Delphi Sector

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Delphi Sector
Massilia Fornast Glimmerdrift Reaches
Delphi style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com
Old Expanses
Subsectors
Sector Data
No. of Worlds 346
Population 594,116 million
Majority Control Third Imperium - 85%
Secondary Control Other - 15%
Domain Domain of Sylea
Balkanized Space
Capital Anaxias
Gross Sector Product BCr2,465,130
Trade Volume BCr59,358
Imperial Coordinate +1 / -1
This sector has a trade map
This sector has economic data
This sector has sector data
This sector has a climate file
This sector has sector data

Delphi style="width: 250px; height: 350px; border: solid 1px black; float: right; clear: left"

Delphi Sector is an old sector and yet still largely a cipher throughout much of the Third Imperium.

  • It is located near both the powerful Solomani Confederation and the enigmatic Hive Federation, and yet despite those presences, is not really defined by either.
  • The Delphi Rift is the most prominent astrographic feature in the region, but it scarcely affects internal trade or security arrangements. Determined enemies simply go around it.
  • The Domain of Sylea, and the Tukera Lines megacorporation with its associated nobility, have certainly ruled Delphi for many years, and yet the big squabbles between such interests are typically fought outside of the sector.
  • Perhaps the associated factoid best known to Imperial citizens is that Delphi is the origin of the Lowalaa, a rather remarkable lifeform that has become a widely recognized symbol of trust, caring, and loyalty within the sector and without.

Description (Specifications)[edit]

(Chart sourced from Traveller Map).
(Chart sourced from Traveller Map).

The presence of the Delphi Rift kept this area from forming a higher stellar density when this part of Galaxias formed. The area is additionally known for a number of strange micro anomalies dotted throughout Delphian interstellar space known, simply, as the Delphic Anomalies. Some believe that these anomalies might be related to the Final War of the Ancients. Neither the Vilani under the Ziru Sirka nor the Terrans under the Rule of Man ever solved the mystery.

The sector receives much coreward-rimward interstellar traffic, but little spinward-trailing commerce due to the Delphi Rift. Even with this great barrier, much traffic ebbs in through the Rimward Hub region of the Greater Delphi Cluster, a line of worlds with several mains sneaking along the rimward edge of the sector.

Physcial Astrography[edit]

The following astrographic data regarding the sector has been determined:

  • It is a low to average density region.
  • The sector is dominated by the Delphi Rift.
  • The brightest star in the sector is the red bright giant primary of the Quezo system.

Stellar Distribution[edit]

A basic map showing the distribution and size of stars within Delphi Sector, right:

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the sector and far beyond.

Rift Regions[edit]

Delphi Sector is dominated by the Delphi Rift, a major rift region, and also contains a number of minor voids that are too small to qualify as a true rift. These various areas of lower stellar density serve to hamper travel and restrict commerce within its boundaries.

Named rift regions include:

Nature of Rifts[edit]

Locally at least, a rift is an astrographic concept based purely on Jump Drive performance.

Rift regions generally relate to regular commercial traffic and the way it travels between destinations. Merchant vessels with jump-4 drives or better are fairly rare because of the higher costs involved in operating the vessel, the lower revenue generated by the reduced cargo space due to the need for large fuel tanks, and the relative paucity of technologically advanced maintenance facilities within the region. As a result, the vast majority of merchant vessels are capable of jump-3 or less.

  • Large areas that cannot be crossed by Jump-3-capable vessels are denoted as rifts.
  • The nature and borders of a rift may be determined by other criteria in different regions.

In order to qualify as a rift, the region must have ten or more contiguous hexes. Many areas have minor void regions that are too small to qualify as a true rift, but are still significant enough to seriously hamper and channel interstellar travel.

Military vessels and specialist ships such as couriers are often only marginally affected by the presence of smaller rifts. Larger rift regions have a greater significance, requiring lengthy detours or complex refueling operations or creating bottlenecks that even the longest range vessels are forced to travel through.


World Listing[edit]

Comprehensive Second Survey data for all worlds lying within Delphi Sector is available.

