Third Imperium
(0 to Present): Third Imperium
- The Imperium is also called the Third Imperium.
- It was founded in 0 by Cleon Zhunastu from the Sylean Federation in what is now Core Sector.
- The Imperium grew swiftly during the pacification campaigns and more slowly thereafter until stability was reached in the 600’s, by which time the Imperium had absorbed much of the territory of the First and Second Imperiums.
- It is also known as the Ziru Sirkaa. Please note the Vilani double -aa ending to contrast it from the First Imperium, which was known as the Ziru Sirka with a single -a ending.
- Please see Emperors of the Third Imperium, Imperial Cultural Region, Imperial Moot and Imperial Nobility for related information:
Third Imperium
Primary Astronavigational CodesPolity Survey Code Type Notes Sylean Federation Pre-Imperial SF No standard code Pre-Imperial foundational state. Founded -650. Sylean Federation Pre-Imperial SyFe No standard code Pre-Imperial foundational state. Founded -650. Sylean Federation 1st Survey (300) Sy 2-ltr code SyFe (Sy) became the 3rd Imperium Third Imperium 2nd Survey (1065) ImXx 4-ltr code Add last 2 letters for Domain. e.g. ImDs: Imperial, Domain of Sol.
Third Imperium Client State 2nd Survey (1065) CsIm 4-ltr code None
Domain Codes
Third Imperium
Domain Astronavigational Codes# Domain Survey Code Type Notes 1. Domain of Sylea 2nd Survey (1065) ImDc 4-ltr code Established in 000. - The oldest domain and source of the pre-foundational state, the Sylean Federation.
2. Domain of Vland 2nd Survey (1065) ImDv 4-ltr code Established in 076. - The core of the old Ziru Sirka.
3. Domain of Gateway 2nd Survey (1065) ImDg 4-ltr code Established in 079. - An underdeveloped frontier area and a crossroads between several Major Race polities.
4. Domain of Ilelish 2nd Survey (1065) ImDi 4-ltr code Established in 081. - A rich core sector protected by the Great Rift.
- Has access to the frontier at Reaver's Deep Sector.
5. Domain of Antares 2nd Survey (1065) ImDa 4-ltr code Established in 110. - An old frontier and later source of conflict with the Julian Protectorate.
- Also the location of military defeats and several lost sectors.
6. Domain of Sol 2nd Survey (1065) ImDs 4-ltr code Established in 111. - A source of conflict with the Solomani Confederation after its establishment.
- Location of the homeworld of Humaniti at Terra.
7. Domain of Deneb 2nd Survey (1065) ImDd 4-ltr code Established in 589. - The newest frontier and a source of conflict with the Aslan Hierate, Vargr Extents, and Zhodani Consulate.
Description (Specifications)
No information yet available.
Imperial Overview
The Imperium is a series of consecutive galactic empires.
Traveller Overview # Imperium Years Mileu/s Timeline Literature Body Publisher/s Notes 1a. Pre-First Imperium (-9235 to -4046) Rise of the Vilani Standard Various Various Early rise, growth and expansion of Vilani civilization before the founding of the Ziru Sirka. 1b. First Imperium (-4045 to -2205) Ziru Sirka Standard GURPS Traveller: Interstellar Wars Steve Jackson Games The empire of the Vilani, the Ziru Sirka. 1c. Sub-First Imperium (-2422 to -2205) Interstellar Wars Standard GURPS Traveller: Interstellar Wars Steve Jackson Games Terran Confederation vs. Ziru Sirka 2a. Second Imperium (-2204 to -1776) Rule of Man Standard Classic Traveller GDW A polity formed by the Terrans after they had conquered the First Imperium. - The Rule of Man collapsed due to the weight of the stagnation that it had absorbed from the Ziru Sirka.
2b. Post-Second Imperium (-1775 to 0) Long Night Standard Classic Traveller GDW The interregnum between the Second and Third Imperiums. - Widespread collapse of interstellar civilization.
3a. Third Imperium (0 to 1116) Third Imperium Standard Classic Traveller GDW A Third Imperium arose after a period known as the Long Night, when a small federation of planets known as the Sylean Federation re-absorbed the worlds of the previous empires. 3b. Sub-Third Imperium (0 to 200) Milieu 0 Standard Marc Miller's Traveller Imperium Games The founding of the Third Imperium from the foundational state of the Sylean Federation forward. - Creation of the Domain system.
