Difference between revisions of "Third Imperium"

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The Imperium is also called the '''[[Third Imperium]]'''.  
+
<translate>
* It was founded in [[0]] by [[Cleon I|Cleon Zhunastu]] from the [[Sylean Federation]] in what is now [[Core Sector]].  
+
<!--T:1-->
* The Imperium grew swiftly during the pacification campaigns and more slowly thereafter until stability was reached in the 600’s, by which time the Imperium had absorbed much of the territory of the First and Second Imperiums.
+
[[File:Third Imperium Sectors.png|right|200px]]
* It is also known as the '''Ziru Sirkaa'''. Please note the [[Vilani]] double ''-aa'' ending to contrast it from the [[First Imperium]], which was known as the '''[[Ziru Sirka]]''' with a single ''-a'' ending.
+
Also called The Imperium. Founded in 0 by [[Cleon]] Zhunastu from the [[Sylean Federation]] in what is now [[Core Sector]]. The [[Third Imperium]] is a [[feudal confederation]]. Member worlds of the Imperium agree to pay taxes and obey a few fundamental laws which the Imperium promulgates, known as the [[High Laws]]. In return, the Imperium agrees to patrol the space between the worlds, to protect interstellar trade, to encourage travel and commerce, and to arbitrate diplomatic relations between worlds. Beyond this, individual worlds are left to their own devices so long as they acknowledge the power of the Imperium to rule the space between the stars.{{Page cite|name=Imperial Encyclopedia|page=42}}
* Please see [[Emperors of the Third Imperium]], [[Imperial Cultural Region]], [[Imperial Moot]] and [[Imperial Nobility]] for related information:
 
  
=== Astronavigational Codes ===
+
<!--T:2-->
 +
Imperial power is present on member worlds in the form of [[Starports]], consulates, bureaucratic offices, and bases. Sometimes, larger enclaves of Imperial power are placed where they can enhance the emperor’s strength.
  
{|class="wikitable"
+
* This article covers the [[1105]] period.
|+ Polity Astronavigational Codes
+
 
|-
+
__TOC__
! Polity
+
 
! Survey
+
== Description == <!--T:3-->
! Code
+
The [[Third Imperium]] itself is a far-flung empire of 281 [[subsector]]s and over 11,000 [[world]]s. {{Page cite|name=The Kinunir|page=1}}
! Type
+
 
! Notes
+
<!--T:4-->
|-
+
From its founding through the [[Pacification Campaigns]] it grew swiftly, then more slowly thereafter, until stability was reached in the [[600s]], by which time the Imperium had grown past and absorbed almost all of the territory of the [[First Imperium|First]] and [[Second Imperium|Second]] Imperiums. The main exception being to [[coreward]], where territory was lost to the split-off [[Julian Protectorate]] and the [[Vargr Extents]].
| Sylean Federation
+
 
| Pre-Imperial
+
<!--T:5-->
| SF
+
The Imperium has few laws mostly protecting trade, including banning possession of weapons of mass destruction, slavery, and murder of Imperial citizens. The rest is left to the local planet's or local system's laws. The leadership of the Imperium has trappings of nobility, mainly to have some designated person in charge when crises happen, because—due to communication lags similar to those seen on [[Terra]] in the Age of Sail—it takes weeks, months, or even years (depending on origin and destination, and the amount of deliberation required) for messages to traverse the Imperium and get acted upon.
| No standard code
+
 
| Pre-Imperial foundational state. Founded [[-650]].
+
=== Goals === <!--T:6-->
|-
+
The preamble of the '''Warrant of Restoration of the Imperium''' reads:
| Sylean Federation
+
 
| Pre-Imperial
+
<!--T:7-->
| SyFe
+
: The worlds of the universe lie separated by the vastness of space, each alone, and dependent upon its own resources. In the past, a greater community of worlds has existed, promoting a greater good for all its members, and for all those who have interacted with it. The time has now come to reestablish that greater community.           
| No standard code
+
: On the foundations of the past, in order to promote:               
| Pre-Imperial foundational state. Founded [[-650]].
+
: Safe travel among the stars, the exploration of worlds circling those stars, the pursuit of knowledge, mutually profitable trade and commerce, the active exchange of information and tech, the individual pursuit of personal betterment, and the collective pursuit of community good, we hereby re-establish the '''Grand Empire of the Stars'''.  
|-
+
 
| Sylean Federation
+
<!--T:8-->
| 1st Survey ([[300]])
+
Please see ''[[Warrant of Restoration]]'' for more information.
| Sy
+
 
| 2-ltr code
+
=== Symbols === <!--T:9-->
| SyFe (Sy) became the 3rd Imperium
+
'''Third Imperium: Symbols'''
|-
+
The Capital of the Third Imperium is at {{World|Capital|Core|Core|2118}}, formerly known as '''Sylea''', and is the location of many of the most important symbols of the Third Imperium:
| [[Third Imperium]]
+
* National Leader: [[Emperor]] of the Third Imperium
| 2nd Survey ([[1065]])
+
* Leadership Home: Grand [[Imperial Palace]]
| ImXx
+
* National Emblem: [[Imperial Sunburst]]
| 4-ltr code
+
* National Anthem: Emperor's Anthem
| Add last 2 letters for [[Domain]]. e.g. '''ImDs:''' Imperial, [[Domain of Sol]].  
+
* National Flag: [[Imperial Sunburst]]
|-
+
* National Architecture: [[Consortium Trinary]]
| [[Third Imperium]] [[Client State]]
+
* National Architecture: [[Imperial Palace]]
| 2nd Survey ([[1065]])
+
* National Architecture: [[Justice Ministry Building]]
| CsIm
+
* National Architecture: [[Moot Spire]]
| 4-ltr code
+
* National Architecture: [[Tomutov's Palace]]
| None
+
* National Executive: [[Emperor]] & [[Iridium Throne]]
|-
+
* National Legislature: [[Moot]]
|}
+
* National Judiciary: [[Ministry of Justice]]
 +
* National Currency: [[Imperial Credit]] ("[[crimp]]") (IC).
 +
** Please see [[Imperial Currency]] for more information.
 +
* National Color: Imperial Red
 +
* National Creature: [[Poni]]
 +
* National Founder: [[Cleon Zhunastu]] I
 +
* National Language: [[Anglic]] & [[Vilani]]
 +
 
 +
=== Polity Quick Facts === <!--T:10-->
 +
The following overview is available of this [[polity]]:
 +
* Government: [[Feudal Confederation]]
 +
* Astrography: This polity is located over 19 sectors and includes an estimated 10,000 to 12,000 systems.
 +
* Capital: The capital of this polity is [[Capital (world)]].
 +
* Population: This polity is estimated to have a population of 17,989,466 (millions) (almost 18 trillion inhabitants). The most numerous race/s of this polity are: Races of [[Humaniti]]  
 +
* Economy: The economic output (gross product) of this polity is estimated at 138,935,068 (BCr) (almost 139 quadrillion credits). The ''per capita'' earning of inhabitants in this polity is estimated at  7,723 (Cr). The resources available in this polity are estimated at 8,629,159 (RU). The shipyard capacity of this polity is estimated at 19,157 (Mtons). The [[Starport Authority]] population is estimated at 157,981,050 (employees).
 +
* Military: The armed forces of this polity are estimated at 2,500,000 (BEs).
 +
* Technology: The average technology level of this polity is estimated at {{TL|12}}. The highest attainable technology level of this polity is estimated at {{TL|15}}. Technology level research in this polity is working towards mastering {{TL|16}}.
 +
 
 +
== History == <!--T:11-->
 +
The end of the Third Imperium was hastened by increasingly dangerous power games, which culminated in a Second [[Civil War]]. 
  
== Description ==
+
=== Political Lineage === <!--T:12-->
No information yet available.  
+
The Third Imperium derives part of the legitimacy from the two previous great interstellar states, the Third Imperium shares only a few characteristics. The territorial area is the primary one.  
  
=== Imperial Overview ===
+
<!--T:13-->
The '''Imperium''' is a series of consecutive galactic empires.
+
* [[First Imperium]] (-4045 to -2204)
 +
* [[Rule of Man|Second Imperium]] (-2204 to -1776)
 +
* [[Sylean Federation]] (-650 to 0)
  
* 1. The '''[[First Imperium]]''' (or [[Ziru Sirka]]) was an empire of the [[Vilani]].
+
=== Historical Eras === <!--T:14-->
** Years: ([[-4045]] to [[-2204]])
+
The history of the [[Third Imperium]] is generally separated by ''Sanctioned Imperial Chroniclers'' into a number of different periods:
** [[GURPS Traveller: Interstellar Wars]] takes place during the final centuries of the First Imperium.
 
  
* 2. The '''[[Second Imperium]]''' (or [[Rule of Man]]) was formed by the [[Solomani|Terrans]] after they had conquered the First.
+
==== Dawn of the Third Imperium 0—119 ==== <!--T:15-->
** Years: [[Rule of Man]]: ([[-2204]] to [[-1776]]) Standard Timeline
+
The dawn of the Third Imperium started with the founding of the Imperium from the existing [[Sylean Federation]]. This period is marked by the quick expansion of the Imperium.  The rule of [[Cleon I]], [[Cleon II]], and [[Artemsus]], who oversaw the [[Pacification Campaigns]]. The dawn period ends with the completion of the Pacification Campaigns.
** Years: [[Long Night]]: ([[-1776]] to [[0]]) Standard Timeline
+
** The ''Rule of Man'' collapsed due to the weight of the stagnation that it had absorbed from the ''[[Ziru Sirka]]''.
+
* [[0]]: [[Third Imperium]] founded
 +
** [[0]]: [[Domain of Sylea]] founded.
  
* 3. The '''[[Third Imperium]]''' arose after a period known as The [[Long Night]], when a small federation of planets known as the [[Sylean Federation]] re-absorbed the worlds of the previous empires.
+
<!--T:16-->
** Years: ([[0]] to [[1220]]) Standard Timeline
+
* ([[76]] to [[120]]): [[Pacification Campaigns]]
** The founding of the Third Imperium ('''Milieu 0''') is the setting for [[Marc Miller's Traveller]].  
+
** ([[76]]): [[Domain of Vland]] founded.
*** Years: ([[0]] to [[200]]) Standard Timeline
+
*** ([[76]] to [[84]]): [[Vilani Pacification Campaign]]
** The early years of the fledgling Third Imperium ('''Milieu 200''') is the setting for [[Traveller 5th|Traveller (5th Edition)]].
+
** ([[79]]): [[Domain of Gateway]] founded.
*** Years: ([[200]] to [[1100]]) Standard Timeline
+
** ([[81]]): [[Domain of Ilelish]] founded.
** A well established Third Imperium ('''Mileu 1100''') is the setting for [[Classic Traveller]], [[Mongoose Traveller]], and [[T20|Traveller20]].
+
*** ([[81]] to [[105]]): [[Ilelish Pacification Campaign]]  
** In [[T20|Traveller20]], this has an earlier focus and is sometimes called ('''Mileu 990''').
+
** ([[97]]): [[Domain of Antares]] founded.
*** Years: ([[1100]] to [[1220]]) Standard Timeline
+
*** ([[97]] to [[114]]): [[Antarean Pacification Campaign]]
** [[MegaTraveller]] is set in a period called the ('''Mileu [[Rebellion]]'''), where the collapse of the Third Imperium is detailed.
+
** ([[0]]): [[Domain of Sylea]] founded.
*** Years: ([[1116]] to [[1220]]) Standard Timeline
+
*** ([[111]] to [[120]]): [[Sylean Pacification Campaign]]
** [[GURPS Traveller]] is set in ('''Milieu 1120'''), an alternate timeline where the Third Imperium did not collapse.
+
** ([[111]]): [[Domain of Sol]] founded. (Originally: [[Domain of Diaspora]])
*** Years: ([[1120]] to [[1220]]) Alternate Timeline
 
  
* 4. The '''[[Fourth Imperium]]''' arises from a group of surviving states that joined a [[Grand Fleet of All Humaniti]] to defeat the last remaining faction of the Rebellion.
+
==== The Antebellum Years 120—474 ==== <!--T:17-->
** Years: ([[1221]] to Future) Standard Timeline
+
The Antebellum years are marked by the slowing of the expansion of the Imperium, as the expansion reaches the borders of the other major races.  
** [[Traveller: The New Era]] is set during a recovery period prior to the rise of Fourth Imperium.
+
The rule of [[Martin I]], [[Martin II]], [[Cleon III]] (the mad), [[Porfiria]] and [[Anguistus]] (both known for their empire building), [[Martin III]], [[Martin V]], and [[Nicholle]].  
  
=== Goals ===
+
<!--T:18-->
The preamble of the '''Warrant of Restoration of the Imperium''' reads:
+
The [[Julian Confederation]] successfully resists integration into the new Imperium. The [[Vargr Campaigns]] fail to produce any new territory, and the [[Aslan Border Wars]] conclude with the [[Peace of Ftahalr]].
  
:{| cellpadding=5
+
<!--T:19-->
|-
+
* ([[175]] to [[191]]): [[Julian War]]
|The worlds of the universe lie separated by the vastness of space, each alone, and dependent upon its own resources. In the past, a greater community of worlds has existed, promoting a greater good for all its members, and for all those who have interacted with it. The time has now come to reestablish that greater community.           
+
* ([[220]] to [[348]]): [[Vargr Campaigns]]
|-
+
* ([[244]]): Dynastic Crisis
|On the foundations of the past, in order to promote:              
+
* ([[332]]): [[Imperial Road]] reconnected to Imperial Core.
|-
+
* ([[380]]): [[Peace of Ftahalr]] (End of Aslan Border Wars)
|Safe travel among the stars, the exploration of worlds circling those stars, the pursuit of knowledge, mutually profitable trade and commerce, the active exchange of information and tech the individual pursuit of personal betterment, and the collective pursuit of community good, we hereby reestablish the '''Grand Empire of the Stars'''.  
+
* [[420]]: [[First Survey]] completed.  
|-
 
|}
 
  
See [[Warrant of Restoration]] for more information.
+
==== Civil War [[475]]—[[621]] ==== <!--T:20-->
 +
This period starts with the Assassination of Empress [[Nichole]] by [[Cleon IV]]. This starts a wave of assassinations of the emperors and an outright civil war. There are more than 20 claimants to the throne and the increasingly disparate factions across the Imperium fall into a brief civil war.
 +
* [[589]] to [[604]]: [[First Frontier War]] 
 +
* ([[604]] to [[622]]): First Imperial [[Civil War]]
 +
** ([[606]]): Imperial Coup (Empress deposed. [[Olav|Grand Admiral of the Marches Olav hault-Plankwell]] ascends.) Beginning of reign of the [[Emperors of the Flag]].
 +
** ([[615]] to [[620]]): [[Second Frontier War]]
 +
** ([[622]]): [[Arbellatra]] proclaimed regent.
 +
** ([[629]]) [[Arbellatra]] ascends to become the Empress.
  