  • The primary source material for all data is Traveller Map.
  • Other sources may differ: some elements of the data may be contradictory or incorrect.
  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.

AAB library archives contain expanded data about the following systems:

346 Worlds in the Delphi Sector
Aandimar  •  Abbot (De 3236)  •  Abell  •  Addis  •  Ader  •  Adinett  •  Aeldra  •  Aida  •  Ainu  •  Aklan  •  Alpharats  •  Althea  •  Altoveros  •  Altsuulervin  •  Amaryllis  •  Anaxias  •  Anise (De 1935)  •  Antler  •  Antony  •  Aprapo (De 0122)  •  April Dawn  •  Ariome  •  Asher (De 2433)  •  Ashisesh  •  Ashland  •    •    •    •  Aylen  •  Bagley  •  Bane  •  Barett  •  Barneby  •  Barnet (De 1422)  •  Bditri  •  Beaknose  •  Belthan  •  Beowulf  •  Bert  •  Bishan  •  Boffit  •  Bootes  •  Braaza  •  Breandan  •  Breda  •  Bronx  •  Burdewer  •  Buren  •  Byrd  •  Caaling  •  Cabot  •  Cabra  •  Caddrairc  •  Calais  •  Campe  •  Capricorn  •  Caret  •  Carthage (De 1111)  •  Catan  •    •  Ceileachan  •  Cey  •  Chapman (De 0616)  •  Cheng  •  Clarinda  •    •  Coning  •  Corineus  •  Cosimio  •  Cotes  •    •  Crede  •  Cretan  •  Critzer  •  Crofta  •  Croftes  •    •  Dami  •  Daon  •  Dareene  •  Darken  •  Darniki  •  Dashuun  •  De Coupeland  •  De Rome  •  De Thorneclay  •  De Weton  •  Dem  •  Deng (Dl 0705)  •  Depot 1  •  Depot 2  •  Detroit  •  Dishiirpi  •  Distant Smoke  •  Doghailen  •    •  Dougal  •    •  Dreyfuss  •  Drinishok  •  Drumma  •  Drusolo  •  Duana  •  Duane  •  Dunk  •  Dunlap  •  Durkee  •  Durrell  •  Dyce  •  Dyconson  •  Edmonton  •  Ehrlich  •  Eisner  •  Ektuurim  •  Elke  •  Em  •  Emila  •  Eta-Gu  •    •  Eudore  •  Eustache  •  Evanston  •  Everglades  •  Evraud  •  Ewoin  •  Eysellt  •  Facendaa  •  Fairhinath  •  Fasner  •  Fermi (De 1223)  •  Ffort  •  Fforte  •  Ffuntayns  •  Font  •  Fortescue  •  Francine  •  Freyja  •  Frigidair  •    •  Fugentun  •  Fuller  •  Gabon  •    •  Galis  •  Gallowglas  •  Gallup  •  Garel  •  Gibbs  •  Gilina  •  Gimesh  •  Gine  •  Ginger  •  Giuditta  •  Grimman  •    •  Gushamad  •  Gustafson  •  Hadamard  •  Haiji  •    •  Hartley  •  Harwart  •  Hays  •  Hearst  •  Heer  •  Heine  •  Henderson  •  Hergrom  •  Herodotus  •  Hesylwode  •    •  Hlutwig  •  Horshard  •  Huchonson  •  Huette  •  Hultor  •  Iaian  •  Iason  •  Iimnime  •  Iino  •  Ildwater  •    •  Irishmen  •  Irys  •  Izmir  •  Jacobite  •  Jaleel (De 1502)  •  Janice  •  Jazz  •  Jillott  •  Kamikir  •    •  Keltus  •  Kennedy  •    •    •  Khmer  •  Kirby  •  Kirkja  •  Knightsbridge  •  Koenig (De 0228)  •  Kokba  •  Konat-Kale  •  Korbak  •  Kornag  •  Krallides  •  Krishnan  •  Kumish  •    •  Lacerta  •  Lashkagur  •  Lastir  •  Laura  •  Lavoisier  •  Leng-hioh  •  Leviticus  •  Lillibet  •  Lindsey  •  Linor  •  Lloyd  •  Mach  •  Magveil  •    •  Mancournes  •  Martina (De 2522)  •  Martis  •  Marty  •  Maud  •  McAllister  •  McCallum  •  McConnell  •  McKenna  •  McNaughton  •  McPherson  •  Mccluskey  •  Mcdonald  •  Medsa  •  Menlo  •  Metellus (Dl 0804)  •  Metheri  •  Mexican  •  Midelton  •  Mikkim  •  Mithra  •  Modesta  •  Moldovaan  •  Monmouth  •  Montaque  •  Monticello  •  Moonfriend  •  Moravia  •  Moriarty  •  Morrill  •    •  Murphy (De 0102)  •  Naldo  •  Napoleonic  •  Navajo  •    •    •  Nero  •    •  Newcastle (De 0702)  •    •  Odin (De 0916)  •  Orinoco  •  Orlando  •  Orloft  •  Orn  •  Osen (De 2035)  •  Oxnard  •  Pabdy  •  Pabst (De 0510)  •    •  Pale  •    •  Parsifal (De 0821)  •  Pasadena (De 1315)  •  Patnor  •  Pavillion  •  Pecos  •  Pensacola  •  Pepsi  •  Per (De 0204)  •  Pero  •  Petronilla  •  Piinur  •    •  Plauka  •  Portland  •    •  Pott  •  Poynting  •  Pragon  •  Quezo  •  Rappik  •  Raritan  •  Ravenkin  •  Ray  •  Reagan (De 2533)  •  Regis (De 0436)  •    •  Riirzukhindi  •  Ril  •  Riverfield  •  Robin (De 0906)  •  Robynson  •    •    •  Rogis  •    •    •    •    •    •    •    •  Sakon  •    •  Sao (De 1605)  •  Schneider  •  Sebastia  •  Serreg  •  Shaw  •  Shunarshalad  •  Sian (De 2025)  •  Siolta  •  Soranal  •  Steinngium  •  Steuenson  •    •  Stoneburner  •  T'Ch'aikotta  •  Taliarin  •  Teresa  •  Tharsis  •  Thayer  •    •  Theresann  •  Thomaswyff  •  Todd  •  Toirdealbach  •  Tolananda  •  Trevelian  •  Tsent (De 1103)  •  Turkish  •  Tyne  •  Uganda  •  Uowdin  •  Urbana  •  Ursalem  •  V'nebree  •    •  Vaksogh  •  Valandor  •  Valli  •  Vashtii  •  Venus (De 0514)  •  Vermillion  •  Vermpe  •  Vessaal  •  Waconthaco  •  Wade  •    •  Walden  •  Walters  •  Wandesforth  •  Wardrop  •  Warmage  •  Wart  •  Watton  •  Whitaker  •  Willow (De 3134)  •  Winnie  •  Withern  •  Wovim  •  Wrall  •  Wuhan  •  Wulfrith  •  Wystan  •  Xaviar  •    •  Ychea  •  Yildiz  •  Yugoslav  •    •  Zarkov  •  Zeno  •  Zepher  •  Ziina  •  Ziraa  •  Zukhimi  •  Zzurvurh  •  

