Acrulax (world)
| Acrulax/Urnace (Nooq 0227) | |||||||||||||||||||||||||
| Classic Era (1116) | C886955-9
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M9 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Acrulax is a high-population, pre-rich garden world with a billion or more sophonts, and a near-ideal utopian environment conducive to most sophont life, but still lacks adequate population to expand its economy to a rich status.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- It is a member of the Hive Federation in the Urnace Subsector of Nooq Sector.
Description (Astrography & Planetology)[edit]
This world is located on the Axanatglar Main.
Stellar Data[edit]
System Data[edit]
No information yet available.
System Importance (Ix)[edit]
No information yet available.
Mainworld Data[edit]
No information yet available.
Mainworld Size (S)[edit]
No information yet available.
Mainworld Atmosphere (A)[edit]
Acrulax has a pressure of 1.50 to 2.49 atmospheres. A Dense Atmosphere requires no survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
No information yet available.
Mainworld Geography & Topography[edit]
No information yet available.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
Certain carnivorous lifeforms -- and the habitats supporting them -- are protected due to their important role in predation of Hiver larvae. Hiver intelligence is the product of environmental stresses in infancy; avoiding these perils triggers the larva's capacity for consciousness.
History & Background (Dossier)[edit]
World Starport (Sp)[edit]
Acrulax has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
- A small, unobtrusive security force is drawn from the most suitable members of the local militia and stiffened with navy regulars.
- The density of ancillary buildings around the downport means that it is not a good place to build Hiver nests; settlement near a Hive Federation port favours a world's non-Hivers. These communities are difficult to build into predictable social models.
- Ships are subject to mandatory anti-larval fumigation before leaving, to kill any infant Hivers that might have gotten aboard. Hivers are distressed by the notion that a larva might find itself achieving sapience in an environment absent adult Hivers and suitable nests.
World Population (P)[edit]
Acrulax has a population of 3,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
World Demographics[edit]
Hiver (the majority) and various Hive Federation member races.
World Languages[edit]
- Hiver Sign Language
- Gurvin
- Non-Hiver locals will typically speak Gurvin augmented with a pidgin of local languages and Ithkluri, to provide ambiguity and metaphor lacking from the standard Gurvin vocabulary.
Urbanization[edit]
Hivers are fond of rounded shapes, domes, spheres and non-Euclidian architecture. This is ironic in that many schools of Hiver starship construction are focused around the opposite -- extremely square, boxy ships.
- Hivers like small, cramped domiciles with defined spaces and solid walls. Much of a Hiver nest is subterranean.
- Pet Snohl may be found in the deeper nests.
World Government (G)[edit]
Acrulax is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Military[edit]
As a member of the Hive Federation, this world can call upon Ithklur warriors as well as its own defence forces.
World Law Level (L)[edit]
Acrulax has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.
World Technology Level (TL)[edit]
Acrulax possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Economy (Ex)[edit]
The Hive Federation currency (or closest equivalent) is the Biyzihn.
Trade Data[edit]
No information yet available.
World Infrastructure[edit]
This world possesses TBD infrastructure.
World Culture (Cx)[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
UWP Listing[edit]
No information yet available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- ↑ "Jump Map API" and map location from Travellermap.com