Neworld Sector

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Neworld Sector
Aldebaran Alpha Crucis Langere

map from Travellermap.com
Hadji
Subsectors
Sector Data
No. of Worlds 293
Population 304,394 million
Majority Control Solomani - 73%
Secondary Control Non-Aligned - 24%
Tertiary Control Dienbach - 3%
Domain Solomani Sphere
Balkanized Space
Capital Ionia (world)
Gross Sector Product BCr1,841,208
Trade Volume BCr4,578
Imperial Coordinate +1 / -4
This sector has a trade map
This sector has economic data
This sector has sector data
This sector has a climate file
This sector has sector data

Neworld Sector (Imperial coordinates 1/-4) is located Rimward of Alpha Crucis and Trailing of Aldebaran.

  • Neworld consists of sparsely settled frontier mixed with a few very old Terran settlements and lost colonies that have created their own pocket states that are only partly integrated into the Solomani Confederation.

Description (Specifications)

No information yet available.

Stellar Distribution

A basic map showing the distribution and size of stars within Neworld Sector.

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Chart Neworld Sector Stellar Distribution.png
(Chart sourced from Traveller Map).

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the sector and far beyond.

Rift Regions

Neworld Sector has multiple well defined rift regions and also contains a number of minor voids that are too small to qualify as a true rift. These various areas of lower stellar density serve to hamper travel and restrict commerce within its boundaries.

  • Jump-2 and Jump-3 corridors of stars, the arteries of interstellar trade connecting the various clusters, snake between their empty expanses.

400 px
(Chart sourced from Traveller Map).

Named rift regions include:

Nature of Rifts

Locally at least, a rift is an astrographic concept based purely on Jump Drive performance.

Rift regions generally relate to regular commercial traffic and the way it travels between destinations. Merchant vessels with jump-4 drives or better are fairly rare because of the higher costs involved in operating the vessel, the lower revenue generated by the reduced cargo space due to the need for large fuel tanks, and the relative paucity of technologically advanced maintenance facilities within the region. As a result, the vast majority of merchant vessels are capable of jump-3 or less.

  • Large areas that cannot be crossed by Jump-3-capable vessels are denoted as rifts.
  • The nature and borders of a rift may be determined by other criteria in different regions.

In order to qualify as a rift, the region must have ten or more contiguous hexes. Many areas have minor void regions that are too small to qualify as a true rift, but are still significant enough to seriously hamper and channel interstellar travel.

Military vessels and specialist ships such as couriers are often only marginally affected by the presence of smaller rifts. Larger rift regions have a greater significance, requiring lengthy detours or complex refueling operations or creating bottlenecks that even the longest range vessels are forced to travel through.

  • Large rifts within the region form a key part of Confederation defense strategies, serving to channel prospective attackers towards defensive "hardpoints".

Economic Astrography

The following commercial and economic data regarding the sector is available:

Corporations

Corporations and organizations active within the sector include:

Logo Confederation Heavy Industries.png ConTech.jpg Logo Guardian Military Systems.png Logo Lamarck Minerals.png Logo Orion Metallurgy Corporation 2.png Logo Panstellar Alternate 2.png

Star Patterns Trading.jpg Logo Probable Technologies Small.png Logo RPNS Small.png Logo Solomani Shipping.jpg Logo Transstar.png Logo ZeeCorp.png


Other Astrographic Features

Mains Clusters & Traces

Chart Neworld Sector Clusters Basic Labelled.png
Chart Neworld Importance Basic.png

High cargo capacity, low jump rating vessels move along the clusters and traces of the sector, carrying vast amounts of goods and commodities between their member worlds.

Importance

A chart is provided showing importance as green circles centered on a world, with larger circles indicating greater importance and overlapping circles giving an overview of a region's economic significance. While importance is largely a measure of raw economic power, other influencing factors include starport quality, political significance, a high planetary habitability rating, or even the local culture.

Importance also gives a good indication of the sphere of influence that individual worlds exert.

Mains

A main is an astrographic term for groups of 50 or more systems, all of which are accessible using jump-1-capable starships.
Mains are highlighted in green.

  • No Mains lie within the sector.

Clusters

A cluster is an astrographic term for groups of between 10 and 50 systems, all of which are accessible using jump-1-capable starships.
Clusters are highlighted in tan.

Traces

A trace is an astrographic term for groups of between 5 and 10 systems, all of which are accessible using jump-1-capable starships.
Traces are highlighted in brown.