==== Imperial High Law ====
+
==== Stability [[622]]—[[939]] ==== <!--T:21-->
The Third Imperium is concerned with the following goals of Imperial [[High Laws|High Law]]:
+
The civil war ends with the Regent [[Arbellatra]] and then the founding of the [[House Alkhalikoi|Alkhalikoi]] Dynasty. Also to rule over the imperium are [[Zhakirov]], [[Margaret I]], [[Paulo I]], [[Tomutov I]] (who resigned in a scandal), [[Paula II]], [[Tomutova II]], [[Margaret II]]. The stability period is a long period of generally peaceful interactions with the neighbors. There are few border conflicts. The Imperium continues to expand the local diplomatic efforts rather than broad sweeping policy and aggressive stances.
 +
* ([[624]]): Imperial [[Express Boat Network]] established.
 +
** ([[718]]): [[Express Boat Network]] grows to cover entire [[Third Imperium]].
 +
* ([[640]] to [[675]]): [[Sydymic War]]
 +
* ([[704]] to [[940]]): [[Solomani Autonomous Region]]
 +
* ([[772]] to [[798]]): [[Psionics Institute]] Scandals
 +
* ([[800]] to [[820]]): [[Psionics Suppressions]]
  
* '''1. Emperor & Nobility''': The Imperial [[High Laws]] should first of all establish the hierarchy of the Nobility with the Emperor, of course, at the peak of the power structure.  
+
==== The Solomani Crisis [[940]]—[[1002]] ==== <!--T:22-->
 +
The period is marked by increasing crises on the borders of the Imperium. The Empress [[Margaret II]] dissolved the [[Solomani Autonomous Region]] in [[940]] setting the stage for the [[Solomani Rim War]]. She did not live to see the outcome. [[Styryx]] resigns after the [[Third Frontier War]]. Leaving [[Gavin]] to manage the Rim war and increasing conflicts.  
  
* '''2. Imperial Military & Scout Service''': The Second priority should be the establishment of Imperial military forces (Navy, Marines, Army, and Imperial Interstellar Scout Service) and laws/rules of war/expansion.
+
<!--T:23-->
 +
* ([[979]] to [[986]]): [[Third Frontier War]]
 +
* ([[990]]-[[1002]]): [[Solomani Rim War]]
  
* '''3. Imperial Taxes & Tribute''': Third should be the system of taxes and tribute.
+
==== The New Millennium [[1003]]—[[1115]] ==== <!--T:24-->
  
* '''4. Imperial Federalism''': Most remaining authority could be delegated to Sector Dukes and Subsector Barons.
+
<!--T:25-->
 +
The rule of [[Gavin]] and [[Paulo III]] wanted to leave his heirs with a stable peaceful Empire and pursued that goal with determination. The rule of [[Strephon]].
 +
* (1082 to 1084) Fourth Frontier War
 +
* (1107 to 1110): Fifth Frontier War
  
See [[High Laws]] for more information.
+
==== Rebellion [[1116]]—[[1124]] ==== <!--T:26-->
 +
Started with the assassination of [[Strephon]] and the disintegration of the Third Imperium into factions.  
  
=== Symbols: 1116 ===
+
=== History of the Domains === <!--T:27-->
'''Third Imperium: Symbols'''
+
During the Pacification Campaigns, Emperor [[Artemsus]] divided space into six regions, labeled them [[domain]]s, and appointed an [[archduke]] over each of them. To each archduke, he assigned the continuing pacification of the domain’s many systems and their integration into the Imperium. The domains were:
The Capital of the Third Imperium is at {{World|Capital|Core|Core|2118}}, formerly known as '''Sylea''', and is the location of many of the most important symbols of the Third Imperium:
+
:# Sylea (Core, Fornast, Massilia, Delphi)
* Emperor: [[Imperial Palace]]
+
:# Vland (Corridor, Vland, Gushemege, Dagudashag),
* Imperial Device: [[Imperial Sunburst]]
+
:# Gateway (Ley, Glimmerdrift Reaches, Gateway, Crucis Margin)
* National Architecture: [[Consortium Trinary]]
+
:# Ilelish(Ilelish, Zarushagar, Reaver’s Deep, Daibei)
* National Architecture: [[Imperial Palace]]
+
:# Antares (Lishun, Antares, Mendan, Amdukan)
* National Architecture: [[Tomutov's Palace]]
+
:# Sol (Dispora, Old Expanses, Solomani Rim, Alpha Crucis).  
* National Executive: [[Iridium Throne]]
 
* National Legislature: [[Moot Spire]]
 
* National Currency: Imperial Credit ("crimp") (IC). Please see [[Imperial Currency]] for more information.
 
  
=== Polity Quick Facts: [[1116]] ===
+
<!--T:28-->
The following overview is available of this polity:
+
In [[589]], during the [[First Frontier War]], a seventh domain Deneb (Spinward Marches, Deneb, Trojan Reach, Reft) was established.  
* Astrography: This polity is located over 19 sectors.
 
* Astrography: This polity is estimated to have over 12,000 world/s and system/s.
 
* Capital: The capital of this polity is [[Capital (world)]].
 
* Population: This polity is estimated to have a population of 17,989,466 (millions) (almost 18 quadrillion inhabitants).
 
* Population: The most numerous race/s of this polity are: Members of [[Humaniti]] and [[Vargr]]
 
* Economy: The economic output (gross product) of this polity is estimated at 138,935,068 (BCr) (...almost 139 quadrillion credits).
 
* Economy: The ''per capita'' earning of inhabitants in this polity is estimated at  7,723 (Cr).
 
* Economy: The resources available in this polity are estimated at 8,629,159 (RU).
 
* Economy: The shipyard capacity of this polity is estimated at 19,157 (Mtons)
 
* Economy: The [[Starport Authority]] population is estimated at 157,981,050 (employees).
 
* Military: The armed forces of this polity are estimated at 2,500,000 (BEs).
 
* Technology: The average technology level of this polity is estimated at TL-12 (C).
 
* Technology: The highest attainable technology level of this polity is estimated at TL-15 (F).
 
* Technology: Technology level research in this polity is working towards mastering TL-16 (G).
 
  
== History & Background (Dossier) ==
+
<!--T:29-->
The end of the Third Imperium was hastened by increasingly dangerous power games, which culminated in a [[Civil War]].  
+
Following the civil war, the emperors expressed concern about individuals with powers equaling their own, so they moved to lessen the power of the archdukes in the Imperial government. Because of this, no archduke of Deneb was ever appointed. As a result, the domains came to have little practical significance. Each archduke did retain the power to create knights and baronets.
  
=== Demographics: 1116 ===
+
<!--T:30-->
Significant populations of the following sophont races exist within this polity:
+
In the years after the [[Fourth Frontier War]], and after the problems it presented from lags in communication, Emperor [[Strephon]] felt a strengthened archduke position could enable the Imperium to more quickly respond in defending the realm. Against the protests and opposition of some prominent members of the Moot, Strephon reestablished the domain as a level in the bureaucracy of the [[Imperial Navy]] and returned to the Domain the ability to collect taxes. Still later, Strephon gave the archdukes the ability to legislate and enforce the desires of the emperor on the local level.
* [[Ael Yael]]
 
* [[Aslan]]
 
* [[Bruhre]]
 
* [[Bwaps]]
 
* [[Chirper]]
 
* [[Dishaan]]
 
* [[Droyne]]
 
* [[Humaniti]] (Human Races)
 
** [[Azhanti]]
 
** [[Darmine]]
 
** [[Geonee]]
 
** [[Ilurian]]s
 
** [[Jonkeereen]]
 
** [[Kaggushus]]
 
** [[Lancia|Lancians]]
 
** [[Luriani|Luriani/Roryniar]]
 
** [[Nexxies]] (non-canon)
 
** [[Selenite]]
 
** [[Solomani]]
 
** [[Suerrat]]
 
** [[Syleans]]
 
** [[Tapazmal]]
 
** [[Thaggeshi]]
 
** [[Vilani]]
 
** [[Ziadd]] (non-canon)
 
* [[Llellewyloly]]
 
* [[Llyrnian]]
 
* [[Lurent]]
 
* [[Nenlat]]
 
* [[Sigka]]
 
* [[S'mrii]] (non-canon)
 
* Terragens (Terran Races)
 
** [[Dolphin]]
 
** [[Orca]]
 
** [[Uplifted Ape]]
 
** [[Ursa]]
 
* [[Vargr]]
 
* [[Vegan]]s
 
  
==== Demographic Data Table: 1116 ====
+
=== History Era: Rebellion === <!--T:31-->
Significant populations of the following [[sophont]] races exist within this polity:
+
'''The Divided Imperium:''' With the assassination of emperor Strephon and all immediate heirs to the throne in [[1116]], the resulting turmoil has caused some confusion as to who will succeed Strephon to the throne.
:{| class="wikitable sortable"
 
|+ Imperial [[Sophont]] Demographics<br>(Populations Over 50 billion)
 
! Race
 
! Population
 
! Notes
 
|-
 
| [[Aslan]]
 
| 073 billion
 
| None
 
|-
 
| [[Bruhre]]
 
| 060 billion
 
| None
 
|-
 
| [[Darmine]]
 
| 076 billion
 
| None
 
|-
 
| [[Geonee]]
 
| 065 billion
 
| None
 
|-
 
| [[Kaggushus]]
 
| 092 billion
 
| None
 
|-
 
| [[Lancia|Lancians]]
 
| 235 billion
 
| None
 
|-
 
| [[Llyrnian]]
 
| 050 billion
 
| None
 
|-
 
| [[Lurent]]
 
| 070 billion
 
| None
 
|-
 
| [[Luriani|Luriani/Roryniar]]
 
| 104 billion
 
| None
 
|-
 
| [[Selenite]]
 
| 060 billion
 
| None
 
|-
 
| [[Sigka]]
 
| 090 billion
 
| None
 
|-
 
| [[Suerrat]]
 
| 359 billion
 
| None
 
|-
 
| [[Syleans]]
 
| 119 billion
 
| None
 
|-
 
| [[Vegan]]s
 
| 155 billion
 
| None
 
|-
 
|}
 
  
=== Major Historical Events Timeline: 1116 ===
+
<!--T:32-->
These are some of the more important historical events that have affected this polity:
+
Thus, at the moment, factionalism in the Third Imperium is at an all-time high. Even with the uncertainty of the current moment, the Third Imperium still stands. The archdukes are instituting local stopgap measures until such time as a strong central government can be re-established.
* No information yet available.
 
  
== Government & Politics (Leadership) ==
+
=== Image Repository === <!--T:33-->
'''Government Structure''':  
+
# Overview of the Third Imperium. <br> [[File: AotI, 2nd Survey-Anotatedjpg.jpeg|600px]]
* '''Feudal Confederation''': The Imperium can be best thought of as a form of feudal confederation. Member worlds of the Imperium agree to pay taxes and obey a few fundamental laws which the Imperium promulgates, known as the [[High Laws]].
 
  
* '''Third Imperium Duties''': In return, the Imperium agrees to patrol the space between the worlds, to protect interstellar trade, to encourage travel and commerce, and to arbitrate diplomatic relations between worlds. Beyond this, individual worlds are left to their own devices so long as they acknowledge the power of the Imperium to rule the stars.
+
== Government & Politics (Leadership) == <!--T:34-->
 +
The Imperium can be best thought of as a form of [[Feudal Confederation]]. Member worlds of the Imperium agree to pay taxes and obey a few fundamental laws which the Imperium promulgates, known as the [[High Laws]]. In return, the Imperium agrees to patrol the space between the worlds, to protect interstellar trade, to encourage travel and commerce, and to arbitrate diplomatic relations between worlds. Beyond this, individual worlds are left to their own devices so long as they acknowledge the power of the Imperium to rule the stars.
  
=== Interstellar Relations ===
+
=== Government Structure  === <!--T:35-->
No information yet available.
+
The [[Third Imperium]] holds to classical divisions of governance including executive, legislative, and judicial branches supported by a large bureaucracy and a powerful military. Both the bureaucracy and the military are split into numerous subdivisions. The division of power between the three branches is not equal and the executive, through the person of the Emperor, holds supreme power.  
  
=== Institutions ===
+
<!--T:36-->
Imperial power is present on member worlds in the form of consulates, bureaucratic offices, bases, and sometimes, larger enclaves of Imperial power are located where they can enhance the Emperor’s strength.
+
Both the bureaucracy and the military answer to the Emperor although the nature of the feudal confederation creates the following ''status quo''. The bureaucracy is largely subordinate to the Emperor with local parts of its subject to various members of the [[Imperial Nobility]]. The core of the military, the [[Imperial Navy]] and [[Imperial Marines]], is subordinate to the Emperor while many other parts of the military answer to Sector Dukes and local powers.
* Please see '''[[Imperial Bureaucracy]]''' for more information.
 
  
=== Executive Power ===
+
==== Executive Branch ==== <!--T:37-->
 
Executive power for the Third Imperium is vested in the Emperor. The Emperor's power is supreme within the '''Grand Empire of the Stars'''.
 
Executive power for the Third Imperium is vested in the Emperor. The Emperor's power is supreme within the '''Grand Empire of the Stars'''.
  
Please see [[Emperors of the Third Imperium]] for more information.
+
<!--T:38-->
 +
* Please see [[Emperors of the Third Imperium]] for more information.
  
=== Judicial Power ===
+
==== Legislative Branch ==== <!--T:39-->
Judicial power for the Third Imperium is vested in the [[Ministry of Justice]].
+
Legislative power, or ''deliberative power'', for the Third Imperium is largely vested in the [[Imperial Moot]], whose members are composed of the [[Imperial Nobility]].  
  