Note that some Second Survey data, though only 40 years old, may already be out of date.

  • Verified updated data is constantly sought.

Logo Trade and Commerce.png

Economic Astrography[edit]

The sector is a rich trade zone with many high technology markets. It is rare that a trader cannot load or unload a cargo hold. The following commercial and economic data regarding the sector is available:

Importance[edit]

A chart is provided showing importance as green circles centered on a world, with larger circles indicating greater importance and overlapping circles giving an overview of a region's economic significance. While importance is largely a measure of raw economic power, other influencing factors include starport quality, political significance, a high planetary habitability rating, or even the local culture.

Importance also gives a good indication of the sphere of influence that individual worlds exert.

Corporations[edit]

Importance

Corporations and organizations active within the sector include:

Logo General Products Alternate 1.png Logo GSbAG Alternate 1.png Logo Hortalez et Cie Basic 2.png Logo Ling Standard Products Basic.png Logo Makhidkarun.png Naasirka.png

Logo Sharurshid.png Star Patterns Trading.jpg Logo SuSAG Alternate.png Logo Transstar.png Tukera.png Logo Zirunkariish.png

Security & Defense[edit]

The Imperial Navy patrols the worlds of the sector. It defends Imperial territory, suppresses piracy, and ensures trade and commerce.


Trade Routes[edit]

Trade Routes
Jump-2 Accessibility

High cargo capacity, low jump rating vessels move along the clusters and traces of the sector, carrying vast amounts of goods and commodities between their member worlds. Jump-2 and Jump-3 feeder routes work their ways around the rifts and voids that dot the region, linking the various clusters and traces.

Mains[edit]

Main is an astrographic term for groups of 50 or more systems that are accessible by jump-1-capable starships.

Mains are highlighted in green: five mains lie within the sector.

Clusters[edit]

Cluster is a broad astrographic term for groups of between 10 and 50 systems that are accessible by jump-1-capable starships.

Clusters are highlighted in tan: thirteen clusters lie wholly or partially within the sector.

Traces[edit]

Trace is an astrographic term for groups of between 5 and 10 systems that are accessible by jump-1-capable starships.

Traces are highlighted in brown: nine trace-sized clusters of worlds lie wholly or partially within the sector.

Jump Bridges[edit]

Jump Bridges are locations within empty hexes that contain caches of fuel and supplies. They allow lower jump rating vessels to bridge gaps between distant worlds by providing a halfway point. The hexes they lie within are vast, and without exact coordinates to jump to within it a vessel could end up with empty tanks in empty wilderness, perhaps as much as a light-year away from any hope of rescue. Where they do exist, Jump Bridges are heavily guarded and access is not generally granted to those without the correct credentials.

  • No commercial jump bridges are known to currently exist within the sector.
  • It has long been rumored that the Imperium, Imperial megacorporations, or other interests may maintain covert jump bridge facilities at strategically important points, but no reliable proof of this has ever been provided.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Indigenic Notes: There are three sophont alien races native to Delphi, but no native surviving Minor Human Races.

  • Given the almost complete lack of Ancient archeological sites within the sector, the prevailing theory is that any humans brought to Delphi were killed during the Final War.

Notes: There are two major races (other than Humaniti) in Delphi:

  • The Vargr have a small pocket around Oeltou (Delphi 1213), which almost constitutes a pocket empire.
  • The Droyne are on three worlds, with just enough interest in the affairs of others to have been granted a Marquis.

Native Sophonts (NIL): 1116[edit]

The following races (sophont species) are believed to have originated within this area:

Demographics: 1116[edit]

Significant populations of the following races (sophont species) reside within this area:

Toponyms: 1105[edit]

This sector has been known by different names to different groups over its existence including the following

Delphi Sector Names
Culture Toponym Polity
Third Imperium Delphi Third Imperium
Aslan Delphi Aslan Hierate
Droyne Unknown Droyne Oytrip Yatroy
Hiver Delphi Hive Federation
K'kree Delphi Two Thousand Worlds
Solomani Delphi Solomani Confederation
Vargr Delphi Vargr Extents
Vilani Manadish Khurem Third Imperium
Zhodani Delphi Zhodani Consulate

Linguistic Topography: 1105[edit]

The following languages are among the most commonly used within this astrographic region:

Languages of Humaniti:
  • Ral Rantan: The language of the fiercely independent Ral Ranta culture.
  • Stenovit: The dominant language of the asteroid system of Yugoslav. Given the industrial profile and population of this important system, its language is well-known in the region. Stenovit is a descendant of Terran languages, most notably Serbian.
Languages of Major non-Human Races:
  • Gvegh: A common Vargr language family.
  • Oynprith: The ritualistic, ceremonial language of Droyne communities throughout Charted Space.

In terms of location names within the sector, the long history of settlement and colonization by multiple cultures has resulted in a linguistic blend. World names are a mix of Vilani, various Terran languages, Irkonee, Kadli, Bhunj languages, and the languages of local Minor Races.

