Korbak (world)
| Korbak/Eta-Gu (Delphi 0533) | |||||||||||||||||||||||||
| Classic Era (1116) | A432320-B
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F9 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Korbak is a poor, low-population world with a population of less than 10,000 sophonts.
- This poor world is struggling to establish itself and living conditions in many areas are rudimentary.
- The world serves as the subsector capital with the significant extra trade and prestige associated with that role.
- It is a member of the Third Imperium in the Eta-Gu Subsector of Delphi Sector in the Domain of Sylea.
- This world has an Imperial Naval Base, capable of handling warships.
- This world has an Imperial Way Station.
Description (Astrography & Planetology)[edit]
No information yet available.
System Data[edit]
No information yet available.
World Data[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
No information yet available.
Imperial Landed Nobility[edit]
Korbak, as a member world of the Third Imperium has a member of the Imperial Landed Nobility who acts as an Imperial representative to the world.
World Starport[edit]
No information yet available.
World Technology Level[edit]
No information yet available.
World Government[edit]
No information yet available.
World Economy[edit]
No information yet available.
World Demographics[edit]
No information yet available.
World Culture[edit]
No information yet available.
Historical Data[edit]
No information yet available.
Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- circa -250,000: The Ancients are active within the region.
- -9235: The Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -5400 to -4015: The Vilani Consolidation Wars.
- -4045 to -2204: The Ziru Sirka claims and settles worlds across the region.
- -2404 to -2215: The Interstellar Wars.
- -2204 to -1776: The Rule of Man administers the worlds of the region.
- -1776 to 0: The Long Night.
- -530: The Free Human League is founded in the Lashkagur Cluster.
- The Year 0: The Third Imperium is founded.
- 76 to 120: The Third Imperium wages the Pacification Campaigns to unify and assimilate the regions under its control.
- 132: Following the Pacification Campaign, a treaty is signed formalizing an existing agreement which allies the Free Human League with the Third Imperium. The treaty includes a clause naming Vashtii as the initial subsector capital (this will later move to Korbak) and allows the League's government to form the new subsector governments for both Eta-Gu and Riramla.
- 300-420: The Imperial First Survey.
- 604-622: The Civil War.
- 624: The Express Boat Network is established.
- 800-820: The Psionics Suppressions.
- 995-1065: The Imperial Second Survey.
- 1065: The Second Survey is published. Information about the world becomes widely available.
Other Data[edit]
Non Canon: The knight is a retired naval officer. He used his influence to secure this position, as a reward for his gallant service. Many of the citizens of this world are free lance employees of the starport and its affiliated support industries. Free to vote on decisions on how they are treated. The code is strict but fair. As long as you respect who is in charge, your privacy is respected. The flashier business interests cater to sailors on leave. The law level is kept low, so anything goes. Enlisted crew think they have landed in an adult playground. All forms of exotic entertainments are tolerated as long as the crew members get back safely to their ships when shore leave is over. Gambling away surplus pay is permitted, but they try not to take total advantage, as building return customers ensures more profit over time. Many young inexperienced command officers risk great harm to their ships, in order to get rotated back here for some TLC and some time in dry dock. A few medals for bravery never hurt either. The machinery of the casinos and attractions are lower tech machines, cheaper and easy to replace. Fancy TL–F materials would be out of place here. The ships and fleet never lack for the very best in higher technology equipment and spares. These imports keep a steady stream of merchants employed, who often don't mind a layover here as a reward for their hard work. Behind the scenes a small team of highly trained mercenaries, drawn from the ranks of retired fleet marines, look out for the facilities, the employees and then the customers in that order to ensure things don't get too out of hand. All under the sober, watchful eye of the knight. He will personally visit with the more senior (read older) command officers, to swap tall tales, which in his case are mostly true with a few names changed to protect the not so innocent. This is however, a port where matters of honor and old grudges can be settled without legal entanglements, in a don't ask, don't tell environment. The knight has seen to it that the 128th Fleet can comfortably turn a blind eye to what goes on here, and so long as the military facilities get what they need to keep the fleets flying, the delicate balance remains in effect.
Beyond the port, the actual imperial subsector capital and its support structure is quiet, somber and serious. Official inspections strangely never reveal the underbelly of this tiny outpost. Its influence and control is belied by its tiny permanent population. The fluctuation are what become important, to maintaining the discrepancy between the official version of what goes on here from the less wholesome reality. There is an excellent military hospital complex where many casualties and wounded are treated. Time here is used to determine whether they are fit enough to return to their squadrons, or if they must be released from the service due to the severity of their injuries, both mental and physical.
These facilities are critical to supporting larger frontier units. The emphasis here is on fleet logistics, resupply, repair, recovery of vessels from active trans-border operations. The local scout squadrons are loaded with long range fleet couriers for processing requests for supply runs and forward support coordination. Several imperial fleet tenders, supply ships and tankers call this port home.
References & Contributors (Sources)[edit]
- Classic Traveller Alien Module 7: Hivers ( named but no further data)
- Classic Traveller Atlas of the Imperium
- MegaTraveller Alien - Vilani & Vargr {dot map provided}
- MegaTraveller Arrival Vengeance
- MegaTraveller Imperial Encyclopedia
- Periodical: Challenge Magazine No. 37 — Michael R. Mikesh
- Periodical: MegaTraveller Challenge 45 (Eta-Gu Subsector)
- Steve Jackson Games Journal of the Travellers' Aid Society (JTAS) Online Forum
- Novel: Traveller 5th Edition Agent of the Imperium
- External Link: Delphi Project
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ "Jump Map API" and map location from Travellermap.com