The Imperial '''Ministry of Justice''' exercises authority over violations of Imperial law, especially when those violations occur on Imperial territory, including within the extrality boundary of starports. Judges, justices, and the other personnel of the Imperial justice system are part of the Ministry of Justice.  
+
<!--T:40-->
 +
The Moots deliberations are advisory to the Emperor, and he is wise to heed them. The Moot has only one power: to dissolve the Third Imperium. When this power is brought to bear, it compels compromise between opposing factions. It has the power to examine the qualifications and credentials of any new Emperor and, in unusual situations, to reject them.
  
The Ministry of Justice possesses a number of duties including:
+
<!--T:41-->
 +
* Please see [[Imperial Moot]] for more information.
  
* '''Imperial Courts''': High nobles, acting as the Minister of Justice, operate the '''Imperial Courts'''.
+
==== Judicial Branch ==== <!--T:42-->
* '''Imperial Prison System''': The Ministry of Justice also maintains the '''Imperial Prison System''' to house convicted criminals.
+
Judicial power for the Third Imperium is vested in the [[Ministry of Justice]]. The Ministry exercises authority over violations of Imperial law, especially when those violations occur on Imperial territory, including within the [[extrality]] boundary of starports.
* '''Special Agents''': Lastly, the Ministry of Justice appoints '''Special Agents''' to travel throughout the Imperium to investigate specific cases, and to ensure fair and impartial administration of justice. Most of these agents act with the direct authority of the Minister, and a few have limited [[Imperial Warrant]]s, making them personal representatives of the Emperor.  
 
  
Please see [[Ministry of Justice]] for more information.
+
<!--T:43-->
 +
One of the duties of the [[High Nobility|High Nobles]] is to act as judges for all cases brought before the Imperial courts. As judges, they serve to enforce Imperial law, determining guilt and assigning punishments. Cases may be appealed to the next highest nobility rank.  
  
=== Legislative Power ===
+
<!--T:44-->
Legislative power, or ''deliberative power'', for the Third Imperium is vested in the [[Imperial Moot]], whose members are composed of the [[Imperial Nobility]].
+
The Ministry of Justice also runs the Imperial Prison System to house convicted criminals. The Ministry appoints Agents to travel throughout the Imperium to investigate specific cases and to ensure fair and impartial administration of justice. Most of these agents act with the direct authority of the Minister or the noble hearing a case.  
* Some claim the the Emperor has subverted the power of the [[Imperial Moot]], and that the Moot is no longer a representative or deliberative body.
+
 
* Please see [[Imperial Moot]] for more information.
+
<!--T:45-->
 +
* Please see [[Ministry of Justice]] for more information.
 +
 
 +
==== Bureaucracy ==== <!--T:46-->
 +
Imperial power is present on member worlds in the form of consulates, bureaucratic offices, bases, and sometimes, larger enclaves of Imperial power are located where they can enforce the Emperor’s will.  
  
==== Laws ====
+
<!--T:47-->
Most Imperial legislation is classified as an act or an edict.
+
* Please see [[Imperial Bureaucracy]] for more information.
  
Some representative examples of Imperial legislation include:
+
==== Military ==== <!--T:48-->
* [[High Laws]]
+
The military is subordinate to the Emperor.
* [[Imperial Navigation Act]]
 
* [[Warrant of Restoration]]
 
  
==== Treaties ====
+
<!--T:49-->
* No information yet available.
+
* Please see ''Military & Intelligence (Force Projection)'' tab for more information.
  
==== Other Legislation ====
+
==== Political Factions ==== <!--T:50-->
* No information yet available.
+
The following are some of the best known factions within the Imperial [[Moot]]:
 +
* Expansionists
 +
* [[Full Imperium Party]]
 +
* Galactists
 +
* Isolationists
 +
* [[Moot Monarchist Bloc]]
 +
** [[Parliamentary Monarchists]]
 +
* [[One Imperium Movement]]
 +
* [[Orange Party]] (Statists) {{Page cite|name=Agent of the Imperium|page=|citeName=Agent of the Imperium}}
 +
* Panspeciesists
 +
* Peacemongers
 +
* Progressives
 +
* [[Red Party]] (Centrists) {{Page cite|name=Agent of the Imperium|page=|citeName=Agent of the Imperium}}
 +
* [[Republican Faction]]s  (anti-Royalists)
 +
* Royalists
 +
* Solomani Supremacists
 +
* [[Sparkle Party]] (Traditionalists) {{Page cite|name=Agent of the Imperium|page=|citeName=Agent of the Imperium}}
 +
* Sylean Supremacists
 +
* Tribalists
 +
* Vilani Supremacists
 +
* Warmongers
  
== Technology & Trade (Economy) ==
+
=== Interstellar Relations === <!--T:51-->
The Imperium maintains a very high level of trade and uses the Imperial Military to maintain the safety of the spaceways.
+
The Imperium conducts diplomacy and maintains active relations with many other polities.  
  
=== Interstellar Commerce ===
+
==== Allied Powers ==== <!--T:52-->
The following businesses operate out of or in this polity:
+
Positive relations exist with the following other polities:
* No information yet available.
+
* [[Darrian Confederation]]
 +
* [[Hive Federation]]
  
=== Research & Technology ===
+
==== Neutral States ==== <!--T:53-->
* No information yet available.
+
Neutral relations exist with the following other polities:
 +
* [[Aslan Hierate]]
 +
* [[Two Thousand Worlds]]
 +
* [[Vargr Extents]]
  
=== Interstellar Trade & Currency ===
+
==== Enemy Powers ==== <!--T:54-->
The Imperium also uses the Imperial Credit, informally known as the Crimp, as its currency. The Crimp is well-known for its stability and ability to hold value.
+
Negative relations exist with the following other polities:
* Please see [[Imperial Currency]] for more information.
+
* [[Julian Protectorate]]
 +
* [[Solomani Confederation]]
 +
* [[Sword Worlds Confederation]]
 +
* [[Zhodani Consulate]]
  
=== Imperial Calendar & Timekeeping ===
+
==== Member States ==== <!--T:55-->
The Imperium maintains the calendar, which sets the standard for all others.
+
The following organizations and states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:
* Please see [[Imperial calendar]] for more information.
+
* [[Ael Yael Protectorate]]
 +
* [[Amec Trade Protectorate]]
 +
* [[Atapas-atta-wapawab]]
 +
* [[Darmine cultural region]]
 +
* [[Ebokin Matriarchy]]
 +
* [[Geonee Confederation]]
 +
* [[Lancian Cultural Region]]
 +
* [[League of Antares]]
 +
* [[Luriani Cultural Association]]
 +
* [[Nenlat Republic]]
 +
* [[S'mrii ConSentiency]]
 +
* [[Suerrat Republic]]
 +
* [[Sylean Worlds]]
 +
* [[Vegan Autonomous District]]
 +
* [[Z'krall Protectorate]]
 +
* [[Zirduluush Protectorate]]
  
== Military & Intelligence (Force Projection)  ==
+
== Military Intelligence == <!--T:56-->
The Third Imperium is widely regarded as retaining the largest and most powerful military in [[Charted Space]].
+
The Third Imperium is widely regarded as retaining the largest and most powerful [[military]] in [[Charted Space]]. The ''Imperial High Command'', an organization in equal stature to the civilian ministries, oversees all the military operations. The High command divides into the Imperial Navy and Imperial Armies and Marines. The high command is answerable only to the Emperor.  
  
While the centralized [[Third Imperium]] maintains an Imperial military, the Imperium, is by nature, a feudal government, and nearly every power-holder under the Emperor maintains additional private militaries if they can. These forces can be called upon and even pressed into the service of the Imperial military.
+
<!--T:57-->
 +
While the centralized [[Third Imperium]] maintains an Imperial military, the Imperium, is by nature, a feudal [[government]], and nearly every power-holder under the Emperor maintains additional private militaries if they can. These forces can be called upon and even pressed into the service of the Imperial military.
  
=== Ground Forces ===
+
=== Ground Forces=== <!--T:58-->
This military includes:
+
The ''Unified Armies of the Third Imperium'', or [[Imperial Army]] is divided into sector-sized units (one per sector) with the civilian command given to the Sector Duke. The Imperial High Command determines Imperium wide policies affecting the Imperial Army while the sector dukes determine the more local strategies. Tactical decisions are left to the Imperial Army commanders.
* [[Imperial Army]]
 
** [[Close Orbit and Airspace Control Command]]
 
** [[Ground Force Command]]
 
** [[Nautical Force Command]], a [[Wet Navy]]
 
  
The Imperium also regulates and even sometimes hires:
+
<!--T:59-->
* [[Mercenary|Mercenaries]]
+
* Please see [[Imperial Army]] for more information.
  
=== Naval Forces ===
+
=== Naval Forces === <!--T:60-->
* [[Imperial Navy]]
+
The [[Imperial Navy]] is recognized as unmatched throughout all of [[Charted Space]]. The Navy patrols the [[interstellar highway]]s and maintains the stability of the interstellar trade order while maintaining enough distance and cultural tolerance for some very diverse [[culture]]s to prosper.
** [[Imperial Marines]]
 
  
'''Naval Technology:''' Vast resources beyond the Quadrant.  The bulk of the Navy is built to Tech Level 15 standards with some newer models incorporating Tech Level 16 breakthroughs. The fleets of the Quadrant have not yet completed the transition from Tech Level 14 standards.
+
<!--T:61-->
* Please also see '''[[Imperial Rules of War]]''' for related information.
+
* Please see [[Imperial Navy]] for more information.  
  
=== Special Forces ===
+
=== Imperial Marines === <!--T:62-->
The Imperial Marines are the most elite regular forces unit available although many kinds of special forces exist within the marines, army, and the [[IISS]].
+
The [[Imperial Marines]] are the smallest of the three armed forces. Attached to, and reliant on the Navy for transportation, they serve as the forces protecting the naval elements. The Marines are a quick reaction force, backed up by the Imperial Navy, to handle any disturbance or trouble.  
  
Some of these elite forces include:
+
<!--T:63-->
* [[Imperial Guard]]
+
* Please see [[Imperial Marines]] for more information.
* [[Protected Forces]] (ProFors)
 
* [[Rapid Interface Forces]] (RIF)
 
* [[Sylean Rangers]]
 
  
=== Paramilitary  Forces ===
+
=== Paramilitary  Forces === <!--T:64-->
A related institution that supports the Imperial military includes:
+
Related paramilitary [[institution]]s that support the Imperial military includes:
* [[Imperial Interstellar Scout Service]] (Paramilitary)
+
* Colonial naval forces, raised by the local worlds for local defense
** [[Express Boat Network]]
+
* [[Mashkim]] (System or Planetary Police)
 +
** Ducal Security Forces
 +
** [[Mainworld]] Security Forces (Constabulary)
 +
* [[Mercenaries]]
 +
** Irregular "For Hire" Mercenaries
 +
** Regular Contractual Mercenaries
  
=== Intelligence Agencies ===
+
=== Intelligence Agencies === <!--T:65-->
A related institution that supports the Imperial military includes:
+
A related intelligence-gathering institution that supports the Imperial military includes:
* [[Imperial Interstellar Scout Service]] (Paramilitary)
+
; [[Imperial Interstellar Scout Service]]  
** [[Imperial Intelligence]]
+
: The IISS mandate is to map the Imperium and the surrounding worlds. This naturally includes a collection of intelligence of interest to everyone. [[Imperial Intelligence]] branch of the IISS is the group concerned with the collection and collation of intelligence information.
 +
; [[Imperial Naval Intelligence]]  
 +
: The INI is primarily concerned with military intelligence; it tracks starship and troop operations, and can mount intelligence-gathering activities into all parts of the Imperium.
 +
; [[Imperial Ministry of Justice]]
 +
: The MOJ is primarily concerned with Imperial society; it has contacts with the court systems of the worlds of the empire, and it has an intelligence network that concentrates on criminal activity. The MOJ is especially valuable when dealing with the criminal elements of the empire and can offer great rewards (in terms of amnesty or pardon) to those who support its mission.
  
== Worlds & Sectors ([[Astrography]]) ==  
+
== Technology & Trade == <!--T:66-->
For more information, please review the following data entries:
+
The Imperium maintains a very high level of interstellar trade and uses the Imperial Military to maintain the safety of the spaceways.
  
* [[Domain]]s: A list of Domains of the Archdukes.
+
=== Technology Timeline === <!--T:67-->
* [[Sector]]s: Shows all sectors in the Imperium.
+
A rough timeline of technological achievement is as follows:
 +
* ([[-1776]]): [[TL-10]] [[Sylean]]s maintain minimal interstellar trade
 +
* ([[-650]]): [[TL-11]] [[Sylean Federation]] established
 +
* ([[-150]]): [[TL-12]] [[Robot]] manufacturing reestablished
 +
* ([[300]]): [[TL-13]] [[Vargr Campaigns]] taking place (210-348)
 +
* ([[700]]): [[TL-14]] [[Xboat System]] being built (624-718)
 +
* ([[1000]]): [[TL-15]] [[Solomani Rim War]] taking place (998-1002)
  
=== World Listing: 1116 ===
+
=== Interstellar Commerce & Trade === <!--T:68-->
{{ClusterWorlds2}}
+
Interstellar commerce and trade are the foundation of the [[Third Imperium]] and such trade is considered of vital importance to the [[Emperor]]. Great efforts are extended to provide a stable and secure environment in which to trade. While trade is regulated to a degree, the commercial environment on the interstellar scale is largely ''laissez faire'' and is often far more regulated by local duchies and world or system governments than by the Imperium itself. As long as the Imperium receives its share, the other details are left to local governments.
  
=== Political Divisions: 1116 ===
+
==== Corporation Listing ==== <!--T:69-->
'''Territorial Organization:'''
+
The following businesses operate out of or in this polity:
* The Imperium’s territory is divided into [[sector]]s.
+
* [[Megacorporation]]s
* These are, in turn, divided into subsectors and systems.
+
* [[Corporation]]s
* Groups of sectors, called [[domain]]s, have been created above the sector level.
+
* [[Interface Lines]]
* Some parts of sectors are further subdivided into duchies and counties.
 
* Frontier areas are sometimes designated ''districts'' and later given more formal subsector designations as development occurs.
 
  
=== Domains: 1116 ===
+
==== Interstellar Currency & Finance ==== <!--T:70-->
Most of the domains were never totally absorbed into the Imperium. This was a recipe for disaster.
+
The Imperium uses the Imperial Credit as its currency. The Credit is well-known for its stability and ability to hold value.
* Please see [[Domain]] for more information.
+
* Please see [[Imperial Currency]] for more information.
  