3c. Sub-Third Imperium (200 to 1100) Milieu 200 - First Survey
- First Civil War
Standard Traveller (5th Edition) Far Future Enterprises The early years of the fledgling Third Imperium. 3d. Sub-Third Imperium (990 to 1100) Mileu 990 Standard Traveller20 QuikLink Interactive An earlier focus than Mileu 1100. - Includes the Solomani Rim War.
3e. Sub-Third Imperium (1100 to 1116) Mileu 1100 Standard 1. Classic Traveller
2. Traveller20
3. Mongoose TravellerVarious A well established Third Imperium. 3f. Post-Third Imperium (1116 to 1220) Rebellion, Collapse & Virus Standard 1. MegaTraveller
2. Traveller: The New EraGDW The collapse of the Third Imperium in great detail. - Sometimes called Collapse & Interregnum.
3g. Post-Third Imperium (1116 to 1220)
(1116 to 1130)Years of the Imperium Eternal - Milieu 1120
- Era: Imperium Eternal
- "Loren-verse"
Alternate GURPS Traveller Steve Jackson Games An alternate timeline where the Third Imperium did not collapse. 4a. Pre-Fourth Imperium (1221 to 1247) Years of the Collapse Standard Traveller: The New Era GDW The Fourth Imperium era begins with the founding of the Reformation Coalition, the first of the humaniti rebuilding efforts. - Includes the False Spring.
4b. Fourth Imperium (1248 to 1899) Milieu 1248 Standard Traveller:The New Era: 1248 Avenger Enterprises A Fourth Imperium arises from a group of surviving states that joined a Grand Fleet of All Humaniti to defeat the last remaining faction of the Rebellion. 5a. Galaxiad (1900 to the Far Future) Milieu Galaxiad Standard (in development) Far Future Enterprises An exciting new storyline sent in the universe of Traveller!
A. Goals: 1116
The preamble of the Warrant of Restoration of the Imperium reads:
The worlds of the universe lie separated by the vastness of space, each alone, and dependent upon its own resources. In the past, a greater community of worlds has existed, promoting a greater good for all its members, and for all those who have interacted with it. The time has now come to reestablish that greater community. On the foundations of the past, in order to promote: Safe travel among the stars, the exploration of worlds circling those stars, the pursuit of knowledge, mutually profitable trade and commerce, the active exchange of information and tech the individual pursuit of personal betterment, and the collective pursuit of community good, we hereby reestablish the Grand Empire of the Stars.
Please see Warrant of Restoration for more information.
B. Symbols: 1116
Third Imperium: Symbols The Capital of the Third Imperium is at Capital/Core (Core 2118), formerly known as Sylea, and is the location of many of the most important symbols of the Third Imperium:
- National Leader: Emperor of the Third Imperium
- Leadership Home: Grand Imperial Palace
- National Emblem: Imperial Sunburst
- National Anthem: Unknown
- National Flag: Imperial Sunburst
- National Architecture: Consortium Trinary
- National Architecture: Imperial Palace
- National Architecture: Justice Ministry Building
- National Architecture: Moot Spire
- National Architecture: Tomutov's Palace
- National Executive: Iridium Throne
- National Legislature: Moot
- National Judiciary: Justice Ministry
- National Currency: Imperial Credit ("crimp") (IC). Please see Imperial Currency for more information.
- National Color: Imperial Red
- National Creature: Poni
- National Founder: Cleon Zhunastu I
- National Literature: Unknown
- National Motto: Unknown
- National Sport: Unknown
C. Polity Quick Facts: 1116
The following overview is available of this polity:
- Astrography: This polity is located over 19 sectors.
- Astrography: This polity is estimated to have over 12,000 world/s and system/s.
- Capital: The capital of this polity is Capital (world).
- Population: This polity is estimated to have a population of 17,989,466 (millions) (almost 18 trillion inhabitants).
- Population: The most numerous race/s of this polity are: Races of Humaniti
- Economy: The economic output (gross product) of this polity is estimated at 138,935,068 (BCr) (...almost 139 quadrillion credits).
