Difference between revisions of "Zhodani"

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Human [[Major Race]] (H. sapiens) inhabiting the [[Zhodani Consulate]], a region far spinward of the [[Third Imperium|Imperium]]. The Zhodani Consulate rules a sphere approximately 70 parsecs in diameter immediately to corespinward of the Imperium, believed to include in excess of 80% of all racial Zhodani. Much of the remainder inhabits the Zhodani client states, although other sub-species of humaniti are also to be found in the client states and the consulate.
+
<translate>
 +
<!--T:1-->
 +
{{SophontData
 +
|name        = Zhodani
 +
|alsosee    = [[Humaniti]], [[Zhodani Consulate]]
 +
|atmo        = Thin
 +
|author      = [[Loren Wiseman]], [[Frank Chadwick]], and [[John Harshman]]
 +
|canon      = Yes
 +
|caption    = ''Homo sapiens zhdotlas''
 +
|code        = Zhod
 +
|confluence  = Human
 +
|epoch      = TL:13-15
 +
|era        = 1105
 +
|existing    = Yes
 +
|footnote    =
 +
|government  = Democracy
 +
|gravity    = Standard
 +
|home        = {{WorldS|Zhdant|Zhodane|2719}}
 +
|image      = Zhodani-logo.svg
 +
|languages  = Zdetl
 +
|limbs      = 4-ped
 +
|locomotion  = Walker
 +
|multi      = Yes
 +
|pop        = 8
 +
|primary    = K0 V
 +
|psi        = Standard
 +
|ref        = {{Ludography ref|name= Journal of the Travellers' Aid Society 09|page=8-11|article=Contact! The Zhodani}}
 +
|size        = 2.0 [[meter]]s
 +
|status      = Major Race
 +
|symmetry    = 2-ial
 +
|terrain    = Forest
 +
|TL          = TL-15
 +
|type        = Omnivore/gatherer
 +
|typoid      = Human
 +
|uwp        = A6547C8-F
 +
|weight      = 90.0 [[kg]]
 +
}}
 +
The [[Zhodani]] of {{WorldS|Zhdant|Zhodane|2719}} are a technologically advanced [[Major Human Race]] with a [[humanoid]] appearance.
  
=Physical Characteristics=
+
The Zhodani inhabit the [[Zhodani Consulate]], a sphere approximately 70 parsecs in radius about the world of [[Zhdant (world)|Zhdant]] immediately to core-spinward of the [[Third Imperium|Imperium]], believed to include in excess of 80% of all racial Zhodani. Much of the remainder inhabits the Zhodani client states, although other sub-species of [[Humaniti]] are also to be found in the client states and the Consulate.
The Zhodani are a discrete, though interfertile, sub-species of [[Humaniti]], independently descended from human stock transplanted by the [[Ancients]]. In general, they tend to be taller than [[Solomani]] or [[Vilani]], and lithe of build. Averaging 2.0 meters in height and massing upwards of 90 kilograms, they tend to be swarthy in complexion and dark-haired. Their most important difference is the acceptance and use of [[Psionics]]. Zhodani nobles often wear a turban-like headdress which serves to accentuate their height.
+
 +
== Description ([[Specifications]]) == <!--T:2-->
 +
''[[Biology]]:'' The Zhodani are a discrete, though interfertile, sub-species of Humaniti, independently descended from human stock transplanted by the [[Ancients]]. In general, they tend to be taller than [[Solomani]] or [[Vilani]], and lithe of build. Averaging 2.0 meters in height and massing upwards of 90 kilograms, they tend to be swarthy in complexion and dark-haired.  
  
=Society=
+
<!--T:3-->
Zhodani society is divided into three hereditary groups:
+
The Zhodani gene pool is much less variegated than that of Terrans, although thanks to the size of the [[Zhodani Consulate]] and the general intermixing of human gene pools over the millennia, considerable variation exists in physical appearance.
  
* [[Noble]]s are the enfranchised ruling class They perform all high governmental functions, and receive extensive psionic training from childhood.
+
<!--T:4-->
 +
The Zhodani have [[Human Blood Types|blood types]] F, G, P, Q, R, V, and Z, with F, Q, V, and Z dominant.
  
* Intendants are the managers and administrators of society. They comprise most business executives, military officers below the ranks of admiral or general, and fill most non-elective governmental positions. Intendants are rewarded for great diligence, service to the state, or victory in the psionic games through the granting of noble titles.
+
<!--T:5-->
 +
'''General Appearance:''' Zhodani have a strong tendency to be significantly taller than the average Terran and often have olive-brown complexions with dark eyes and hair. Some have noted that platinum-haired Zhodani seem to have an unnaturally high prevalence.
  
* Proles (or proletarians) constitute the masses, are forbidden the use of psionics, and do not receive training. Proles are all members of the military below officer grade, most merchants and scouts, supervisory and junior management personnel, technicians, craftsmen, and laborers.  
+
=== Evolution & Environment === <!--T:6-->
 +
This species originated on [[Zhdant (world)|Zhdant]], directly descended from a Terran population planted there by the [[Ancients]].
  
There is no upward mobility for proles unless psionic powers are detected in them as children, in which case they will be inducted into the intendant class. Intendants who perform well in their positions can be elevated into the ranks of the nobility. In this way, proles can have some hopes for an improved lot for their children; Intendants are encouraged to strive hard, and there is a constant infusion of new blood into the nobility. Extensive psionic ability among the ruling classes permits the Zhodani government to weed out subversives early in life, and re-educate them as useful members of society. With rare exception, Zhodani are extremely patriotic. Zhodani citizens possess a high degree of personal honesty. Indeed, the Zhodani feel uncomfortable in most places outside the Consulate, where "liars and thieves are allowed to wander around loose." Privacy of thoughts is highly respected among the Zhodani upper classes, although proles have no such right. Nobles have almost complete right of personal privacy, and intendants nearly as much. Rights of foreign nationals vary with whatever treaty is in effect between the Consulate and the foreign power. The treaty with the Imperium is unclear in its protections. Most visitors have no prolections for mental privacy, but diplomatic personnel and some selected commercial representatives are provided visas which allow psionic shields to be worn.
+
==== Sophonce ==== <!--T:7-->
 +
This species -- Human -- developed intelligence in response to interspecies competition and climatic changes.
  
The presence of psionics in the hands of those in power means that many aspects of society work at high efficiency. Psychology, behavioral science, communications science, and education are more refined and exact than in other societies. Educational methods are finely tuned, and capable of teaching concepts rapidly and accurately. Mental deviance or criminal tendencies can be detected early and corrected with facility. Zhodani society is generally a happy one. Individuals are members of a functioning whole, with each making a contribution to its success. The relative lack of upward mobility for the proles is offset by the possibility for their children to move upwards if they have the proper potential. The burden of responsibility imposed on the intendants is lightened by the ever-present possibility of reward through elevation to the noble classes. The nobles themselves temper their burden of authority with comfort derived from their station in life.
+
==== Climate & Ecotope ==== <!--T:8-->
 +
This species holds the following environmental preferences:
 +
* Terrestrial planet
 +
* Temperate climate
 +
* Plains and grassland ecotopes
 +
* Standard gravity
 +
* Thin atmosphere
  
==Morality==
+
==== Genetic Code ==== <!--T:9-->
The Zhodani have a general distaste for other human races which do not practice psionics. Effective indoctrination and ever-present possibility that one's mind is being read have removed dishonesty and deviance as common features of society. Disagreements still occur, competition thrives, passions flare. But all takes place in an atmosphere of honesty and truth. Individuals can express their feelings without fear and problems are openly dealt with. In non-psionic societies, much is kept secret within the mind. A Zhodani visiting the Imperium would be appalled by the deviousness and dishonesty that pervades society.
+
Members of Humaniti use the following [[IISS]] code:
 +
* SDEIES-SP
 +
** Strength
 +
** Dexterity
 +
** Endurance
 +
** Intelligence
 +
** Education
 +
** Social Standing
 +
** Sanity
 +
** Psionics
 +
* More complex genetic coding data available to qualified personnel upon request.
  
Imperial distaste for the Zhodani is based on two facts. First, the Zhodani practice psionics, and an Imperial cannot be sure that a Zhodani is not invading his mental privacy at any time. Imperials feel exposed and uncomfortable in the presence of Zhodani. Second, because of their psionic abilities, the Zhodani have the most effective authoritarian rule in history. Imperial citizens, used to a great degree of local autonomy, fear Zhodani conquest because of the loss of freedom it would entail.
+
=== Anatomy & Physiology === <!--T:10-->
 +
Sophontologists studying this species have discovered the following data.  
  