==== Six Imperial Domains ====
+
=== Research & Technology === <!--T:71-->
During the [[Pacification Campaigns]], Emperor [[Artemsus]] divided space into six regions, labeled them domains, and appointed an [[archduke]] over each of them.
+
Scientific research is of great importance to the Third Imperium and the [[government]] conducts vast experiments to refine and develop existing [[technology]].
 +
* Corporate Research Center
 +
* [[Imperial Research Station]]
 +
* Megacorporate Research Center
 +
* Private Research Center
  
To each archduke, he assigned the continuing pacification of the domain’s many systems and their integration into the Imperium. The domains were:
+
==== Calendar & Timekeeping ==== <!--T:72-->
* 1. Antares (Lishun, Antares, Mendan, Amdukan)
+
The Third Imperium maintains a standard calendar, which sets a timekeeping baseline for all parts of the Imperium.
* 2. Gateway (Ley, Glimmerdrift Reaches, Gateway, Crucis Margin)
+
* Please see [[Imperial calendar]] for more information.
* 3. llelish (Ilelish, Zarushagar, Reaver’s Deep, Daibei)
 
* 4. Sol (Dispora, Old Expanses, Solomani Rim, Alpha Crucis)
 
* 5. Sylea (Core, Fornast, Massilia, Delphi)
 
* 6. Vland (Corridor, Vland, Gushemege, Dagudashag)
 
  
==== Seventh Domain of Deneb ====
+
<!--T:73-->
In [[589]], during the [[First Frontier War]], a seventh domain was established:
+
''Calendar Specifications:'' Imperial dates count from the year of the founding of the Third Imperium, specifying the year zero as a holiday year.
 +
* Dates before that are negative; dates after that are positive, usually with the sign suppressed.
 +
* Imperial dating uses a Julian system for specifying days.
 +
* Each day in the year is consecutively numbered beginning with 001.
 +
* Thus, in the year 1105, the first day of the year is 001-1105.
 +
* Weeks of seven days and months of 28 days are used to refer to lengths of time, but rarely to establish dates.
  
* 7. Deneb (Spinward Marches, Deneb, Trojan Reach, Reft).  
+
== Trade Routes == <!--T:74-->
 +
No information yet available.
  
The intent was to appoint an archduke to be responsible for their supervision. However, the Civil War broke out before an archduke was appointed.
+
== Worlds & Sectors == <!--T:75-->
  
Following the civil war, the emperors expressed concern about individuals with powers equaling their own, so they moved to lessen the power of the archdukes in the Imperial government. Because of this, no archduke of Deneb was ever appointed. As a result, the domains came to have little practical significance. Each archduke did retain the power to create knights and baronets.
+
<!--T:76-->
 +
The [[Third Imperium]] controls vast swathes of [[Charted Space]]. Some have called the [[Third Imperium]] an ''Empire of many Dukes''. A complicated system of governance developed over a several millennia timespan of the three Imperiums and has the following characteristics:
 +
* [[Imperial Space|Empire Politic]] ([[Emperor]])
 +
** [[Domain]] ([[Archduke]])
 +
*** [[Sector]] (Sector [[Duke]])
 +
**** [[Subsector]] ["[[Duchy]]" or "[[District]]"] (Subsector [[Duke]]) 
 +
***** [[Cluster]] or [[Trace]] of several worlds ["[[County]]"] (Dukes and lesser noblity)
 +
****** [[World]] ["Marquisate"] (Marquis and lesser noblity)
 +
 
 +
<!--T:77-->
 +
{| class="wikitable sortable"
 +
|+ [[Third Imperium]] Political [[Astrography]]
 +
|-
 +
! #
 +
! Division
 +
! Name
 +
! [[Imperial Nobility|Ruler]]
 +
! Remarks
 +
|-
 +
| 1.
 +
| [[Third Imperium|Imperium]]
 +
(Entire Imperium: All of the sectors)
 +
| Empire Politic
 +
| [[Emperor]]
 +
| Highest Astrographic Division.
 +
|-
 +
| 2.
 +
| [[Domain]]
 +
(Several sectors with size differences)
 +
| [[Domain]]
 +
| [[Archduke]]
 +
| Most powerful nobles short of the Emperor.
 +
|-
 +
| 3.
 +
| [[Sector]]
 +
(Sixteen subsectors)
 +
| [[Realm]]
 +
* [[Grand Duchy]]
 +
| Sector [[Duke]]
 +
| Extremely powerful nobles
 +
|-
 +
| 4.
 +
| [[Subsector]]
 +
(A subsector with possible additional worlds)
 +
| [[Duchy]]
 +
* [[District]]
 +
| Subsector [[Duke]]
 +
* Duke
 +
| Powerful and very capable nobles.
 +
|-
 +
| 5.
 +
| [[Cluster]] or [[Trace]]
 +
(Several worlds)
 +
| [[County]]
 +
* Viscounty
 +
| [[Count]]
 +
* [[Viscount]]
 +
| Promising nobles.
 +
|-
 +
| 6.
 +
| World
 +
([[World-State]])
 +
| [[Marquisate]]
 +
* [[Barony]]
 +
* [[Baronetcy]]
 +
| Marquis
 +
* [[Baron]]
 +
* [[Baronet]]
 +
| Fledgling nobles
 +
* Lowest Astrographic Division.
 +
|-
 +
|}
  
In the years after the [[Fourth Frontier War]], and after the problems it presented from lags in communication, Emperor [[Strephon]] felt a strengthened archduke position could enable the Imperium to more quickly respond in defending the realm. Against the protests and opposition of some prominent members of the Moot, Strephon reestablished the domain as a level in the bureaucracy of the [[Imperial Navy]] and returned to the Domain the ability to collect taxes. Still later, Strephon gave the archdukes the ability to legislate and enforce the desires of the emperor on the local level.
+
=== Capital/s === <!--T:78-->
 +
The capital of this polity is located on this world:
 +
* [[Capital (world)]]
  
One of Strephon’s last acts before his murder was to finally appoint an archduke of the Domain of Deneb:
+
=== World Listing === <!--T:79-->
* Archduke [[Norris]]
+
The following systems and worlds can be found within this polity:
 +
{{ClusterWorlds2}}
 +
* [[Domain]]s: A list of Domains of the Archdukes.
 +
* [[Sector]]s: Shows all sectors in the Imperium.
  
===== The Divided Imperium =====  
+
=== Sector Map === <!--T:80-->
With the assassination of emperor Strephon and all immediate heirs to the throne in [[1116]], the resulting turmoil has caused some confusion as to who will succeed Strephon to the throne.
+
[[File:Third Imperium Sectors.png|center]]
* Thus, at the moment, factionalism in the Third Imperium is at an all-time high. Even with the uncertainty of the current moment, the Third Imperium still stands. The archdukes are instituting local stopgap measures until such time as a strong central government can be re-established.
 
  
=== Imperial Territorial Comparisons: 1116 ===
+
==== Political Divisions ==== <!--T:81-->
The three Imperiums each expanded or lost territory within the Imperium proper:
+
'''Territorial Organization:'''
 +
* The Imperium’s territory is divided into [[sector]]s.
 +
* These are, in turn, divided into subsectors and systems.
 +
* Groups of sectors, called [[domain]]s, have been created above the sector level.
 +
* Some parts of sectors are further subdivided into duchies and counties.
 +
* Frontier areas are sometimes designated ''[[district]]s'' and later given more formal subsector designations as development occurs.
 +
 
 +
=== Territorial Overview === <!--T:82-->
 +
The Third Imperium covers 28 sectors many of which were occupied by the previous imperiums. [[Third Imperium/sector key|Key for the table]].
 
:{| class="wikitable sortable"  
 
:{| class="wikitable sortable"  
|+ Imperial Territorial Comparisons ([[-4045]] to Present)
+
|+ Imperial Territorial Overview
! #
 
 
! [[Sector]]
 
! [[Sector]]
! [[First Imperium]]
 
([[-4045]] to [[-2204]])
 
! [[Second Imperium]]
 
([[-2204]] to [[-1776]])
 
 
! [[Third Imperium]]
 
! [[Third Imperium]]
([[0]] to Present)
+
! [[Domain]]
! Notes
+
! Remarks
 +
|-
 +
| '''TOTALS:'''
 +
| 28 [[Sector]]s
 +
| 7 [[Domain]]s
 +
|
 
|-
 
|-
| 1.
 
 
| [[Alpha Crucis Sector]]
 
| [[Alpha Crucis Sector]]
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
| style="color: #000; background-color: #ff0000" | Held: Full
+
| [[Domain of Sol]]
| style="color: #000; background-color: #FFB0B0" | Held: Partial
+
| This is a frontier area. The [[Solomani Confederation]] controls this sector following the [[Solomani Rim War]].  
| This is an {{Imperial}} frontier area.
 
* The [[Solomani Confederation]] controls this area in [[1116]].
 
 
|-
 
|-
| 2.
 
| [[Amdukan Sector]]
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
| style="color: #000; background-color: #FFB0B0" | Held: Minority
 
| Lost
 
| This territory was lost to the depredations of foreign powers.
 
* This sector is noted as one of the locations of the [[Julian War]].
 
* The [[Julian Protectorate]] contests this area in [[1116]].
 
* The [[Hhkar Sphere]] has a significant presence in this area in [[1116]].
 
|-
 
| 3.
 
 
| [[Antares Sector]]
 
| [[Antares Sector]]
| style="color: #000; background-color: #ff0000" | Held: Full
 
| style="color: #000; background-color: #ff0000" | Held: Full
 
 
| style="color: #000; background-color: #ff0000" | Held: Majority
 
| style="color: #000; background-color: #ff0000" | Held: Majority
| This is an {{Imperial}} frontier area.
+
| [[Domain of Antares]]
* This sector is noted as one of the locations of the [[Julian War]].
+
| This is a frontier area. The sector was mostly incorporated during the [[Julian War]] and the [[Julian Protectorate]] still holds territory here. The [[Lesser Rift]] serves as a natural defensive barrier here.
* The [[Rukadukaz Republic]] has a presence in this area in [[1116]].
 
* The [[Vargr Extents]] have a presence in this area in [[1116]].
 
 
|-
 
|-
| 4.
 
 
| [[Core Sector]]
 
| [[Core Sector]]
 
| style="color: #000; background-color: #ff0000" | Held: Full
 
| style="color: #000; background-color: #ff0000" | Held: Full
| style="color: #000; background-color: #ff0000" | Held: Full
+
| [[Domain of Sylea]]
| style="color: #000; background-color: #ff0000" | Held: Full
+
| This is a core sector. The Imperial [[Capital (world)|Capital]] is located here.
| This is an {{Imperial}} core sector.
 
* The Imperial [[Capital (world)|Capital]] is located here.
 
* This sector is noted for the [[Sylean Worlds]].
 
 
|-
 
|-
| 5.
 
 
| [[Corridor Sector]]
 
| [[Corridor Sector]]
| style="color: #000; background-color: #FFB0B0" | Held: Minority
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
 
| style="color: #000; background-color: #ff0000" | Held: Majority
 
| style="color: #000; background-color: #ff0000" | Held: Majority
| This is an {{Imperial}} frontier area.
+
| [[Domain of Vland]]
* The [[Vargr Extents]] contest this area in [[1116]].
+
| This is a frontier area. The [[Vargr Extents]] contest this area in [[1116]].
 
|-
 
|-
| 6.
 
 
| [[Dagudashaag Sector]]
 
| [[Dagudashaag Sector]]
 
| style="color: #000; background-color: #ff0000" | Held: Full
 
| style="color: #000; background-color: #ff0000" | Held: Full
| style="color: #000; background-color: #ff0000" | Held: Full
+
| [[Domain of Vland]]
| style="color: #000; background-color: #ff0000" | Held: Full
+
| This is a core sector.
| This is an {{Imperial}} core sector.
 
* This sector is noted for the [[Amec Trade Protectorate]].
 
 
|-
 
|-
| 7.
 
 
| [[Daibei Sector]]
 
| [[Daibei Sector]]
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
 
| style="color: #000; background-color: #ff0000" | Held: Majority
 
| style="color: #000; background-color: #ff0000" | Held: Majority
| This is an {{Imperial}} frontier area.
+
| [[Domain of Ilelish]]
* The [[Solomani Confederation]] has a presence in this area in [[1116]].
+
| This is a frontier area. The [[Solomani Confederation]] has a presence following the [[Solomani Rim War]].
 
|-
 
|-
| 8.
 
 
| [[Deneb Sector]]
 
| [[Deneb Sector]]
| Frontier
 
| Frontier
 
 
| style="color: #000; background-color: #ff0000" | Held: Majority
 
| style="color: #000; background-color: #ff0000" | Held: Majority
| This is an {{Imperial}} frontier area.
+
| [[Domain of Deneb]]
* The [[Vargr Extents]] have a presence in this area in [[1116]].
+
| This is a frontier area. The [[Vargr Extents]] have a presence in this area in [[1116]].
 
|-
 
|-
| 9.
 
 
| [[Delphi Sector]]
 
| [[Delphi Sector]]
 
| style="color: #000; background-color: #ff0000" | Held: Majority
 
| style="color: #000; background-color: #ff0000" | Held: Majority
| style="color: #000; background-color: #ff0000" | Held: Majority
+
| [[Domain of Sylea]]
| style="color: #000; background-color: #ff0000" | Held: Majority
+
| This is a core sector. The [[Delphi rift]] serves as a natural defensive barrier here.
| This is an {{Imperial}} frontier area.
 
* This sector is noted for the presence of [[Droyne]] and [[Vargr]] Imperial citizens.
 
 
|-
 
|-
| 10.
 
 
| [[Diaspora Sector]]
 
| [[Diaspora Sector]]
 
| style="color: #000; background-color: #ff0000" | Held: Full
 
| style="color: #000; background-color: #ff0000" | Held: Full
| style="color: #000; background-color: #ff0000" | Held: Full
+
| [[Domain of Sol]]
| style="color: #000; background-color: #ff0000" | Held: Full
+
| This is a core sector.
| This is an {{Imperial}} core sector.
 
* This sector is noted for the presence of a number of sub-polities within the greater [[Third Imperium]].
 
 
|-
 
|-
| 11.
 
 
| [[Empty Quarter Sector]]
 
| [[Empty Quarter Sector]]
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
| style="color: #000; background-color: #FFB0B0" | Held: Partial
+
| [[Domain of Antares]]
| style="color: #000; background-color: #FFB0B0" | Held: Partial
+
| This is a frontier area. The [[Lesser Rift]] serves as a natural defensive barrier here. The [[Julian Protectorate]] and some of its constitute states hold territory here.  
| This is an {{Imperial}} frontier area.
 