- Economy: The per capita earning of inhabitants in this polity is estimated at 7,723 (Cr).
- Economy: The resources available in this polity are estimated at 8,629,159 (RU).
- Economy: The shipyard capacity of this polity is estimated at 19,157 (Mtons)
- Economy: The Starport Authority population is estimated at 157,981,050 (employees).
- Military: The armed forces of this polity are estimated at 2,500,000 (BEs).
- Technology: The average technology level of this polity is estimated at TL-12 (C).
- Technology: The highest attainable technology level of this polity is estimated at TL-15 (F).
- Technology: Technology level research in this polity is working towards mastering TL-16 (G).
History & Background (Dossier)
The end of the Third Imperium was hastened by increasingly dangerous power games, which culminated in a Civil War.
Political Lineage (1116)
Ordered List:
Demographics: 1116
Significant populations of the following sophont races exist within this sector:
- Humaniti (Human Races)
- Answerin
- Azhanti
- Darmine
- Geonee
- Ilurians
- Jonkeereen (Variant Human Race)
- Kaggushus
- Lancians
- Luriani/Roryniar
- Nexxies (Variant Human Race)
- Selenite (Variant Human Race)
- Solomani (Major Race)
- Suerrat
- Syleans
- Tapazmal
- Thaggeshi
- Tredhili (non-canon)
- Vilani (Major Race)
- Ziadd (non-canon)
- Ael Yael
- Aslan (Major Race)
- Bruhre
- Bwaps
- Chirper
- Dishaan
- Droyne
- Kirissukyoya
- Llellewyloly
- Llyrnian
- Lurent
- Nenlat
- Sigka
- S'mrii
- Tahavi
- Vegans
- Terragens (Non-Human Terran Races)
Demographic Data Table: 1116
Significant populations of the following sophont races exist within this polity:
Imperial Sophont Demographics
(Populations 10+ billion)Race Population Type Remarks Suerrat 359 billion Minor Human Race None Lancians 235 billion Minor Human Race None Vegans 155 billion Non-Human Race None Syleans 119 billion Minor Human Race None Luriani/Roryniar 104 billion Minor Human Race None Kaggushus 092 billion Minor Human Race None Sigka 090 billion Non-Human Race None Darmine 076 billion Minor Human Race None Aslan 073 billion Major Race - Imperial Aslan
None Lurent 070 billion Non-Human Race None Geonee 065 billion Minor Human Race None Bruhre 060 billion Non-Human Race None Selenite 060 billion Variant Human Race None Llyrnian 050 billion Non-Human Race None Vargr 042 billion Major Race - Imperial Vargr
None Answerin 040 billion Minor Human Race None S'mrii 028 billion Non-Human Race None Nenlat 024 billion Non-Human Race None Dolphin 020 billion Non-Human Race None Ziadd 017 billion Minor Human Race None Llellewyloly 015 billion Non-Human Race None Chirper 015 billion Non-Human Race None Kirissukyoya 010 billion Non-Human Race None Tahavi 010 billion Non-Human Race None
Historical Eras
No information yet available.
History-Era: Domains
Most of the domains were never totally absorbed into the Imperium. This was a recipe for disaster.
- Please see Domain for more information.
Six Imperial Domains: During the Pacification Campaigns, Emperor Artemsus divided space into six regions, labeled them domains, and appointed an archduke over each of them.
To each archduke, he assigned the continuing pacification of the domain’s many systems and their integration into the Imperium. The domains were:
- 1. Antares (Lishun, Antares, Mendan, Amdukan)
- 2. Gateway (Ley, Glimmerdrift Reaches, Gateway, Crucis Margin)
- 3. llelish (Ilelish, Zarushagar, Reaver’s Deep, Daibei)
- 4. Sol (Dispora, Old Expanses, Solomani Rim, Alpha Crucis)
- 5. Sylea (Core, Fornast, Massilia, Delphi)
- 6. Vland (Corridor, Vland, Gushemege, Dagudashag)
Seventh Domain of Deneb: In 589, during the First Frontier War, a seventh domain was established:
- 7. Deneb (Spinward Marches, Deneb, Trojan Reach, Reft).