Historical Eras[edit]

Rule of Man[edit]

The Rule of Man inherited spinward Delphi from the Ziru Sirka. This was one of the regions relatively proximate to the Solomani Rim and the Terran Diaspora where Terran colonization was encouraged during the Interstellar Wars. The Terrans often assigned these colonies according to homeworld nation, leading to systems carrying names like "Uganda", "Mexican", "Irishmen", and "Napoleonic" (in reference to a French offshoot society).

Eager to reclaim the opportunity for long-range mercantile endeavour that they'd lost after the Consolidation Wars, the Bhunj of Fornast Sector embraced Solomani freedoms of the Rule of Man. They established a series of outposts to support expeditions to major worlds in Delphi like Ychea, Lashkagur, and Anaxias.

Despite these colonization and commercial activities, much of Delphi's history is obscure to modern historians. If rumours that Lashkagur is the Guy-Troy homeworld are accurate, then the concerted effort to control and remake their society while erasing their history might explain the general uncertainty. Some historians also lay blame on the broad brush of their predecessors in Massilia Sector, who often swept Delphi's accomplishments into the history of Massilia instead of acknowledging it as its own region.

Long Night and Early Third Imperium[edit]

By at least -530, the Free Human League had been formed by worlds around Vashtii. This loose coalition of worlds had a centralized military based in Eta-Gu and Riramla subsectors. The League's major trading partners prior to the Pacification Campaigns were the Ychean Empire, which dominated what became the Aklan Subsector, and Ral Ranta, which then extended into Zuma and Breda subsectors.

History-Era: Milieu 1100[edit]

No information yet available.

Major Historical Events Timeline[edit]

Major events that have affected this sector and the wider region that it lies within:

Politics & Diplomacy (Interstellar Relations)[edit]

Regional Chart

This astrographic region has long been a fertile bed of the old nobility, separatists, seething conquered peoples, and foreign powers. Many competing trade powers, cartels, and syndicates further complicate the matter. The Rule of Man once planted racial seeds of contention into the area as well.

Polity Listing: 1105[edit]

The following polities can be found within this sector:

Polity Descriptions: 1105[edit]

Here are several synopses of the polities found in this sector:

  1. Alleg: CsIm: "Client State, Third Imperium"
  2. Alleg: ImDc: "Third Imperium, Domain of Sylea"
  3. Alleg: NaHu: "Non-Aligned, Human-dominated"
  4. Alleg: NaXX: "Non-Aligned, unclaimed"

Imperial Territory: 1105[edit]

This is an Imperial frontier area.

  • 85.00% is controlled by the Third Imperium.
  • 15.00% is controlled by non-Imperial powers.

Imperial Nobility[edit]

  • Various counties
» The Duchy of Anaxias is submerged within the Ceremonial Duchy of Delphi & Anaxias
  • Various counties
  • Various counties

Notes: The presence of the Delphi Rift has blocked a fourth Duchy from forming. That area remains a Non-Aligned area of Imperial Fringe.

Other Astrographic Features[edit]

Capitals: 1105[edit]

The capitals of this area are located at:


Sector Summary[edit]

The Delphi sector has 346 worlds with an estimated combined population of 594 billion, a per capita income of Cr4,153, and a total economy of BCr2,467,378. These worlds originate an interstellar trade of BCr18,294 through 286 starports (58 Class A, 94 Class B, 93 Class C, 41 Class D) employing 3,508,795 people. Driving this interstellar trade are 35 Agricultural (Ag) worlds, 50 Non-Agricultural (Na) worlds, 28 Pre-Agricultural (Pa) worlds, 35 Pre-Industrial (Pi) worlds, 18 Rich (Ri) worlds, and 18 Industrial (In) worlds. The governments in Delphi maintain 24 Naval bases, ten Scout bases, three Way stations, two Naval depots, and two Military bases. The average technology level is 8 (with most between 5 and 11). The highest technology level is 15 at Ainu (Delphi 1405), April Dawn (Delphi 1602), Navajo (Delphi 2110), Drinishok (Delphi 0723), Herodotus (Delphi 0823), and Vashtii (Delphi 0732).