* This sector is noted as the location of the capital of the [[Bwaps]] at [[Marhaban (EQ 0426) (world)|Marhaban (EQ 0426)]].
 
* The [[Hegemony of Lorean]] has a significant presence in this area in [[1116]].
 
* The [[Julian Protectorate]] has a significant presence in this area in [[1116]].
 
 
|-
 
|-
| 12.
 
 
| [[Fornast Sector]]
 
| [[Fornast Sector]]
 
| style="color: #000; background-color: #ff0000" | Held: Full
 
| style="color: #000; background-color: #ff0000" | Held: Full
| style="color: #000; background-color: #ff0000" | Held: Full
+
| [[Domain of Sylea]]
| style="color: #000; background-color: #ff0000" | Held: Full
+
| This is a core sector.
| This is an {{Imperial}} core sector.
 
* This sector is noted for the [[Luriani Cultural Association]].
 
 
|-
 
|-
| 13.
 
 
| [[Glimmerdrift Reaches Sector]]
 
| [[Glimmerdrift Reaches Sector]]
| Frontier
 
| style="color: #000; background-color: #FFB0B0" | Held: Minority
 
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
| This is an {{Imperial}} frontier area.
+
| [[Domain of Gateway]]
* This area is mostly held by many small independent powers known as [[Pocket empire|pocket empires]].
+
| This is a fringe border area. The Imperium has half a subsector of member worlds in this sector.  
 
|-
 
|-
| 14.
 
 
| [[Gushemege Sector]]
 
| [[Gushemege Sector]]
 
| style="color: #000; background-color: #ff0000" | Held: Majority
 
| style="color: #000; background-color: #ff0000" | Held: Majority
| style="color: #000; background-color: #ff0000" | Held: Majority
+
| [[Domain of Vland]]
| style="color: #000; background-color: #ff0000" | Held: Full
+
| This is a core sector.
| This is an {{Imperial}} core sector.
 
* This sector is noted for the [[Lancian Cultural Region]].
 
 
|-
 
|-
| 15.
 
 
| [[Hinterworlds Sector]]
 
| [[Hinterworlds Sector]]
| Frontier
 
| Frontier
 
 
| style="color: #000; background-color: #FFB0B0" | Held: Minority
 
| style="color: #000; background-color: #FFB0B0" | Held: Minority
| This is an {{Imperial}} frontier area.
+
| [[Domain of Sol]]
* This area is mostly held by many small independent powers known as [[Pocket empire|pocket empires]].
+
| This is a fringe border area. There are three Imperial worlds in the sector, administered from the Domain of Sol, but not actually part of any domain.  
* The [[Hive Federation]] has a presence in this area in [[1116]].
 
 
|-
 
|-
| 16.
 
 
| [[Ilelish Sector]]
 
| [[Ilelish Sector]]
 
| style="color: #000; background-color: #ff0000" | Held: Full
 
| style="color: #000; background-color: #ff0000" | Held: Full
| style="color: #000; background-color: #ff0000" | Held: Full
+
| [[Domain of Ilelish]]
| style="color: #000; background-color: #ff0000" | Held: Full
+
| This is a core sector. The [[Great Rift]] serves as a natural defensive barrier here separating the Third Imperium from the [[Aslan Hierate]].
| This is an {{Imperial}} core sector.
 
* This sector is noted as the location of the [[Sueratt Republic]].
 
 
|-
 
|-
| 17.
 
 
| [[Ley Sector]]
 
| [[Ley Sector]]
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
 
| style="color: #000; background-color: #ff0000" | Held: Majority
 
| style="color: #000; background-color: #ff0000" | Held: Majority
 +
| [[Domain of Gateway]]
 
| This is an {{Imperial}} frontier area.
 
| This is an {{Imperial}} frontier area.
* This sector is noted as one of the locations of the [[Julian War]].
 
* This sector is noted as the location of the capital of the [[Luriani]] at [[Daraam (world)|Daraam]].
 
* This sector is noted as the location of the [[Khuur League]] of the [[Sydite]]s.
 
 
|-
 
|-
| 18.
 
 
| [[Lishun Sector]]
 
| [[Lishun Sector]]
 
| style="color: #000; background-color: #ff0000" | Held: Full
 
| style="color: #000; background-color: #ff0000" | Held: Full
| style="color: #000; background-color: #ff0000" | Held: Full
+
| [[Domain of Antares]]
| style="color: #000; background-color: #ff0000" | Held: Full
+
| This is a core sector. The [[Vargr Extents]] have a presence in this area in [[1116]].
| This is an {{Imperial}} core sector.
 
* The [[Vargr Extents]] have a presence in this area in [[1116]].
 
 
|-
 
|-
| 19.
 
 
| [[Magyar Sector]]
 
| [[Magyar Sector]]
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
| style="color: #000; background-color: #ff0000" | Held: Full
+
| Administered from [[Domain of Sol]]
| style="color: #000; background-color: #FFB0B0" | Held: Partial
+
| This is a frontier area. It was an important battleground during the [[Solomani Rim War]]. The [[Solomani Confederation]] controls this since the [[Solomani Rim War]].
| This is an {{Imperial}} frontier area.
 
* This sector is noted for the [[Aslan Border Wars]].
 
* The [[Solomani Confederation]] controls this area in [[1116]].
 
* The [[Third Imperium]] has a significant presence in this area in [[1116]].
 
 
|-
 
|-
| 20.
 
 
| [[Massilia Sector]]
 
| [[Massilia Sector]]
 
| style="color: #000; background-color: #ff0000" | Held: Full
 
| style="color: #000; background-color: #ff0000" | Held: Full
| style="color: #000; background-color: #ff0000" | Held: Full
+
| [[Domain of Sylea]]
| style="color: #000; background-color: #ff0000" | Held: Full
+
| This is a core sector.
| This is an {{Imperial}} core sector.
 
* This sector is noted as the location of the [[Geonee Confederation]].
 
 
|-
 
|-
| 21.
 
 
| [[Mendan Sector]]
 
| [[Mendan Sector]]
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
| style="color: #000; background-color: #FFB0B0" | Held: Minority
 
 
| Lost
 
| Lost
| This territory was lost to the depredations of foreign powers.
+
| [[Domain of Antares]]
* This sector is noted as one of the locations of the [[Julian War]].
+
| Listed as one of the sectors of the Domain of Antares, the sector was part of the [[Julian War]] and never incorporated into the Third Imperium.  
* The [[Asimikigir Confederation]] contests this area in [[1116]].
 
* The [[Commonwealth of Mendan]] contests this area in [[1116]].
 
* The [[Julian Protectorate]] contests this area in [[1116]].
 
 
|-
 
|-
| 22.
 
 
| [[Meshan Sector]]
 
| [[Meshan Sector]]
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
| style="color: #000; background-color: #FFB0B0" | Held: Minority
 
 
| Lost
 
| Lost
| This territory was lost to [[Vargr]] depredations.
+
| [[Domain of Antares]]
* This sector is noted as one of the locations of the [[Julian War]].
+
| Listed as one of the sectors of the Domain of Antares, the sector was part of the [[Julian War]] and never incorporated into the Third Imperium.  
* The [[Opposition Alliance]] contests this area in [[1116]].
 
* The [[Ruler of Five]] contests this area in [[1116]].
 
 
|-
 
|-
| 23.
 
 
| [[Old Expanses Sector]]  
 
| [[Old Expanses Sector]]  
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
| style="color: #000; background-color: #ff0000" | Held: Majority
 
 
| style="color: #000; background-color: #ff0000" | Held: Full
 
| style="color: #000; background-color: #ff0000" | Held: Full
| This is an {{Imperial}} core sector.
+
| [[Domain of Sol]]
* The [[Solomani Confederation]] has a presence in this area in [[1116]].
+
| This is a core sector. The [[Solomani Confederation]] has a presence in the sector since the Solomani Rim War.  
 
|-
 
|-
| 24.
 
| [[Provence Sector]]
 
| style="color: #000; background-color: #FFB0B0" | Held: Minority
 
| style="color: #000; background-color: #FFB0B0" | Held: Minority
 
| Lost
 
| This territory was lost to [[Vargr]] depredations.
 
* This sector is noted as the location of the homeworld of the [[Vargr]] at [[Lair (world)|Lair]].
 
* The [[Dzarrgh Federate]] contests this area in [[1116]].
 
* The [[Empire of Varroerth]] contests this area in [[1116]].
 
* The [[Irrgh Manifest]] contests this area in [[1116]].
 
|-
 
| 25.
 
 
| [[Reaver's Deep Sector]]
 
| [[Reaver's Deep Sector]]
| Frontier
 
| Frontier
 
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
| This is an {{Imperial}} frontier area.
+
| [[Domain of Ilelish]]
* This area is partially held by many small independent powers known as [[Pocket empire|pocket empires]].
+
| This is a frontier area. This is the border sector between the Imperium and the Aslan Hierate.  
* The [[Aslan Hierate]] has a significant presence in this area in [[1116]].
 
* The [[Carrillian Assembly]] has a significant presence in this area in [[1116]].
 
* The [[Principality of Caledon]] has a significant presence in this area in [[1116]].
 
* The [[Solomani Confederation]] has a presence in this area in [[1116]].
 
 
|-
 
|-
| 26.
 
 
| [[Reft Sector]]
 
| [[Reft Sector]]
| style="color: #000; background-color: #FFB0B0" | Held: Minority
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
 
| style="color: #000; background-color: #ff0000" | Held: Majority
 
| style="color: #000; background-color: #ff0000" | Held: Majority
| This is an {{Imperial}} frontier area.
+
| [[Domain of Deneb]]<br>and<br>[[Domain of Vland]]
* This sector is noted for and named after the [[Great Rift]].
+
| This is a frontier area. This sector is noted for and named after the [[Great Rift]]. Control of this sector is split between two {{Imperial}} [[domain]]s.
 
|-
 
|-
| 27.
 
 
| [[Solomani Rim Sector]]
 
| [[Solomani Rim Sector]]
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
| style="color: #000; background-color: #ff0000" | Held: Full
 
 
| style="color: #000; background-color: #ff0000" | Held: Majority
 
| style="color: #000; background-color: #ff0000" | Held: Majority
| This is an {{Imperial}} frontier area.
+
| [[Domain of Sol]]
* This territory was conquered by the [[Third Imperium]] from the [[Solomani Confederation]] during the [[Solomani Rim War]].
+
| This is a frontier area. This territory was conquered by the [[Third Imperium]] from the [[Solomani Confederation]] during the [[Solomani Rim War]].
* The [[Solomani Confederation]] contests this area in [[1116]].
 
* This sector is noted for the presence of [[Terra (SR 1827) (world)|Terra (SR 1827)]], also known as ''Sol'' or ''Earth'', which is the probable birthplace of [[Humaniti]].
 
 
|-
 
|-
| 28.
 
 
| [[Spinward Marches Sector]]
 
| [[Spinward Marches Sector]]
| Frontier
 
| Frontier
 
 
| style="color: #000; background-color: #ff0000" | Held: Majority
 
| style="color: #000; background-color: #ff0000" | Held: Majority
| This is an {{Imperial}} frontier area.
+
| [[Domain of Deneb]]
* This sector is noted as the site of multiple [[Frontier Wars]].
+
| This is a frontier area. This sector is noted as the site of multiple [[Frontier Wars]] with the [[Zhodani Consulate]]
* The [[Zhodani Consulate]] contests this area in [[1116]].
 
* The [[Darrian Confederation]] has a presence in this area in [[1116]].
 
* The [[Sword Worlds Confederation]] has a presence in this area in [[1116]].
 
* The [[Vargr Extents]] have a presence in this area in [[1116]].
 
 
|-
 
|-
| 29.
 
 
| [[Trojan Reach Sector]]
 
| [[Trojan Reach Sector]]
| Frontier
 
| Frontier
 
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
| style="color: #000; background-color: #FFB0B0" | Held: Partial
| This is an {{Imperial}} frontier area.
+
| [[Domain of Deneb]]
* This area is partially held by several small independent powers known as [[Pocket empire|pocket empires]].
+
| This is a frontier area.
* The [[Aslan Hierate]] holds a plurality of worlds in this sector.
 
* The [[Florian League]] has a significant presence in this area in [[1116]].
 
