Galaxiad

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The Galaxiad is a Traveller campaign setting, being developed by FFE.

Description / Specifications[edit]

The Galaxiad is a high-tech wafer-based interactive entertainment telenovela. It covers events in and around the Golden Age of the Third Imperium. It culminates in Season Ten, the finale to end all finales, resolves all of the threads of the previous encounters to finally defeat a universal foe, although the ending was left tantalizingly ambiguous.

The producers claim that the series is based on actual diaries, ships' logs, and planetary records. The events portrayed mesh with the historical time period, but the events themselves, and the things in them, are apocryphal. No one has ever found a Lost Depot of Ships, a Wall Of Heroes, a derelict Inertialless Liner, or any other cool, fantastic, or horrifying sci-fi stuff portrayed in the show.

The Galaxiad is played by characters, with the overarching concept that it is a simulation of sorts. Once the simulation is complete, then the players are "back" in 1902 (typically in the Republic of Regina, but other locales are possible).

History & Background / Dossier[edit]

It is a setting for Traveller at least 800 years after the Third Imperium (year 1902).

Seasons[edit]

  1. First Transmission
  2. Horde
  3. Ten Thousand Parsecs
  4. Beyond the Barren Worlds
  5. Secret of the Essaray
  6. Dashus Khurisi
  7. Far Side
  8. Irreality
  9. Kursae
  10. Last Transmission

Brief Timeline to 1902[edit]

From 1200 through 1450, the whole of Charted Space undergoes a disruptive phenomenon which leaves worlds incapable of supporting themselves. As a result, most worlds fall prey to those few systems which preserve a technic culture.

A few of these Strong Worlds eventually form the nucleus of emerging pocket empires. By year 1900, a handful of these empires have taken root, separated from one another by tenuous routes 30 to 40 parsecs long. These empires set the stage for the Galaxiad.

  • 1310 Both the Regency and the "Fourth" Imperium are officially considered dead. The next 200 years are called The Collapse, a period of damaging chaos and full-on upheaval.
  • 1400 Regina reaches TL-16, but the achievement is short-lived.
  • 1648 The Republic of Regina is formed, with three Strong Worlds forming its core.
  • 1780 The beginning of the False Spring in the Spinward Marches.
  • 1850 Regina re-achieves TL-16.
  • 1902 Regina achieves TL-17.

Metanote (Relationship to the Lorenverse)[edit]

By 1450 at the earliest (and perhaps 1650 at the latest), upheavals to both time periods from the Wave, un-weaponized AI, the Lords of Thunder, Lucan, and the Hivers' manipulation merge the OTU into the same timeline as the Lorenverse.

References & Contributors / Sources[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.