Jump Bridges

Jump Bridges are locations within empty hexes that contain caches of fuel and supplies. They allow lower jump rating vessels to bridge gaps between distant worlds by providing a halfway point. The hexes they lie within are vast, and without exact coordinates to jump to within it a vessel could end up with empty tanks in empty wilderness, perhaps as much as a light-year away from any hope of rescue. Where they do exist, Jump Bridges are heavily guarded and access is not generally granted to those without the correct credentials.

  • No commercial jump bridges currently exist within the sector.
  • It has long been rumored that the Confederation may maintain covert jump bridge facilities, but no reliable proof of this has ever been provided.

Other Astrographic Features

Worlds, Systems & Sectors (Political Astrography)

Chart Neworld Sector Regional.png

No information yet available.

Capitals

The various polity and regional capitals found within the sector include:

World Listing

Comprehensive Second Survey data for all worlds lying within Neworld Sector is available.

  • The primary source material for all data is Traveller Map.
  • Other sources may differ: some elements of the data may be contradictory or incorrect.
  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.

AAB library archives contain expanded data about the following systems:

293 Worlds in the Neworld Sector
000-091  •  100-224  •  200-368  •  300-689  •  310-387  •  410-082  •  5A1-474  •  5A4-620  •  899-456  •  8B2-147  •  Abel  •  Abeline  •  Abrasador  •  Acamar  •  Aestuary  •  Akal  •  Akeem  •  Akvomondo  •  Alcairo  •  Alcibiades  •  Alcyone  •  Algarroba  •    •  Algieba (Ne 1317)  •  Alzenau  •  Amaranta  •  Amersee  •  Antiochus  •  Apostoles  •  Asphodel  •  Ate (Ne 1620)  •  Azucena  •  Balm  •  Baudin  •  Belicheki  •    •  Berns  •    •  Bootless  •  Borethane  •  Bounteous (Ne 0516)  •  Bram  •  Braxen  •  Briareus  •  Broucken  •  Bruncvík  •  Burgoyne  •  Burroughs  •  Bursk  •  Calamiti  •  Calores  •  Cathedral  •  Cecilio  •  Cerealia  •  Ceto  •  Chanter  •  Chase  •  Chemos  •  Chesapeake  •  Chudan  •  Cocytus  •  Contrary  •  Coronal  •  Cradle  •  Cressida  •  Cuyahoga  •  Cypress  •  Cythera  •  Dagon  •  Dalliance  •  Dannon  •  Darnina  •  Deiphobus  •  Delos  •  Delphine  •  Delta Decatur  •  Despin  •  Dienbach  •  Dmitar  •    •  Drexel Secundus  •  Dulcet  •  Eli Belt  •  Emprise  •  Erinyes  •  Error  •  Eta Hazen  •  Etajn  •  Ezra IX  •  Farallon  •  Februari  •  Felix  •  Fidget  •  Fortuna  •  Frazil  •    •  Frostigitaj  •  Furness  •  Galenos  •  Galilee  •  Garnet  •  Genial  •  Ghibish  •  Glammer  •  Glittering  •    •  Gloom  •  Gloriana (Ne 1628)  •  Gomeisa  •  Gurring  •  Guunda  •  Hadasamui  •  Hanleng  •  Hannes  •  Harmonius  •  Heartbreak  •  Heng  •  Henricus  •  Hippias  •  Hogarth  •  Holderlin  •  Holmberg  •  Huanghun  •  Hugel  •  Idaho  •  Ides  •  Ilari  •  Indus (Ne 3009)  •  Iniquiti  •  Invictus III  •  Ionia  •  Iscariot  •  Jiang  •  Kanazawa  •  Karla Secundus  •  Khladen  •  King 3  •  Kinzie Belt  •  Klemn  •  Kliment (Ne 0321)  •  Klimt  •  Kostov  •  Koujin  •  Ladh  •  Lakota  •  Lament  •  Laodice  •  Larimore  •  Ling  •  Losa  •  Lucinda Station  •  Lycus  •  Lyndon  •  Maha  •  Majestic  •  Malrica  •  Malvarma  •  Marin (Ne 0908)  •  Matins  •  Maxim  •  Meigo  •  Meir  •  Methusalem  •  Mihov  •  Mikhailov  •  Minazal  •  Miramar  •  Miseri  •  Monument  •  Mote (Ne 0728)  •  Mulciber  •  Munichuk  •  NW331  •  NW633  •  NW815  •  Nadjeda  •  Nanavut  •  Naptha  •  Nasser  •  Naxos  •  Nazariy  •  Neo-Uehara  •  New Clarion  •  New Prospect  •  Nhyl  •  Nihal  •  Nittikaa  •  Nome  •  Nuala  •  Oboe 4  •  Obverse  •  Omaha  •  Opis  •  Oppenheimer  •  Panquin  •  Paramount  •  Parch  •  Passmore  •  Pearmain  •  Penninger  •  Perdition  •  Petrov  •  Phracent  •  Plamen 3  •  Pongida  •  Posul  •  Priskorbie  •  Prospero  •  Pu  •  Pustinya  •  Qas  •  Qing  •  Quatuor  •  Radev  •  Ramesh  •  Remembrance  •  Requiem  •  Resfriado  •  Resursi  •  Reverie  •  Rew  •  Ricaj  •  Riding  •  Rime  •  Rinat  •  Riverend  •  Rocoso  •  Romansel  •  Rosenda  •  Rubaiyat  •    •    •    •    •  SCSS-G1  •  SCSS-G2  •  Sagonas  •  Salamander  •  Sanctified  •  Scepter (Ne 2121)  •  Seguranca  •  SenKateri  •  SenPetor  •  SenWenclus  •  Sephoria  •  Sere (Ne 0623)  •  Setback  •  Shepherd One  •  Shirax  •  Siddur  •  Sieghard  •  Silvestre  •  Six Maids  •  Skelton  •  Socotra  •  Solemniti  •  Sophia  •  Sophos  •  Spindrift  •  Stafida  •  Strelwell  •  Subra  •  Sunder Ultra  •  Suoding  •  Suzu  •  Suzume  •  Sycamore  •  Takenaka  •  Talus  •  Tarras  •  Thaumas  •  Thedus IV  •    •  Torin  •  Transfer  •  Triniti  •  Troilus  •  Trokken  •  Tsveta  •  Twining  •  Tygart  •  Tyre  •    •  Uris Prime  •  Vakuo  •    •  Vargas  •  Varmega  •  Vasil  •  Verill  •  Verne  •  Vigour  •  Vodamir  •    •  Weal  •  Whelk  •  Wither  •  Wrack  •  Xabula  •  Xoriguer  •  Yue  •  Yukon  •  Yuyami  •  Zasukha  •  Zelazny  •  Zera  •  Zeta Hydrae  •  

