Hive Federation
Hive Federation (HF) is a Human term for the loose interstellar, multi-sector government and community dominated by the Hivers.
- The Hivers have only one culture and one language; the Hiver genotype (with individual variations similar in degree to differences between individual humans of the same race) is also constant.
Allegiance Codes
A standardized system of astronavigational codes have been used within and without the Hive Federation over its history.
| Polity | Survey | Code | Type | Remarks |
|---|---|---|---|---|
| Hive Federation | Pre-Imperial | HivFed | No standard code | Founded in -2023. |
| Hive Federation | 1st Survey (300) | Hv | 2-ltr code | None |
| Hive Federation | 2nd Survey (1065) | HvFd
HiFd |
4-ltr code | None |
Member State Codes
The Hive Federation is truly a Federation with many sub-polities forming the whole of the supra-polity.
- These are just a few of the many cultures and governments that participate in Hiver society:
Hive Federation Member State
Astronavigational Codes# Polity Survey Code Type Remarks 1. Gurvin Interstellar Democratic Republic 2nd Survey (1065) HvGR GIDR
4-ltr code Founded in -3548. - Further remarks...
- Hc
2. Inasko Guidance 2nd Survey (1065) HvIG 4-ltr code Founded in TBD. - Further remarks...
3. Ithklur Cultural Reserve 2nd Survey (1065) HvIC ItCR
4-ltr code Founded in TBD. - Further remarks...
- Ia
4 Nainur Regime 2nd Survey (1065) HvNR 4-ltr code Founded in TBD. - Further remarks...
5 Prt' Principate 2nd Survey (1065) HvPP PrPr
4-ltr code Founded in TBD. - Further remarks...
6 Valaar Association 2nd Survey (1065) HvVA 4-ltr code Founded in TBD. - Further remarks...
7 Za'tachk Alignment 2nd Survey (1065) HvZA ZaAl
4-ltr code Founded in TBD. - Za'tachk Home Union
- H1
- Further remarks...
Description (Specifications)
No information yet available.
A. Goals: 1116
The Federation government, if such a term is at all applicable, is mostly concerned with maintaining the uniformity of the Hiver culture and species. Of course, an important part of maintaining the uniformity of the Hiver culture, is to foster the prosperity of the Hive Federation, including all of its constituent members. Peace is necessary for good business. Good business makes for good research. And good research makes for much progress and a prosperous Hiver culture. So, Hivers keep the peace whenever possible.
- This is accomplished by frequent reproductive embassies, also known simply as Hiver Embassies, from one planet to another. Members of many different nests will "shake hands" (actually their means of exchanging reproductive cells) with everyone nearby in a sort of farewell party and will then board a large embassy ship bound for a far-off world. Once there they will meet with as many people as possible, shaking hands and exchanging news, art, gossip, scientific information, political views, and so on for about a year.
- They will then return home for another year-long round of parties, discussions, and more handshaking.
- Please note that while the Hivers prefer a peaceful society with a flourishing economy; neither peace nor a good economy preclude some masterful social Manipulation.
B. Symbols: 1116
- National Leader: Unknown
- Leadership Home: Dome of Master Primus
- National Emblem: Hexomyr
- National Anthem: Unknown. The military anthem is formally titled In Anticipation of Victory
- National Flag: Hexomyr
- National Architecture: The Great Burrough
- National Executive: Panspeciatic Council
- National Legislature: Hiver Topical Club
- National Judiciary: Compromisal Hiver Embassy
- National Currency: "Biyzihn" or CrMS (Manipulative Symbolic Credit) "Crims"
- National Color: Hiver Purple
- National Creature: Snohl
- National Founder: M. Primus
- National Language/s: Various
- Primary Spoken Language: Gurvin, AKA "Gurviotic"
- Primary Symbolic Language: "Hiver Glyph"
- Primary Visual Language: "Hiver Sign Language" or (HSL)
- National Literature: "The Master Tables of Supreme Manipulation" by M. Primus
- National Motto: "All life is valuable and in a constant state of flux"
- National Sport: "Panspeciatic Spherocalvina" (Paspei)
C. Polity Quick Facts: 1116
The following overview is available of this polity:
- Astrography: This polity is located over 19 sectors.
- Astrography: It is located trailing and rimward of the Third imperium.
- Astrography: This polity is estimated to have 4,434 world/s and system/s.
- Capital: The capital of this polity is Glea (world).
- Population: This polity is estimated to have a population of 11,475,736 (millions) or roughly 11.5 trillion sophonts.