==Crime and Enforcement==
+
==== Body Plan ==== <!--T:11-->
Typically, Zhodani society does not expect violence or dishonesty, and most of its enforcement apparatus is devoted to annual check-ups of individual attitudes. Each prole has a caseworker who maintains a file and performs an annual check-up for correct attitudes, as well as feeling for any problems or situations in need of assistance. Enforcers within the community enforce traffic regulations, arbitrate disputes, and watch for disturbances. These enforcers are similar to police, but can detect problem situations in the course of their patrols.
+
* Humanoid (Hominid)
 +
* Bilateral symmetry (2-ial)
 +
* Tetrapod (4-ped)
 +
** Two limbs used for manipulation "arms"
 +
*** Former brachiator (still capable climber)
 +
** Two limbs used for locomotion (biped) "legs"
 +
* Body consists of three segments
 +
** 1. Head with sensors and multiple-use orifice (consumption, communication, and respiration)
 +
** 2. Torso with manipulatory limbs
 +
** 3. Abdomen with locomotor limbs
  
Within the Zhodani Consulate, crime takes on a different guise than it has in other human societies. Willful crime by proles is easily detected and dealt with, and as a result, occurs only infrequently, Any burglar broadcasts his intentions before the fact, and can be detected after the fact as well. Enforcement agents find it relatively easy to apprehend criminals, and they are reeducated to more honest values. Because of the enforcers' psionic talents, it is possible to detect intentions of a criminal nature, and even intent is considered criminal. Those crimes which do occur are more often crimes of passion, or derangement. For example, two merchants may honestly disagree on some point of commerce, and it is possible that in their frustration, they may come to blows. This is a crime of passion, not premeditated, and easily resolved by an arbitrator. Or an individual may feel for some reason oppressed by the tasks or responsibilities expected of him, and crack under the strain. Suddenly and unpredictably, he becomes violent and must be restrained by the enforcers.
+
==== Biochemistry ==== <!--T:12-->
 +
Humans have a conventional carbon-water based biochemistry.
  
'''The Thought Police:''' One aspect of Zhodani government is the Tavrchedle', translated as the Morality Guardians or the Thought Police. This organization is staffed by intendants and nobles, and is charged with maintaining correct thought within the population. They are constantly on the alert for aberrant thought. When detected, they home in on its source, apprehend the individual, and take him to a re-education center. There, psionics is used to monitor the progress of reeducation and the individual remains in custody until corrected. To an Imperial it would be easy to look upon the Thought Police as a sort of secret police oppressing the masses. To the Zhodani, this is not the case. They are instead a respected community service. Even its clients feel relieved after being located and assisted back to normalcy.
+
==== Respiration ==== <!--T:13-->
 +
Humans employ a conventional respiration cycle consisting of:
 +
* Oxygen-nitrogen inhalant
 +
* Carbon dioxide exhalant
  
'''Security:''' Because of the basic openness and honesty of the Zhodani, the arrangements for security are minimal. Locks on doors are simple if present at all. Walls and structures are built for protection against the elements rather than against criminal penetration. Even re-education centers (there are no prisons to speak of) have only loose security arrangements.
+
=== Ecosystem & Population ===  <!--T:14-->
 +
Humans are primarily a diurnal species and are active by daylight and rest during the night.  
 +
* They use a wide variety of technologies to master their environment including [[terraforming]].
  
==Zhodani Names==
+
==== Diet and trophics ==== <!--T:15-->
Nobles and intendants have a single name, chosen in the individual's 5th olympiad. Intendants' names end in the suffix -iepr. Nobles have several suffixes, depending on rank: -atl corresponds to social level B, -stebr to C, -tlas to D, -tlasche' to E. There are several suffixes for F and over, that most like to be encountered in the Imperium being -iashav.
+
* Omnivore/gatherer
 +
** Homeotherm
 +
** Sometimes called a "hunter-gatherer" due to many humans' penchant for pursuing animal sustenance.
 +
** Known for advanced agriculture and livestock husbandry practices.
 +
** Regarded as an apex predator, through the use of technology, on their homeworlds.
  
Proles have two names, a family name and a personal name. The personal name comes first. Family names are numerous, most originating from place names (town, estate, or planet) or occupations (miller, baker, radioman), although the significance has been lost. Common prole suffixes are -qaf ("from", as in Dliant Jdiprzhdilqaf, or Dliant from Jdiprzhdil, a large estate on Zhodane), and -nad ("-er", as in Tliaqrnad, or miller, from Tliaqre', "to grind grain").
+
==== Gender and sexuality ====  <!--T:16-->
 +
Humans have the following reproductive characteristics::
 +
* Two sexes (male & female)
 +
** Mild sexual dimorphism
 +
* (sexual reproduction)
 +
** Conjugal intercourse
 +
** Varied mating systems (primarily serial monogamy) (1m:1f average)
 +
* Viviparous birth
 +
** (Iteroparous): Uses K-selection and have few offspring that require considerable amounts of time to raise to maturity.
  
* Proles: Qenzh Chtilnats, Shtelke' Dliatsevqaf, Plevianeqr Stonjinad.
+
=== Goals === <!--T:17-->
* Intendants:Tliablzhdiliepr, Plitsiepr, Dle'yazheiepr.
+
* Psionic Promotion
* Nobles: Detspreflatl, Jrvatsistebr, Chipldlatstlas, Stezfialtlasche'.
+
* Societal Stability
 +
* Societal Happiness
  
=Government=
+
== Cultural Sophontology ==
The [[Zhodani Consulate]] is a participatory democracy in which only [[noble]]s are allowed to vote. Executive and judicial functions are performed by a series of councils of varying sizes depending upon the nature of their duties and the size of the area they govern. Each council elects one of its number as chief executive officer, and a number of its members as delegates to the next higher council. A city council will elect a number of its members as representatives to a planetary council, and so on up the line through subsector and sector to the [[Grand Council]] of the Zhodani. Nominally, each member of a council serves for one [[Olympiad]] (three Zhodani years), but in practice, each councilor serves until his replacement arrives and replaces him officially, or until word of his re-election to another term is received. Often times, the district from which a councilor is elected will have only his relatives as voters, and his re-election is virtually assured. Standard practice (when possible) calls for Zhodani councils to submit important questions to a plebiscite of those affected. The principle can be suspended where immediate action is required, but the official ordering the action stands responsible to the voters and must justify his actions as soon as possible.
 
  
Supreme executive power is vested in three consuls, one elected each year for a term of one olympiad by and from the members of the Grand Council. No consul may be elected twice in succession, and retired consuls become life members of the Grand Council.
+
=== Belief System and Philosophy === <!--T:18-->
 +
The [[Zhodani Consulate]] promotes a quasi-religious philosophy called '''[[Morality's Path]]''', in which adherents (virtually the entire Zhodani population within the Consulate) strive to pass through various life cycles and eventually unite with the universal energy field by leading virtuous lives.
  
=History=
+
===== Rights and Common Philosophies =====  <!--T:19-->
The Zhodani date their empire from the traditional date of the first organized use of psionics on Zhodane, -6731 Imperial, the year of the first olympiad. They achieved jump drive about 1300 years later, in -5415 Imperial. The expansion of the Zhodani was gradual and uneventful. Although some states on the fringe resisted absorption into the Consulate, most were annexed peacefully.
+
With rare exceptions, Zhodani are extremely patriotic. Zhodani citizens possess a high degree of personal honesty. Indeed, the Zhodani feel uncomfortable in most places outside the Consulate, where "liars and thieves are allowed to wander around loose."
  
The Zhodani first came into conflict with the expanding Third Imperium in the 6th century of the present era. The [[First Frontier War]] (589 - 604) marked the beginning of open hostilities, involving all eight coreward subsectors, and lasting for fifteen years. Subsequent wars (the [[Second Frontier War]] in 615-620 and the [[Third Frontier War]] in 979-986) saw tremendous Zhodani incursions into the [[Spinward Marches Sector|Spinward Marches]]. Mishandling of the Third Frontier War caused the abdication of Emperor [[Styryx]] in 986. The [[Fourth Frontier War]] was little more than a skirmish, compared to earlier conflicts. Neither side was prepared for the war, and an armistice was quickly worked out. The only lasting effect of the war was to shift {{World|Esalin|Spinward Marches|Jewell|0204}}from Imperial control to neutral world status.
+
<!--T:20-->
 +
Privacy of thought is highly respected among the Zhodani upper classes, although proles have no such right. Nobles have almost complete personal privacy rights, and intendants nearly as much.
  