Note that some Second Survey data, though only 40 years old, may already be out of date.

  • Verified updated data is constantly sought.

Politics & Diplomacy (Interstellar Relations)

Regional Chart
Polities

Polity Listing

The following polities can be found within this sector:

Logo Solomani Confederation Alternate Small.png Symbol Boötean Federation Variant 1.png Symbol Grand United States of Quesada Large.png Logo Solomani Confederation Restricted Zone Alternate.png Symbol Third Reformed French Confederate Republic.png Symbol Malorn Union.png Symbol St James Cross.png Symbol Winston Democracy.png Symbol Freeman Five.png Symbol Neutral Worlds.png

Major Powers

Independent Powers (Pocket Empires)

Non-Aligned Powers (World-States)

Historical Powers

TerranConfedIcon128.png Symbol Rule of Man Basic.png Logo Terran Mercantile Community Alternate.png Imperial Sunburst-Sun-IISS-Traveller.gif Symbol Solomani Autonomous Region.png

Polity Descriptions

  1. Allegiance Code: Dg / DiGr: Dienbach Grüpen.
  2. Allegiance Code: Dn / DeNo: Demos of Nobles.
  3. Allegiance Code: Kv / SoKv Solomani Confederation, Kostov Confederate Republic.
  4. Allegiance Code: Na / NaHu Non-Aligned, Human-dominated.
  5. Allegiance Code: Na / NaXX Non-Aligned, Unclaimed.
  6. Allegiance Code: So / SoCf Solomani Confederation.
  7. Allegiance Code: So / SoRz Solomani Confederation, Restricted Zone"
  8. Allegiance Code: Wd / WiDe Winston Democracy.

Polity Data

The Kostov Confederate Republic is a noteworthy Confederation member-state located in Neworld.