- Population: The most numerous race/s of this polity are: Hivers
- Economy: The economic output (gross product) of this polity is estimated at 60,117,778 (BCr).
- Economy: The per capita earning of inhabitants in this polity is estimated at 5,239 (Cr).
- Economy: The resources available in this polity are estimated at 5,248,602 (RU).
- Economy: The shipyard capacity of this polity is estimated at 10,795 (Mtons)
- Economy: The Starport Authority population is estimated at 34,086,415 (employees).
- Military: The armed forces of this polity are estimated at 1,616,698.50 (BEs).
- Technology: The average technology level of this polity is estimated at TL-12.
- Technology: The highest attainable technology level of this polity is estimated at TL-15.
- Technology: Technology level research in this polity is working towards mastering TL-16.
History & Background (Dossier)
The Hive Federation's history is the history of Hivers, their insatiable curiosity and expansion throughout the stars.
- The Hive Federation is an impressive multi-system, multi-sector polity with numerous loyal sophontic species and vast trade routes.
Regional Divisions
Note that while in common use both within and outside of the Federation, these are only semi-official labels.
Political Lineage: 1116
- Balkanized Guaran → Guaran World-State → Pre-foundational Hiver Interstellar State → Hive Federation
Ordered List:
- Balkanized Guaran
- Guaran World-State
- Pre-foundational Hiver Interstellar State
- Hive Federation
Note that the Hive Federation progressed through several stages of formal organization, the most significant being the result of coordinated defence against the Two Thousand Worlds during the Hiver-K'kree War.
Demographics: 1116
Significant populations of the following sophont races reside within this polity:
- Humaniti (Human races)
- Terragens (Non-human Terran races)
- None
Demographic Data Table: 1116
Significant populations of the following sophont races exist within this polity:
- No information yet available.
History-Era: Milieu 1100
Hive Federation Timeline (Best Guess)
- -4678: Hivers invent the jump drive, thus becoming a Major Race.
- -4100: Hiver explorers discover Loza'tch and the Za'tachk civilization.
- -4050: An exploratory Hiver vessel arrives in the Ofilaq system and discovers the Gurvin.
- -3986: The Hivers are shocked to encounter the Ithklur, a race far more violent than any encountered previously.
- Circa -3800: Hiver scouts discover Krota. To manipulate the Krotan shoals into a more teachable species, the Hivers bombard Krota with planetoids, setting off severe tectonic and climatic shifts that force widespread change and adaptation upon the Krotan people.
- -3548: Eager to present a united front to acquire jump-2 drive from the Hivers, the Gurvin form the Gurvin Interstellar Democratic Republic and make an official request to join the nascent Hive Federation and be provided with jump-2. The Hivers declare the Gurvin an "adult" species and agree.
- Circa -2900: After a millennium of Manipulation, the Ithklur take their place as an important member of the Hiver interstellar community.
- Circa -2200: The Krotan reach TL-7, launching interplanetary flights. The Hivers make their first direct contact with Krota.
- Circa -2130: The worlds that will become the Corona Regnum are settled as a Terran cultural region. These colonies make contact with local Minor Races and, in time, the Hivers.
- -2000s: A Karhyri vessel makes (what is for them) a stupendous odyssey to deliver the preserved remains of a lost Hiver crew to their home. To the Karhyri, this is a matter of grave honour, while to the Hivers it is merely an interesting, momentary curiosity. This damages Karhyri-Hiver relations; they will remain chilly from here on.
- -2038: Several Hiver-inhabited worlds are occupied by the K'kree, who begin exterminating local carnivore populations.
- K'kree expansion into space was a history of constant triumphs until the Two Thousand Worlds encountered the Hivers. K'kree contact with the Hive Federation is soon followed by the Hiver-K'kree War of -2029 to -2013. The military technology of the K'kree proves superior in the first stages of the war.
- As a consequence of organizing defence during the war, the modern Hive Federation is codified.
- Technological aid to nations like the Krotan Primacy and the Sha Elden Lith Kindriu results in a "hardening" of the K'kree-Hiver border.
- The war ends due to non-military considerations, however, when the Hive Federation supposedly demonstrates a plan to radically alter the K'kree social order through the use of psycho-historical techniques, and threatens to implement it. The K'kree withdraw to the antebellum borders, and the border between the two states has remained stable since.
- Ithklur history, in the form of the Dikrah Kiradgi, records a different version of events.