{{Sources| S1=Adventure 6 [[Expedition to Zhodane]]
+
===== Non-Zhodani Rights in Zhodani Society ===== <!--T:21-->
            |S2=Library Data (N-Z)|Supplement 11 Library Data (N-Z)]]
+
Rights of foreign nationals vary with whatever treaty is in effect between the Consulate and the foreign power. The treaty with the [[Third Imperium]] is unclear in its protections. Most visitors have no protections for mental privacy, but diplomatic personnel and some selected commercial representatives are provided visas which allow psionic shields to be worn.
            |S3=Zhodani (Alien Module)|Alien Module 4: Zhodani]]
 
            |S4=[[The Traveller Book]]
 
            |S5=[[GURPS Traveller: Alien Races 1]]}}
 
  
=Non-Canon=
+
==== Belief System ==== <!--T:22-->
Feel free to enter further information and/or personal experiences with this race.
+
The Zhodani Consulate promotes a unifying belief system described in its educational materials as truth. This is the quasi-religious philosophy called [[Morality's Path]], which describes dutiful conduct and defines existence in terms of passing through various life cycles, eventually  achieving unity with the universal energy field.  Zhodani are prohibited from subscribing to other faiths.
  
{{LE|Z|Races}}[[Category: Zhodani]]
+
<!--T:23-->
 +
According to Morality's Path, the "good" of a personality is recycled into new living beings for fulfilling its duties in life, while the "bad" of a personality is permanently lost.
 +
 
 +
See also: [[Quixitlatl Path]]
 +
 
 +
=== Culture and Society ===  <!--T:24-->
 +
The Zhodani give the name ''Driantia Zhdantia'' to their interstellar community. The name is commonly translated in [[Anglic]] as "Zhodani Consulate". The Consulate consists of about 6,500 systems spread through more than 175 subsectors. It is located spinward and coreward of the [[Third Imperium]].
 +
 
 +
<!--T:25-->
 +
The most important difference between the [[Imperium]] and the Zhodani Consulate is the acceptance and use of [[Psionics]] within the latter.
 +
 
 +
<!--T:26-->
 +
Smaller differences include the greater homogeneity of the Zhodani phenotype. While Imperial Humans have a wide variety of phenotypical appearances, Zhodani are nearly uniformly of swarthy complexion, dark-hair, and of significantly greater height than [[Solomani]], [[Vilani]], or most other Humans. Zhodani nobles often wear a turban-like headdress which serves to accentuate their height.
 +
 
 +
=== Naming Conventions === <!--T:27-->
 +
Nobles and Intendants have a single name, chosen on the individual's 5th Olympiad.
 +
 
 +
<!--T:28-->
 +
Intendants' names end in the suffix:
 +
* (''-iepr''). (Social Status Level A-10 [[Knight]] / Dame Equivalent)
 +
 
 +
<!--T:29-->
 +
Nobles have several suffixes, depending on rank:
 +
* (''-atl'') corresponds to social level B (11). (Social Status Level B-11, [[Baronet]] Equivalent)
 +
* (''-stebr'') to C (12). (Social Status Level C-12, [[Baron]] / Baroness Equivalent)
 +
* (''-tlas'') to D (13). (Social Status Level D-13, [[Marquis]] / Marquesa Equivalent)
 +
* ''(-tlasche')'' to E (14). (Social Status Level E-14, [[Viscount]] / Viscountess Equivalent)
 +
 
 +
<!--T:30-->
 +
There are several suffixes for F (15) and over, but the most likely encountered name suffixes in the Imperium will be:
 +
* (''-iashav'') for F (15) or higher. (Social Status Level F-15 [[Count]] / Countess Equivalent)
 +
* (''-est'') or (''-ets'') for F (15) or higher. (''Zh. "Prince"'') {{Page cite|name= Z.I.S.M.V. Vlezhdatl |citeName= Vlezhdatl-1 |page= 8}} {{Page cite|name= Zhodani |version=Mongoose Traveller |citeName= Vlezhdatl-2|page=56}}
 +
 
 +
<!--T:31-->
 +
Proles have two names, a family name and a personal name. The personal name comes first. Family names are numerous, most originating from place names (town, estate, or planet) or occupations (miller, baker, radioman), although the significance has been largely lost.
 +
 
 +
<!--T:32-->
 +
Common prole suffixes are:
 +
* (''-qaf'') "from", as in ''Dliant Jdiprzhdilqaf'', or ''Dliant from Jdiprzhdil'', a large estate on Zhodane.
 +
* (''-nad'') "-er", as in ''Tliaqrnad'', or miller, from Tliaqre', "to grind grain".
 +
 
 +
==== Name Examples ==== <!--T:33-->
 +
Other name examples include:
 +
 
 +
<!--T:34-->
 +
Prole names:
 +
* Qenzh Chtilnats
 +
* Shtelke' Dliatsevqaf
 +
* Plevianeqr Stonjinad
 +
 
 +
<!--T:35-->
 +
Intendant names:
 +
* Tliablzhdiliepr
 +
* Plitsiepr
 +
* Dle'yazheiepr
 +
 
 +
<!--T:36-->
 +
Noble names:
 +
* Detspreflatl
 +
* Jrvatsistebr
 +
* Chipldlatstlas
 +
* Stezfialtlasche'
 +
 
 +
=== Psionic Games === <!--T:37-->
 +
One of the most enduring institutions of Zhodani life is the [[Psionic Games]], which are a continuing series of competitive (sport) games held by the [[Zhodani Consulate]] for excellence in [[Psionics|psionic]] achievement. Competition is staged in nearly all fields of psionics, including [[Telekinesis|telekinetic]] weight-lifting, distance and accuracy [[teleportation]], and many other events.
 +
 
 +
<!--T:38-->
 +
Because the Zhodani system provides psionic training to all nobles and to the intendant class, the psionic games are a popular device for the masses to see the powers of their rulers in action.
 +
* See [[Psionic Games]] for more information.
 +
 
 +
==== Social Organization ==== <!--T:39-->
 +
The Zhodani Society is, first and foremost, a ''Psionic Society.'' The use of psionics informs nearly every aspect of life in the Zhodani Consulate. Life revolves around psionics among the Zhodani.
 +
 
 +
<!--T:40-->
 +
Zhodani society is divided into three hereditary groups:
 +
 
 +
<!--T:41-->
 +
# [[Noble]]s are the enfranchised ruling class. They perform all high governmental functions, and receive extensive psionic training from childhood.
 +
# Intendants are the managers and administrators of society. They comprise most business executives, military officers below the ranks of admiral or general, and fill most non-elective governmental positions. Intendants are rewarded for great diligence, service to the state, or victory in the [[Psionic Games|Psionic Games]] through the granting of noble titles.
 +
# Proles (or proletarians) constitute the masses, are forbidden the use of psionics, and do not receive training. Proles include all members of the military below officer grade, most merchants and scouts, supervisory and junior management personnel, technicians, craftsmen, and laborers.
 +
 
 +
==== Societal Efficiency ==== <!--T:42-->
 +
Zhodani society is generally a happy one. Individuals are members of a functioning whole, with each making a contribution to its success. The relative lack of upward mobility for the proles is offset by the possibility for their children to move upwards if they have the proper potential. The burden of responsibility imposed on the intendants is lightened by the ever-present possibility of reward through elevation to the noble classes. The nobles themselves temper their burden of authority with comfort derived from their station in life.
 +
 
 +
<!--T:43-->
 +
The presence of psionics in the hands of those in power means that many aspects of society work at a highly efficient level, especially in comparison with the [[Third Imperium]]. Psionics benefit Zhodani society in many ways, including the following:
 +
* Psychology, behavioral science, communications science, and education are more refined and exact than in other societies.
 +
* Educational methods are finely tuned, and capable of teaching concepts rapidly and accurately.
 +
* Mental deviance or criminal tendencies can be detected early and corrected easily.
 +
 
