Reaver's Deep Sector

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Reaver's Deep Sector
Ealiyasiyw Ilelish Daibei
Reaver's Deep style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com
Dark Nebula
Subsectors
Farift Riftdeep Riftrim Gulf (RD D)
Hryaroaa Scotian Deep Caledon Nightrim
Keiar Ea Drexilthar Urlaqqash
Uhtaa Eakoi Drinsaar Fahlnar
Sector Data
No. of Worlds 366
Population 744,139 million
Majority Control Non-Aligned - 47%
Secondary Control Pocket Empires - 26%
Tertiary Control Third Imperium - 20%
Quaternary Control Aslan Hierate - 5%
Quiniary Control Solomani Confederation - 2%
Domain Domain of Ilelish
Aslan Hierate
Balkanized Space
Solomani Sphere
Capital Marlheim (world)
Gross Sector Product BCr3,980,385
Trade Volume BCr19,700
Imperial Coordinate -2 / -2
This sector has a trade map
This sector has economic data
This sector has sector data
This sector has a climate file
This sector has sector data

Reaver's Deep style="width: 250px; height: 350px; border: solid 1px black; float: right; clear: left"

Reaver's Deep Sector has been most often known as Reavers' Deep (Aeitle Sakh in Trokh) is a frontier region lying along the Imperial border.

Meta-History & Background[edit]

Reaver's Deep Sector was originally designed by J. Andrew Keith for Classic Traveller.


  1. In 1982, the Classic Traveller periodical High Passage 5 was published.
  2. In 1982, the Classic Traveller periodical Far Traveller 1 was published.
  3. In 1983, the Classic Traveller periodical Far Traveller 2 was published.
  4. In 1984, the Classic Traveller Aslan (Alien Module) was published.
  5. In 1984, the Classic Traveller Atlas of the Imperium was published.
  6. In 1984, the Classic Traveller Pilot's Guide to the Drexilthar Subsector was published.
  7. In 1989, the Classic Traveller periodical Traveller's Digest No. 16 was published.
  8. In 1990, MegaTraveller Alien - Vilani & Vargr was published.
  9. In 1991, MegaTraveller Alien - Solomani & Aslan was published.
  10. In 1994, the periodical Traveller Chronicle 6 was published.
  11. In 1998, the Reaver's Deep Sector Sourcebook was published.

  • All of the worlds of this sector were programmed into the Traveller RPG Wiki in 2015 CE.
  • It has been T5 Second Survey reviewed and updated to T5 standards.

Description (Specifications)[edit]

Reaver's Deep Sector is of low overall Stellar Density, typical of galactic stellar distribution near Zone II, and borders the Great Rift.

  • This area is an extremely dynamic crossroads known for interstellar cultural exchanges including those of several major powers including:
  • It is also dotted with Pocket Empires.
  • It has a particularly long history of sophont cultural exchange and much of this history has been lost or only remains in spotty records and myth.

Toponyms: 1116[edit]

This sector has been known by different names to different groups over its existence including the following:

Reaver's Deep Sector Names
Culture Toponym Polity
Third Imperium Reaver's Deep Third Imperium
Aslan Aeitle Sakh Aslan Hierate
Droyne Unknown Droyne Oytrip Yatroy
Hiver Aeitle Sakh Hive Federation
K'kree Unknown Two Thousand Worlds
Solomani Reaver's Deep Solomani Confederation
Vargr Reaver's Deep Vargr Extents
Vilani Reaver's Deep Third Imperium
Zhodani Aeitle Sakh Zhodani Consulate

Linguistic Topography: 1116[edit]

The following languages are among the most commonly used within this astrographic region:

History & Background (Dossier)[edit]

During the Long Night, this region of space was dominated by petty warlords and pirates, who were collectively referred to as the Reavers. Expansion of the Aslan Hierate and Third Imperium along the sector's borders put an end to the Reaver activity, though the numerous neutral worlds of the sector provide haven for pirates and criminals to this day.

Native Sophonts: 1116[edit]

The following races (sophont species) are believed to have originated within this area:

Demographics: 1116[edit]

Significant populations of the following races (sophont species) reside within this area:

Historical Eras[edit]

Historical Overview: It has a particularly long history of sophont cultural exchange and much of this history has been lost or only remains in spotty records and myth.