- After the war, a Krotan serving aboard a Federation ship discovers a historical data file intended for Hiver-eyes only that details their historical bombardment of Krota. When this information spreads, the Krotan break off all relations with the Hiver species (though they remain friendly to other Hive Federation members).
- -1800: The Hivers discover a Human society on Weregre. They are already aware of Humaniti, and through trade connections have second-hand knowledge of the Rule of Man, but this offers them their first real opportunity to study Humans extensively.
- (-1776 to 0): The Long Night.
- The Year 0: Far to spinward, the Third Imperium is founded.
- 300-420: The Imperial First Survey.
- 410: To aid in administration of the Young Worlds, the Hive Federation capital is moved to Glea.
- 995 to 1065: The Imperial Second Survey.
- 1114: A series of poorly timed Hiver and K'kree "diplomatic overtures" to worlds in the Corona Regnum cause a ripple effect of panic, resolve, and reunification.
Major Historical Events Timeline: 1116
These are some of the more important historical events that have affected this polity:
- (-6731): Zhodani Consulate formed and founded.
- (-5273): Ziru Sirka founded.
- (-2204): Rule of Man founded.
- (-2083): Tlaukhu Founded. Traditional beginning of Aslan history.
- Aslan Hierate formally founded.
- (-2029 to -2013): Hiver-K'kree War
- (-2023): Hive Federation formally founded.
- (-1776 to 0): Long Night
- (871): Solomani Confederation founded.
Government & Politics (Leadership)
The Hive Federation, which also bears some properties of a Confederation, is as close to a stateless society (anarchy) as can be found in the major states of Charted Space. The Federation is characterized by a very low degree of governmental centralization that gives local (planetary) governments great freedom, while suffering from an extremely poor ability to establish unified policy.
- The Hive Federation government is a collection of embassies, councils, and "interest" clubs. There is no central leader and Hivers, quite prefer, non-transparent government anyway. Most HF citizens have little to no idea exactly how the government functions or exactly what structure it possesses. True to Hiver character, the actual form and structure of the HF is constantly changing and evolving to fit local demands. Hivers, and their client races, tend to prefer non-centralized governments anyway. Some Solomani scientists call the Hive Federation a form of Anarcho-capitalism.
- Other races of the Federation are equal partners in society, although the structure of society is Hiver-generated, and those races able to adapt best to a Hiver way of life and customs have been most successful. All races participate in the embassies, although in a modified form.
- Some associated sophont species retain strong internal governments or police forces to regulate the aggressive tendencies of their populations, but whatever solution is reached, all Federation member societies are non-aggressive.
Overview: 1116
Hiver Government types include:
| Code | Name | Remarks |
|---|---|---|
| S | Sept | None |
| T | Unsupervised Anarchy | None |
| U | Supervised Anarchy | None |
| W | Committee | None |
The closest government type to the Hive Federation according to Solomani political science would be a "Stateless Society" (anarchy) or a Confederation.
- Please see Government for more information.
- Please see polity entry at Hive_Federation for more information.
Nest Leaders
A Nest leader is a Hiver that becomes a senior after several decades of service. This Hiver is the individual that makes routine decisions and assignments, and who keeps the nest's records. Leaders have learned how to lead and direct others toward the accomplishment of basic goals and have responsibilities ranging from military leadership to business management.
- Nest Leaders are the bureaucrats and politicians of Hiver society, in as much as either role truly exists within Hiver Space.
- See Nest Leader for more information.
Federation Development Agency (FDA)
When the Hivers moved out into the stars and first established their federation, they realized that one responsibility of their government would be further development of the many worlds they found, and explotation of the resources they discovered. The Federation Development Agency (FDA) was given this task.
- See Federation Development Agency for more information.
Internal Politics: 1116
No information yet available.
Dispute Resolution
Most disputes among communities are handled by Hiver Embassies; others, considered too urgent or transient to wait for an embassy, are settled by judges. There is a considerable body of Hiver common law and custom, and a judge is a person who has spent years in study of the law; judges' decisions are not necessarily binding and are open to compromise, but they carry a great weight of custom.
Philosophy
The Hiver parental instinct was aroused by the discovery of numerous intelligent species less fortunate than themselves, and work began immediately to lift the "children" to civilization. An early experience with an aggressive race led to the establishment of a system of quarantined worlds, denied entry to, or knowledge of, interstellar society.
Plurality
Most worlds of the Federation have communities of several species; races inhabit the worlds they find most pleasant.
Political Factions: 1116
No information yet available.
Interstellar Relations: 1116
This polity conducts diplomacy and maintains active relations with the following other polities:
- No information yet available.