 +
==== Social Mobility ==== <!--T:44-->
 +
There is no upward mobility for proles unless psionic powers are detected in them as children, in which case they will be inducted into the intendant class.
 +
Intendants who perform well in their positions can be elevated into the ranks of the nobility. In this way, proles can have some hopes for an improved lot for their children; Intendants are encouraged to strive hard, and there is a constant infusion of new blood into the nobility. Extensive psionic ability among the ruling classes permits the Zhodani government to weed out subversives early in life, and re-educate them as useful members of society.
 +
 
 +
=== Linguistics === <!--T:45-->
 +
Data recording knowledge of the Zhodani language has not yet been uploaded into this Library database. A comprehensive article updating knowledge of Zhodani linguistic forms is required.
 +
 
 +
<!--T:46-->
 +
* Please see [[Zdetl/meta]] for more information.
 +
 
 +
==== Language and Letters ==== <!--T:47-->
 +
This species uses the following types of language to communicate:
 +
 
 +
* Body language: Not overly distinct from Human norms.
 +
* Exotic language: Telepathy
 +
* Spoken language: The most common being ''[[Zdetl]]''.
 +
* Visual language (sign language)
 +
* Written language
 +
 
 +
=== Morality === <!--T:48-->
 +
The Zhodani have a general distaste for other human races that do not practice [[psionics]]. Effective indoctrination and the ever-present possibility that one's mind is being read have removed dishonesty and deviance as commonly seen elsewhere. Disagreements still occur, competition thrives, passions flare -- but all takes place in an atmosphere of honesty and truth. Individuals can express their feelings openly and problems are dealt with.
 +
 
 +
<!--T:49-->
 +
In non-psionic societies, much is kept secret within the mind. A Zhodani visiting the Imperium would be appalled by the deviousness and dishonesty that pervades society.
 +
 
 +
<!--T:50-->
 +
Imperial distaste for the Zhodani is based on two facts.
 +
# First, the Zhodani practice [[psionics]], and an Imperial cannot be sure at any time that a Zhodani is not invading his mental privacy. Imperials feel exposed and uncomfortable in the presence of Zhodani.
 +
# Second, because of their psionic abilities, the Zhodani have the most effective authoritarian rule in history. Imperial citizens, used to a great degree of local autonomy, fear Zhodani conquest because of the loss of freedom it would entail.
 +
 
 +
=== Domesticated Animals ===
 +
Like many races of [[Humaniti]], the Zhodani have long domesticated and selectively bred non-sophont animal life, for both practical and aesthetic purposes.
 +
 
 +
The three staple Zhodani livestock are ''[[Abrstia]]'', ''[[Kredl]]'', and ''[[Noql]]''. The first two can be considered analogues to Terran chicken and cattle respectively, while ''Noql'' are amphibious crawlers, which have been raised by Zhodani in dammed streams since ancient times. Fossil records do not show the ''Noql'' before 300,000 years ago; the [[Ancients]] brought the species to Zhdant.
 +
 
 +
The ''Ziavbro'' is a canid animal that can indeed be considered analogous to Terran dogs. Most breeds are waist-high to a Zhodani as an adult, easily capable of carrying a Human child. They are often used in care of young children. Having been bred to very high levels of psionic talent, they help tend to charges unable to speak on their own. ''Ziavbros'' who serve on exploration, military or police duties, where their handlers die in action, often return to their handler's family, acting as protector and caretaker in place of their missing person.
 +
 
 +
The ''Liajad'' is another popular pet. It is not native to Zhodani space; Imperial biologists have discovered that the ''Liajad'' is actually a [[Solomani]]-engineered breed of Terran hedgehog, originally intended as a pet adapted to Zero-G, known as 'DuFortier's Arboreal Hedgehog'. Relatively unsuccessful and forgotten in Solomani space, how it arrived in Zhodani territory and gained its popularity there remains a mystery.
 +
 
 +
== History & Background ([[Dossier]]) == <!--T:51-->
 +
The Zhodani date their current civilization from the traditionally accepted date of the first organized use of psionics on Zhdant. This is -6731 Imperial, the year of the first olympiad. The Zhodani achieved [[jump drive]] about 1300 years later, in -5415 Imperial, qualifying as a [[Major Race]]. The expansion of the Zhodani was gradual and largely uneventful. Although some states on the fringe resisted absorption into the Consulate, most were annexed peacefully.
 +
 
 +
==== The First Frontier War ==== <!--T:52-->
 +
The Zhodani first came into conflict with the expanding [[Third Imperium]] in the 6th century of the present era. The [[First Frontier War]] (589 - 604) marked the beginning of open hostilities, lasting for fifteen years.
 +
 
 +
==== The Second & Third Frontier Wars ==== <!--T:53-->
 +
Subsequent wars (the [[Second Frontier War]] in 615-620 and the [[Third Frontier War]] in 979-986) saw tremendous Zhodani incursions into the [[Spinward Marches Sector|Spinward Marches]]. Mishandling of the Third Frontier War caused the abdication of Emperor [[Styryx]] in 989.
 +
 
 +
==== The Fourth Frontier War ==== <!--T:54-->
 +
The [[Fourth Frontier War]] was little more than a skirmish, compared to earlier conflicts. Neither side was prepared for the war, and an armistice was quickly worked out.
 +
 
 +
<!--T:55-->
 +
The only lasting effect of the war was to shift {{WorldS|Esalin|Spinward Marches|0204}} from Imperial control to neutral world status.
 +
 
 +
==== The Fifth Frontier War ==== <!--T:56-->
 +
Latest in the series of [[Frontier Wars]] between the [[Zhodani]] and the {{Imperium}}. Following several years of unrest and provocation, Zhodani forces attacked across the Imperial borders while previously placed guerrillas on selected Imperial worlds began uprisings. [[Vargr]] and [[Sword Worlds Confederation|Sword World]] forces allied with the Zhodani also participated in the attacks.
 +
 
 +
<!--T:57-->
 +
The armistice, signed in [[1110]], resulted in the loss of no worlds to the hostiles and returned to the status quo.
 +
 
 +
<!--T:58-->
 +
See [[Fifth Frontier War]] for more information.
 +
 
 +
== Civilization == <!--T:59-->
 +
The primary civilization and society of this species is known as the [[Zhodani Consulate]].
 +
 
 +
=== Government & Politics === <!--T:60-->
 +
[[File:Zhodani-logo.svg|right]]
 +
The '''[[Zhodani Consulate ]]''' is characterized as having a high degree of centralization, which sets uniform policies that direct the entire multi-system state and disregards local/planetary differences. The Zhodani Consulate government is usually classified as a [[Democratic Republic]], a form of a [[Unitary State]]. The [[Zhodani Consulate]] is also sometimes referred to as a [[Participatory Democracy]] in which only [[noble]]s are allowed to vote.
 +
 
 +
<!--T:61-->
 +
Representatives, called ''Consuls'', are elected to ruling councils for one [[olympiad]], with those councils responsible for specific responsibilities within the government. Members of the councils are also given the authority to carry out their programs and orders.
 +
 
 +
<!--T:62-->
 +
* Please see polity entry at '''[[Zhodani Consulate]]''' for more information.
 +
 
 +
=== Military & Intelligence === <!--T:63-->
 +
The Zhodani Military is formally known as the '''[[Zhodani Consulate]] Combined Interstellar Forces''', and is one of the most potent militaries in known space.
 +
* Please see polity entry at '''[[Zhodani Consulate]]''' for more information.
 +
 
 +
=== Business & Trade (Economy) ===  <!--T:64-->
 +
'''Interstellar Trade:''' Zhodani merchants and traders are well-known throughout Zhodani, Imperial space, and beyond.
 +
* Please see polity entry at '''[[Zhodani Consulate]]''' for more information.
 +
 
 +
==== Zhodani Megacorporations: 1116 ==== <!--T:65-->
 +
* [[Priantqlovr Drafr]]
 +
 
 +
==== Calendar & Timekeeping ==== <!--T:66-->
 +
The Zhodani calendar measures the passage of time based upon their homeworld of [[Zhdant (world)|Zhdant]].
 +
 
 +
<!--T:67-->
 +
* See [[Zhodani calendar]] and [[Date Conversion]] for more information.
 +
 
 +
<!--T:68-->
 +
The basic units for the Zhodani calendar are:
 +
* The ''[[Zhdanstial]]'' (day) is the time it takes for Zhdant to rotate once on its axis. It is equivalent to 1.12587 standard days or 27.02 standard hours.
 +
* The ''[[Chten]]'' (year) is 244.44 ''Zhdanstial'' or 275.2 standard days in length.
 +
 
