Spuifnap (world)

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Spuifnap/Kanblophlare (Wrenton 2725)
Classic Era (1116)
B252A75-E
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size2 Small (3,200 km, 0.10g - 0.17g)
Atmosphere5 Thin
Hydrographics2 Dry World 20%
PopulationA High (20 billion)
Government7 Balkanization
Law5 Moderate Law (no concealable weapons)
Tech LevelE High Stellar (anti-grav cities)
See also UWP
System Details
Primary M4 V
Planetoid Belts 0
Gas Giants 5

Spuifnap is a poor, high-population world with a billion or more sophonts in population size.

  • It is also a member of the Za'tachk Alignment, a sub-polity of the Hive Federation.
  • This world-system has a Military Base, usually associated with military ground forces, which may be located on or off-world.

Description (Astrography & Planetology)[edit]

Stellar Data[edit]

Spuifnap has a solitary primary star.
Spuifnap
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M4 V Main Sequence (Dwarf) 0.23 3110 - 3210 0.00584
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0025 0.0063 0.08 - 0.16 0.25 2.5
Orbit #  *  * 0 0 5
Remarks

System Data[edit]

The worlds of the system have been surveyed. They consist of:

Mainworld Data[edit]

Mainworld Size (S)[edit]

Spuifnap is a Small World between 2,400km and 4,000km in diameter. The world has low gravity between 0.1G and 0.17G. The horizon will appear about 2.5km away.

Mainworld Atmosphere (A)[edit]

Spuifnap has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Hydrosphere (H)[edit]

Spuifnap has 15-25% of its surface covered by liquid water or ice. There may be a few small seas. Wilderness refueling is possible. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.

Mainworld Geography & Topography[edit]

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

History & Background (Dossier)[edit]

World Starport[edit]

Spuifnap has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Spuifnap has a population of 20,000,000,000 sophonts (tens of billions).

World Demographics[edit]

World Languages[edit]

Urbanization[edit]

Za'tachk feel comfortable and safe in large groups; being alone means nobody can assist them if they are threatened or endangered, and Za'tachk are notoriously timid. Za'tachk cities are crowded, noisy and busy places.

World Technology Level[edit]

Spuifnap possesses a Technology Level of TL–14 or TL-E in Hexadecimal Notation.

  • Common Communication technologies for this TL include: Early meson communicators.
  • Common Power Generation technologies for this TL include: Miniature super-batteries, early collectors, and advanced fusion plants.
  • Common Transportation technologies for this TL include:

World Government[edit]

Spuifnap has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.

This world is a member of the Za'tachk Alignment.

World Military[edit]

Renowned for their timidity, Za'tachk make heavy use of drones piloted remotely, from a safe distance.

As a member of the Hive Federation, Spuifnap can theoretically call upon Ithklur warriors as well as its own defence forces. However, the timid Za'tachk are wary of Ithklur, whose exuberant violence they find alarming.

World Law Level (L)[edit]

Spuifnap has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. Personal concealable firearms, and anything more destructive, are typically regulated or prohibited.

On Za'tachk worlds, police rarely carry lethal weaponry. Instead, they use a kaath device, which fires an electrical induction beam that stimulates the brain's pleasure centre, rendering those hit helpless for a brief time.

Za'tachk law assumes an individual is innocent until proven guilty. They utilise lawyers to defend or prosecute the accused. Legal trickery is severely penalised.

World Infrastructure[edit]

No information yet available.

World Culture[edit]

Za'tachk instinctively seek to escape uncertainty or aggression by achieving "higher ground"; this can be literal, or an appeal to moral establishment, proven theories, or tradition. Culture is structured and stylised, with little initiative.

Za'tachk have no rituals around the consumption of food. There are no standard mealtimes, nor a tendency to gather together specifically to eat. Instead, Za'tachk graze throughout the day, regardless of where they are and what they are doing. Za'tachk always carry food with them as a matter of course and every gathering will include a selection of foods, regardless of the formality.

Historical Data[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References[edit]

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