The political balance of the sector consists of individual Non-Aligned systems and at least three independent interstellar polities:

History & Background (Dossier)

Neworld, along with Aldebaran and Canopus sectors are collectively known as the Solomani Confederation’s rimward frontier.

Terran Confederation circa -2204

Native Sophonts: 1105

The following races (sophont species) are believed to have originated within this area:

Demographics: 1105

Significant populations of the following races (sophont species) reside within this area:

Indigenic Notes

Notes: The population is 90% pure Solomani; the rest are mainly primitive indigenous races and genetic uplifts such as dolphins.

Faith and Belief

Religions with influence in this sector include the following:

Toponyms: 1105

This sector has been known by different names to different groups over its existence including the following:

Neworld Sector Names
Culture Toponym Polity
Third Imperium Neworld Third Imperium
Aslan Neworld Aslan Hierate
Droyne Unknown Droyne Oytrip Yatroy
Hiver Neworld Hive Federation
K'kree Unknown Two Thousand Worlds
Solomani Neworld Solomani Confederation
Vargr Neworld Vargr Extents
Vilani Ukan Third Imperium
Zhodani Neworld Zhodani Consulate

Linguistic Topography: 1105

The following languages are among the most commonly used within this astrographic region:

History-Era: Milieu 1100

At least five Terran settlements had been established in Neworld by -2204, all far outside the borders of the Terran Confederation. Two were located in subsector J, two in subsector K, and one in subsector L.

Major Historical Events Timeline: 1105

These are some of the more important historical events that have affected this sector:

Sector Summary: 1105

The Neworld sector has 293 worlds with an estimated combined population of 379 billion, a per capita income of Cr6,157, and a total economy of BCr2,333,570. These worlds originate an interstellar trade of BCr20,561 through 220 starports (57 Class A, 62 Class B, 70 Class C, 31 Class D) employing 3,174,520 people. Driving this interstellar trade are 22 Agricultural (Ag) worlds, 16 Non-Agricultural (Na) worlds, 22 Pre-Agricultural (Pa) worlds, 18 Pre-Industrial (Pi) worlds, 19 Rich (Ri) worlds, and seven Industrial (In) worlds. The governments in Neworld maintain 35 Military bases and 34 Naval bases. The average technology level is 8 (with most between 4 and 12). The highest technology level is 14 at Reverie (Neworld 0703), Kostov (Neworld 0910), Ling (Neworld 1303), Mulciber (Neworld 1409), Burgoyne (Neworld 0115), and Borethane (Neworld 0411).

The Neworld sector contains 429 stars and 3,178 identified planets; 169 monostellar systems, 114 binary systems, eight trinary systems, and two systems with four or more stars. 252 of the 293 systems (86%) have native gas giants. There are seven Asteroid (As) belts, nine Desert (De) worlds, 23 Garden (Ga) worlds, seven Ice-capped (Ic) worlds, 21 Poor (Po) worlds, 53 Vacuum (Va) worlds, and 11 Water (Wa) or Ocean (Oc) worlds.

Neworld has an estimated population of 379 billion distributed across 43 High population (Hi) worlds, 25 Moderate population (Ph) worlds, 79 Non-industrial (Ni) worlds, 93 Low population (Lo) worlds, and 31 Barren (Ba) worlds. The highest population worlds are Coronal (Neworld 0403), Cythera (Neworld 1137), Verill (Neworld 1637), Broucken (Neworld 2832), Riding (Neworld 1520), and Zelazny (Neworld 1911). The population consists primarily of 7 sophont groups including three native sophonts.

7 identified sophont populations in Neworld


Polities

Solomani Confederation

The Solomani Confederation has jurisdiction over 164 worlds in the sector with an estimated combined population of 220 billion, a per capita income of Cr6,798, and a total economy of BCr1,495,771. These worlds originate an interstellar trade of BCr19,118 through 139 starports (40 Class A, 41 Class B, 38 Class C, 20 Class D) employing 2,927,930 people. Driving this interstellar trade are 17 Agricultural (Ag) worlds, 12 Non-Agricultural (Na) worlds, nine Pre-Agricultural (Pa) worlds, ten Pre-Industrial (Pi) worlds, 12 Rich (Ri) worlds, and four Industrial (In) worlds. The governments in the Solomani Confederation maintain 23 Military bases and 22 Naval bases within the sector. The average technology level is 9 (with most between 6 and 12). The highest technology level is 14 at Reverie (Neworld 0703), Kostov (Neworld 0910), Ling (Neworld 1303), Mulciber (Neworld 1409), Burgoyne (Neworld 0115), and Borethane (Neworld 0411).