The intent was to appoint an archduke to be responsible for their supervision. However, the Civil War broke out before an archduke was appointed.
- Following the civil war, the emperors expressed concern about individuals with powers equaling their own, so they moved to lessen the power of the archdukes in the Imperial government. Because of this, no archduke of Deneb was ever appointed. As a result, the domains came to have little practical significance. Each archduke did retain the power to create knights and baronets.
- In the years after the Fourth Frontier War, and after the problems it presented from lags in communication, Emperor Strephon felt a strengthened archduke position could enable the Imperium to more quickly respond in defending the realm. Against the protests and opposition of some prominent members of the Moot, Strephon reestablished the domain as a level in the bureaucracy of the Imperial Navy and returned to the Domain the ability to collect taxes. Still later, Strephon gave the archdukes the ability to legislate and enforce the desires of the emperor on the local level.
- One of Strephon’s last acts before his murder was to finally appoint an archduke of the Domain of Deneb:
- Archduke Norris
History-Era: Mileu 1100
No information yet available.
History-Era: Rebellion
The Divided Imperium: With the assassination of emperor Strephon and all immediate heirs to the throne in 1116, the resulting turmoil has caused some confusion as to who will succeed Strephon to the throne.
- Thus, at the moment, factionalism in the Third Imperium is at an all-time high. Even with the uncertainty of the current moment, the Third Imperium still stands. The archdukes are instituting local stopgap measures until such time as a strong central government can be re-established.
Major Historical Events Timeline: 1116
These are some of the more important historical events that have affected this polity:
- (-4014 to -2423): Pax Vilanica
- (-2404 to -2215): Interstellar Wars
- (-2204): Rule of Man Founded
- (-1776 to 0): Long Night
- (-1776 to -1526): Twilight
- (-1523 to -1519): Vilani War of Liberation
- (-1118 to 380): Aslan Border Wars
- (380): Peace of Ftahalr (End of Aslan Border Wars)
- (-650 to 0): Sylean Federation
- (0): Third Imperium founded
- (0): Domain of Sylea founded.
- (76 to 120): Pacification Campaigns
- (76): Domain of Vland founded.
- (76 to 84): Vilani Pacification Campaign
- (79): Domain of Gateway founded.
- (81): Domain of Ilelish founded.
- (97): Domain of Antares founded.
- (0): Domain of Sylea founded.
- (111): Domain of Sol founded. (Originally: Domain of Diaspora)
- (76): Domain of Vland founded.
- (175 to 191): Julian War
- (220 to 348): Vargr Campaigns
- (244): Dynastic Crisis
- (332): Imperial Road reconnected to Imperial Core.
- (380): Peace of Ftahalr (End of Aslan Border Wars)
- (589 to 1109): Frontier Wars
- A series of conflicts between the Third Imperium and Zhodani Consulate.
- (589): Domain of Deneb founded.
- (604 to 622): First Imperial Civil War
- (589 to 604): First Frontier War
- (606): Imperial Coup (Empress deposed. Grand Admiral of the Marches Olav hault-Plankwell ascends.)
- Beginning of reign of the Emperors of the Flag.
- (615 to 620): Second Frontier War
- (622): Arbellatra proclaimed regent.
- (629) Arbellatra ascends to become the Empress.
- (624): Imperial Express Boat Network established.
- (718): Express Boat Network grows to cover entire Third Imperium.
- (640 to 675): Sydymic War
- (704 to 940): Solomani Autonomous Region
- (772 to 798): Psionics Institute Scandals
Government & Politics (Leadership)
No information yet available.
Overview: 1116
- Feudal Confederation: The Imperium can be best thought of as a form of feudal confederation. Member worlds of the Imperium agree to pay taxes and obey a few fundamental laws which the Imperium promulgates, known as the High Laws.
- Third Imperium Duties: In return, the Imperium agrees to patrol the space between the worlds, to protect interstellar trade, to encourage travel and commerce, and to arbitrate diplomatic relations between worlds. Beyond this, individual worlds are left to their own devices so long as they acknowledge the power of the Imperium to rule the stars.
Internal Politics: 1116
No information yet available.
Political Factions: 1116
No information yet available.