Allies: 1116
Positive relations exist with the following other polities:
Neutral States: 1116
Neutral relations exist with the following other polities:
Enemies: 1116
Negative relations exist with the following other polities:
Member States: 1116
The following states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:
- Aftydrelder Maternal Union
- Dradrip Syndicate
- Emfege Prime Node
- Gurvin Interstellar Democratic Republic
- Hanaosk Influence
- Inasko Guidance
- Ixualald Society of Friends
- Kamuke People's Collective
- Kiggugloaf Cultural District
- Kooithet Region
- Ldoocox Enclave
- Medrarust Cultural Arc
- Nainur Regime
- Onkken Finger
- Onoxyl Hegemony
- Orarnak Cultural Region
- Pocaanir Cultural Reserve
- Thacullyan Central Reserve
- Umvaol Treaty States
- Valaar Association
- Wroae Diaspora
- Za'tachk Alignment
Government Structure: 1116
Executive, Judicial & Legislative Powers: Hivers prefer what many outsiders think of as a state of anarchy run by a collection of embassies, councils, and "interest" clubs with no centralized power. Hivers, quite prefer non-transparent government anyway. Most Hive Federation citizens have little to no idea exactly how the government functions or exactly what structure it possesses. True to Hiver character, the actual form and structure of the Hive Federation is constantly changing and evolving to fit local demands. Hivers, and their client races, tend to prefer non-centralized governments anyway. Some have characterized it as an adhocracy. Some Hivers love the term, while other just seem to love arguing what the term really means...
- So, in the strictest sense, Hivers do not have Executive, Judicial or Legislative branches to their governments. Or, from another perspective, every single collection of embassies, councils, and "interest" clubs are all of the Executive, Judicial or Legislative branches of their governments at the same time. Hivers adore unsupervized anarchy and can't fathom why so many other sophonts require such centralized power structures.
- Nevertheless, foreign sophonts have a very hard time trying to understand Hivers and the Hive Federation. And Hivers like it that way.
A. Executive Branch: 1116
"Panspeciatic Council", a very temporary, informal, and ephemerally constituted institution created upon need. A confusing blend of civil and martial governance characterized by a Hiver quality that only they truly understand. A sort of mix of adhocracy and pantocracy.
- Anarchy (pantocracy)
B. Legislative Branch: 1116
"Hiver Topical Club". Decentralized legislative based upon custom and cultural more rather than by formalized law and legislation.
- Anarchy (pantocracy)
C. Judicial Branch: 1116
"Hiver Compromisal Embassy". Decentralized judiciary based upon custom and cultural more rather than by formalized law and legislation.
- Anarchy (pantocracy)
D. Bureaucracy: 1116
Adhocracy. It's not that the Hivers do not believe in organized governance and politics, it's that they have a completely different outlook on political relations and leadership. The Hivers feel that every challenge is an opportunity, and to deal with such important events with an ossified and inflexible government is pure madness, which is really something for a Hiver to say. Hivers, in a very real sense, custom-build and form a government for every political situation that arises. Humaniti has a similar concept known as an adhocracy, which compares favorably with the Hiver concept of governance.
- Whatever it is, the Hive Federation and the Hiver culture underlying it, have repeatedly proven themselves to be an efficient and effective leadership system.
- The Hiver system has also been incredibly effective in uniting disparate and diverse sophont species, to a degree unparalleled by any human government including the harmony of the Zhodani Consulate or the multi-species racial integration of the Julian Protectorate.
Bureaucratic Institutions:
- Agencies
- The discovery of alien races and their integration into society required a slightly more formal organization, which grew out of the coordinating body which schedules embassies. Two additional bodies were established: the Federation Navy and a development agency.
- Covert operations, performed by these agencies, often in cooperation, are in progress on quarantine worlds to modify overly aggressive cultures into acceptable members of the Federation, and several quarantined planets have been opened since the beginning of the program. So far, no quarantined race is close to achieving interstellar travel on its own; public debate continues on what to do in such a case.
- Federation Development Agency
- The Federation Development Agency (FDA) is a part of the Hive Federation and performs many tasks including world development, exploration, first contact with alien species, diplomacy, Hive Federation expansion, and many other roles.
- Please see Federation Development Agency for more information.
E. Military: 1116
The military of this polity is, in a sense, subordinate to the leadership structures representing an executive (civil governance) in this polity.
Military & Intelligence (Force Projection)
Hivers came late to the concept of war and are more comfortable with high-tech, long-range oriented violence; they dislike the personal approach of ground combat.