The Solomani Confederation has an estimated population of 220 billion within the sector, distributed across 25 High population (Hi) worlds, 13 Moderate population (Ph) worlds, 51 Non-industrial (Ni) worlds, 50 Low population (Lo) worlds, and ten Barren (Ba) worlds. The highest population worlds are Coronal (Neworld 0403), Riding (Neworld 1520), Zelazny (Neworld 1911), Dulcet (Neworld 2921), Kostov (Neworld 0910), and Borethane (Neworld 0411). The population consists primarily of 7 sophont groups including three native sophonts.

Solomani Confederation capitals


Non-Aligned, Human-dominated

There are 98 Non-Aligned Human-dominated worlds in Neworld with an estimated combined population of 80 billion.

Non-Aligned, unclaimed

There are 19 Non-Aligned unclaimed worlds in Neworld with an estimated combined population of less than 1 million.

Dienbach Grüpen

The Dienbach Grüpen has jurisdiction over eight worlds with an estimated population of 43 billion, a per capita income of Cr6,432, and a total economy is BCr276,585. These worlds originate an interstellar trade of BCr239 through 7 starports (1 Class A, 3 Class B, 3 Class C, 0 Class D) employing 28,555 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in Dienbach Grüpen maintain one Naval base, and one Military base. The average technology level is 9 (with most between 5 and 13). The highest technology level is 14 at Amersee (Neworld 3134).

The Dienbach Grüpen has an estimated population of 43 billion distributed across three High population (Hi) worlds, no Moderate population (Ph) worlds, two Non-industrial (Ni) worlds, two Low population (Lo) worlds, and one Barren (Ba) world. The highest population world is Broucken (Neworld 2832). The population consists of 1 sophont groups.

Winston Democracy

The Winston Democracy has jurisdiction over two worlds in the sector with an estimated combined population of 5 billion, a per capita income of Cr3,204, and a total economy of BCr16,023. These worlds originate an interstellar trade of BCr0 through 1 starports (0 Class A, 0 Class B, 0 Class C, 1 Class D) employing 35 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, no Pre-Agricultural (Pa) worlds, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and one Industrial (In) world.

The Winston Democracy has an estimated population of 5 billion within the sector, distributed across one High population (Hi) world, no Moderate population (Ph) worlds, no Non-industrial (Ni) worlds, no Low population (Lo) worlds, and one Barren (Ba) world. The highest population world is Cathedral (Neworld 0140). The population consists primarily of 1 sophont group.

Demos of Nobles

The Demos of Nobles has jurisdiction over two worlds with an estimated combined population of 30 billion, a per capita income of Cr5,871, and a total economy of BCr176,737. These worlds originate an interstellar trade of BCr218 through 2 starports (2 Class A, 0 Class B, 0 Class C, 0 Class D) employing 83,080 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, one Pre-Agricultural (Pa) world, no Pre-Industrial (Pi) worlds, one Rich (Ri) world, and no Industrial (In) worlds. The governments in the Demos of Nobles maintain one Naval base and one Military base.

The Demos of Nobles has an estimated population of 30 billion distributed across one High population (Hi) world, one Moderate population (Ph) world, no Non-industrial (Ni) worlds, no Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Cythera (Neworld 1137). The population consists of 1 sophont group.

Subsector Listing: 1105

The following subsectors can be found within this sector:

  1. Subsector A: Splendour Subsector
  2. Subsector B: Kostov Subsector
  3. Subsector C: Corundel Subsector
  4. Subsector D: Theta Eridani Subsector
  5. Subsector E: Borethane Subsector
  6. Subsector F: Gamma Leonis Subsector
  7. Subsector G: Zeta Hydrae Subsector
  8. Subsector H: Mazu Subsector (formerly Fortuna Subsector)
  9. Subsector I: Asphodel Subsector
  10. Subsector J: Delos Subsector
  11. Subsector K: Farallon Subsector
  12. Subsector L: Bautzen Subsector
  13. Subsector M: Quatuor Subsector
  14. Subsector N: Ionia Subsector
  15. Subsector O: Oppenheimer Subsector
  16. Subsector P: Dienbach Subsector

References & Contributors / Sources

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