History-Era: 1100[edit]

Non-Canon: Little is known of the early history of the Deep. It is fairly certain that the Ancients visited several planets in this region; artifacts proving this have been discovered at a number of sites within the Deep.

  • Near the end of the Pax Vilanica, when the First Imperium was beginning to feel the strain of age and decay, various Imperial governors along the frontiers began secretly recruiting barbarian mercenaries beyond the borders to support their bids for power. One such governor in the region known today as the Daibei Sector is believed to have sent expeditions into the Deep, where his people made contact with the Saie culture. Technical assistance was dispatched to the Saie world to give them the capacity to build weapons and starships that would make them useful to the governor's planned rebellion. Soon after these advisors were dispatched, however, violence erupted in the province. In the fighting that followed, the governor perished and the secret of the Saie was lost to the Imperium. The advisers continued to supply their charges with technology, being unable to return home without aid.
  • The Saie, an aggressive, expansionistic race, used their new technology to establish a small empire in the Caledon, Riftrim and Nightrim subsectors. They overextended themselves in the process and, in a widespread civil war, their empire collapsed. Because they were spread thin, the Saie culture vanished almost without a trace. Even the identity of their homeworld and all records of their physical appearance were lost, buried amid confused myths and legends among the races that they had conquered.
  • It was during the period of the Interstellar Wars, when the Vilani and the young, vigorous Terran Confederation first came into collision, that humans of Terrestrial extraction first arrived in the Deep. Settlers seeking refuge from the war ravaged worlds near Terra (Solomani Rim 1827) made an epic journey that ultimately ended with the discovery and colonization of Caledon (Reavers' Deep 1815), in the Caledon subsector. Other Terrans followed later, during the years of the Second Imperium (the Rule of Man, after Terra conquered the Vilani empire). The Deep was explored and a few worlds were settled, but the region remained largely open and uninhabited.
  • When the Second Imperium in its turn collapsed (largely due to the inherited problems of the previous Vilani regime), the Long Night fell. Interstellar government and communication alike passed away, except in individual areas where a few strong men could hold on to isolated outposts of civilization. It was during the later stages of the Long Night that the Reavers appeared in the Deep; petty warlords or pirates who scraped together a few space worthy starships and used them to loot backward worlds or to seize and hold small empires. Though the same sort of thing happened outside the Deep as well, these freebooters flourished in the Deep long after the rising tide of civilization had put an end to the majority of their brethren, elsewhere.
  • The Third Imperium to trailing and the spreading Aslan clans to spinward each expanded into the Deep at about the same time. The Reavers faded as ships of these two groups began to explore and conquer the Deep and the Aslan Border Wars broke out. The conclusion of the wars established a neutral region between Aslan and Imperial Space through the middle of the Deep. This area remains largely independent, though considerable influence is still wielded by the neighboring powers. A few client states or small interstellar governments are present, like the Principality of Caledon and the Carrillian Assembly, but many worlds cling fiercely to their traditional independence and there are even a few freebooters left to carry on the romance of the Reaver legend.

Major Historical Events Timeline: 1116[edit]

These are some of the more important historical events that have affected this sector:





Politics & Diplomacy (Interstellar Relations)[edit]

This area is an extremely dynamic crossroads known for interstellar cultural exchanges including those of several major powers including:

It is also dotted with Pocket Empires.

  • It has a particularly long history of sophont cultural exchange and much of this history has been lost or only remains in spotty records and myth.

Polity Listing: 1116[edit]

The following polities can be found within this sector:

Polity Breakdown: 1116[edit]

These polities hold the following counts of worlds/systems under control:

Polity Descriptions: 1116[edit]

Here are several synopses of the polities found in this sector:

  1. Alleg: AsMw: "Aslan Hierate, single multiple-world clan dominates"
  2. Alleg: AsSc: "Aslan Hierate, multiple clans split control"
  3. Alleg: AsT0: "Aslan Hierate, Tlaukhu control, Yerlyaruiwo (1), Hrawoao (13), Eisohiyw (14), Ferekhearl (19)"
  4. Alleg: AsT1: "Aslan Hierate, Tlaukhu control, Khauleairl (2), Estoieie' (16), Toaseilwi (22)"
  5. Alleg: AsT3: "Aslan Hierate, Tlaukhu control, Tralyeaeawi (4), Yulraleh (12), Aiheilar (25), Riyhalaei (28)"
  6. Alleg: AsT4: "Aslan Hierate, Tlaukhu control, Eakhtiyho (5), Eteawyolei' (11), Fteweyeakh (23)"
  7. Alleg: AsT6: "Aslan Hierate, Tlaukhu control, Uiktawa (7), Iykyasea (17), Faowaou (27)"
  8. Alleg: AsT9: "Aslan Hierate, Tlaukhu control, Aokhalte (10), Sahao' (21), Ouokhoi (26)"
  9. Alleg: AsTv: "Aslan Hierate, Tlaukhu vassal clan dominates"
  10. Alleg: AsWc: "Aslan Hierate, single one-world clan dominates"
  11. Alleg: CaAs: "Carrillian Assembly"
  12. Alleg: CaPr: "Principality of Caledon"
  13. Alleg: CaTe: "Carter Technocracy"
  14. Alleg: CsCa: "Client state, Principality of Caledon"
  15. Alleg: CsIm: "Client state, Third Imperium"
  16. Alleg: DuCf: "Confederation of Duncinae"
  17. Alleg: GdMh: "Grand Duchy of Marlheim"
  18. Alleg: ImDi: "Third Imperium, Domain of Ilelish"
  19. Alleg: IsDo: "Islaiat Dominate"
  20. Alleg: LyCo: "Lanyard Colonies"
  21. Alleg: NaAs: "Non-Aligned, Aslan-dominated"
  22. Alleg: NaHu: "Non-Aligned, Human-dominated"
  23. Alleg: NaXX: "Non-Aligned, unclaimed"
  24. Alleg: SoCf: "Solomani Confederation"
  25. Alleg: UnHa: "Union of Harmony"

Imperial Territory: 1116[edit]

This is an Imperial frontier area.

  • 16.00% is controlled by the Third Imperium.
  • 84.00% is controlled by non-Imperial powers.

Trade Routes (Economic Astrography)[edit]

The following astrographic features and trade routes can be found within this area:

Mains, Branches & Arms[edit]

Clusters & Traces[edit]

  • No information yet available.

Rifts, Voids & Jump Bridges[edit]

Other Astrographic Features[edit]

Worlds, Systems & Sectors (Political Astrography)[edit]

SectorReaversDeep.jpg

Reaver's Deep Sector is of low overall Stellar Density, typical of galactic stellar distribution near Zone II, and borders the Great Rift.

  • Reavers' Deep contains 16 subsectors, though four of these (Farift, Riftdeep, Riftrim and Gulf) are technically a part of the Great Rift and have only a thin scattering of stars.
  • The other twelve subsectors are more normal in stellar concentration, averaging close to thirty worlds per subsector.
  • Sector located at astrographical coordinates (-2, -2).

Capital/s: 1116[edit]

The capital or capitals of this area is/are located at:

  • The capital of Principality of Caledon is at Caledon (Reaver's Deep 1815).
  • The capital of Islaiat Dominate is at Islaiat (Reaver's Deep 0221).
  • The capital of Grand Duchy of Marlheim is at Marlheim (Reaver's Deep 1230).
  • The capital of Confederation of Duncinae is at Duncinae (Reaver's Deep 1624).
  • The capital of Carrillian Assembly is at Carrill (Reaver's Deep 2330).
  • The capital of Carter Technocracy is at Carter (Reaver's Deep 1740).
  • The capital of Lanyard Colonies is at Lanyard (Reaver's Deep 1938).

Sector Summary: 1116[edit]

