Avredle (world)
| Avredle/Pinsia (Tienspevnekr 0132) | |||||||||||||||||||||||||
| Classic Era (1116) | A733AAA-E
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F6 V D | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Avredle is a poor, high-population, non-agricultural world with a billion or more sophonts.
- It is unable to produce quality foodstuffs and must import them.
- This planet has few promising economic prospects. Some hope to start a nascent industrial sector, but it hasn't come to fruition yet.
- It is a member of the Province of Jadlapriants, part of the Zhodani Consulate located in the Pinsia Subsector of Tienspevnekr Sector.
- This is a "high technology" world with technology achievements at, near, or above the standard for Charted Space.
Description (Astrography & Planetology)[edit]
This system is part of the Qadre'idr Main (translated from the Zdetl as Forceful Arm or Forceful Reach).
Stellar Data[edit]
System Data[edit]
No information yet available.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Avredle is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)[edit]
Avredle has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. TL–5 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Avredle has 25-35% of its surface covered by liquid water. It has a few small seas. Wilderness refueling is possible. Water for the inhabitants will be recycled.
Mainworld Geography & Topography[edit]
No information yet available.
Native Lifeforms[edit]
No information yet available.
History & Background (Dossier)[edit]
World Starport[edit]
Avredle has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Avredle has a population of 10,000,000,000 sophonts (tens of billions).
- High Population Worlds like this tend to have huge consumer markets.
- The population consists of Zhodani.
Linguistic Topography[edit]
- Zdetl, the common language of the Zhodani Consulate.
World Technology Level[edit]
Avredle possesses a Technology Level of TL–14 or TL-E in Hexadecimal Notation.
- Common Communication technologies for this TL include: Early meson communicators.
- Common Power Generation technologies for this TL include: Miniature super-batteries, early collectors, and advanced fusion plants.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-5.
World Government[edit]
Avredle is governed by a Charismatic Dictatorship. Charismatic governments justify their ability to rule by simply asserting their right to rule. Charismatic dictatorships are typically young governments, coming as a recent change, and rely on the leader(s) to supply head of government.
The Zhodani Consulate maintains itself through a variety of taxes on goods and services. Each council -- planetary or higher -- has the authority to levy a tax on gross income to support services like hospitals, emergency and transport services, or the Tavrchedl'. In this case, the subsector council would be the relevant authority.
World Law (L)[edit]
Avredle has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).
Three broad categories of crime are recognized by the wider Zhodani Consulate: inadvertent, incited, and insane. The concept of premeditated crime for personal gain fits under the insane heading.
- Inadvertent crime is an unintentional violation or infraction of the law, resulting from inattention. For minor cases the usual punishment is a small fine.
- Incited crime is an infraction of a law brought about by another, often resulting from an overreaction to inadvertent crime or misfortune. The solution is re-education.
- Insane crime is a general heading for most major crimes against property or individuals.
World Economy[edit]
The currency of the Zhodani Consulate is the Abradlnad.
Trade Data[edit]
No information yet available.
World Culture[edit]
The Zhodani Consulate promotes the belief system of Tavrziansh, Morality's Path.
Historical Data[edit]
No information yet available.
World Timeline[edit]
No information yet available.
References & Contributors (Sources)[edit]
- Classic Traveller Alien Module 4 (sector named but no further data)
- Author & Contributor: James Kundert AKA "GypsyComet" of the HIWG (UWPs, world, and subsector names; 1991)
- ↑ "Jump Map API" and map location from Travellermap.com