Lishun Sector

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Lishun Sector
Vland Meshan Antares
Lishun style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com
Core
Subsectors
Vakkuun Adawi Sotri Criideu
Pryden Masionia Gama Tephany
Shuna Taccis Taccis
Simen
Ot Zell
Shuun Welling Strashna Mirmida
Shuna
Sector Data
No. of Worlds 601
Population 787,862 million
Majority Control Third Imperium - 94%
Secondary Control Other - 4%
Tertiary Control Vargr Extents - 2%
Domain Domain of Antares
Capital Tephany (world)
Gross Sector Product BCr6,689,452
Trade Volume BCr106,907
Imperial Coordinate 0 / +1
This sector has a trade map
This sector has economic data
This sector has sector data
This sector has a climate file
This sector has sector data

Lishun style="width: 250px; height: 350px; border: solid 1px black; float: right; clear: left"

Lishun Sector is a very old center of Imperial settlement with an extremely high stellar density. Interestingly enough, the area never bred a Imperial Cultural Region or its own strongly distinct culture.

Meta-History & Background[edit]

Lishun Sector was originally designed by Marc W. Miller and appears in the Classic Traveller Atlas of the Imperium (GDW, 1984).


  1. In 1984, Classic Traveller Vargr (Alien Module) was published.
  2. In 1986, the periodical The Travellers' Digest No. 6 was published.
    1. It was further refined by Joe D. Fugate Sr., and portions appear in The Travellers Digest, The Flaming Eye (DGP, 1991) and Challenge Magazine.
  3. In 1990, MegaTraveller Alien - Vilani & Vargr was published.
  4. In 1991, MegaTraveller The Flaming Eye was published.
  5. In 1996, Marc Miller's Traveller T4 First Survey was published.

  • As of Summer 2017, this sector is slowly programmed into the Traveller RPG Wiki.
  • It has been T5 Second Survey reviewed and updated to T5 standards.

Description (Specifications)[edit]

The area has a remarkably stable and uniform culture for many, many centuries. And this stability has been despite a very diverse and polycentric culture and several Minor Human Race and Minor Non-Human Races as well as a very large concentration of Imperial Vargr. Some attribute the uniformity and stability to Vilani influences. It has old, old Vilani settlements. Curiously enough, it appears that the region was once a Droyne stronghold even though no major population of Droyne have dwelled in the area for more than a millennium. Some suspect the hidden presence of Chirpers.

Toponyms: 1105[edit]

This sector has been known by different names to different groups over its existence including the following:

Lishun Sector Names
Culture Toponym Polity
Third Imperium Lishun Third Imperium
Aslan Lishun Aslan Hierate
Droyne Unknown Droyne Oytrip Yatroy
Hiver Lishun Hive Federation
K'kree Unknown Two Thousand Worlds
Solomani Lishun Solomani Confederation
Vargr Lishun Vargr Extents
Vilani Lishun Third Imperium
Zhodani Lishun Zhodani Consulate

Linguistic Topography: 1105[edit]

The following languages are among the most commonly used within this astrographic region:

History & Background (Dossier)[edit]

Vargr legend has it that the area was a Vargr colony more than eighteen centuries ago. There isn't conclusive evidence of Vargr habitation going back that far and the area has been an Imperial stronghold for over a millennium. Interstellar trade in the region is quite rich. Traders as far as K'kree, Zhodani, and Hiver space regularly traverse the region.

The First Imperium conquered the area several millennia ago, but never fully subdued the area. Vargr corsairs still roamed the spaceways for many centuries after the Vilani first entered the area. Some say they still attacked merchants for over a millenium after the arrival of the Vilani. Eventually the local Vargr adapted to Vilani folkways and became great interstellar merchants. The rites of passage once associated with a wild and unruly youth with the corsairs, became re-associated with joining one of the great mercantile houses. Lishunian Vargr have notably different temperaments than most other Vargr, much more easily socializing with Imperial Vargr and Vilani humans.

Native Sophonts: 1105[edit]

The following races (sophont species) are believed to have originated within this area:

Demographics: 1105[edit]

Significant populations of the following races (sophont species) reside within this sector:

Historical Eras[edit]

General Overview: No information yet available.

History-Era: Mileu 1100[edit]

No information yet available.

Major Historical Events Timeline: 1116[edit]

These are some of the more important historical events that have affected this sector:





Politics & Diplomacy (Interstellar Relations)[edit]

This astrographic region is uniformly Imperial except for a coreward strip of Non-Aligned no man's land leading to the Vargr Extents.