 +
<!--T:69-->
 +
Zhodani dating is in olympiads (''tleqazdijdiet''). Each olympiad is of three Zhodani years; years are 0.75 standard years in length (273 days). An olympiad is used to mark the period from one set of [[Psionic Games]] to the next. Zhodani dates are given in olympiads, which are further subdivided into year, season, and day. The first olympiad corresponds to 2209 BC. The dating system itself has been in more or less continuous since then, with minor lapses due to war or temporary decline of ruling parties.
 +
 
 +
=== Research & Technology === <!--T:70-->
 +
Most Zhodani worlds are {{TL|7}} to {{TL|12}}, averaging {{TL|9}}.
 +
 
 +
<!--T:71-->
 +
Psionics even affects Zhodani technology. One example of a Zhodani technology making use of psionic interface is the [[Psionic Switch]]. This is a mechanical switch buried behind a wall or equipment panel that is intended to be physically manipulated using [[telekinesis]]. By installing psionic switches in Zhodani starships, Zhodani engineers make it very difficult for Imperial boarders to gain any sort of control over Zhodani control panels or other hardware.
 +
 
 +
<!--T:72-->
 +
* Please see polity entry at '''[[Zhodani Consulate]]''' for more information.
 +
 
 +
==== Psionics and Sciences ==== <!--T:73-->
 +
The presence of [[psionics]] in Zhodani Society allows for highly efficient social functioning, especially in comparison with the [[Third Imperium]].
 +
 
 +
<!--T:74-->
 +
[[Psionics]] benefit Zhodani society in many ways and the combination of psionics with other fields has led to great advances that include success in the following areas (...and many more):
 +
* Behavioral science, aided by clairvoyance.
 +
* Communications science, aided by telepathy.
 +
* Education sciences, aided by telepathy.
 +
* Health sciences, aided by awareness.
 +
* Physics, aided by telekinesis.
 +
* Psychology, aided by clairvoyance.
 +
* Transportation sciences, aided by teleportation.
 +
 
 +
==== Mathematics ==== <!--T:75-->
 +
The Zhodani use a Base-10 system of mathematics, including mathematical logic, arithmetic, statistics, particle mechanics, and other branches of mathematics.
 +
 
 +
==== Sciences ==== <!--T:76-->
 +
The Zhodani possess an advanced knowledge of the sciences that includes:
 +
* A formalized method of scientific inquiry.
 +
* Zhdant (planetary) and Space sciences, including astronomy, cosmology, and geosciences.
 +
* Social sciences, including psychology and sociology.
 +
* Life sciences, including biology and medicine.
 +
* Physical sciences, including chemistry and physics.
 +
* Formal sciences, including mathematics and logic.
 +
* Psionics, including philosophy, theory, and application.
 +
 
 +
==[[Astrography]] == <!--T:77-->
 +
This race is primarily located in the following areas:
 +
 
 +
<!--T:78-->
 +
''[[Charted Space]]:''
 +
# [[Far Frontiers Sector|Afachtiabr Sector]]
 +
# [[Ghoekhnael Sector|Anzsidiadl Sector]]
 +
# [[Gvurrdon Sector|Briakqra' Sector]]
 +
# [[Chit Botshti Sector]]
 +
# [[Dalchie Jdatl Sector]]
 +
# [[Driasera Sector]]
 +
# [[Eiaplial Sector]]
 +
# [[Foreven Sector|Iakr Sector]]
 +
# [[Itvikiastaf Sector]]
 +
# [[Sector 05 Sector]]
 +
# [[Sector 95 Sector]]
 +
# [[Sidiadl Sector]]
 +
# [[Vanguard Reaches Sector|Steblenzh Sector]]
 +
# [[Stiatlchepr Sector]]
 +
# [[Tienspevnekr Sector]]
 +
# [[Spinward Marches Sector|Tloql Sector]]
 +
# [[Knoellighz Sector|Tlabrieish Sector]]
 +
# [[Tsadra Sector]]
 +
# [[Yiklerzdanzh Sector]]
 +
# [[Zdiedeiant Sector]]
 +
# [[Zhiensh Sector]]
 +
# [[Zhodane Sector]]
 +
# [[Ziafrplians Sector]]
 +
 
 +
<!--T:79-->
 +
'''Initial Stage Core Expedition:'''<br>
 +
Please see [[Core Expedition]] for a full sector listing.
 +
# [[Azhpliabl Sector]]
 +
# [[Bliatsiebl Sector]]
 +
# [[Chtierabl Sector]]
 +
# [[Dliea Sector]]
 +
# [[Favkranish Sector]]
 +
# [[Ia Sector]]
 +
# [[Nevlieri Sector]]
 +
# [[Plontarbli Sector]]
 +
# [[Pofdriblnchitl Sector]]
 +
# [[Proanz Sector]]
 +
# [[Prinjobliedl Sector]]
 +
# [[Tatlnjaie Sector]]
 +
# [[Tsebntsiatldlants Sector]]
 +
# [[Vikrvidrvria Sector]]
 +
# [[Zhenzhbrivtlo Sector]]
 +
# [[Zietssha Sector]]
 +
 
 +
=== Homeworld === <!--T:80-->
 +
The [[homeworld]] of this race is:
 +
* [[Zhdant (world)|Zhdant]] (Zhdant 2719): This world's name is often Anglicized to "Zhodane", a term also used in reference to the Zhodani nation, or even the Zhodani sphere of influence, as a whole.
 +
 
 +
=== World Listing: 1105 === <!--T:81-->
 +
Significant communities of this race are known to exist within the following [[system]]s and [[world]]s:
 +
{{ClusterWorlds2}}
 +
 
 +
== References & Contributors ([[Sources]]) == <!--T:82-->
 +
{{Conflict}}
 +
{{Intermediate}}
 +
{{Sources
 +
| {{Ludography cite|name= Journal of the Travellers' Aid Society 09|page=8-11|article=Contact! The Zhodani}}
 +
| {{Ludography cite|name= Expedition to Zhodane|page=40-43}}
 +
| {{Ludography cite|name= Z.I.S.M.V. Vlezhdatl |page= TBD}}
 +
| {{Ludography cite|name= Library Data (N-Z)|page=32-33}}
 +
| {{Ludography cite|name= The Traveller Book|page=156}}
 +
| {{Ludography cite|name= Journal of the Travellers' Aid Society 23|page=42-44|article=Zhodani Philosophies}}
 +
| {{Ludography cite|name= Zhodani |version=Classic Traveller |page=3-8,12-14}}
 +
| {{Ludography cite|name= Referee's Companion|page=59-67}}
 +
| {{Ludography cite|name= Traveller: The New Era|page=71}}
 +
| {{Ludography cite|name= Marc Miller's Traveller |page= 186}}
 +
| {{Ludography cite|name= Alien Races 1|page=5-63}}
 +
| {{Ludography cite|name= The Traveller's Handbook|page=22-23}}
 +
| {{Ludography cite|name= Core Rulebook|version=Mongoose Traveller|page=46-47}}
 +
| {{Ludography cite|name= Zhodani |version=Mongoose Traveller|page=29-48}}
 +
| {{Ludography cite|name=Journal of the Travellers' Aid Society volume 2 | article=Zhodani Philosophies | page=54-56}}
 +
| EXTERNAL LINK: [http://members.tip.net.au/~davidjw/libdata/alphabet/d/dating.htm Traveller Library Data]
 +
}}
 +
 
 +
<!--T:83-->
 +
[[Category: Major Human Race]]
 +
[[Category: Zhodani Consulate races]]
 +
{{LE|Races}}
 +
</translate>

Latest revision as of 10:10, 21 June 2025

Zhodani
Zhodani-logo.svg
Homo sapiens zhdotlas
Base Information
Classification Omnivore/gatherer
Status Major Race
Locomotion Walker
Terrain Forest
Body Form
Confluence Human
Bio-Identenoid Human
Size 2.0 meters
Weight 90.0 kg
Culture
Languages Zdetl
Social Structure Democracy
Technological Epoch TL:13-15
Psionic potential Standard
Origin World
Homeworld location Zhdant (Zhodane 2719)
UWP
A6547C8-F
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere5 Thin
Hydrographics4 Wet World 40%
Population7 Moderate (80 million)
GovernmentC Charismatic Oligarchy
Law8 High Law (controlled blades)
Tech LevelF High Stellar (anagathics)
Primary Star K0 V
Atmosphere Thin
Off-world presence Yes
Zoetic individuals Yes
Source
Reference "Contact! The Zhodani." Journal of the Travellers' Aid Society 09 8-11.
Canon Yes
Also see Humaniti, Zhodani Consulate

The Zhodani of Zhdant (Zhodane 2719) are a technologically advanced Major Human Race with a humanoid appearance.

