors frequent the system on a regular basis leaving behind established base camps.
  • (481): Inar settled by Imperial-friendly forces.

UWP Listing[edit]

No information yet available.

References & Contributors (Sources)[edit]

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