- Federation armed forces are essentially a deterrent force and are seldom used as an instrument of policy.
A. Ground Forces: 1116
When ground forces are absolutely needed, other races of the Federation generally supply the troops. Federation armed forces are essentially a deterrent force and are seldom used as an instrument of policy. The Ithklur have long been known as the the premier shock troops of the Hive Federation Navy and are rightly feared as some of the most capable warriors in Charted Space.
- The Hive Federation Army is part of the Hive Federation Navy.
The Hive Federation Navy is the main instrument of military force.
C. Special Forces: 1116
D. Paramilitary Forces: 1116
E. Intelligence Agencies: 1116
Technology & Trade (Economy)
The Hivers are a very technologically advanced race. Some estimate the average technology level of Hive Federation installations and outposts to be at least TL-12 to TL-13.
- There is also no question that Hivers have mastered some TL-15 technologies and possibly are researching certain TL-16 technologies.
Corporation Listing: 1116
The following businesses operate out of or in this polity:
- Geopath General Trading: A general electronics, trading house and shipping firm, that also indulges in speculative trade and advertises itself as a supplier of rare and luxury items.
- Idigu Shipping: A Gurvin corporation specialising in the transport of passengers and freight. They subcontract to other shipping companies or ship owners to carry cargo and passengers under their flag.
- Lamuskshaash: A Gurvin firm that manufactures avionics, computers, robots and information retrieval systems.
- Mugimgu-Shikhegdi: Once two separate Gurvin companies -- Mugimgu Shipyards, which manufactured starships, and Shikhegdi, which fabricated heavy vehicles. Mugimgu-Shikhegdi specialises in manufacturing heavy machinery, including starships, vehicles and space habitats.
- Moteton Mining: Starting on Iilregon (Folgore 1404), now interested in all forms of mining, from strip mining to hydrogen mining. Moteton has a reputation for aggressively protecting their interest and are known to undertake hostile takeovers of companies they see as standing in their way.
- Phloovastot Ath: A Za'tachk outsourcing company specialising in the administration of new colonies and settlements.
- Phlotlalu Agronomics: A Gurvin company that specialises in supporting agriculture in all its forms. They operate farms, provide agricultural education, and manufacture agricultural vehicles and robots.
- Six Eyes Nest: A Hiver manufacturer of robotics.
- Slatrastelir: A respected spacecraft classification society among the Za'tachk. The standards created and used by Slatrastelir have been adopted throughout the Hive Federation and in many client states.
- Star Patterns Trading: Based in Spica Sector, this is one of five Hiver Megacorporations, and the major Hiver trading partner with the Third Imperium and the Solomani Confederation. Star Patterns (the Hiver term could as easily mean "Constellations" or "Major Trade Routes") is a multi-function megacorporation; it owns and operates companies which perform all necessary merchant activities, from mining raw materials to manufacturing goods to transporting them to market to merchandising them. Its major activities within the Imperium are sale of high tech items and transport of Hiver tourists to points of interest.
Interstellar Currency & Finance: 1116
- Biyzihn: "Value Notation (realized)". The basic unit of currency.
- Gizihn: "Planned Exchange -- Value Notation". Both an estimation of future growth of the money supply and a summary of likely productive capacity.
- Zizihn: "Realized Exchange -- Value Notation". Very vaguely, current money supply.
Research & Technology: 1116
Most Hiver worlds are TL-9 to -14, averaging TL-11 to -12.
- Hivers conduct enormous amounts of research, being a naturally curious species, and Hiver mathematical systems are in much demand for their power and elegance.
Interstellar Vessels
- Cigiysna class Ship's Boat
- Cihzicih class Transport
- Ciigusna class Pinnace
- Fazachu class System Defense Boat
- Gahcuyche class Heavy Fighter
- Giciifichu class Dispatcher
- Giicuyche class Light Fighter
- Giiphicih class Liner
- Gizicih class General Trader
- Iigicih class Embassy Ship
- Type HDE class Destroyer Escort
- Type HE class Embassy Ship
- Type HE class Escort
- Type HL class Research Cruiser
- Type HR class Trader
- Type HX class Explorer
- Zahzicih class Q-ship
- Ziigusna class Military Pinnace
- Ziiguysna class Pinnace
- Zofagic class Utility Vessel
Calendar & Timekeeping (Chronology)
In 410, the Hivers began moving the Hive Federation capital from Guaran to Glea. The move ended in 490. Glea itself was settled by the Hivers in -866. The Hiver calendar is now based on the period of Glea around its star, New Primary.