Interstellar Relations: 1116
This polity conducts diplomacy and maintains active relations with the following other polities:
- Aslan Hierate
- Darrian Confederation
- Hive Federation
- Julian Protectorate
- Solomani Confederation
- Sword Worlds Confederation
- Two Thousand Worlds
- Vargr Extents
- Zhodani Consulate
Allied Powers: 1116
Positive relations exist with the following other polities:
Enemy Powers: 1116
Negative relations exist with the following other polities:
Member States: 1116
The following states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:
- Ael Yael Protectorate
- Amec Trade Protectorate
- Atapas-atta-wapawab
- Darmine cultural region
- Ebokin Matriarchy
- Geonee Confederation
- Lancian Cultural Region
- League of Antares
- Luriani Cultural Association
- Nenlat Republic
- S'mrii ConSentiency
- Suerrat Republic
- Sylean Worlds
- Vegan Autonomous District
- Z'krall Protectorate
- Zirduluush Protectorate
Government Structure: 1116
No information yet available.
A. Executive Branch
Executive power for the Third Imperium is vested in the Emperor.
- The Emperor's power is supreme within the Grand Empire of the Stars.
- Please see Emperors of the Third Imperium for more information.
B. Legislative Branch
Legislative power, or deliberative power, for the Third Imperium is vested in the Imperial Moot, whose members are composed of the Imperial Nobility.
- Some claim the the Emperor has subverted the power of the Imperial Moot, and that the Moot is no longer a representative or deliberative body.
- Please see Imperial Moot for more information.
- Please see Imperial Law for more information.
C. Judicial Branch
Judicial power for the Third Imperium is vested in the Ministry of Justice.
- The Imperial Ministry of Justice exercises authority over violations of Imperial law, especially when those violations occur on Imperial territory, including within the extrality boundary of starports. Judges, justices, and the other personnel of the Imperial justice system are part of the Ministry of Justice.
- The Ministry of Justice possesses a number of duties including:
- Imperial Courts: High nobles, acting as the Minister of Justice, operate the Imperial Courts.
- Imperial Prison System: The Ministry of Justice also maintains the Imperial Prison System to house convicted criminals.
- Special Agents: Lastly, the Ministry of Justice appoints Special Agents to travel throughout the Imperium to investigate specific cases, and to ensure fair and impartial administration of justice. Most of these agents act with the direct authority of the Minister, and a few have limited Imperial Warrants, making them personal representatives of the Emperor. It is rumored that there are special "super" agents with vastly greater authority granted to them.
- Please see Ministry of Justice for more information.
D. Bureaucracy: 1116
- Institutions: Imperial power is present on member worlds in the form of consulates, bureaucratic offices, bases, and sometimes, larger enclaves of Imperial power are located where they can enhance the Emperor’s strength.
- Please see Imperial Bureaucracy for more information.
E. Military: 1116
The military of this polity is subordinate to the supreme executive (civil governance) of this polity, the Emperor.
Military & Intelligence (Force Projection)
The Third Imperium is widely regarded as retaining the largest and most powerful military in Charted Space.
- While the centralized Third Imperium maintains an Imperial military, the Imperium, is by nature, a feudal government, and nearly every power-holder under the Emperor maintains additional private militaries if they can. These forces can be called upon and even pressed into the service of the Imperial military.
A. Ground Forces: 1116
This military includes:
The Imperium also regulates and even sometimes hires:
Naval Technology: Vast resources beyond the Quadrant. The bulk of the Navy is built to Tech Level 15 standards with some newer models incorporating Tech Level 16 breakthroughs. The fleets of the Quadrant have not yet completed the transition from Tech Level 14 standards.
- Please also see Imperial Rules of War for related information.
C. Special Forces: 1116
The Imperial Marines are the most elite regular forces unit available although many kinds of special forces exist within the marines, army, and the IISS.
Some of these elite forces include:
- Imperial Guard
- Protected Forces (ProFors)
- Rapid Interface Forces (RIF)
- Sylean Rangers
D. Paramilitary Forces: 1116
A related institution that supports the Imperial military includes:
- Imperial Interstellar Scout Service (Paramilitary)
E. Intelligence Agencies: 1116
A related institution that supports the Imperial military includes:
Technology & Trade (Economy)
The Imperium maintains a very high level of trade and uses the Imperial Military to maintain the safety of the spaceways.
