Emfanauthe (world)
| Emfanauthe/Marnoen (Extolian 1009) | |||||||||||||||||||||||||
| Classic Era (1116) | A657466-F
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G9 V K0 V K3 V G6 D | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Emfanauthe is a pre-agricultural, nonindustrial garden world.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a garden world with a near-ideal, utopian environment conducive to most forms of sophontic life.
- It is a pre-agricultural world with an environment suitable for large scale agricultural and livestock industries that have not yet been widely developed.
- Its economy and population are growing and living conditions are expected to gradually rise barring outside forces.
- It is a member of the Hive Federation in the Marnoen Subsector of Extolian Sector.
- This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
- This world is a colony of, and controlled from, Wre Spaust.
Description (Planetology)[edit]
No information yet available.
History & Background (Dossier)[edit]
World Starport[edit]
Emfanauthe has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- There is an associated Naval Base.
World Population (P)[edit]
Emfanauthe has a population of 20,000 sophonts (tens of thousands).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
World Government (G)[edit]
Emfanauthe has a Captive Government or Colony. The world is ruled by an external government, there is no self-rule. This is a colony or conquered area. The local government is an oligarchy appointed by, and answerable only to, the external government.
Governance of this world is from Wre Spaust.
World Law Level (L)[edit]
Emfanauthe has a moderate level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms except shotguns, and anything more destructive, are typically regulated or prohibited.
World Technology Level (TL)[edit]
Emfanauthe possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
References & Contributors (Sources)[edit]
- Classic Traveller Alien Module 7: Hiver (named but no further data)
- Classic Traveller Alien Module 2: K'kree (named but no further data)
- GURPS Traveller: Alien Races 3 (named but no further data)
- External Link: Federation Development Agency (sector development)
- Author & Contributor: Leroy W.L. Guatney of the Federation Development Agency
- ↑ "Jump Map API" and map location from Travellermap.com