* The [[Glorious Empire]] has a presence in this area in [[1116]].
 
 
|-
 
|-
| 30.
 
 
| [[Verge Sector]]
 
| [[Verge Sector]]
| style="color: #000; background-color: #FFB0B0" | Held: Partial
 
 
| style="color: #000; background-color: #ff0000" | Held: Majority
 
| style="color: #000; background-color: #ff0000" | Held: Majority
| style="color: #000; background-color: #ff0000" | Held: Full
+
| [[Domain of Ilelish]]
| This is an {{Imperial}} frontier area.
+
| This is a Core Sector. The [[Great Rift]] serves as a natural defensive barrier here separating the Third Imperium from the [[Aslan Hierate]].
* The [[Aslan Hierate]] has a presence in this area in [[1116]].
 
 
|-
 
|-
| 31.
 
 
| [[Vland Sector]]
 
| [[Vland Sector]]
 
| style="color: #000; background-color: #ff0000" | Held: Full
 
| style="color: #000; background-color: #ff0000" | Held: Full
 +
| [[Domain of Vland]]
 +
| This is a core sector.
 +
|-
 +
| [[Zarushagar Sector]]
 
| style="color: #000; background-color: #ff0000" | Held: Full
 
| style="color: #000; background-color: #ff0000" | Held: Full
| style="color: #000; background-color: #ff0000" | Held: Full
+
| [[Domain of Ilelish]]
| This is an {{Imperial}} core sector.
+
| This is a core sector.
* This sector is noted as the site of the capitol of the former [[Ziru Sirka]] at [[Vland (world)|Vland]].
+
|}
* The [[Vargr Extents]] have a presence in this area in [[1116]].
+
 
 +
=== [[Allegiance Code]]s === <!--T:83-->
 +
A wide variety of astronavigational codes have been used within and without the Imperium over its history. At least two major surveys by the [[IISS]], the [[First Survey]] and [[Second Survey]] have helped to evolve this system.
 +
:{| class="wikitable sortable"
 +
|+ Third Imperium Primary Astronavigational Codes
 +
|-
 +
! #
 +
! [[Polity]]
 +
! Survey
 +
! Code
 +
! Type
 +
! Remarks
 +
|-
 +
| i.
 +
| [[Sylean Federation]]
 +
| Pre-Imperial
 +
| SylFed / SF
 +
| No standard code
 +
| Pre-Imperial foundational state. Founded [[-650]].
 +
|-
 +
| ii.
 +
| [[Sylean Federation]]
 +
| Pre-Imperial
 +
| SyFe
 +
| No standard code
 +
| Pre-Imperial foundational state. Founded [[-650]].
 +
|-
 +
| iii.
 +
| [[Sylean Federation]]
 +
| 1st Survey ([[300]])
 +
| Sy
 +
| 2-ltr code
 +
| SyFe (Sy) became the 3rd Imperium
 +
|-
 +
| I.
 +
| [[Third Imperium]]
 +
| 2nd Survey ([[1065]])
 +
| Im3I
 +
* ImXx
 +
| 4-ltr code
 +
| Add last 2 letters for [[Domain]].
 +
e.g. '''ImDs:''' Imperial, [[Domain of Sol]].
 +
* Please see domain astronavigational codes information below.
 +
|-
 +
| 1a.
 +
| [[Third Imperium]] <br>
 +
[[Client State]]
 +
| 2nd Survey ([[1065]])
 +
| CsIm
 +
| 4-ltr code
 +
| [[Client State]]s have not yet been formally made full members of the Imperium.
 +
* Many host Imperial military, naval, and/or scout bases despite this informality.
 +
|-
 +
|}
 +
 
 +
==== Domain Codes ==== <!--T:84-->
 +
The Third Imperium possesses seven domains in [[1116]].
 +
 
 +
<!--T:85-->
 +
:{| class="wikitable sortable"
 +
|+ Third Imperium Domain Astronavigational Codes
 +
|-
 +
! #
 +
! [[Domain]]
 +
! Survey
 +
! Code
 +
! Type
 +
! Remarks
 +
|-
 +
| 1.
 +
| [[Domain of Sylea]]
 +
| 2nd Survey ([[1065]])
 +
| ImDc
 +
| 4-ltr code
 +
| Established in [[0|000]].
 +
* The oldest domain and source of the pre-foundational state, the [[Sylean Federation]].
 +
|-
 +
| 2.
 +
| [[Domain of Vland]]
 +
| 2nd Survey ([[1065]])
 +
| ImDv
 +
| 4-ltr code
 +
| Established in [[76|076]].
 +
* The core of the old [[Ziru Sirka]].
 +
* The [[Vargr]] threaten this domain.
 +
|-
 +
| 3.
 +
| [[Domain of Gateway]]
 +
| 2nd Survey ([[1065]])
 +
| ImDg
 +
| 4-ltr code
 +
| Established in [[79|079]].
 +
* An underdeveloped frontier area and a crossroads between several [[Major Race]] polities.
 +
* The [[K'kree]] threaten this domain.
 +
|-
 +
| 4.
 +
| [[Domain of Ilelish]]
 +
| 2nd Survey ([[1065]])
 +
| ImDi
 +
| 4-ltr code
 +
| Established in [[81|081]].
 +
* A rich core region protected by the [[Great Rift]].
 +
* Has access to the frontier at [[Reaver's Deep Sector]].
 +
* The [[Aslan]] threaten this domain.
 +
|-
 +
| 5.
 +
| [[Domain of Antares]]
 +
| 2nd Survey ([[1065]])
 +
| ImDa
 +
| 4-ltr code
 +
| Established in [[110]].
 +
* An old frontier and later source of conflict with the [[Julian Protectorate]].  
 +
* Also the location of military defeats and several lost sectors.
 +
* The [[Vargr]] threaten this domain.
 +
|-
 +
| 6.
 +
| [[Domain of Sol]]
 +
| 2nd Survey ([[1065]])
 +
| ImDs
 +
| 4-ltr code
 +
| Established in [[111]].
 +
* A source of conflict with the [[Solomani Confederation]] after its establishment.
 +
* Location of the homeworld of [[Humaniti]] at [[Terra]].
 +
|-
 +
| 7.
 +
| [[Domain of Deneb]]
 +
| 2nd Survey ([[1065]])
 +
| ImDd
 +
| 4-ltr code
 +
| Established in [[589]].  
 +
* The newest frontier and a source of conflict with the [[Aslan Hierate]], [[Vargr Extents]], and [[Zhodani Consulate]].
 +
|-
 +
|}
 +
 
 +
==== Cultural Region Codes ==== <!--T:86-->
 +
Some parts of the Third Imperium have divergent cultures from the mainstream sensibilities of the Imperium and it has become expedient to develop a federalized system of '''[[Imperial Cultural Region]]s''' to better meet the needs of these divergent regions. Some of these regions hold official imprimatur from the [[Emperor]] while others hold a less official status:
 +
 
 +
<!--T:87-->
 +
:{| class="wikitable sortable"
 +
|+ Third Imperium [[Imperial Cultural Region]] Astronavigational Codes
 +
|-
 +
! #
 +
! [[Imperial Cultural Region|Region]]
 +
! Survey
 +
! Code
 +
! Type
 +
! Remarks
 +
|-
 +
| 1.
 +
| [[Amec Protectorate]]
 +
| 2nd Survey ([[1065]])
 +
| ImAP
 +
* ImAp
 +
| 4-ltr code
 +
| Third Imperium, [[Amec Protectorate]] (Dagu)
 +
* Established in ???.
 +
* Culturally [[Terran]] and [[Solomani]].
 +
* Located primarily in [[Dagudashaag Sector]].
 +
|-
 +
| 2.
 +
| [[Atsah Cultural Region]]
 +
| 2nd Survey ([[1065]])
 +
| ImAC
 +
| 4-ltr code
 +
| Independent [[Aekhu Vargr]]
 +
* Established in 200.
 +
* Culturally [[Imperial Vargr]].
 +
|-
 +
| 3.
 +
| [[Darmine Cultural Region]]
 +
| 2nd Survey ([[1065]])
 +
| ImDC
 +
| 4-ltr code
 +
|
 +
* Established in ???.
 +
* Culturally [[Darmine (race)]].
 +
|-
 +
| 4.
 +
| [[Geonee Cultural Region]]
 +
| 2nd Survey ([[1065]])
 +
| ImGC
 +
| 4-ltr code
 +
|
 +
* Established in ???.
 +
* Culturally [[Geonee]] and [[Llyrnian]].
 +
* Largely associated with the [[Geonee Confederation]] polity.
 +
|-
 +
| 5.
 +
| [[Hezeraek Cultural Region]]
 +
| 2nd Survey ([[1065]])
 +
| ImHC
 +
| 4-ltr code
 +
|
 +
* Established in ???.
 +
* Breakaway cultural region of the [[First Imperium]].
 +
* Strongly associated with the [[Hezeraek Connective]] polity.
 +
|-
 +
| 6.
 +
| [[Jonkeereen Cultural Region]]
 +
| 2nd Survey ([[1065]])
 +
| ImJC
 +
| 4-ltr code
 +
|
 +
* Established in ???.
 +
* Culturally associated with the [[Jonkeereen]], a [[Variant Human Race]].
 +
|-
 +
| 7.
 +
| [[Lancian Cultural Region]]
 +
| 2nd Survey ([[1065]])
 +
| ImLR
 +
| 4-ltr code
 +
|
 +
* Established in ???.
 +
* Culturally associated with the [[Lancian]]s.
 +
* A long rebellious area.
 +
|-
 +
| 8.
 +
| [[League of Antares]]
 +
| 2nd Survey ([[1065]])
 +
| ImLA
 +
* ImLa
 +
| 4-ltr code
 +
| Third Imperium, [[League of Antares]] (Anta)
 +
* Established in [[191]].
 +
* Autonomous area associated with the [[Third Imperium]].
 +
* Formed as a result of the [[Julian War]].
 
|-
 
|-
| 32.  
+
| 9.
| [[Windhorn Sector]]
+
| [[Luriani Cultural Association]]
| style="color: #000; background-color: #FFB0B0" | Held: Partial
+
| 2nd Survey ([[1065]])
| style="color: #000; background-color: #FFB0B0" | Held: Minority
+
| ImLC
| Lost
+
* ImLc
| This territory was lost to [[Vargr]] depredations.
+
* ImLu
* The [[17th Disjuncture]] contests this area in [[1116]].
+
| 4-ltr code
* The [[Empire of Varroerth]] contests this area in [[1116]].
+
| Third Imperium, [[Luriani Cultural Association]] (Ley/Forn)
* The [[Ngath Confederation]] contests this area in [[1116]].
+
* Established in ???.
 +
|-
 +
| 10.
 +
| [[S'mrii Cultural Region]]
 +
| 2nd Survey ([[1065]])
 +
| ImSC
 +
| 4-ltr code
 +
|
 +
* Established in ???.
 +
|-
 +
| 11.
 +
| [[Suerrat Cultural Region]]
 +
| 2nd Survey ([[1065]])
 +
| ImSR
 +
| 4-ltr code
 +
|
 +
* Established in ???.
 +
|-
 +
| 10.
 +
| [[Sydymic Cultural Region]]
 +
| 2nd Survey ([[1065]])
 +
| ImYC
 +
| 4-ltr code
 +
|
 +
* Established in ???.
 
|-
 
|-
| 33.  
+
| 11.
| [[Zarushagar Sector]]
+
| [[Sylean Worlds]]
| style="color: #000; background-color: #ff0000" | Held: Full
+
| 2nd Survey ([[1065]])
| style="color: #000; background-color: #ff0000" | Held: Full
+
| ImSW
| style="color: #000; background-color: #ff0000" | Held: Full
+
* ImSy
| This is an {{Imperial}} core sector.
+
| 4-ltr code
* This sector is noted for the [[Darmine cultural region|Darmine Cultural Region]].
+
| Third Imperium, [[Sylean Worlds]] (Core)
 +
* Established in ???.
 +
|-  
 +
| 12.
 +
| [[Tapazmal Cultural Region]]
 +
| 2nd Survey ([[1065]])
 +
| ImTC
 +
| 4-ltr code
 +
|  
 +
* Established in ???.
 +
|-
 +
| 13.
 +
| [[Thaggeshi Cultural Region]]
 +
| 2nd Survey ([[1065]])
 +
| ImGC
 +
| 4-ltr code
 +
|
 +
* Established in ???.
 
|-
 
|-
 +
| 14.
 +
| [[Vegan Autonomous District]]
 +
| 2nd Survey ([[1065]])
 +
| ImVD
 +
* ImVd
 +
| 4-ltr code
 +
| Third Imperium, [[Vegan Autonomous District]] (Solo)
 +
* Established in ???.
 +
|-
 +
| 15.
 +
| [[Vilani Cultural Region]]
 +
| 2nd Survey ([[1065]])
 +
| ImIC
 +
| 4-ltr code
 +
|
 +
* Established in ???.
 +
|-
 
|}
 
|}
  
==== Chart Key ====
+
== See also == <!--T:88-->
* Frontier sector: 0% of worlds (No color)
+
{{Referral-Tree-Third-Imperium}}
* Lost sector 0% of worlds (No color)
 
* Minority sector 1% to 10% of worlds (Pink or Salmon)
 
* Partial sector 11% to 50% of worlds (Pink or Salmon)
 
* Majority sector 51% to 89% of worlds (Imperial Red)
 
* Full sector: 90% to 100% of worlds (Imperial Red)
 
  
== References & Contributors (Sources) ==
+
== Sources == <!--T:89-->
 +
{{Advanced}}
 
{{Sources
 
{{Sources
|S1= [[Classic Traveller]] [[Library Data (A-M)|Supplement 8 Library Data (A-M)]]
+
|{{Ludography cite|name= Library Data (A-M) |page=7}}
|S2= [[Classic Traveller]] [[The Traveller Book]]
+
|{{Ludography cite|name= The Traveller Book |page=156}}
|S3= [[MegaTraveller]] [[Imperial Encyclopedia]]
+
|{{Ludography cite|name= Imperial Encyclopedia |page=42}}
|S4= [[Steve Jackson Games]] [[GURPS Traveller]] Main Rulebook
+
|{{Ludography cite|name= Marc Miller's Traveller |page= 186}}
|S5= Novel: {{T5}} Edition [[Agent of the Imperium]]  
+
|{{Ludography cite|name= GURPS Traveller Core Rules|page=}}
|S6= Author & Contributor: Lord and Master of Sophontology (Marquis) [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
+
|{{Ludography cite|name= T5 Core Rules |page=}}
 +
|{{Ludography cite|name= Agent of the Imperium |page=}}
 +
|[http://members.tip.net.au/~davidjw/libdata/alphabet/d/dating.htm Traveller Encyclopedia]
 +
|Author & Contributor: [[User:Nathan Brazil|Nathan Brazil]]
 +
|Author & Contributor: [[User:WHULorigan|WHULorigan]]
 +
|Contributor: Lord and Master of Sophontology (Marquis) [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
 
}}
 
}}
 
+
 
+
{{LE|Government|Imperial|Polity}}
{{LE|Governments|Imperial}}
+
</translate>

Latest revision as of 21:15, 8 April 2024

Third Imperium Sectors.png

Also called The Imperium. Founded in 0 by Cleon Zhunastu from the Sylean Federation in what is now Core Sector. The Third Imperium is a feudal confederation. Member worlds of the Imperium agree to pay taxes and obey a few fundamental laws which the Imperium promulgates, known as the High Laws. In return, the Imperium agrees to patrol the space between the worlds, to protect interstellar trade, to encourage travel and commerce, and to arbitrate diplomatic relations between worlds. Beyond this, individual worlds are left to their own devices so long as they acknowledge the power of the Imperium to rule the space between the stars.[1]

Imperial power is present on member worlds in the form of Starports, consulates, bureaucratic offices, and bases. Sometimes, larger enclaves of Imperial power are placed where they can enhance the emperor’s strength.

  • This article covers the 1105 period.

Description[edit]

The Third Imperium itself is a far-flung empire of 281 subsectors and over 11,000 worlds. [2]

From its founding through the Pacification Campaigns it grew swiftly, then more slowly thereafter, until stability was reached in the 600s, by which time the Imperium had grown past and absorbed almost all of the territory of the First and Second Imperiums. The main exception being to coreward, where territory was lost to the split-off Julian Protectorate and the Vargr Extents.