Interstellar Commerce & Trade: 1116
No information yet available.
Corporation Listing: 1116
The following businesses operate out of or in this polity:
- No information yet available.
Interstellar Currency & Finance: 1116
The Imperium uses the Imperial Credit, informally known as the Crimp, as its currency. The Crimp is well-known for its stability and ability to hold value.
- Please see Imperial Currency for more information.
Research & Technology: 1116
- No information yet available.
Calendar & Timekeeping (Chronology)
The Imperium maintains the calendar, which sets the standard for all others.
- Please see Imperial calendar for more information.
Imperial dates count from the year of the founding of the Third Imperium, specifying the year zero as a holiday year.
- Dates before that are negative; dates after that are positive, usually with the sign suppressed.
- Imperial dating uses a Julian system for specifying days.
- Each day in the year is consecutively numbered beginning with 001.
- Thus, in the year 1105, the first day of the year is 001-1105.
- Weeks of seven days and months of 28 days are used to refer to lengths of time, but rarely to establish dates.
Mathematics: 1116
No information yet available.
Sciences: 1116
No information yet available.
Trade Routes (Economic Astrography)
The following astrographic features and trade routes can be found within this polity:
Greater Mains (Blue & Cyan Lines: 51+ destinations)
Lesser Mains (Green & Yellow Lines: 11-50 destinations)
- No information yet available.
Micro Mains (Red & Pink Lines: 0-10 destinations)
- No information yet available.
Rifts, Voids & Jump Bridges
- No information yet available.
Traces & Clusters
- No information yet available.
Other Astrographic Features
- No information yet available.
Worlds & Sectors (Political Astrography)
For more information, please review the following data entries:
Capitol: 1116
The capitol of this polity is located on this world:
World Listing: 1116
The following systems and worlds can be found within this polity:
startbacknext(200 listed / 8340 left) |
Sector Map: 1116
The location of this polity in Charted Space can be found on the following map:
Political Divisions: 1116
Territorial Organization:
- The Imperium’s territory is divided into sectors.
- These are, in turn, divided into subsectors and systems.
- Groups of sectors, called domains, have been created above the sector level.
- Some parts of sectors are further subdivided into duchies and counties.
- Frontier areas are sometimes designated districts and later given more formal subsector designations as development occurs.
Territorial Overview: 1116
The three Imperiums each expanded or lost territory within the Imperium proper:
Imperial Territorial Overview (-4045 to Present) # Sector First Imperium Second Imperium Third Imperium (0 to Present)
Domain Notes i. TOTALS: 27 Sectors 28 Sectors 28 Sectors 7 Domains It is suspected that the Imperium is approaching its governance limits as of 1116. - The Imperium is a strongly expansionistic state.
01. Alpha Crucis Sector Held: Partial Held: Full Held: Partial Domain of Sol This is an Imperial frontier area. - The Solomani Confederation controls this area in 1116.
02. Amdukan Sector Held: Partial Held: Minority Lost Domain of Antares This Imperial territory was lost to the depredations of foreign powers. - This sector is noted as one of the locations of the Julian War.
- The Julian Protectorate contests this area in 1116.
- The Hhkar Sphere has a significant presence in this area in 1116.
03. Antares Sector Held: Full Held: Full Held: Majority Domain of Antares This is an Imperial frontier area. - This sector is noted as one of the locations of the Julian War.
- The Lesser Rift serves as a natural defensive barrier here.
- The Rukadukaz Republic has a presence in this area in 1116.
- The Vargr Extents have a presence in this area in 1116.
04. Core Sector Held: Full Held: Full Held: Full Domain of Sylea This is an Imperial core sector. - The Imperial Capital is located here.
- This sector is noted for the Sylean Worlds.
05. Corridor Sector Held: Minority Held: Partial Held: Majority Domain of Vland This is an Imperial frontier area. - The Vargr Extents contest this area in 1116.
06. Dagudashaag Sector Held: Full Held: Full Held: Full Domain of Vland This is an Imperial core sector. - This sector is noted for the Amec Trade Protectorate.