The Zhodani inhabit the Zhodani Consulate, a sphere approximately 70 parsecs in radius about the world of Zhdant immediately to core-spinward of the Imperium, believed to include in excess of 80% of all racial Zhodani. Much of the remainder inhabits the Zhodani client states, although other sub-species of Humaniti are also to be found in the client states and the Consulate.

Description (Specifications)[edit]

Biology: The Zhodani are a discrete, though interfertile, sub-species of Humaniti, independently descended from human stock transplanted by the Ancients. In general, they tend to be taller than Solomani or Vilani, and lithe of build. Averaging 2.0 meters in height and massing upwards of 90 kilograms, they tend to be swarthy in complexion and dark-haired.

The Zhodani gene pool is much less variegated than that of Terrans, although thanks to the size of the Zhodani Consulate and the general intermixing of human gene pools over the millennia, considerable variation exists in physical appearance.

The Zhodani have blood types F, G, P, Q, R, V, and Z, with F, Q, V, and Z dominant.

General Appearance: Zhodani have a strong tendency to be significantly taller than the average Terran and often have olive-brown complexions with dark eyes and hair. Some have noted that platinum-haired Zhodani seem to have an unnaturally high prevalence.

Evolution & Environment[edit]

This species originated on Zhdant, directly descended from a Terran population planted there by the Ancients.

Sophonce[edit]

This species -- Human -- developed intelligence in response to interspecies competition and climatic changes.

Climate & Ecotope[edit]

This species holds the following environmental preferences:

  • Terrestrial planet
  • Temperate climate
  • Plains and grassland ecotopes
  • Standard gravity
  • Thin atmosphere

Genetic Code[edit]

Members of Humaniti use the following IISS code:

  • SDEIES-SP
    • Strength
    • Dexterity
    • Endurance
    • Intelligence
    • Education
    • Social Standing
    • Sanity
    • Psionics
  • More complex genetic coding data available to qualified personnel upon request.

Anatomy & Physiology[edit]

Sophontologists studying this species have discovered the following data.

Body Plan[edit]

  • Humanoid (Hominid)
  • Bilateral symmetry (2-ial)
  • Tetrapod (4-ped)
    • Two limbs used for manipulation "arms"
      • Former brachiator (still capable climber)
    • Two limbs used for locomotion (biped) "legs"
  • Body consists of three segments
    • 1. Head with sensors and multiple-use orifice (consumption, communication, and respiration)
    • 2. Torso with manipulatory limbs
    • 3. Abdomen with locomotor limbs

Biochemistry[edit]

Humans have a conventional carbon-water based biochemistry.

Respiration[edit]

Humans employ a conventional respiration cycle consisting of:

  • Oxygen-nitrogen inhalant
  • Carbon dioxide exhalant

Ecosystem & Population[edit]

Humans are primarily a diurnal species and are active by daylight and rest during the night.

  • They use a wide variety of technologies to master their environment including terraforming.

Diet and trophics[edit]

  • Omnivore/gatherer
    • Homeotherm
    • Sometimes called a "hunter-gatherer" due to many humans' penchant for pursuing animal sustenance.
    • Known for advanced agriculture and livestock husbandry practices.
    • Regarded as an apex predator, through the use of technology, on their homeworlds.

Gender and sexuality[edit]

Humans have the following reproductive characteristics::

  • Two sexes (male & female)
    • Mild sexual dimorphism
  • (sexual reproduction)
    • Conjugal intercourse
    • Varied mating systems (primarily serial monogamy) (1m:1f average)
  • Viviparous birth
    • (Iteroparous): Uses K-selection and have few offspring that require considerable amounts of time to raise to maturity.

Goals[edit]

  • Psionic Promotion
  • Societal Stability
  • Societal Happiness

Cultural Sophontology[edit]

Belief System and Philosophy[edit]

The Zhodani Consulate promotes a quasi-religious philosophy called Morality's Path, in which adherents (virtually the entire Zhodani population within the Consulate) strive to pass through various life cycles and eventually unite with the universal energy field by leading virtuous lives.

Rights and Common Philosophies[edit]

With rare exceptions, Zhodani are extremely patriotic. Zhodani citizens possess a high degree of personal honesty. Indeed, the Zhodani feel uncomfortable in most places outside the Consulate, where "liars and thieves are allowed to wander around loose."

Privacy of thought is highly respected among the Zhodani upper classes, although proles have no such right. Nobles have almost complete personal privacy rights, and intendants nearly as much.

Non-Zhodani Rights in Zhodani Society[edit]

Rights of foreign nationals vary with whatever treaty is in effect between the Consulate and the foreign power. The treaty with the Third Imperium is unclear in its protections. Most visitors have no protections for mental privacy, but diplomatic personnel and some selected commercial representatives are provided visas which allow psionic shields to be worn.

Belief System[edit]

The Zhodani Consulate promotes a unifying belief system described in its educational materials as truth. This is the quasi-religious philosophy called Morality's Path, which describes dutiful conduct and defines existence in terms of passing through various life cycles, eventually achieving unity with the universal energy field. Zhodani are prohibited from subscribing to other faiths.

According to Morality's Path, the "good" of a personality is recycled into new living beings for fulfilling its duties in life, while the "bad" of a personality is permanently lost.

See also: Quixitlatl Path

Culture and Society[edit]

The Zhodani give the name Driantia Zhdantia to their interstellar community. The name is commonly translated in Anglic as "Zhodani Consulate". The Consulate consists of about 6,500 systems spread through more than 175 subsectors. It is located spinward and coreward of the Third Imperium.

The most important difference between the Imperium and the Zhodani Consulate is the acceptance and use of Psionics within the latter.

Smaller differences include the greater homogeneity of the Zhodani phenotype. While Imperial Humans have a wide variety of phenotypical appearances, Zhodani are nearly uniformly of swarthy complexion, dark-hair, and of significantly greater height than Solomani, Vilani, or most other Humans. Zhodani nobles often wear a turban-like headdress which serves to accentuate their height.

Naming Conventions[edit]

Nobles and Intendants have a single name, chosen on the individual's 5th Olympiad.

Intendants' names end in the suffix:

  • (-iepr). (Social Status Level A-10 Knight / Dame Equivalent)

Nobles have several suffixes, depending on rank:

  • (-atl) corresponds to social level B (11). (Social Status Level B-11, Baronet Equivalent)
  • (-stebr) to C (12). (Social Status Level C-12, Baron / Baroness Equivalent)
  • (-tlas) to D (13). (Social Status Level D-13, Marquis / Marquesa Equivalent)
  • (-tlasche') to E (14). (Social Status Level E-14, Viscount / Viscountess Equivalent)

There are several suffixes for F (15) and over, but the most likely encountered name suffixes in the Imperium will be:

  • (-iashav) for F (15) or higher. (Social Status Level F-15 Count / Countess Equivalent)
  • (-est) or (-ets) for F (15) or higher. (Zh. "Prince") [1] [2]

Proles have two names, a family name and a personal name. The personal name comes first. Family names are numerous, most originating from place names (town, estate, or planet) or occupations (miller, baker, radioman), although the significance has been largely lost.

Common prole suffixes are:

  • (-qaf) "from", as in Dliant Jdiprzhdilqaf, or Dliant from Jdiprzhdil, a large estate on Zhodane.
  • (-nad) "-er", as in Tliaqrnad, or miller, from Tliaqre', "to grind grain".

Name Examples[edit]

Other name examples include:

Prole names:

  • Qenzh Chtilnats
  • Shtelke' Dliatsevqaf
  • Plevianeqr Stonjinad

Intendant names:

  • Tliablzhdiliepr
  • Plitsiepr
  • Dle'yazheiepr

Noble names:

  • Detspreflatl
  • Jrvatsistebr
  • Chipldlatstlas
  • Stezfialtlasche'

Psionic Games[edit]

One of the most enduring institutions of Zhodani life is the Psionic Games, which are a continuing series of competitive (sport) games held by the Zhodani Consulate for excellence in psionic achievement. Competition is staged in nearly all fields of psionics, including telekinetic weight-lifting, distance and accuracy teleportation, and many other events.

