Jokzii (world)

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Jokzii/Za'tachk (Wrenton 2228)
Classic Era (1116)
C571755-6
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere7 Standard (tainted)
Hydrographics1 Dry World 10%
Population7 Moderate (60 million)
Government5 Feudal Technocracy
Law5 Moderate Law (no concealable weapons)
Tech Level6 Pre-Stellar (nuclear)
See also UWP
System Details
Primary M4 V
Planetoid Belts 2
Gas Giants 2

Jokzii is a preindustrial hellworld with a population struggling to survive in an inhospitable environment.

  • Hellworlds often offer daily, and sometimes even hourly, life-threatening situations to their inhabitants.
  • It requires extensive imports of outside technology to maintain a modern, star-faring society.
  • It is a member of the Hive Federation in the Za'tachk Subsector of Wrenton Sector.
  • It is also a member of the Za'tachk Alignment, a sub-polity of the Hive Federation.
  • This world-system has a Military Base, usually associated with military ground forces, which may be located on or off-world.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Jokzii has a solitary primary star.
Jokzii
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M4 V Main Sequence (Dwarf) 0.23 3110 - 3210 0.00584
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0025 0.0063 0.08 - 0.16 0.25 2.5
Orbit #  *  * 0 0 5
Remarks

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Jokzii is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.

Mainworld Atmosphere (A)[edit]

Jokzii has a pressure of 0.71 to 1.49 atmospheres. While a Standard Atmosphere does not require survival gear this atmosphere also contains an unusual taint such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Mask. Some taints may require more protective equipment. TL–3 or more advanced survival gear is required to settle this world.

Mainworld Hydrosphere (H)[edit]

Jokzii has 05-15% of its surface covered by liquid water or ice. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.

Mainworld Geography & Topography[edit]

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

History & Background (Dossier)[edit]

World Starport[edit]

Jokzii has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Jokzii has a population of 60,000,000 sophonts (tens of millions).

World Demographics[edit]

World Languages[edit]

Urbanization[edit]

Za'tachk feel comfortable and safe in large groups; being alone means nobody can assist them if they are threatened or endangered, and Za'tachk are notoriously timid. Za'tachk cities are crowded, noisy and busy places.

World Technology Level[edit]

Jokzii possesses a Technology Level of TL–6.

World Government[edit]

Jokzii is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.

This world is a member of the Za'tachk Alignment.

World Military[edit]

Renowned for their timidity, Za'tachk make heavy use of drones piloted remotely, from a safe distance.

As a member of the Hive Federation, Jokzii can theoretically call upon Ithklur warriors as well as its own defence forces. However, the timid Za'tachk are wary of Ithklur, whose exuberant violence they find alarming.

World Law Level (L)[edit]

Jokzii has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.

On Za'tachk worlds, police rarely carry lethal weaponry. Instead, they use a kaath device, which fires an electrical induction beam that stimulates the brain's pleasure centre, rendering those hit helpless for a brief time.

Za'tachk law assumes an individual is innocent until proven guilty. They utilise lawyers to defend or prosecute the accused. Legal trickery is severely penalised.

World Infrastructure[edit]

No information yet available.

World Culture[edit]

Za'tachk instinctively seek to escape uncertainty or aggression by achieving "higher ground"; this can be literal, or an appeal to moral establishment, proven theories, or tradition. Culture is structured and stylised, with little initiative.

Za'tachk have no rituals around the consumption of food. There are no standard mealtimes, nor a tendency to gather together specifically to eat. Instead, Za'tachk graze throughout the day, regardless of where they are and what they are doing. Za'tachk always carry food with them as a matter of course and every gathering will include a selection of foods, regardless of the formality.

Historical Data[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References[edit]

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