Dablrel (world)
| Dablrel/Issoudun (Vanguard Reaches 0708) | |||||||||||||||||||||||||
| Classic Era (1116) | D551647-6
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| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K9 VI | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Dablrel is a poor, nonindustrial world.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This world has few prospects for economic development.
- It is a member of the Zhodani Consulate and part of Colonnade Province in the Issoudun Subsector of Vanguard Reaches Sector.
- This world features an associated Zhodani Exploration Base.
- This is the homeworld of the Zhdianshe sophonts.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Mainworld Data[edit]
Mainworld Size (S)[edit]
Dablrel is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Dablrel has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
Dablrel has 05-15% of its surface covered by liquid water or ice. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds are Hell Worlds or Poor Worlds depending on their atmosphere.
Mainworld Topography and Geography[edit]
Dablrel is a slowly dying world, with only a few briny seas remaining in the basins of what were once large oceans. The cliffside dwellings of the native Zhdianshe were once continental shelves or underwater mountain ranges.
History & Background (Dossier)[edit]
As full members of the Zhodani Consulate, the Zhdianshe participate in interstellar society, despite their overall low population.
As a technological race with psionics as part of their culture, and familiar with Zhodani explorers, the Zhdianshe applied for membership in the Consulate. The approval of High Councillor Chyia Nedlkel allowed their entry. The nature of Zhdianshe society, with all individuals afforded psionic training, was a stated precedent for Chyia Nedlkel's controversial reforms on the world that now bears his name.
World Starport[edit]
Dablrel has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Dablrel has a population of 4,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population consists of Zhdianshe.
World Government (G)[edit]
Dablrel is governed by a Representative Democracy where government leadership is by representatives elected by eligible voters. What determines an eligible voter varies. The representatives determine policy, including selecting members of the bureaucracy. There can be referenda, votes by eligible voters on specific subjects.
World Law Level (L)[edit]
Dablrel has a moderate law level with laws covering many areas of government and interaction. These laws are simple enough that most people can act as their own advocate, though for serious issues a professional is recommended. Law enforcement officials will be present, but not in great numbers. All firearms, and anything more destructive, are typically regulated or prohibited.
World Technology Level (TL)[edit]
Dablrel possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
References & Contributors (Sources)[edit]
This article is incomplete meaning it lacks important features, structure, or content. More work needs to be done to make this a good article. This is step 4. in the article refinement process.
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- Paranoia Press, Vanguard Reaches
- Paranoia Press, Vanguard Reaches, 1991 online updates by Chuck Kallenbach
- TravellerMap T5SS Data
- Mongoose 2nd: The Spinward Extents
- ↑ "Jump Map API" and map location from Travellermap.com