Because the Zhodani system provides psionic training to all nobles and to the intendant class, the psionic games are a popular device for the masses to see the powers of their rulers in action.

Social Organization[edit]

The Zhodani Society is, first and foremost, a Psionic Society. The use of psionics informs nearly every aspect of life in the Zhodani Consulate. Life revolves around psionics among the Zhodani.

Zhodani society is divided into three hereditary groups:

  1. Nobles are the enfranchised ruling class. They perform all high governmental functions, and receive extensive psionic training from childhood.
  2. Intendants are the managers and administrators of society. They comprise most business executives, military officers below the ranks of admiral or general, and fill most non-elective governmental positions. Intendants are rewarded for great diligence, service to the state, or victory in the Psionic Games through the granting of noble titles.
  3. Proles (or proletarians) constitute the masses, are forbidden the use of psionics, and do not receive training. Proles include all members of the military below officer grade, most merchants and scouts, supervisory and junior management personnel, technicians, craftsmen, and laborers.

Societal Efficiency[edit]

Zhodani society is generally a happy one. Individuals are members of a functioning whole, with each making a contribution to its success. The relative lack of upward mobility for the proles is offset by the possibility for their children to move upwards if they have the proper potential. The burden of responsibility imposed on the intendants is lightened by the ever-present possibility of reward through elevation to the noble classes. The nobles themselves temper their burden of authority with comfort derived from their station in life.

The presence of psionics in the hands of those in power means that many aspects of society work at a highly efficient level, especially in comparison with the Third Imperium. Psionics benefit Zhodani society in many ways, including the following:

  • Psychology, behavioral science, communications science, and education are more refined and exact than in other societies.
  • Educational methods are finely tuned, and capable of teaching concepts rapidly and accurately.
  • Mental deviance or criminal tendencies can be detected early and corrected easily.

Social Mobility[edit]

There is no upward mobility for proles unless psionic powers are detected in them as children, in which case they will be inducted into the intendant class. Intendants who perform well in their positions can be elevated into the ranks of the nobility. In this way, proles can have some hopes for an improved lot for their children; Intendants are encouraged to strive hard, and there is a constant infusion of new blood into the nobility. Extensive psionic ability among the ruling classes permits the Zhodani government to weed out subversives early in life, and re-educate them as useful members of society.

Linguistics[edit]

Data recording knowledge of the Zhodani language has not yet been uploaded into this Library database. A comprehensive article updating knowledge of Zhodani linguistic forms is required.

Language and Letters[edit]

This species uses the following types of language to communicate:

  • Body language: Not overly distinct from Human norms.
  • Exotic language: Telepathy
  • Spoken language: The most common being Zdetl.
  • Visual language (sign language)
  • Written language

Morality[edit]

The Zhodani have a general distaste for other human races that do not practice psionics. Effective indoctrination and the ever-present possibility that one's mind is being read have removed dishonesty and deviance as commonly seen elsewhere. Disagreements still occur, competition thrives, passions flare -- but all takes place in an atmosphere of honesty and truth. Individuals can express their feelings openly and problems are dealt with.

In non-psionic societies, much is kept secret within the mind. A Zhodani visiting the Imperium would be appalled by the deviousness and dishonesty that pervades society.

Imperial distaste for the Zhodani is based on two facts.

  1. First, the Zhodani practice psionics, and an Imperial cannot be sure at any time that a Zhodani is not invading his mental privacy. Imperials feel exposed and uncomfortable in the presence of Zhodani.
  2. Second, because of their psionic abilities, the Zhodani have the most effective authoritarian rule in history. Imperial citizens, used to a great degree of local autonomy, fear Zhodani conquest because of the loss of freedom it would entail.

Domesticated Animals[edit]

Like many races of Humaniti, the Zhodani have long domesticated and selectively bred non-sophont animal life, for both practical and aesthetic purposes.

The three staple Zhodani livestock are Abrstia, Kredl, and Noql. The first two can be considered analogues to Terran chicken and cattle respectively, while Noql are amphibious crawlers, which have been raised by Zhodani in dammed streams since ancient times. Fossil records do not show the Noql before 300,000 years ago; the Ancients brought the species to Zhdant.

The Ziavbro is a canid animal that can indeed be considered analogous to Terran dogs. Most breeds are waist-high to a Zhodani as an adult, easily capable of carrying a Human child. They are often used in care of young children. Having been bred to very high levels of psionic talent, they help tend to charges unable to speak on their own. Ziavbros who serve on exploration, military or police duties, where their handlers die in action, often return to their handler's family, acting as protector and caretaker in place of their missing person.

The Liajad is another popular pet. It is not native to Zhodani space; Imperial biologists have discovered that the Liajad is actually a Solomani-engineered breed of Terran hedgehog, originally intended as a pet adapted to Zero-G, known as 'DuFortier's Arboreal Hedgehog'. Relatively unsuccessful and forgotten in Solomani space, how it arrived in Zhodani territory and gained its popularity there remains a mystery.

History & Background (Dossier)[edit]

The Zhodani date their current civilization from the traditionally accepted date of the first organized use of psionics on Zhdant. This is -6731 Imperial, the year of the first olympiad. The Zhodani achieved jump drive about 1300 years later, in -5415 Imperial, qualifying as a Major Race. The expansion of the Zhodani was gradual and largely uneventful. Although some states on the fringe resisted absorption into the Consulate, most were annexed peacefully.

The First Frontier War[edit]

The Zhodani first came into conflict with the expanding Third Imperium in the 6th century of the present era. The First Frontier War (589 - 604) marked the beginning of open hostilities, lasting for fifteen years.

The Second & Third Frontier Wars[edit]

Subsequent wars (the Second Frontier War in 615-620 and the Third Frontier War in 979-986) saw tremendous Zhodani incursions into the Spinward Marches. Mishandling of the Third Frontier War caused the abdication of Emperor Styryx in 989.

The Fourth Frontier War[edit]

The Fourth Frontier War was little more than a skirmish, compared to earlier conflicts. Neither side was prepared for the war, and an armistice was quickly worked out.

The only lasting effect of the war was to shift Esalin (Spinward Marches 0204) from Imperial control to neutral world status.

The Fifth Frontier War[edit]

Latest in the series of Frontier Wars between the Zhodani and the Imperium. Following several years of unrest and provocation, Zhodani forces attacked across the Imperial borders while previously placed guerrillas on selected Imperial worlds began uprisings. Vargr and Sword World forces allied with the Zhodani also participated in the attacks.

The armistice, signed in 1110, resulted in the loss of no worlds to the hostiles and returned to the status quo.

See Fifth Frontier War for more information.

Civilization[edit]

The primary civilization and society of this species is known as the Zhodani Consulate.

Government & Politics[edit]

Zhodani-logo.svg

The Zhodani Consulate is characterized as having a high degree of centralization, which sets uniform policies that direct the entire multi-system state and disregards local/planetary differences. The Zhodani Consulate government is usually classified as a Democratic Republic, a form of a Unitary State. The Zhodani Consulate is also sometimes referred to as a Participatory Democracy in which only nobles are allowed to vote.

Representatives, called Consuls, are elected to ruling councils for one olympiad, with those councils responsible for specific responsibilities within the government. Members of the councils are also given the authority to carry out their programs and orders.

Military & Intelligence[edit]

The Zhodani Military is formally known as the Zhodani Consulate Combined Interstellar Forces, and is one of the most potent militaries in known space.

Business & Trade (Economy)[edit]

Interstellar Trade: Zhodani merchants and traders are well-known throughout Zhodani, Imperial space, and beyond.

Zhodani Megacorporations: 1116[edit]

Calendar & Timekeeping[edit]

The Zhodani calendar measures the passage of time based upon their homeworld of Zhdant.

The basic units for the Zhodani calendar are:

  • The Zhdanstial (day) is the time it takes for Zhdant to rotate once on its axis. It is equivalent to 1.12587 standard days or 27.02 standard hours.
  • The Chten (year) is 244.44 Zhdanstial or 275.2 standard days in length.

