Drexilthar Subsector

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Drexilthar Subsector
Ea Caledon Urlaqqash

Drexilthar style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Drinsaar
Sector Reaver's Deep
Capital Carrill
Number of Systems 27
Majority Control Non-Aligned - 51%
2nd Control Third Imperium - 30%
3rd Control Carrillian Assembly - 19%

Subsector K of Reaver's Deep Sector.

The Drexilthar Subsector contains 27 systems, but the system containing Tharrill (Reaver's Deep 2128) also contains Anatar (Reaver's Deep 2128).

Description (Specifications)[edit]

This subsector is part of the region of Reaver's Deep that early Aslan explorers named Aoreriyya. Literally translated, this means something like "new garden" (or "new veldt"), from the Trokh "aor" (new), and "eriyya" (pleasant lands); the region was so called because of the relative abundance of worlds with climates and ecosystems well-suited to Aslan (and Human, as it happened) habitation.

The modern Drexilthar Subsector can be divided into three parts:

  • To coreward and trailing, the Imperium dominates, with a few client worlds and possessions beyond Imperial boundaries, such as Outpost and Kaaniir.
  • To rimward and trailing, the Carrillian Assembly is dominant, extending its influence to worlds like Yarhfahl and rebellious Ildrissar.
  • The last part is a broad sweep of diverse and mutually independent worlds scattered across the spinward half of the subsector.

Subsector Summary: 1105[edit]

Drexilthar, subsector K of Reaver's Deep, contains 27 worlds with an estimated combined population of 11 billion, a per capita income of Cr7,260, and a total economy of BCr82,417. These worlds originate an interstellar trade of BCr175 through 25 starports (2 Class A, 9 Class B, 9 Class C, 5 Class D) employing 71,185 people. Driving this interstellar trade are five Agricultural (Ag) worlds, two Non-Agricultural (Na) worlds, two Pre-Agricultural (Pa) worlds, one Pre-Industrial (Pi) world, five Rich (Ri) worlds, and one Industrial (In) world. The governments in Drexilthar maintain six Naval bases, five Scout bases, and two Military bases. The average technology level is 8 (with most between 5 and 11). The highest technology level is 14 at Carrill (Reaver's Deep 2330).

Drexilthar, subsector K of Reaver's Deep, contains 36 stars and 317 identified planets; 18 monostellar systems, nine binary systems, no trinary systems, and no systems with four or more stars. 26 of the 27 systems (96%) have native gas giants. There are two Asteroid (As) belts, no Desert (De) worlds, one Garden (Ga) world, one Ice-capped (Ic) world, five Poor (Po) worlds, three Vacuum (Va) worlds, and one Water (Wa) or Ocean (Oc) world.

Drexilthar has an estimated population of 11 billion distributed across two High population (Hi) worlds, three Moderate population (Ph) worlds, 15 Non-industrial (Ni) worlds, four Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population worlds are Carrill (Reaver's Deep 2330) and Garrison (Reaver's Deep 2221). The population consists primarily of 3 sophont groups including two native sophonts.

3 identified sophont populations in Drexilthar


Non-Aligned, Human-dominated[edit]

There are 14 Non-Aligned Human-dominated worlds in Drexilthar with an estimated combined population of 130 million. The population tends to be Solomani, with some Vilani and Iltharan.

Carrillian Assembly[edit]

The Carrillian Assembly has jurisdiction over five worlds in the subsector with an estimated combined population of 6 billion, a per capita income of Cr10,200, and a total economy of BCr63,297. These worlds originate an interstellar trade of BCr67 through 5 starports (1 Class A, 1 Class B, 2 Class C, 1 Class D) employing 54,420 people. Driving this interstellar trade are no Agricultural (Ag) worlds, two Non-Agricultural (Na) worlds, one Pre-Agricultural (Pa) world, one Pre-Industrial (Pi) world, no Rich (Ri) worlds, and one Industrial (In) world. The governments in the Carrillian Assembly maintain one Naval base and one Military base within the subsector. The average technology level is 9 (with most between 6 and 11). The highest technology level is 14 at Carrill (Reaver's Deep 2330).

