Tashrakaar (world)
| Tashrakaar/Drexilthar (Reaver's Deep 1927) | |||||||||||||||||||||||||
| Classic Era (1116) | D651695-7
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M2 V | ||||||||||||||||||||||||
| Planetoid Belts | 1 | ||||||||||||||||||||||||
| Gas Giants | 3 | ||||||||||||||||||||||||
Tashrakaar is a poor, nonindustrial world.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This world has few prospects for economic development.
- It is a desert world with very little standing water.
- It is a balmy tropical world, with a climate of high temperatures.
- It is a Non-Aligned world dominated by human sophonts located in the Drexilthar Subsector of Reaver's Deep Sector.
Description (Astrography & Planetology)[edit]
This system is part of the Grendal Group.
Stellar Data[edit]
System Data[edit]
Planetary System: Seven major bodies.
- One Inhabited world (Tashrakaar, IV).
- Three gas giants, one planetoid belt in system.
Mainworld Data[edit]
IV Tashrakaar:
- Mean orbital radius: 204.95 million kilometers (1.37 AU).
- Period: 523.86 days
- Two satellites
- Diameter: 10,427 kilometers.
- Density: 1.03.
- Mass: 0.435 standard.
- Mean surface gravity: 0.77 G.
- Rotation period: 28 hours, 14 minutes, 29 seconds.
- Axial Inclination: 4°8'5.7"
- Albedo: .19
- Surface atmospheric pressure: 0.64atm; composition, standard oxygen-nitrogen mix, breathable without artificial assistance.
- Hydrographic percentage: 5%, composition, liquid water.
- Mean surface temperature: 87°C. Polar regions have a temperature of 25° to 35°C.
Mainworld Geography & Topography[edit]
Tashrakaar is a world encircled by a heat desert; only in the polar regions are the sun's rays attenuated enough to allow a tropical, life bearing environment.
- The equatorial regions as far north and south as 45° latitude are lifeless, baked in temperatures which can exceed 70°C under the afternoon sun.
- Chargas Canyon
- Dirikyeer-u-Thar (city, Dirikyeer-on-the-Water, Dirikyeer-on-Sea)
- K'Ramaak tur-Tharish (Boreal Sea, literally "waters from north" -- colloquially "Waters from Heaven" -- in Takaar)
- K'shivi-Shaak-nu (oasis)
- Karaab ah-thu (Salt Marshes)
- Karbish (city)
- Ra-thu (city)
- Shak Vacshti (oasis)
- Shak-urnin Canyon
- T'uasent (oasis)
- Tashport (downport)
- Thar-nusk (oasis)
- Thurban Kaar Badlands
All of Tashrakaar's population live between the equatorial desert and the Boreal Sea. Offworlders are concentrated at Tashport and at a few other locations along the seacoast.
Mainworld Map[edit]
No information yet available.
Native Lifeforms[edit]
- Plated Welldigger: A harmless burrower useful for locating water
- Sandstinger: An arthropod with a venomous whip-like appendage
- Serik: A domesticated beast of burden
History & Background (Dossier)[edit]
The tropical polar region around the Great Polar Sea does support a fairly large colony.
World Starport[edit]
Tashrakaar has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Languages[edit]
World Technology Level[edit]
Tashrakaar possesses a Technology Level of TL–7.
- Common Communication technologies for this TL include: Early video and early satellite communication networks.
- Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, hovercraft, and bullet trains.
- Water: Hydrofoils and early triphibians.
- Air: Hang gliders and supersonic jets.
- Space: Deep space probes and interplanetary spacecraft (System Craft).
World Government[edit]
Tashrakaar is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
- It is a Non-Aligned world dominated by human sophonts.
World Law Level[edit]
- The planetary government grants licenses for crawler operation to companies interested in the mining business. A lease of Cr2,500,000 is paid to work specific tracts of land for ore, providing the major government revenues for the polar settlements.
World Military[edit]
No information yet available.
World Economy[edit]
Its primary economic basis is the collection of manganese, cobalt and other minerals elements of high purity which are uncovered on the desert surface after a devilblow - a hurricane-force storm which drives sand rather than rain. These minerals were laid down eons ago, when the central desert was the floor of a planet-wide ocean. Now they attract the interest of various mineral exploitation firms which collect the ore in great tracked rock extractors called orecrawlers. Valuable minerals are extracted from the surface of the desert as the crawlers creep slowly along and the worthless residue, called screep, is dumped astern.
See: Jericorp.
Trade Data[edit]
Several Imperial corporations work the deserts of Tashrakaar, including Sternmetal Horizons, LIC and Delgado Trading, both large megacorporations. The naval base at Outpost (Reavers' Deep 1926) provides protection to these Imperial companies when they request it, a recourse not available to smaller, non-Imperial companies like Fulton Metals, Diverseco of Tharrill (Reavers' Deep 2128) or the ever-present representatives of Dakaar Minerals.
World Demographics[edit]
No information yet available.
World Culture[edit]
No information yet available.
Urbanization[edit]
No information yet available.
World Infrastructure[edit]
No information yet available.
Historical Data[edit]
No information yet available.
World Timeline[edit]
These are some of the more important historical events that have affected this world's subsector:
- (-1776 to 0): Long Night
- (-1648 to -112): Reaver Period
- (-1008): Founding of the Iltharan Empire
- (-371): Principality of Caledon founded
- (-86 to -80): Iltharan War
- (-84): Confederacy of Duncinae founded
- (0): Third Imperium founded
- (268): Fall of the Iltharan Empire
- (380): Peace of Ftahalr
- (517): Carrillian Assembly founded
- (1080): Languljigee sophonts discovered by Dakaar Corporation
UWP Listing[edit]
No information yet available.
Point of Interest: Duneraiders[edit]
Some difficulties face the colony. One of the greatest dangers is a degenerate human culture known locally as the Duneraiders.
- Outcasts from the colony, the Duneraiders live a marginal, nomadic existence at the edges of the great desert.
- Duneraiders and colonists are bitter foes and colonists captured by the nomads are frequently offered up to the desert gods in the hopes of bringing water.
- A few Duneraider tribes have proved amenable to peaceful dealings, but most remain implacably hostile.
References[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 27. (dot map)
- William H. Keith Jr.. Duneraiders (Gamelords, 1984), .
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11. (dot map)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 11, 50. (dot map)
- Paul Sanders, J. Andrew Keith. Reaver's Deep Sector Sourcebook (Cargonaut Press, 1998), 30.
- J. Andrew Keith. A Pilot's Guide to the Drexilthar Subsector (Gamelords, 1984), 56.
- J. Andrew Keith. Escape (Marischal Adventures, 1987), 9. (UWP)
- ↑ "Jump Map API" and map location from Travellermap.com
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