The Imperium has few laws mostly protecting trade, including banning possession of weapons of mass destruction, slavery, and murder of Imperial citizens. The rest is left to the local planet's or local system's laws. The leadership of the Imperium has trappings of nobility, mainly to have some designated person in charge when crises happen, because—due to communication lags similar to those seen on Terra in the Age of Sail—it takes weeks, months, or even years (depending on origin and destination, and the amount of deliberation required) for messages to traverse the Imperium and get acted upon.

Goals[edit]

The preamble of the Warrant of Restoration of the Imperium reads:

The worlds of the universe lie separated by the vastness of space, each alone, and dependent upon its own resources. In the past, a greater community of worlds has existed, promoting a greater good for all its members, and for all those who have interacted with it. The time has now come to reestablish that greater community.
On the foundations of the past, in order to promote:
Safe travel among the stars, the exploration of worlds circling those stars, the pursuit of knowledge, mutually profitable trade and commerce, the active exchange of information and tech, the individual pursuit of personal betterment, and the collective pursuit of community good, we hereby re-establish the Grand Empire of the Stars.

Please see Warrant of Restoration for more information.

Symbols[edit]

Third Imperium: Symbols The Capital of the Third Imperium is at Capital/Core (Core 2118), formerly known as Sylea, and is the location of many of the most important symbols of the Third Imperium:

Polity Quick Facts[edit]

The following overview is available of this polity:

  • Government: Feudal Confederation
  • Astrography: This polity is located over 19 sectors and includes an estimated 10,000 to 12,000 systems.
  • Capital: The capital of this polity is Capital (world).
  • Population: This polity is estimated to have a population of 17,989,466 (millions) (almost 18 trillion inhabitants). The most numerous race/s of this polity are: Races of Humaniti
  • Economy: The economic output (gross product) of this polity is estimated at 138,935,068 (BCr) (almost 139 quadrillion credits). The per capita earning of inhabitants in this polity is estimated at 7,723 (Cr). The resources available in this polity are estimated at 8,629,159 (RU). The shipyard capacity of this polity is estimated at 19,157 (Mtons). The Starport Authority population is estimated at 157,981,050 (employees).
  • Military: The armed forces of this polity are estimated at 2,500,000 (BEs).
  • Technology: The average technology level of this polity is estimated at TL–12. The highest attainable technology level of this polity is estimated at TL–15. Technology level research in this polity is working towards mastering TL–16.

History[edit]

The end of the Third Imperium was hastened by increasingly dangerous power games, which culminated in a Second Civil War.

Political Lineage[edit]

The Third Imperium derives part of the legitimacy from the two previous great interstellar states, the Third Imperium shares only a few characteristics. The territorial area is the primary one.

Historical Eras[edit]

The history of the Third Imperium is generally separated by Sanctioned Imperial Chroniclers into a number of different periods:

Dawn of the Third Imperium 0—119[edit]

The dawn of the Third Imperium started with the founding of the Imperium from the existing Sylean Federation. This period is marked by the quick expansion of the Imperium. The rule of Cleon I, Cleon II, and Artemsus, who oversaw the Pacification Campaigns. The dawn period ends with the completion of the Pacification Campaigns.

The Antebellum Years 120—474[edit]

The Antebellum years are marked by the slowing of the expansion of the Imperium, as the expansion reaches the borders of the other major races. The rule of Martin I, Martin II, Cleon III (the mad), Porfiria and Anguistus (both known for their empire building), Martin III, Martin V, and Nicholle.

The Julian Confederation successfully resists integration into the new Imperium. The Vargr Campaigns fail to produce any new territory, and the Aslan Border Wars conclude with the Peace of Ftahalr.

Civil War 475621[edit]

This period starts with the Assassination of Empress Nichole by Cleon IV. This starts a wave of assassinations of the emperors and an outright civil war. There are more than 20 claimants to the throne and the increasingly disparate factions across the Imperium fall into a brief civil war.

Stability 622939[edit]

The civil war ends with the Regent Arbellatra and then the founding of the Alkhalikoi Dynasty. Also to rule over the imperium are Zhakirov, Margaret I, Paulo I, Tomutov I (who resigned in a scandal), Paula II, Tomutova II, Margaret II. The stability period is a long period of generally peaceful interactions with the neighbors. There are few border conflicts. The Imperium continues to expand the local diplomatic efforts rather than broad sweeping policy and aggressive stances.

The Solomani Crisis 9401002[edit]

The period is marked by increasing crises on the borders of the Imperium. The Empress Margaret II dissolved the Solomani Autonomous Region in 940 setting the stage for the Solomani Rim War. She did not live to see the outcome. Styryx resigns after the Third Frontier War. Leaving Gavin to manage the Rim war and increasing conflicts.

The New Millennium 10031115[edit]

The rule of Gavin and Paulo III wanted to leave his heirs with a stable peaceful Empire and pursued that goal with determination. The rule of Strephon.

  • (1082 to 1084) Fourth Frontier War
  • (1107 to 1110): Fifth Frontier War

Rebellion 11161124[edit]

Started with the assassination of Strephon and the disintegration of the Third Imperium into factions.

History of the Domains[edit]

During the Pacification Campaigns, Emperor Artemsus divided space into six regions, labeled them domains, and appointed an archduke over each of them. To each archduke, he assigned the continuing pacification of the domain’s many systems and their integration into the Imperium. The domains were:

  1. Sylea (Core, Fornast, Massilia, Delphi)
  2. Vland (Corridor, Vland, Gushemege, Dagudashag),
  3. Gateway (Ley, Glimmerdrift Reaches, Gateway, Crucis Margin)
  4. Ilelish(Ilelish, Zarushagar, Reaver’s Deep, Daibei)
  5. Antares (Lishun, Antares, Mendan, Amdukan)
  6. Sol (Dispora, Old Expanses, Solomani Rim, Alpha Crucis).

In 589, during the First Frontier War, a seventh domain Deneb (Spinward Marches, Deneb, Trojan Reach, Reft) was established.

Following the civil war, the emperors expressed concern about individuals with powers equaling their own, so they moved to lessen the power of the archdukes in the Imperial government. Because of this, no archduke of Deneb was ever appointed. As a result, the domains came to have little practical significance. Each archduke did retain the power to create knights and baronets.

In the years after the Fourth Frontier War, and after the problems it presented from lags in communication, Emperor Strephon felt a strengthened archduke position could enable the Imperium to more quickly respond in defending the realm. Against the protests and opposition of some prominent members of the Moot, Strephon reestablished the domain as a level in the bureaucracy of the Imperial Navy and returned to the Domain the ability to collect taxes. Still later, Strephon gave the archdukes the ability to legislate and enforce the desires of the emperor on the local level.

History Era: Rebellion[edit]

The Divided Imperium: With the assassination of emperor Strephon and all immediate heirs to the throne in 1116, the resulting turmoil has caused some confusion as to who will succeed Strephon to the throne.

Thus, at the moment, factionalism in the Third Imperium is at an all-time high. Even with the uncertainty of the current moment, the Third Imperium still stands. The archdukes are instituting local stopgap measures until such time as a strong central government can be re-established.

Image Repository[edit]

  1. Overview of the Third Imperium.
    AotI, 2nd Survey-Anotatedjpg.jpeg

Government & Politics (Leadership)[edit]

The Imperium can be best thought of as a form of Feudal Confederation. Member worlds of the Imperium agree to pay taxes and obey a few fundamental laws which the Imperium promulgates, known as the High Laws. In return, the Imperium agrees to patrol the space between the worlds, to protect interstellar trade, to encourage travel and commerce, and to arbitrate diplomatic relations between worlds. Beyond this, individual worlds are left to their own devices so long as they acknowledge the power of the Imperium to rule the stars.

Government Structure[edit]

The Third Imperium holds to classical divisions of governance including executive, legislative, and judicial branches supported by a large bureaucracy and a powerful military. Both the bureaucracy and the military are split into numerous subdivisions. The division of power between the three branches is not equal and the executive, through the person of the Emperor, holds supreme power.

Both the bureaucracy and the military answer to the Emperor although the nature of the feudal confederation creates the following status quo. The bureaucracy is largely subordinate to the Emperor with local parts of its subject to various members of the Imperial Nobility. The core of the military, the Imperial Navy and Imperial Marines, is subordinate to the Emperor while many other parts of the military answer to Sector Dukes and local powers.

Executive Branch[edit]

Executive power for the Third Imperium is vested in the Emperor. The Emperor's power is supreme within the Grand Empire of the Stars.

Legislative Branch[edit]

Legislative power, or deliberative power, for the Third Imperium is largely vested in the Imperial Moot, whose members are composed of the Imperial Nobility.

The Moots deliberations are advisory to the Emperor, and he is wise to heed them. The Moot has only one power: to dissolve the Third Imperium. When this power is brought to bear, it compels compromise between opposing factions. It has the power to examine the qualifications and credentials of any new Emperor and, in unusual situations, to reject them.

Judicial Branch[edit]

Judicial power for the Third Imperium is vested in the Ministry of Justice. The Ministry exercises authority over violations of Imperial law, especially when those violations occur on Imperial territory, including within the extrality boundary of starports.

One of the duties of the High Nobles is to act as judges for all cases brought before the Imperial courts. As judges, they serve to enforce Imperial law, determining guilt and assigning punishments. Cases may be appealed to the next highest nobility rank.

The Ministry of Justice also runs the Imperial Prison System to house convicted criminals. The Ministry appoints Agents to travel throughout the Imperium to investigate specific cases and to ensure fair and impartial administration of justice. Most of these agents act with the direct authority of the Minister or the noble hearing a case.

Bureaucracy[edit]

Imperial power is present on member worlds in the form of consulates, bureaucratic offices, bases, and sometimes, larger enclaves of Imperial power are located where they can enforce the Emperor’s will.

Military[edit]

The military is subordinate to the Emperor.

  • Please see Military & Intelligence (Force Projection) tab for more information.

Political Factions[edit]

The following are some of the best known factions within the Imperial Moot:

Interstellar Relations[edit]

The Imperium conducts diplomacy and maintains active relations with many other polities.

Allied Powers[edit]

Positive relations exist with the following other polities:

Neutral States[edit]

Neutral relations exist with the following other polities:

Enemy Powers[edit]

Negative relations exist with the following other polities:

Member States[edit]

The following organizations and states have acquiesced part of their sovereignty, thus forming sub-polities, to this supra-polity:

Military Intelligence[edit]

The Third Imperium is widely regarded as retaining the largest and most powerful military in Charted Space. The Imperial High Command, an organization in equal stature to the civilian ministries, oversees all the military operations. The High command divides into the Imperial Navy and Imperial Armies and Marines. The high command is answerable only to the Emperor.

While the centralized Third Imperium maintains an Imperial military, the Imperium, is by nature, a feudal government, and nearly every power-holder under the Emperor maintains additional private militaries if they can. These forces can be called upon and even pressed into the service of the Imperial military.

Ground Forces[edit]

The Unified Armies of the Third Imperium, or Imperial Army is divided into sector-sized units (one per sector) with the civilian command given to the Sector Duke. The Imperial High Command determines Imperium wide policies affecting the Imperial Army while the sector dukes determine the more local strategies. Tactical decisions are left to the Imperial Army commanders.

Naval Forces[edit]

The Imperial Navy is recognized as unmatched throughout all of Charted Space. The Navy patrols the interstellar highways and maintains the stability of the interstellar trade order while maintaining enough distance and cultural tolerance for some very diverse cultures to prosper.

Imperial Marines[edit]

The Imperial Marines are the smallest of the three armed forces. Attached to, and reliant on the Navy for transportation, they serve as the forces protecting the naval elements. The Marines are a quick reaction force, backed up by the Imperial Navy, to handle any disturbance or trouble.

Paramilitary Forces[edit]

Related paramilitary institutions that support the Imperial military includes:

  • Colonial naval forces, raised by the local worlds for local defense
  • Mashkim (System or Planetary Police)
    • Ducal Security Forces
    • Mainworld Security Forces (Constabulary)
  • Mercenaries
    • Irregular "For Hire" Mercenaries
    • Regular Contractual Mercenaries

Intelligence Agencies[edit]

A related intelligence-gathering institution that supports the Imperial military includes:

Imperial Interstellar Scout Service
The IISS mandate is to map the Imperium and the surrounding worlds. This naturally includes a collection of intelligence of interest to everyone. Imperial Intelligence branch of the IISS is the group concerned with the collection and collation of intelligence information.
Imperial Naval Intelligence
The INI is primarily concerned with military intelligence; it tracks starship and troop operations, and can mount intelligence-gathering activities into all parts of the Imperium.
Imperial Ministry of Justice
The MOJ is primarily concerned with Imperial society; it has contacts with the court systems of the worlds of the empire, and it has an intelligence network that concentrates on criminal activity. The MOJ is especially valuable when dealing with the criminal elements of the empire and can offer great rewards (in terms of amnesty or pardon) to those who support its mission.

Technology & Trade[edit]

The Imperium maintains a very high level of interstellar trade and uses the Imperial Military to maintain the safety of the spaceways.

Technology Timeline[edit]

A rough timeline of technological achievement is as follows:

Interstellar Commerce & Trade[edit]

Interstellar commerce and trade are the foundation of the Third Imperium and such trade is considered of vital importance to the Emperor. Great efforts are extended to provide a stable and secure environment in which to trade. While trade is regulated to a degree, the commercial environment on the interstellar scale is largely laissez faire and is often far more regulated by local duchies and world or system governments than by the Imperium itself. As long as the Imperium receives its share, the other details are left to local governments.

Corporation Listing[edit]

The following businesses operate out of or in this polity:

Interstellar Currency & Finance[edit]

The Imperium uses the Imperial Credit as its currency. The Credit is well-known for its stability and ability to hold value.

Research & Technology[edit]

Scientific research is of great importance to the Third Imperium and the government conducts vast experiments to refine and develop existing technology.

Calendar & Timekeeping[edit]

The Third Imperium maintains a standard calendar, which sets a timekeeping baseline for all parts of the Imperium.

Calendar Specifications: Imperial dates count from the year of the founding of the Third Imperium, specifying the year zero as a holiday year.

  • Dates before that are negative; dates after that are positive, usually with the sign suppressed.
  • Imperial dating uses a Julian system for specifying days.
  • Each day in the year is consecutively numbered beginning with 001.
  • Thus, in the year 1105, the first day of the year is 001-1105.
  • Weeks of seven days and months of 28 days are used to refer to lengths of time, but rarely to establish dates.