The Carrillian Assembly has an estimated population of 6 billion within the subsector, distributed across one High population (Hi) world, one Moderate population (Ph) world, two Non-industrial (Ni) worlds, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population world is Carrill (Reaver's Deep 2330). The population consists primarily of 1 sophont group.

Client state, Third Imperium[edit]

The Client states of the Third Imperium in Drexilthar encompass four worlds with an estimated combined population of 616 million.

Third Imperium, Domain of Ilelish[edit]

The Third Imperium, Domain of Ilelish has jurisdiction over four worlds in the subsector with an estimated combined population of 4 billion, a per capita income of Cr3,457, and a total economy of BCr15,212. These worlds originate an interstellar trade of BCr95 through 4 starports (1 Class A, 3 Class B, 0 Class C, 0 Class D) employing 14,145 people. Driving this interstellar trade are no Agricultural (Ag) worlds, no Non-Agricultural (Na) worlds, one Pre-Agricultural (Pa) world, no Pre-Industrial (Pi) worlds, no Rich (Ri) worlds, and no Industrial (In) worlds. The governments in the Third Imperium, Domain of Ilelish maintain three Naval bases and two Scout bases within the subsector. The average technology level is 9 (with most between 7 and 11). The highest technology level is 12 at Gaargir (Reaver's Deep 2322).

The Third Imperium, Domain of Ilelish has an estimated population of 4 billion within the subsector, distributed across one High population (Hi) world, one Moderate population (Ph) world, one Non-industrial (Ni) world, one Low population (Lo) world, and no Barren (Ba) worlds. The highest population world is Garrison (Reaver's Deep 2221). The population consists primarily of 1 sophont group.

Astrographic Features & Trade Routes: 1105[edit]

The following astrographic features, trade routes, mains, clusters, and traces can be found within this area:

World Listing: 1105[edit]

The following systems and worlds can be found within this area:

28 Worlds in the Drexilthar Subsector
Anatar  •  Carrill  •  Cassandra  •  Coventry (RD 1723)  •  Dakaar  •  Daken  •  Datinar  •  Diablo (RD 2423)  •  Drellesarr  •  Drenslaar  •  Drexilthar  •  Dutrissal  •    •  Gaargir  •  Garrison  •  Grendal  •  Ildrissar  •  Kaanash  •  Kaaniir  •  Kraan  •  Lajanjigal  •  Lindritar  •  Luushakaan  •  Outpost (RD 1926)  •  Sarrad  •  Tashrakaar  •  Tharrill  •  Traneer  •  Yarhfahl  •  

History & Background (Dossier)[edit]

No information yet available.

Polity Listing: 1105[edit]

The following polities can be found within this subsector:

  • Other Powers
    • None

Native Sophonts (NILs): 1105[edit]

The following races (sophont species) are believed to have originated in this area:

Demographics: 1105[edit]

Significant populations of the following races (sophont species) reside within this area:

Linguistic Topography: 1116[edit]

The following languages are among the most commonly encountered in this astrographic region:

  • Anglic: One of the two official languages of the Third Imperium and an official language of the Solomani Confederation.
    • Caledonian Anglic; a variant used in much of Reaver's Deep.
  • Aslanic: A patois of the Aslan's dominant language of Trokh, utilising Trokh grammar and morphology but with phonology more suited to Human vocalisation. Commonly used by Human societies that have long had contact and exchange with Aslan, noticeably those aided and uplifted by Aslan during the Long Night.
  • Common Iltharan: The predominate language of the Iltharan people; although less widespread than it once was, its influence is apparent across several subsectors.
  • Trokh: The common language of Aslan who conform to the modern Aslan monoculture established after the Aslan Cultural Purge.
    • Aslan Languages: Many clans, particularly non-Hierate clans, maintain older languages.

Economic[edit]

Corporations operating here include:

Major Historical Events Timeline: 1116[edit]

These are some of the more important historical events that have affected this area:

References[edit]

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