The Reaver's Deep sector has 366 worlds, of which 333 have native gas giants. The estimated population for the sector is 744 billion sophonts (not necessarily humans). There are 49 High population (Hi) worlds, 44 Moderate population (Ph) worlds, 154 Non-industrial (Ni) worlds, 45 Low population (Lo) worlds, and 16 Barren (Ba) worlds. There are 93 Agricultural (Ag) worlds versus 37 Pre-Agricultural (Pa) worlds, and 24 Non-Agricultural (Na) worlds. There are 64 Rich (Ri) worlds versus 23 Industrial (In) worlds. There are ten Asteroid (As) belts, ten Desert (De) worlds, 45 Garden (Ga) worlds, 15 Ice-capped (Ic) worlds, 51 Poor (Po) worlds, 31 Vacuum (Va) worlds, and 13 Water (Wa) or Ocean (Oc) worlds. There are 67 Naval bases in the sector, 18 Scout bases, and no Way stations. In Reaver's Deep there are 12 race homeworlds. The Imperial nobility includes 55 Knights, nine Baronets, 19 Barons, six Marquises, five Viscounts, eight Counts, two Dukes, and two Subsector Dukes. The highest population worlds are Khakhan (Reaver's Deep 3220) and Islaiat (Reaver's Deep 0221). The highest tech level is E at Concorde (Reaver's Deep 2218), Gerim (Reaver's Deep 2416), Khakhan (Reaver's Deep 3220), Carrill (Reaver's Deep 2330), and Roaa (Reaver's Deep 0237). The average technology level is 8 (with most between 5 and 10).

World Listing: 1116[edit]

The following systems and worlds can be found within this area:

367 Worlds in the Reaver's Deep Sector
815-205  •  Abramo  •  Aerin  •  Ahyolyo  •  Aikhiy  •  Alledra  •  Anatar  •  Andalusia (RD 0110)  •  Andiros  •  Angela  •  Angelika  •  Ankara (RD 2812)  •  Annan  •  Aosewa  •  Araby  •  Aries  •  Arrecife  •  Arthur  •  Asden  •  Astorga  •  Astoria (RD 2622)  •  Atiyr  •  Auikali  •  Avalon (RD 3238)  •  Ayers (RD 2839)  •  Bakuur  •  Balyff  •  Banff  •  Beltene (RD 2203)  •  Bergland  •  Bhasad  •  Boran  •  Botany Bay (RD 1734)  •  Brandon (RD 1632)  •  Brighton (RD 1020)  •  Brittany  •  Bryn  •  Budwick  •  Caere  •  Caithness  •  Calcutta  •  Caledon  •  Campbell (RD 0406)  •  Carlisle  •  Carrill  •  Carter  •  Cassandra  •  Cerer  •  Cesare  •  Chantrae  •  Chenzen  •  Claverse  •  Collins World  •  Concorde  •  Coventry (RD 1723)  •  Coventry (RD 3207)  •  Cuillin  •  Culloden  •  Cuslets  •  Cyne  •  Dakaar  •  Daken  •  Danelag  •  Datinar  •  Davighar  •  De Bilburgh  •  De Garthe  •  Delilah  •  Despite Tears  •  Devonia  •  Dhroma  •  Diablo (RD 2423)  •  Dirk  •  Dirtball  •  Doom (RD 2412)  •  Doria  •  Douglass  •  Dran (RD 1129)  •  Dran (RD 2136)  •  Drellesarr  •  Drenslaar  •  Drexilthar  •  Drinsaar  •  Drusilla  •  Dughur  •  Dunbarton  •  Duncinae  •  Dundee  •  Dunmarrow  •  Dutrissal  •  Ea  •  Eakoi  •  Earlo  •  Eeaaira  •  Eihewasei  •  Eilis  •  Ekaftouh  •  Ekhiwua'ea  •  Ellerton  •  Emmaline  •  Enicel  •  Esekheali  •  Estrington  •  Eustauf   •  Failraoiya  •  Faranim  •  Fask  •  Fergus  •  First Law  •  Firth  •  Fort William  •  Freedom (RD 1036)  •  Freehold (RD 2825)  •  Fulton  •  Gaajpadje  •  Gaargir  •  Galloway (RD 0538)  •  Garrison  •  Gash (RD 2116)  •  Gavza  •  Gerim  •  Germaine  •  Ghost (RD 3115)  •  Ghule  •  Glenelg  •  Glenshiel  •  Gobi (RD 1139)  •  Gofannon  •  Gralyn  •  Gramarye  •  Grampia  •  Grendal  •  Griffin (RD 1839)  •  Gustave  •  Gwalcmai  •  Halo (RD 0805)  •  Havant  •  Hela (RD 2721)  •  Hernne  •  Herod  •  Hesiyha  •  Hiatt  •  Hihlas  •  Himalaya  •  Hoa  •  Hoffman  •  Hope (RD 2526)  •  Horacio  •  Horste  •  Houndd  •  Hrealeiwea'  •  Hrike  •  Hrou  •  Htalrea  •  Icarus  •  Ikuna  •  Ildrissar  •  Inura  •  Invermory  •  Irlaggur  •  Iron Angel  •  Iskara  •  Islaiat  •  Istieru  •  Iwioiar  •  Ixion  •  Janet  •  Jasyn  •  Jefferson  •  Just  •  Kaagin  •  Kaanash  •  Kaaniir  •  Kaduggur  •  Kaihadd  •  Kambarage  •  Kamloops  •  Kassia  •  Houndd  •  Kelly  •  Keltia  •  Khagish  •  Khaiuiwelra  •  Khakhan  •  Khan (RD 0817)  •  Khea  •  Khishali  •  Khtaao  •  Khtaoreh  •  Khteaouw  •  Khtearie  •  Khtehkaaoas  •  Khyaleiftaoher  •  Kieffer  •  Kimberly  •  Kingston (RD 1428)  •  Knoydart  •  Koath  •  Kolath  •  Kraan  •  Kremmling  •  Kteieaelal  •  Kurat  •  Kylian  •  Kyshana  •  Lajanjigal  •  Lanark  •  Lanisteg  •  Lanixohn  •  Lanyard  •  Laroaetea  •  Laurence (RD 0415)  •  Lavnia  •  Leaa  •  Lestrow  •  Lhshami  •  Linda  •  Lindritar  •  Linsiber  •  Lise  •  Loki (RD 0212)  •  Lore  •  Loren  •  Los  •  Luiwaiwuah  •  Lurammish  •  Luushakaan  •  Lyo  •  Lyresse  •  Lysiches  •  MacBeth  •  Maiden (RD 2920)  •  Maijarra  •  Marianne  •  Marie  •  Marion  •  Markos  •  Marlheim  •  Mauve  •  Mecca  •  Mer  •  Merisun  •  Metzler  •  Mingo  •  Mirak  •  Miranda  •  Mirinda  •  Mirlea  •  Moibeal  •  Mooney  •  Morenba  •  Morgan  •  Morristown  •  Mulkins  •  Mull  •  Narisagiir  •  New Covenant  •  New Eden  •  Nexus (RD 3226)  •  Nimbus  •  O'eatoaea  •  Oakhahyolerl  •  Oba  •  Oceanus  •  Oihoiei  •  Oirue‘ea  •  Oloih  •  Oloma  •  Olympus (RD 3021)  •  Opitan  •  Orkney (RD 2919)  •  Outpost (RD 1926)  •  Pagosa  •  Palanay  •  Paradise (RD 1137)  •  Pauline  •  Pendang  •  Pentland  •  Petzina  •  Phontramus  •  Pulou  •  Purgatory (RD 2239)  •  Purity  •  Quentin  •  Qusen  •  Ranald  •  Rau  •  Razzia  •  Rejhappur  •  Reynolds  •  Rhys  •  Rintarna  •  Roaa  •  Roakhoi  •  Rob Roy  •  Rock (RD 2214)  •  Tolde  •  Rosemont  •  Rothman  •  Roye  •  Rutherglen  •  Sabana  •  Santol  •  Sarrad  •  Scapa  •  Scotia  •  Sean  •  Shamas  •  Shannon (RD 1113)  •  Sharrik  •  Sheffield  •  Shetland  •  Sian (RD 2234)  •  Skye  •  Solomon  •  St. Denis (RD 1031)  •  St. George (RD 2616)  •  Stirling  •  Stonehaven  •  Storm  •  Stuart  •  Svalbard  •  Synoft  •  Syreon  •  Tahoawiywyaw  •  Takhiykhuw  •  Taraan  •  Tashrakaar  •  Tearlach  •  Tee'airlakho  •  Tembo  •  Teyl  •  Tharrill  •  Thekar  •  Theodora  •  Therad  •  Tolde  •  Tower (RD 2519)  •  Traneer  •  Tsanesi  •  Tulena  •  Turin (RD 0409)  •  Urlaqqash  •  Uta  •  Venice  •  Verini  •  Veroch  •  Vesech  •  Vetzeal  •  Vichy  •  Victory (RD 2017)  •  Vincit  •  Virshash  •  Vyjiid  •  Wells  •  Wihea  •  Winewood  •  Winnetka  •  Wisaaran  •  Yaggoth  •  Yaoueai  •  Yarhfahl  •  Yedidah  •  Yonder  •  Zabaloc  •  Zack  •  Zemlya  •  

