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|Traneer/Drexilthar (Reaver's Deep 1727)|
|Classic Era (1115)|
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a Non-Aligned world dominated by human sophonts.
Description (Astrography & Planetology)
Primary: Daneeka, spectral class G5V. ICN S4K0107G5V. Mass 0.94 standard. Stellar diameter 0.91 standard. Luminosity 0.67 standard.
Planetary System: Six major bodies. One inhabited world (Traneer, III). Three gas giants, two planetoid belts In system.
III Traneer: Mean orbital radius, 119.68 million kilometers. Period, 269.56 days ... One satellite ... Diameter, 9,312 kilometers. Density, 1.01. Mass, 0.244 standard. Mean surface gravity, 0.63 G. Rotation period: 27 hours, 18 minutes, 46 seconds. Axial Inclination, 9°4'3.5" Albedo, .32 ... Surface atmospheric pressure, 1.2atm; composition, standard oxygen-nitrogen mix tainted with byproducts of Industrial hydrocarbons and other chemicals. Filter mask may be required under some circumstances. Hydrographic percentage, 69%, composition, liquid water tainted with industrial pollutants. Mean surface temperature, 9°C.
History & Background (Dossier)
Remarks: Traneer was the first world settled by the people of Drexilthar (Reaver's Deep 1826) during the formation of the Iltharan Empire. Previously uninhabited, it was colonized during this period primarily by Tring and Akakhad political refugees. The world's fortunes rose and fell with those of Drexilthar and the end of the empire brought an economic and technological collapse on Traneer.
True to their warlike natures, the inhabitants fragmented into several rival states, and intermittent wars have plagued the world ever since. As recovery proceeded, the various nations rebuilt their technologies slowly. Within the last 150 years, heavy industry has been restored (and mostly harnessed to national war efforts). Indiscriminate pollution and waste followed; the ecology of Traneerr has been seriously damaged by their over industrialization. Symptoms of the problem: famines, declining birth rates, and the like - are everywhere evident.
So far, relief efforts organized by the Confederacy of Duncinae have come to naught. Each government on Traneer refuses to cooperate until opposing governments are first brought under control or eliminated. Since relief efforts on a planetary scale involve the cooperation of local populations, and those populations refuse to cooperate if the relief workers won't agree to deny their aid to other governments, a situation of virtual stalemate has developed. Public opinion within the Confederacy is generally in favor of letting Traneer solve its own problems, since the inhabitants are unwilling to accept help.
Confederacy-sponsored investigatory teams, most of them operating covertly to avoid accusations of espionage by local governments, are still sizing up the situation on Traneer. Touchy locals, brought up in paranoid suspicion of outsiders, periodically pose a threat to these teams. At the same time, government cutbacks in the Confederacy have limited the amount of support that can be given to protect them. The whole project is slated to be shut down and disbanded in a matter of a few more months.
Traneer's starport facilities are primitive and the inhabitants less than hospitable to outsiders. Visitors are advised to avoid landing at Traneer unless absolutely necessary, though the world does not currently bear an Amber Zone classification.
References & Contributors (Sources)
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