Timekeeping Basic Units
- Glea rotates on its axis once in 22 standard hours. This is called a "cycle" by the Hivers.
- The Hive Federation year is 143 cycles, or about 179 standard days, in length.
- Glea orbits New Primary with a period of 358 standard days; consequently there are slightly more than two Hiver years to every standard/Imperial year.
- Please see Hive Federation calendar and Date Conversion for more information.
Mathematics: 1116
The Hivers use a Base-16 system of mathematics, including mathematical logic, arithmetic, statistics, particle mechanics, and other branches of mathematics.
- A Base-7 system is also used for specialized applications.
- However, Hivers as a rule possess a distinct talent for mathematics and can easily convert between different mathematical systems... in their heads!
- In human terms, this is known as mathematical savantism.
Sciences: 1116
The Hivers possess an advanced knowledge of the sciences that includes:
- A formalized method of scientific inquiry.
- Guaran (planetary) and Space sciences, including astronomy, cosmology, and geosciences.
- Social sciences, including psychology and sociology.
- Life sciences, including biology.
- Physical sciences, including chemistry and physics.
- Formal sciences, including mathematics and logic.
Trade Routes (Economic Astrography)
The following astrographic features and trade routes can be found within this polity:
Mains, Branches & Arms
- No information yet available.
Clusters & Traces
- No information yet available.
Rifts, Voids & Jump Bridges
- No information yet available.
Other Astrographic Features
Worlds & Sectors (Political Astrography)
No information yet available.
Capital/s: 1105
The capital of this polity is located on this world:
World Listing: 1105
The following systems and worlds can be found within this polity:
Sector Listing: 1105
This polity is primarily located in the following areas:
- Avereguar Sector
- Blaskon Sector
- Centrax Sector
- Drakken Sector
- Extolian Sector
- Folgore Sector
- Gzirr!k'l Sector
- K'trekreer Sector
- Kidunal Sector
- Langere Sector
- Lorspane Sector
- Nooq Sector
- Nuughe Sector
- Phlask Sector
- Porlock Sector
- Ricenden Sector
- Spica Sector
- Treece Sector
- Wrenton Sector
Sector Map: 1105
The location of this polity in Charted Space can be found on the following map:
| Stellar Coordinants |
x: 1
"spinward" |
x: 2
Hiver |
x: 3
Hiver |
x: 4
Hiver |
x: 5
Hiver |
x: 6
Hiver |
x: 7
Hiver |
x: 8
"trailing" |
|---|---|---|---|---|---|---|---|---|
| y: 0
"coreward" |
Fornast | Ley | Gateway | Luretiir!girr | X'kug | Kilong | Bar'kakr | Mighabohk |
| y: -1
Hiver Periphery |
Delphi | Glimmerdrift Reaches | Crucis Margin | Numbis | Gzirr!k'l | K'trekreer | Nuughe | N!!krumbiix |
| y: -2
Hiver Border |
Old Expanses | Hinterworlds | Leonidae | Extolian
Homeworld |
Ricenden
Homeworld
Repository |
Blaskon | Nooq | Gzektixk |
| y: -3
Hiver Core |
Alpha Crucis | Spica
Homeworld |
Phlask | Centrax
|
Wrenton
Homeworld |
Folgore
Homeworld |
Avereguar | Kolire |
| y: -4
Hiver Border |
Neworld | Langere | Drakken | Lorspane | Porlock | Kidunal | Treece | Genfert |
| y: -5
Hiver Periphery |
Hadji | Storr | Mikhail | Darret | Ataurre | Katoonah | Uytal | Sporelex |
| y: -6
"rimward" |
Rim Reach | Phlange | Tracerie | Wrence | Muarne | Lancask | Tensk | Aphlent |
Those sectors with the largest control by the following major powers:
- Hive Federation are purple,
- Solomani are orange,
- Imperial red (pink),
- K'kree green.
- White (clear) areas represent areas without larger polities, or smaller polities without significant interstellar influence.
Territorial Overview: 1105
No information yet available.
References & Contributors (Sources)
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, Marc W. Miller, Loren Wiseman. Hivers (Game Designers Workshop, 1986), IBC. (named but no further data)
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), . (basic data provided only)
- GURPS Traveller: Alien Races 3
- Internal Link: Serious exobiology:How Hivers could have evolved
- External Link: Federation Development Agency - Leroy W.L. Guatney
- Author & Contributor: Leroy W.L. Guatney (generated data)