Subsector Listing: 1116[edit]

The following subsectors can be found within this sector:

  1. Subsector A: Farift
  2. Subsector B: Riftdeep
  3. Subsector C: Riftrim
  4. Subsector D: Gulf
  5. Subsector E: Hryaroaa
  6. Subsector F: Scotian Deep
  7. Subsector G: Caledon
  8. Subsector H: Nightrim
  9. Subsector I: Keiar
  10. Subsector J: Ea
  11. Subsector K: Drexilthar
  12. Subsector L: Urlaqqash
  13. Subsector M: Uhtaa
  14. Subsector N: Eakoi
  15. Subsector O: Drinsaar
  16. Subsector P: Fahlnar

Territorial Overview: 1116[edit]

The following table details the subsectors within this area:

Territorial Overview
# Subsector Name Worlds /

Systems

Allegiance Sub-Allegiance/s Sub-Polities Remarks
1. Subsector A Farift 10 Non-Aligned Tlyetrai Assembly TBD This area is largely held by many small independent powers known as World-States.
  • Nearly a half of the subsector consists of unclaimed worlds.
  • The Great Rift is a dominant astrographic feature in this subsector.
2. Subsector B Riftdeep 12 Non-Aligned None None This area is largely held by many small independent powers known as World-States.
  • Nearly a quarter of the subsector consists of unclaimed worlds.
  • The Great Rift is a dominant astrographic feature in this subsector.
3. Subsector C Riftrim 11 Non-Aligned None None This area is largely held by many small independent powers known as World-States.
  • More than a quarter of the subsector consists of unclaimed worlds.
  • The Great Rift is a dominant astrographic feature in this subsector.
4. Subsector D Gulf (RD D) 12 Non-Aligned Third Imperium None This is an Imperial frontier area.
  • Nearly a quarter of the subsector consists of unclaimed worlds.
  • The Great Rift is a dominant astrographic feature in this subsector.
5. Subsector E Hryaroaa 28 Non-Aligned Islaiat Dominate Khan World League This area is largely under Aslan influence.
6. Subsector F Scotian Deep 27 Principality of Caledon Non-Aligned Third Imperium The Principality of Caledon, a large Pocket Empire and Imperial ally, dominates this subsector.
  • The Great Rift is a dominant astrographic feature in this subsector.
7. Subsector G Caledon 29 Principality of Caledon Non-Aligned Third Imperium The Principality of Caledon, a large Pocket Empire and Imperial ally, dominates this subsector.
8. Subsector H Nightrim 28 Third Imperium Non-Aligned Dienbach Grÿpen This is an Imperial frontier area.
9. Subsector I Keiar 24 Aslan Hierate Islaiat Dominate Non-Aligned This is an Aslan Hierate frontier area.
10. Subsector J Ea 26 Non-Aligned Confederation of Duncinae Grand Duchy of Marlheim This is an Imperial frontier area.
11. Subsector K Drexilthar 27 Non-Aligned Third Imperium Carrillian Assembly This is an Imperial frontier area.
12. Subsector L Urlaqqash 28 Third Imperium Non-Aligned Carrillian Assembly This is an Imperial frontier area.
  • The Carrillian Assembly, a large Pocket Empire, is a significant polity is this subsector.
  • This subsector is well known as the location of the homeworld of the Virushi, a well-known species prized throughout the Imperium for their talented doctors.
13. Subsector M Uhtaa 27 Aslan Hierate Union of Harmony Non-Aligned This is an Aslan Hierate frontier area.
14. Subsector N Eakoi 27 Non-Aligned Union of Harmony Grand Duchy of Marlheim This area is largely held by many small independent powers known as World-States.
15. Subsector O Drinsaar 25 Non-Aligned Carrillian Assembly Third Imperium This area is largely held by many small independent powers known as World-States.
16. Subsector P Fahlnar 25 Solomani Confederation Non-Aligned Carrillian Assembly This is an Solomani Confederation frontier area.

Territorial Chart Key[edit]

No information yet available.

References & Contributors / Sources[edit]

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