Zzurvurh (world)
| Zzurvurh/Rifts Reach (Delphi 1019) | |||||||||||||||||||||||||
| Classic Era (1116) | C551A9B-C
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M0 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Zzurvurh is a poor, high-population world with a billion or more sophonts in population size.
- This world is always on the edge of revolution as the common citizen struggles under extremely low wages. Much dissent is present.
- This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
- It is a member of the Third Imperium in the Rifts Reach Subsector of Delphi Sector in the Domain of Sylea.
Description (Astrography & Planetology)[edit]
No information yet available.
History & Background (Dossier)[edit]
This is the homeworld of a non-Human Minor Race, distinguished by their green skin, quadrupedal locomotion, and many-fingered grasping limbs. They are active members of Imperial society.
Imperial High (Landed) Nobility[edit]
Zzurvurh, as a member world of the Third Imperium, holds the estate of an Imperial Landed Knight who acts as an Imperial representative to the world, and the fiefdom of a member of the Imperial Landed Nobility, who oversees affairs regarding the world at an Interstellar and Imperial level.
- It holds the estate of an Imperial knight, the Imperial representative to the world.
- It holds the fiefdom of an Imperial count.
World Starport (St)[edit]
Zzurvurh has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Zzurvurh has a population of 80,000,000,000 sophonts (tens of billions).
- High Population Worlds like this tend to have huge consumer markets.
World Technology Level (T)[edit]
Zzurvurh possesses a Technology Level of TL–12 or TL-C in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-3.
World Government (G)[edit]
Zzurvurh is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
World Law (L)[edit]
Zzurvurh has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked, and destinations must often be declared when traveling substantial distances across the world.
References & Contributors (Sources)[edit]
- Classic Traveller Alien Module 7: Hivers ( named but no further data)
- Classic Traveller Atlas of the Imperium
- MegaTraveller Alien - Vilani & Vargr {dot map provided}
- MegaTraveller Arrival Vengeance
- MegaTraveller Imperial Encyclopedia
- Periodical: MegaTraveller Challenge Magazine No. 37 — Michael R. Mikesh
- Steve Jackson Games Journal of the Travellers' Aid Society (JTAS) Online Forum
- Novel: Traveller 5th Edition Agent of the Imperium
- External Link: Delphi Project
- ↑ "Jump Map API" and map location from Travellermap.com