Polity Listing: 1105[edit]

The following polities can be found within this sector:

  • Other Powers
    • None

Polity Descriptions: 1105[edit]

Here are several synopses of the polities found in this sector:

  1. Alleg: CsIm: "Client state, Third Imperium"
  2. Alleg: ImDa: "Third Imperium, Domain of Antares"
  3. Alleg: NaHu: "Non-Aligned, Human-dominated"
  4. Alleg: NaVa: "Non-Aligned, Vargr-dominated"
  5. Alleg: NaXX: "Non-Aligned, unclaimed"

Imperial Territory: 1105[edit]

This is an Imperial core sector.

  • 94.00% is controlled by the Third Imperium.
  • 06.00% is controlled by non-Imperial powers.

Imperial Duchies & Districts: 1105[edit]

Lishun Sector gas a typical duchy system with four areas of roughly the same size (quadrants) of four subsectors each:

Trade Routes (Economic Astrography)[edit]

The following astrographic features and trade routes can be found within this area:

Mains, Branches & Arms[edit]

Clusters & Traces[edit]

  • No information yet available.

Rifts, Voids & Jump Bridges[edit]

  • No information yet available.

Other Astrographic Features[edit]

Worlds, Systems & Sectors (Political Astrography)[edit]

SectorLishun.jpg

This is a region of high stellar density with very active mains.

Capital/s: 1105[edit]

The Imperial sector capital is located at: Tephany (world)

Subsector Summary: 1105[edit]

The Lishun sector has 601 worlds, of which 414 have native gas giants. The estimated population for the sector is 787 billion sophonts (not necessarily humans). There are 53 High population (Hi) worlds, 60 Moderate population (Ph) worlds, 274 Non-industrial (Ni) worlds, 145 Low population (Lo) worlds, and one Barren (Ba) world. There are 89 Agricultural (Ag) worlds versus 52 Pre-Agricultural (Pa) worlds, and 66 Non-Agricultural (Na) worlds. There are 46 Rich (Ri) worlds versus 32 Industrial (In) worlds. There are 15 Asteroid (As) belts, 36 Desert (De) worlds, 37 Garden (Ga) worlds, 22 Ice-capped (Ic) worlds, 90 Poor (Po) worlds, 62 Vacuum (Va) worlds, and 40 Water (Wa) or Ocean (Oc) worlds. There are 83 Naval bases in the sector, 156 Scout bases, and three Way stations. In Lishun there are seven race homeworlds. The Imperial nobility includes 552 Knights, 66 Baronets, 107 Barons, 66 Marquises, 56 Viscounts, 51 Counts, five Dukes, and 13 Subsector Dukes. The highest population world is Morin (Lishun 2211). The highest tech level is F at Adawi (Lishun 1408), Criideu (Lishun 2905), Solod (Lishun 0118), Kaso (Lishun 0214), Pryden (Lishun 0316), and Olny (Lishun 0412). The average technology level is 9 (with most between 6 and 11).

Subsector Summary: Era: Milieu 0[edit]

This sector has 601 worlds, of which 413 have native gas giants. The estimated population for the sector is 1,430 billion sapients (not necessarily humans). There are 41 Agricultural (Ag) worlds versus 37 Non-Agricultural (Na) worlds. There are 112 Non-Industrial (Ni) Worlds versus 18 Industrial (In) worlds. There are 14 Rich (Ri) worlds versus 88 Poor (Po) worlds. There are 46 Water Worlds (Wa), 22 Ice-Capped worlds (Ic), 37 Desert worlds (De), and 62 Vacuum (Va) worlds. There are 32 High Population (Hi) worlds versus 242 Low Population (Lo) worlds. There are 15 Asteroid Belts (As) in the subsector. There are 154 Barren (Ba) worlds. The highest population world in the sector is Leim Ku (Lishun 2333 B360BCC-B). The average tech level in the sector is 7 (most lie between 4 and 9 ). World names are primarily Vilani.

World Listing: 1105[edit]

The following systems and worlds can be found within this sector:

198 of 605 world articles for the Lishun Sector
Aakhi  •  Aamigim  •  Aankhesin  •  Aasamlaga  •  Aashagaka  •  Adadbo  •  Adawi  •  Adeshur  •  Adlashidu  •  Adli  •  Adophak  •  Aeradposa  •  Aerok  •  Agada  •  Aganak  •  Aggen  •  Agiisha  •  Akaalun  •  Akgangu  •  Akitilon  •  Aknam  •  Alfu Onna  •  Alliance  •  Alumgin  •  Ambon  •  Amdas  •  Amisku  •  Amkash  •  Ammur  •  Amnuum  •  Amsa  •  Amshaaku  •  Amumisshar  •  Anar'ka  •  Andally  •  Anga (Li 0434)  •  Anga (Li 1909)  •  Angar Iv  •  Angeo Xy  •  Anging  •  Angvoz  •  Annor Raiz  •  Anokpad  •  Anossed  •  Apmudurduna  •  Apunkhi  •  Aquella  •  Arashi  •  Arer Iidka  •  Argalu  •  Argur  •  Arikhii  •  Arka (Li 2032)  •  Arkash  •  Arkir  •  Arlir Im  •  Arrat  •  Arush  •  Asduad  •  Ashpuud  •  Ashsi  •  Ashun  •  Asinto  •  Askisa  •  Asli  •  Aspiar  •  Astoria (Li 2129)  •  Atista  •  Bagaskaa  •  Banckert  •  Barapalok  •  Barerock  •  Base Two  •  Belfhi  •  Bern (Li 1827)  •  Bethany  •  Biaz Ven  •  Bikuushamas  •  Bilam  •  Bima Apgu  •  Bimada  •  Bistar  •  Blevins  •  Blizzard  •  Blue (Li 2420)  •  Boatham  •  Breeden  •  Canback  •  Capula Raiz  •  Carsin  •  Catalyst  •  Chanad  •  Chayn  •  Corning  •  Crater (Li 1439)  •  Criideu  •  Daaraa  •  Dadugi  •  Daerron  •  Dake  •  Darad  •  Darkling  •  Dasakhaa  •  Datheern  •  Dekilari  •  Dene Po  •  Desna Amur  •  Desolation (Li 1520)  •  Dimadkha  •  Dohnvielle  •  Dublin  •  Dudmaak  •  Dula  •  Duro  •  Dushe  •  Dynam  •  Dzatye  •  Egmur  •  Eisar  •  Ekhi  •  Elishilur  •  Enging  •  Enmish  •  Ennanod  •  Erlukam  •  Ermurkag  •  Ersha  •  Eshashla  •  Farstar  •  Feldon (Li 1831)  •  Fighting  •  Fokulgvu  •  Formore  •  Fuerorrton  •  Futsae  •  Gaaka  •  Gaakhu  •  Gaamkhi  •  Gadiimkimi  •  Gadrodso  •  Gaedasha  •  Gaengang  •  Gaka Khashum  •  Galadorn  •  Galake  •  Gallu  •  Gamulag  •  Gapiga  •  Garlii  •  Garmagan  •  Garnimamar  •  Gazii-home  •  Gegir  •  Gegirur  •  Gegua  •  Gekakar  •  Genkiis  •  Gerrgh Vor  •  Ghouso  •  Gidin  •  Gigi Fall  •  Giike Ruz  •  Gikiikha  •  Gikimurka  •  Gikisaa  •  Gikuniir  •  Gilish  •  Girmaemm  •  Girshi  •  Gishinridu  •  Gishmeg  •  Gonaed  •  Gorval  •  Gosharapga  •  Gudan  •  Gudukhar  •  Gugiler  •  Gungevue  •  Gusk Sohito  •  Guugshiiku  •  Gvroudz  •  Gzungokon  •  Haraffii  •  Hetor  •  High Sheton  •  Hodiri  •  Hollis (Li 1213)  •  Hrun  •  Ibeem  •  Iconshuu  •  Idlika  •  Idshu Shirdug  •  Igikidamum  •  Ii Gir Da Ken  •  Iidimar  •  Iigduur  •  Iikir  •  Iimuu  •  
startbacknext(198 listed / 407 left)

Subsector Listing: 1105[edit]

The following subsectors can be found within this sector:

  1. Subsector A: Vakkuun Subsector
  2. Subsector B: Adawi Subsector
  3. Subsector C: Sotri Subsector
  4. Subsector D: Criideu Subsector
  5. Subsector E: Pryden Subsector
  6. Subsector F: Masionia Subsector
  7. Subsector G: Gama Subsector
  8. Subsector H: Tephany Subsector
  9. Subsector I: Shuna Subsector
  10. Subsector J: Taccis Subsector
  11. Subsector K: Simen Subsector
  12. Subsector L: Ot Zell Subsector
  13. Subsector M: Shuun Subsector
  14. Subsector N: Welling Subsector
  15. Subsector O: Strashna Subsector
  16. Subsector P: Mirmida Subsector

Territorial Overview: 1105[edit]

The following table details the subsectors within this area:

  • No information yet available.

Territorial Chart Key[edit]

No information yet available.

References & Contributors / Sources[edit]

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