Trade Routes[edit]

No information yet available.

Worlds & Sectors[edit]

The Third Imperium controls vast swathes of Charted Space. Some have called the Third Imperium an Empire of many Dukes. A complicated system of governance developed over a several millennia timespan of the three Imperiums and has the following characteristics:

Third Imperium Political Astrography
# Division Name Ruler Remarks
1. Imperium

(Entire Imperium: All of the sectors)

Empire Politic Emperor Highest Astrographic Division.
2. Domain

(Several sectors with size differences)

Domain Archduke Most powerful nobles short of the Emperor.
3. Sector

(Sixteen subsectors)

Realm Sector Duke Extremely powerful nobles
4. Subsector

(A subsector with possible additional worlds)

Duchy Subsector Duke
  • Duke
Powerful and very capable nobles.
5. Cluster or Trace

(Several worlds)

County
  • Viscounty
Count Promising nobles.
6. World

(World-State)

Marquisate Marquis Fledgling nobles
  • Lowest Astrographic Division.

Capital/s[edit]

The capital of this polity is located on this world:

World Listing[edit]

The following systems and worlds can be found within this polity:

200 of 8538 World articles in Third Imperium
'Tlak  •  'Twee  •  049-949  •  092-007  •  110-796  •  119-404  •  134-635  •  146-685  •  182-466  •  183-361  •  277-542  •  283-931  •  349-942  •  354-123  •  409-704  •  457-973  •  530-053  •  531-210  •  558-617  •  570-432  •  572-108  •  586-281  •  614-048  •  627-301  •  693-470  •  706-900  •  720-018  •  728-907  •  750-857  •  768-781  •  805-111  •  815-205  •  846-395  •  900-790  •  911-851  •  947-394  •  960-604  •  971-852  •  A'a'suni  •  A'niaqoro  •  Aad  •  Aadkha Na  •  Aadkhien  •  Aadshas  •  Aaugkhuur  •  Aagun  •  Aahasu  •  Aakhorn  •  Aaki  •  Aakmi  •  Aalimru  •  Aalir  •  Aaluggidira  •  Aam (Da 1604)  •  Aamigim  •  Aamikhiizam  •  Aamuri  •  Aanad  •  Aandii  •  Aandimar  •  Aaneru  •  Aankhesin  •  Aanshi  •  Aapu  •  Aardimash  •  Aarirshir  •  Aarishuu  •  Aarkhiin  •  Aarliidla  •  Aarshisuud  •  Aaruu Zi  •  Aarza Kand  •  Aarze  •  Aasamlaga  •  Aashagaka  •  Aashma  •  Aashrikan  •  Aawn  •  Aazuni  •  Ababat  •  Abact  •  Abaelou  •  Abalakova  •  Abalesk  •  Abarre  •  Abbayi  •  Abeare  •  Abell  •  Aberlocht  •  Abeskun  •  Abir  •  Above  •  Abse-eb  •  Abydos (De 1116)  •  Acastre  •  Accent  •  Accokeek  •  Accra (Di 2604)  •  Achemadon  •  Acheron (Fo 1536)  •  Ackang  •  Acmed  •  Acorn (Di 2835)  •  Acrolund  •  Acropolis  •  Adabicci  •  Adadbo  •  Adaim  •  Adakhem  •  Adan  •  Adanac  •  Adapam  •  Adar (Hi 0104)  •  Adaskaglu  •  Adawi  •  Addis  •  Adele  •  Adep 5  •  Ader  •  Aderveen  •  Adeshur  •  Adguu Uun  •  Adia (Il 0708)  •  Adia (Il 1203)  •  Adigigi  •  Adik  •  Adinett  •  Adkaash  •  Adkhi  •  Adlashidu  •  Adli  •  Admalaknii  •  Admidar  •  Adophak  •  Adrian  •  Adryanne  •  Adukar  •  Adukgin  •  Aduulikgaa  •  Aeldra  •  Aeradposa  •  Aerok  •  Aescby  •  Aeschylus  •  Aethelberht  •  Aevan  •  Affinity  •  Affuel  •  Afrend  •  Ag  •  Aga Sugek  •  Agaaga  •  Agaagaku  •  Agada  •  Agagir  •  Agalamgur  •  Aganak  •  Agar  •  Agari (Il 2224)  •  Agaru  •  Agate  •  Agathe  •  Agdam Gii  •  Agdarmi  •  Agduu  •  Aggen  •  Agi  •  Agidda  •  Agiisha  •  Agiruur  •  Agkha  •  Agmergar  •  Agnakhong  •  Agnald  •  Ahadi  •  Ahhunsal  •  Ahri  •  Ahwai  •  Ai Jabry  •  Aiaiyal  •  Aibeshma  •  Aice  •  Aight  •  Aigun  •  Aihtekhtea  •  Aiish  •  Ailean  •  Ainor Lisea  •  Aintrin  •  Ainu  •  Airleas  •  Aisha  •  Aisteaya  •  Ajjeig  •  Aka Gee  •  Akaalun  •  Akaguugi  •  Ake (Vl 1736)  •  Akerm  •  Akeyolarix  •  
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  • Domains: A list of Domains of the Archdukes.
  • Sectors: Shows all sectors in the Imperium.

Sector Map[edit]

Third Imperium Sectors.png

Political Divisions[edit]

Territorial Organization:

  • The Imperium’s territory is divided into sectors.
  • These are, in turn, divided into subsectors and systems.
  • Groups of sectors, called domains, have been created above the sector level.
  • Some parts of sectors are further subdivided into duchies and counties.
  • Frontier areas are sometimes designated districts and later given more formal subsector designations as development occurs.

Territorial Overview[edit]

The Third Imperium covers 28 sectors many of which were occupied by the previous imperiums. Key for the table.

Imperial Territorial Overview
Sector Third Imperium Domain Remarks
TOTALS: 28 Sectors 7 Domains
Alpha Crucis Sector Held: Partial Domain of Sol This is a frontier area. The Solomani Confederation controls this sector following the Solomani Rim War.
Antares Sector Held: Majority Domain of Antares This is a frontier area. The sector was mostly incorporated during the Julian War and the Julian Protectorate still holds territory here. The Lesser Rift serves as a natural defensive barrier here.
Core Sector Held: Full Domain of Sylea This is a core sector. The Imperial Capital is located here.
Corridor Sector Held: Majority Domain of Vland This is a frontier area. The Vargr Extents contest this area in 1116.
Dagudashaag Sector Held: Full Domain of Vland This is a core sector.
Daibei Sector Held: Majority Domain of Ilelish This is a frontier area. The Solomani Confederation has a presence following the Solomani Rim War.
Deneb Sector Held: Majority Domain of Deneb This is a frontier area. The Vargr Extents have a presence in this area in 1116.
Delphi Sector Held: Majority Domain of Sylea This is a core sector. The Delphi rift serves as a natural defensive barrier here.
Diaspora Sector Held: Full Domain of Sol This is a core sector.
Empty Quarter Sector Held: Partial Domain of Antares This is a frontier area. The Lesser Rift serves as a natural defensive barrier here. The Julian Protectorate and some of its constitute states hold territory here.
Fornast Sector Held: Full Domain of Sylea This is a core sector.
Glimmerdrift Reaches Sector Held: Partial Domain of Gateway This is a fringe border area. The Imperium has half a subsector of member worlds in this sector.
Gushemege Sector Held: Majority Domain of Vland This is a core sector.
Hinterworlds Sector Held: Minority Domain of Sol This is a fringe border area. There are three Imperial worlds in the sector, administered from the Domain of Sol, but not actually part of any domain.
Ilelish Sector Held: Full Domain of Ilelish This is a core sector. The Great Rift serves as a natural defensive barrier here separating the Third Imperium from the Aslan Hierate.
Ley Sector Held: Majority Domain of Gateway This is an Imperial frontier area.
Lishun Sector Held: Full Domain of Antares This is a core sector. The Vargr Extents have a presence in this area in 1116.
Magyar Sector Held: Partial Administered from Domain of Sol This is a frontier area. It was an important battleground during the Solomani Rim War. The Solomani Confederation controls this since the Solomani Rim War.
Massilia Sector Held: Full Domain of Sylea This is a core sector.
Mendan Sector Lost Domain of Antares Listed as one of the sectors of the Domain of Antares, the sector was part of the Julian War and never incorporated into the Third Imperium.
Meshan Sector Lost Domain of Antares Listed as one of the sectors of the Domain of Antares, the sector was part of the Julian War and never incorporated into the Third Imperium.
Old Expanses Sector Held: Full Domain of Sol This is a core sector. The Solomani Confederation has a presence in the sector since the Solomani Rim War.
Reaver's Deep Sector Held: Partial Domain of Ilelish This is a frontier area. This is the border sector between the Imperium and the Aslan Hierate.
Reft Sector Held: Majority Domain of Deneb
and
Domain of Vland
This is a frontier area. This sector is noted for and named after the Great Rift. Control of this sector is split between two Imperial domains.
Solomani Rim Sector Held: Majority Domain of Sol This is a frontier area. This territory was conquered by the Third Imperium from the Solomani Confederation during the Solomani Rim War.
Spinward Marches Sector Held: Majority Domain of Deneb This is a frontier area. This sector is noted as the site of multiple Frontier Wars with the Zhodani Consulate
Trojan Reach Sector Held: Partial Domain of Deneb This is a frontier area.
Verge Sector Held: Majority Domain of Ilelish This is a Core Sector. The Great Rift serves as a natural defensive barrier here separating the Third Imperium from the Aslan Hierate.
Vland Sector Held: Full Domain of Vland This is a core sector.
Zarushagar Sector Held: Full Domain of Ilelish This is a core sector.

Allegiance Codes[edit]

A wide variety of astronavigational codes have been used within and without the Imperium over its history. At least two major surveys by the IISS, the First Survey and Second Survey have helped to evolve this system.

Third Imperium Primary Astronavigational Codes
# Polity Survey Code Type Remarks
i. Sylean Federation Pre-Imperial SylFed / SF No standard code Pre-Imperial foundational state. Founded -650.
ii. Sylean Federation Pre-Imperial SyFe No standard code Pre-Imperial foundational state. Founded -650.
iii. Sylean Federation 1st Survey (300) Sy 2-ltr code SyFe (Sy) became the 3rd Imperium
I. Third Imperium 2nd Survey (1065) Im3I
  • ImXx
4-ltr code Add last 2 letters for Domain.

e.g. ImDs: Imperial, Domain of Sol.

  • Please see domain astronavigational codes information below.
1a. Third Imperium

Client State

2nd Survey (1065) CsIm 4-ltr code Client States have not yet been formally made full members of the Imperium.
  • Many host Imperial military, naval, and/or scout bases despite this informality.

Domain Codes[edit]

The Third Imperium possesses seven domains in 1116.

Third Imperium Domain Astronavigational Codes
# Domain Survey Code Type Remarks
1. Domain of Sylea 2nd Survey (1065) ImDc 4-ltr code Established in 000.
2. Domain of Vland 2nd Survey (1065) ImDv 4-ltr code Established in 076.
3. Domain of Gateway 2nd Survey (1065) ImDg 4-ltr code Established in 079.
  • An underdeveloped frontier area and a crossroads between several Major Race polities.
  • The K'kree threaten this domain.
4. Domain of Ilelish 2nd Survey (1065) ImDi 4-ltr code Established in 081.
5. Domain of Antares 2nd Survey (1065) ImDa 4-ltr code Established in 110.
  • An old frontier and later source of conflict with the Julian Protectorate.
  • Also the location of military defeats and several lost sectors.
  • The Vargr threaten this domain.
6. Domain of Sol 2nd Survey (1065) ImDs 4-ltr code Established in 111.
7. Domain of Deneb 2nd Survey (1065) ImDd 4-ltr code Established in 589.

Cultural Region Codes[edit]

Some parts of the Third Imperium have divergent cultures from the mainstream sensibilities of the Imperium and it has become expedient to develop a federalized system of Imperial Cultural Regions to better meet the needs of these divergent regions. Some of these regions hold official imprimatur from the Emperor while others hold a less official status:

Third Imperium Imperial Cultural Region Astronavigational Codes
# Region Survey Code Type Remarks
1. Amec Protectorate 2nd Survey (1065) ImAP
  • ImAp
4-ltr code Third Imperium, Amec Protectorate (Dagu)
2. Atsah Cultural Region 2nd Survey (1065) ImAC 4-ltr code Independent Aekhu Vargr
3. Darmine Cultural Region 2nd Survey (1065) ImDC 4-ltr code
4. Geonee Cultural Region 2nd Survey (1065) ImGC 4-ltr code
5. Hezeraek Cultural Region 2nd Survey (1065) ImHC 4-ltr code
6. Jonkeereen Cultural Region 2nd Survey (1065) ImJC 4-ltr code
7. Lancian Cultural Region 2nd Survey (1065) ImLR 4-ltr code
  • Established in ???.
  • Culturally associated with the Lancians.
  • A long rebellious area.
8. League of Antares 2nd Survey (1065) ImLA
  • ImLa
4-ltr code Third Imperium, League of Antares (Anta)
9. Luriani Cultural Association 2nd Survey (1065) ImLC
  • ImLc
  • ImLu
4-ltr code Third Imperium, Luriani Cultural Association (Ley/Forn)
  • Established in ???.
10. S'mrii Cultural Region 2nd Survey (1065) ImSC 4-ltr code
  • Established in ???.
11. Suerrat Cultural Region 2nd Survey (1065) ImSR 4-ltr code
  • Established in ???.
10. Sydymic Cultural Region 2nd Survey (1065) ImYC 4-ltr code
  • Established in ???.
11. Sylean Worlds 2nd Survey (1065) ImSW
  • ImSy
4-ltr code Third Imperium, Sylean Worlds (Core)
  • Established in ???.
12. Tapazmal Cultural Region 2nd Survey (1065) ImTC 4-ltr code
  • Established in ???.
13. Thaggeshi Cultural Region 2nd Survey (1065) ImGC 4-ltr code
  • Established in ???.
14. Vegan Autonomous District 2nd Survey (1065) ImVD
  • ImVd
4-ltr code Third Imperium, Vegan Autonomous District (Solo)
  • Established in ???.
15. Vilani Cultural Region 2nd Survey (1065) ImIC 4-ltr code
  • Established in ???.

See also[edit]

Third Imperium[edit]

Sources[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Far Future Enterprises or by permission of the author. The page history lists all of the contributions.