Rii (world)

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Rii/Glyah (Langere 1912)
Classic Era (1116)
A655536-9
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere5 Thin
Hydrographics5 Wet World 50%
Population5 Moderate (200 thousand)
Government3 Self-Perpetuating Oligarchy
Law6 Moderate Law (no firearms except shotguns)
Tech Level9 Early Stellar (fusion)
See also UWP
System Details
Primary G0 V K2 V M5 V
Planetoid Belts 1
Gas Giants 0

Rii is an agricultural, nonindustrial, garden world with a near-ideal, utopian environment conducive to most sophonts.

  • As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
  • It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
  • Its economy and population are rapidly growing and living conditions are expected to moderately rise in the near future.
  • It is a balmy tropical world, with a climate of high temperatures.
  • It is a member of the Hive Federation in the Glyah Subsector of Langere Sector.


Description / Astrography & Planetology[edit]

No information yet available.

Rii has three stars in the star system.
Rii
Solitary G Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
G0 V Main Sequence (Dwarf) 1.06 5860 - 5930 1.22623
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0102 0.0918 1.04 - 1.83 1.02 10.2
Orbit #  *  * 4 3 7
Remarks
Rii
Solitary K Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
K2 V Main Sequence (Dwarf) 0.82 4830 - 5100 0.49928
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0073 0.0586 0.7 - 1.26 0.73 7.3
Orbit #  *  * 3 2 6
Remarks
Rii
Solitary M Type.jpg Type Category Mass (Sol) Temperature (K) Luminosity
M5 V Main Sequence (Dwarf) 0.162 2930 - 3060 0.00171
Unit Diameter Safe Distance Habitable Zone Jump Shadow M-Drive Limit
AU 0.0018 0.0034 0.04 - 0.09 0.18 1.8
Orbit #  *  *  * 0 4
Remarks

System Data[edit]

No information yet available.

Mainworld Data[edit]

Mainworld Size (S)[edit]

Rii is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.

Mainworld Atmosphere (A)[edit]

Rii has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.

Mainworld Hydrosphere (H)[edit]

Rii has 45-55% of its surface covered by liquid water. Wilderness refueling is possible.

Mainworld Geography & Topography[edit]

No information yet available.

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background / Dossier[edit]

No information yet available.

World Starport[edit]

Rii has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.

World Population (P)[edit]

Rii has a population of 200,000 sophonts (hundreds of thousands).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.

World Demographics[edit]

World Languages[edit]

Urbanization[edit]

Za'tachk feel comfortable and safe in large groups; being alone means nobody can assist them if they are threatened or endangered, and Za'tachk are notoriously timid. Za'tachk cities are crowded, noisy and busy places.

World Technology Level[edit]

Rii possesses a Technology Level of TL–9.

  • Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
  • Common Power Generation technologies for this TL include: Early fusion power.
  • Common Transportation technologies for this TL include:
    • Land: Ultra high-speed trains and early grav vehicles.
    • Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
    • Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
    • Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
    • FTL: Prototype Jump Drive-1.

World Government[edit]

Rii is governed by Self-Perpetuating Oligarchy. A single family or small group provides the leadership and important positions in the government. These positions are inherited by member of the group or their family members. The organization may be a monarchy, with titles passed to family members, or a plutocracy where inheritance of the family fortune includes government position. Alternatively, the organization may be a more typical government apparatus, only with positions of power inherited.

Leadership falls to members of the matriarch sex (Ohyugua) of the ruling Nest.

World Military[edit]

Renowned for their timidity, Za'tachk make heavy use of drones piloted remotely, from a safe distance.

As a member of the Hive Federation, Rii can theoretically call upon Ithklur warriors as well as its own defence forces. However, the timid Za'tachk are wary of Ithklur, whose exuberant violence they find alarming.

World Law Level (L)[edit]

Rii has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.

On Za'tachk worlds, police rarely carry lethal weaponry. Instead, they use a kaath device, which fires an electrical induction beam that stimulates the brain's pleasure centre, rendering those hit helpless for a brief time.

Za'tachk law assumes an individual is innocent until proven guilty. They utilise lawyers to defend or prosecute the accused. Legal trickery is severely penalised.

World Economy[edit]

No information yet available.

Trade Data[edit]

No information yet available.

World Culture[edit]

Za'tachk instinctively seek to escape uncertainty or aggression by achieving "higher ground"; this can be literal, or an appeal to moral establishment, proven theories, or tradition. Culture is structured and stylised, with little initiative.

Za'tachk have no rituals around the consumption of food. There are no standard mealtimes, nor a tendency to gather together specifically to eat. Instead, Za'tachk graze throughout the day, regardless of where they are and what they are doing. Za'tachk always carry food with them as a matter of course and every gathering will include a selection of foods, regardless of the formality.

Historical Data[edit]

No information yet available.

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References & Contributors / Sources[edit]

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