07. Daibei Sector Held: Partial Held: Partial Held: Majority Domain of Ilelish This is an Imperial frontier area. - The Solomani Confederation has a presence in this area in 1116.
08. Deneb Sector Frontier Frontier Held: Majority Domain of Deneb This is an Imperial frontier area. - The Vargr Extents have a presence in this area in 1116.
09. Delphi Sector Held: Majority Held: Majority Held: Majority Domain of Sylea This is an Imperial core area. - This sector is noted for the presence of Droyne and Vargr Imperial citizens.
- The Delphi rift serves as a natural defensive barrier here.
10. Diaspora Sector Held: Full Held: Full Held: Full Domain of Sol This is an Imperial core sector. - This sector is noted for the presence of a number of sub-polities within the greater Third Imperium.
11. Empty Quarter Sector Held: Partial Held: Partial Held: Partial Domain of Antares This is an Imperial frontier area. - This sector is noted as the location of the capital of the Bwaps at Marhaban (EQ 0426).
- The Lesser Rift serves as a natural defensive barrier here.
- The Hegemony of Lorean has a significant presence in this area in 1116.
- The Julian Protectorate has a significant presence in this area in 1116.
12. Fornast Sector Held: Full Held: Full Held: Full Domain of Sylea This is an Imperial core sector. - This sector is noted for the Luriani Cultural Association.
13. Glimmerdrift Reaches Sector Frontier Held: Minority Held: Partial Domain of Gateway This is an Imperial frontier area. - This area is mostly held by many small independent powers known as pocket empires.
14. Gushemege Sector Held: Majority Held: Majority Held: Full Domain of Vland This is an Imperial core sector. - This sector is noted for the Lancian Cultural Region.
15. Hinterworlds Sector Frontier Frontier Held: Minority Domain of Sol This is an Imperial frontier area. - This area is mostly held by many small independent powers known as pocket empires.
- The Hive Federation has a presence in this area in 1116.
16. Ilelish Sector Held: Full Held: Full Held: Full Domain of Ilelish This is an Imperial core sector. - This sector is noted as the location of the Suerrat Republic.
- The Great Rift serves as a natural defensive barrier here separating the Third Imperium from the Aslan Hierate.
17. Ley Sector Held: Partial Held: Partial Held: Majority Domain of Gateway This is an Imperial frontier area. - This sector is noted as one of the locations of the Julian War.
- This sector is noted for the Sydymic War.
- This sector is noted as the location of the capital of the Luriani at Daraam.
- This sector is noted for the Luriani Cultural Association.
- This sector is noted for the Khuur League of the Sydites.
18. Lishun Sector Held: Full Held: Full Held: Full Domain of Antares This is an Imperial core sector. - The Vargr Extents have a presence in this area in 1116.
19. Magyar Sector Held: Partial Held: Full Held: Partial Domain of Sol This is an Imperial frontier area. - This sector is noted for the Aslan Border Wars.
- It was an important battleground during the Solomani Rim War.
- The Solomani Confederation controls this area in 1116.
- The Third Imperium has a significant presence in this area in 1116.
20. Massilia Sector Held: Full Held: Full Held: Full Domain of Sylea This is an Imperial core sector. - This sector is noted as the location of the Geonee Confederation.
21. Mendan Sector Held: Partial Held: Minority Lost Domain of Antares This Imperial territory was lost to the depredations of foreign powers. - This sector is noted as one of the locations of the Julian War.
- The Asimikigir Confederation contests this area in 1116.
- The Commonwealth of Mendan contests this area in 1116.
- The Julian Protectorate contests this area in 1116.
22. Meshan Sector Held: Partial Held: Minority Lost Domain of Antares This Imperial territory was lost to Vargr depredations. - This sector is noted as one of the locations of the Julian War.
- The Opposition Alliance contests this area in 1116.
- The Ruler of Five contests this area in 1116.
23. Old Expanses Sector Held: Partial Held: Majority Held: Full Domain of Sol This is an Imperial core sector. - The Solomani Confederation has a presence in this area in 1116.
24. Provence Sector Held: Minority Held: Minority Lost Domain of Vland This Imperial territory was lost to Vargr depredations. - This sector is noted as the location of the homeworld of the Vargr at Lair.