Zhodani dating is in olympiads (tleqazdijdiet). Each olympiad is of three Zhodani years; years are 0.75 standard years in length (273 days). An olympiad is used to mark the period from one set of Psionic Games to the next. Zhodani dates are given in olympiads, which are further subdivided into year, season, and day. The first olympiad corresponds to 2209 BC. The dating system itself has been in more or less continuous since then, with minor lapses due to war or temporary decline of ruling parties.

Research & Technology[edit]

Most Zhodani worlds are TL–7 to TL–12, averaging TL–9.

Psionics even affects Zhodani technology. One example of a Zhodani technology making use of psionic interface is the Psionic Switch. This is a mechanical switch buried behind a wall or equipment panel that is intended to be physically manipulated using telekinesis. By installing psionic switches in Zhodani starships, Zhodani engineers make it very difficult for Imperial boarders to gain any sort of control over Zhodani control panels or other hardware.

Psionics and Sciences[edit]

The presence of psionics in Zhodani Society allows for highly efficient social functioning, especially in comparison with the Third Imperium.

Psionics benefit Zhodani society in many ways and the combination of psionics with other fields has led to great advances that include success in the following areas (...and many more):

  • Behavioral science, aided by clairvoyance.
  • Communications science, aided by telepathy.
  • Education sciences, aided by telepathy.
  • Health sciences, aided by awareness.
  • Physics, aided by telekinesis.
  • Psychology, aided by clairvoyance.
  • Transportation sciences, aided by teleportation.

Mathematics[edit]

The Zhodani use a Base-10 system of mathematics, including mathematical logic, arithmetic, statistics, particle mechanics, and other branches of mathematics.

Sciences[edit]

The Zhodani possess an advanced knowledge of the sciences that includes:

  • A formalized method of scientific inquiry.
  • Zhdant (planetary) and Space sciences, including astronomy, cosmology, and geosciences.
  • Social sciences, including psychology and sociology.
  • Life sciences, including biology and medicine.
  • Physical sciences, including chemistry and physics.
  • Formal sciences, including mathematics and logic.
  • Psionics, including philosophy, theory, and application.

Astrography[edit]

This race is primarily located in the following areas:

Charted Space:

  1. Afachtiabr Sector
  2. Anzsidiadl Sector
  3. Briakqra' Sector
  4. Chit Botshti Sector
  5. Dalchie Jdatl Sector
  6. Driasera Sector
  7. Eiaplial Sector
  8. Iakr Sector
  9. Itvikiastaf Sector
  10. Sector 05 Sector
  11. Sector 95 Sector
  12. Sidiadl Sector
  13. Steblenzh Sector
  14. Stiatlchepr Sector
  15. Tienspevnekr Sector
  16. Tloql Sector
  17. Tlabrieish Sector
  18. Tsadra Sector
  19. Yiklerzdanzh Sector
  20. Zdiedeiant Sector
  21. Zhiensh Sector
  22. Zhodane Sector
  23. Ziafrplians Sector

Initial Stage Core Expedition:
Please see Core Expedition for a full sector listing.

  1. Azhpliabl Sector
  2. Bliatsiebl Sector
  3. Chtierabl Sector
  4. Dliea Sector
  5. Favkranish Sector
  6. Ia Sector
  7. Nevlieri Sector
  8. Plontarbli Sector
  9. Pofdriblnchitl Sector
  10. Proanz Sector
  11. Prinjobliedl Sector
  12. Tatlnjaie Sector
  13. Tsebntsiatldlants Sector
  14. Vikrvidrvria Sector
  15. Zhenzhbrivtlo Sector
  16. Zietssha Sector

Homeworld[edit]

The homeworld of this race is:

  • Zhdant (Zhdant 2719): This world's name is often Anglicized to "Zhodane", a term also used in reference to the Zhodani nation, or even the Zhodani sphere of influence, as a whole.

World Listing: 1105[edit]

Significant communities of this race are known to exist within the following systems and worlds:

200 of 955 World articles in Zhodani
A'donshie  •  A'ie Jelde  •  Aaidie  •  Aazhia  •  Ababl (Zi 0407)  •  Abajiachiats  •  Ablchtech  •  Abri  •  Abrjdepl  •  Abrzhdedl  •  Ache  •  Achiatlie  •  Adeiansa  •  Adial Az  •  Adipl  •  Adl  •  Adlsetlo  •  Adlsets  •  Adlsiev  •  Adltsap  •  Adrablsish  •  Adrazhiaql  •  Adrdochdachia  •  Adritel  •  Adrse  •  Aekoblprebr  •  Aflebshaql  •  Afltibr  •  Afrria  •  Afrzhal  •  Aidat  •  Aijiedl  •  Ail Ashe  •  Ainjaklifr  •  Ajdemch  •  Ajevr  •  Ajyieplzdavr  •  Akklistolcha  •  Akzdedriats  •  Al  •  Alenzh  •  Alepzdibia  •  Alzenei  •  Anchief  •  Anchiefl  •  Anchish Riatl  •  Anienj  •  Anjavzdatont  •  Anje Chadr  •  Anje Lozhte  •  Ansdialchte  •  Anshdem  •  Anshzdokl  •  Ants  •  Anzchiefr  •  Ao-dai  •  Apllestenzh  •  Aprial  •  Aqinj A'  •  Aqrinch  •  Aqrinprie  •  Aqsha  •  Aradiadash  •  Arikrfekr  •  Astanch  •  Atlyazh  •  Atse  •  Aviadrpi  •  Avieral  •  Avizazash  •  Avredle  •  Avrrsiabl  •  Ayssthon  •  Azh  •  Azhdil  •  Azhiazhdia  •  Azhierebr  •  Azoaqla  •  Azzhdof  •  Badredlons  •  Bafanzabr  •  Baiek  •  Balin  •  Banzstotl  •  Bapenj  •  Bartsel  •  Batlpat  •  Bazhzhdanz  •  Befta  •  Bemnamezh  •  Bentji  •  Betszdiefla  •  Beviadl  •  Bezdeplie  •  Bialjetl  •  Bieiazhanz  •  Biezchodl  •  Blachtefl  •  Blateblat  •  Blatebleb  •  Blateblia  •  Blentstadl  •  Bliadzaletet  •  Blianjpots  •  Blichshe  •  Bomazhdintse  •  Boplfleb  •  Bra'tlidl  •  Brali  •  Brasiavr  •  Brazde  •  Brazhiatake  •  Brenzhstel  •  Brezaiafl  •  Brezh  •  Brianchvrench  •  Brianznav  •  Bribrzhaldloq  •  Brietl  •  Britliesav  •  Brkralifl  •  Brnzens  •  Brolyeze  •  Brovlekal  •  Calthustra  •  Cartelin  •  Chabob  •  Chabrstieql  •  Chadrte  •  Chakle  •  Charqapl  •  Chatsworth  •  Chaz Shtia  •  Chechedrsta  •  Chench  •  Chenchoz  •  Chenzhzhie  •  Chepra  •  Chialo  •  Chianzjie  •  Chiaqlneqr  •  Chiashov  •  Chieplans  •  Chivtsram  •  Chotli  •  Chtabra  •  Chtalekl  •  Chtatsflialo  •  Chtatspier  •  Chte'dliad  •  Chte'ste  •  Chtechedl  •  Chtej  •  Chtensjdeabr  •  Chtenzhyofre  •  Chteqjedr  •  Chteqriakl  •  Chtezfrie  •  Chtiadl  •  Chtianshkrets  •  Chtiepriets  •  Chtintse  •  Chtostit  •  Chwistyoch  •  Chyia Nedlkel  •  Clan (SM 1103)  •  Dablrel  •  Dadetlal  •  Daflanzhr  •  Daknatstiant  •  Dalkr  •  Dashipr  •  Datliatl  •  Datlidr  •  Datlietl  •  Davra Da  •  Dedrtlidratl  •  Defltlakr  •  Defridlie  •  Deifr  •  Dentszimar  •  Depriale  •  Deshvlo'o  •  Devliensh  •  Dezitl  •  Diadref  •  Diafriapl  •  Diazhtia  •  Diekech  •  Dieoq  •  Diezhazreb  •  Diliefidr  •  Dintnikl  •  Ditlfinch  •  Ditlients  •  Divre  •  Dlaeie  •  Dlants Zdiqef   •  Dlarezhrbl  •  Dlashte  •  
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References & Contributors (Sources)[edit]

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