The Delphi sector contains 499 stars and 3,798 identified planets; 202 monostellar systems, 135 binary systems, nine trinary systems, and no systems with four or more stars. 309 of the 346 systems (89%) have native gas giants. There are 11 Asteroid (As) belts, no Desert (De) worlds, 25 Garden (Ga) worlds, no Ice-capped (Ic) worlds, 42 Poor (Po) worlds, 79 Vacuum (Va) worlds, and 11 Water (Wa) or Ocean (Oc) worlds.

Delphi has an estimated population of 594 billion distributed across 29 High population (Hi) worlds, 25 Moderate population (Ph) worlds, 189 Non-industrial (Ni) worlds, 63 Low population (Lo) worlds, and one Barren (Ba) world. The highest population worlds are Anaxias (Delphi 1724), Zzurvurh (Delphi 1019), Ader (Delphi 0605), Dunk (Delphi 0422), Cabot (Delphi 1536), and Ursalem (Delphi 1009). The population consists primarily of 6 sophont groups including three native sophonts.

6 identified sophont populations in Delphi


Polities[edit]

Third Imperium, Domain of Sylea[edit]

The Third Imperium, Domain of Sylea has jurisdiction over 323 worlds in the sector with an estimated combined population of 593 billion, a per capita income of Cr4,160, and a total economy of BCr2,467,011. These worlds originate an interstellar trade of BCr18,290 through 267 starports (54 Class A, 87 Class B, 87 Class C, 39 Class D) employing 3,508,025 people. Driving this interstellar trade are 34 Agricultural (Ag) worlds, 50 Non-Agricultural (Na) worlds, 26 Pre-Agricultural (Pa) worlds, 35 Pre-Industrial (Pi) worlds, 18 Rich (Ri) worlds, and 18 Industrial (In) worlds. The governments in the Third Imperium, Domain of Sylea maintain 23 Naval bases, ten Scout bases, three Way stations, and two Naval depots within the sector. The average technology level is 8 (with most between 5 and 11). The highest technology level is 15 at Ainu (Delphi 1405), April Dawn (Delphi 1602), Navajo (Delphi 2110), Drinishok (Delphi 0723), Herodotus (Delphi 0823), and Vashtii (Delphi 0732).

The Third Imperium, Domain of Sylea has an estimated population of 593 billion within the sector, distributed across 29 High population (Hi) worlds, 24 Moderate population (Ph) worlds, 172 Non-industrial (Ni) worlds, 59 Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Anaxias (Delphi 1724), Zzurvurh (Delphi 1019), Ader (Delphi 0605), Dunk (Delphi 0422), Cabot (Delphi 1536), and Ursalem (Delphi 1009). The population consists primarily of 5 sophont groups including three native sophonts

Third Imperium, Domain of Sylea capitals


Client state, Third Imperium[edit]

The Client states of the Third Imperium in Delphi encompass 12 worlds with an estimated combined population of 17 million.

Non-Aligned, Human-dominated[edit]

There are ten Non-Aligned Human-dominated worlds in Delphi with an estimated combined population of 605 million.

Non-Aligned, unclaimed[edit]

There is one Non-Aligned unclaimed world in Delphi with an estimated population of less than 1 million.

Subsector Listing[edit]

The following subsectors can be found within this sector:

  1. Subsector A: Kirkankhim Subsector
  2. Subsector B: Tsent Subsector
  3. Subsector C: Dighirpi Subsector
  4. Subsector D: Forlorn Subsector
  5. Subsector E: Zukhumi Subsector
  6. Subsector F: Rifts Reach Subsector
  7. Subsector G: Rayoci'Ailr Subsector
  8. Subsector H: Tolanada Subsector
  9. Subsector I: Aklan Subsector
  10. Subsector J: Void Subsector
  11. Subsector K: Anaxias Subsector
  12. Subsector L: Eduum Subsector
  13. Subsector M: Eta-Gu Subsector
  14. Subsector N: Riramla Subsector
  15. Subsector O: Zuma Subsector
  16. Subsector P: Breda Subsector

References & Contributors / Sources[edit]

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