- The Dzarrgh Federate contests this area in 1116.
- The Empire of Varroerth contests this area in 1116.
- The Irrgh Manifest contests this area in 1116.
25. Reaver's Deep Sector Frontier Frontier Held: Partial Domain of Ilelish This is an Imperial frontier area. - This area is partially held by many small independent powers known as pocket empires.
- The Aslan Hierate has a significant presence in this area in 1116.
- The Carrillian Assembly has a significant presence in this area in 1116.
- The Principality of Caledon has a significant presence in this area in 1116.
- The Solomani Confederation has a presence in this area in 1116.
26. Reft Sector Held: Minority Held: Partial Held: Majority Domain of Deneb
and
Domain of VlandThis is an Imperial frontier area. - This sector is noted for and named after the Great Rift.
- Control of this sector is split between two Imperial domains.
27. Solomani Rim Sector Held: Partial Held: Full Held: Majority Domain of Sol This is an Imperial frontier area. - This territory was conquered by the Third Imperium from the Solomani Confederation during the Solomani Rim War.
- The Solomani Confederation contests this area in 1116.
- This sector is noted for the presence of Terra (SR 1827), also known as Sol or Earth, which is the probable birthplace of Humaniti.
28. Spinward Marches Sector Frontier Frontier Held: Majority Domain of Deneb This is an Imperial frontier area. - This sector is noted as the site of multiple Frontier Wars.
- The Zhodani Consulate contests this area in 1116.
- The Darrian Confederation has a presence in this area in 1116.
- The Sword Worlds Confederation has a presence in this area in 1116.
- The Vargr Extents have a presence in this area in 1116.
29. Trojan Reach Sector Frontier Frontier Held: Partial Domain of Deneb This is an Imperial frontier area. - This area is partially held by several small independent powers known as pocket empires.
- The Aslan Hierate holds a plurality of worlds in this sector.
- The Florian League has a significant presence in this area in 1116.
- The Glorious Empire has a presence in this area in 1116.
30. Verge Sector Held: Partial Held: Majority Held: Full Domain of Ilelish This is an Imperial frontier area. - The Aslan Hierate has a presence in this area in 1116.
- The Great Rift serves as a natural defensive barrier here separating the Third Imperium from the Aslan Hierate.
31. Vland Sector Held: Full Held: Full Held: Full Domain of Vland This is an Imperial core sector. - This sector is noted as the site of the capitol of the former Ziru Sirka at Vland.
- The Vargr Extents have a presence in this area in 1116.
- The Windhorn rift serves as a natural defensive barrier here.
32. Windhorn Sector Held: Partial Held: Minority Lost Domain of Vland This Imperial territory was lost to Vargr depredations. - This sector is noted for the presence of the Windhorn rift, a natural defensive barrier.
- The 17th Disjuncture contests this area in 1116.
- The Empire of Varroerth contests this area in 1116.
- The Ngath Confederation contests this area in 1116.
33. Zarushagar Sector Held: Full Held: Full Held: Full Domain of Ilelish This is an Imperial core sector. - This sector is noted for the Darmine Cultural Region.
Chart Key
Chart Key Sector World % Color Significance Notes Frontier sector 0% (No color) Little District. No ownership. Possible influence. Often client states. Lost sector 0% (No color) Little Former possession. Often referred to by former Imperial name. Minority sector 1% to 10% (Pink or Salmon) Significant District. Typically governed from a nearby domain. Partial sector 11% to 50% (Pink or Salmon) Very significant Owned but typically governed from a nearby domain. Majority sector 51% to 90% (Imperial Red) Great Own domain. Typically a core sector. Full sector 91% to 100% (Imperial Red) Crucial Own domain. Typically a core sector.
References & Contributors (Sources)
- Classic Traveller Supplement 8 Library Data (A-M)
- Classic Traveller The Traveller Book
- MegaTraveller Imperial Encyclopedia
- Steve Jackson Games GURPS Traveller Main Rulebook
- Far Future Enterprises T5: Core rules
- Novel: Traveller 5th Edition Agent of the Imperium
- External Link: Traveller Encyclopedia
- Author & Contributor: Lord and Master of Sophontology (Marquis) Maksim-Smelchak of the Ministry of Science