Drexilthar (world)

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Drexilthar/Drexilthar (Reaver's Deep 1826)
Classic Era (1115)
B46969D-7
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere6 Standard
Hydrographics9 Wet World 90%
Population6 Moderate (9 million)
Government9 Impersonal Bureaucracy
LawD Extreme Law (paramilitary law)
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary G4 V
Planetoid Belts 1
Gas Giants 4

Drexilthar is a rich, nonindustrial world.

Description (Astrography & Planetology)[edit]

This system is part of the Grendal Group.

Monostellar System[edit]

Drexilthar Monostellar System
Star Name Hierarchy Color Classification Remarks
Drexilthar Primary Yellow G4 V Ildran (star)

System Data[edit]

Primary: Ildran (star), spectral class G4V ICN S4K0206G4V Mass 0.96 standard. Stellar diameter 0.93 standard. Luminosity 0.778 standard.
Planetary System: Eleven major planets. One Inhabited world (Drexilthar, III). Four gas giants, one planetoid belt In system.
III Drexilthar: Mean orbital radius, 143.6 million kilometers (0.96 AU). Period, 350.64 days ... No satellites ... Diameter, 7,725 kilometers. Density, 1.01. Mass, 0.126 standard. Mean surface gravity, 0.51 G. Rotation period: 23 hours, 19 minutes, 27 seconds. Axial Inclination, 15°5'11.0" Albedo, .31 ... Surface atmospheric pressure, 0.8atm; composition, standard oxygen-nitrogen mix, breathable without artificial assistance. Hydrographic percentage, 90%; composition, liquid water. Mean surface temperature, -2°C.

System Importance (Ix)[edit]

No information yet available.

Mainworld Data[edit]

No information yet available.

Mainworld Size (S)[edit]

This world is 5,600-7,199 km in diameter.

  • Low Gravity: 0.32 - 0.46 G.

Mainworld Atmosphere (A)[edit]

This world has a pressure of 0.71 to 1.49 atmospheres.

Mainworld Hydrosphere (H)[edit]

This world has 81-90% of its surface covered by liquid, including free-standing water. Only a few small islands and archipelagos exist that aren't covered in water.

  • Land is in short supply. Not including any population in orbit, settlements are either confined to several islands (some large), float on or above the water, or are underwater.
  • It is a marine (near superhydrous) environment.

Mainworld Geography & Topography[edit]

No information yet available.

Mainworld Map[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

Native Sophont: Iltharans[edit]

No information yet available.

History & Background (Dossier)[edit]

The world received star flight from a Reaver warlord, Grand Admiral Izanak, who took refuge on Drexilthar following a defeat which badly damaged several of his ships. The Iltharans were close enough to fusion power and grav technology to provide needed components and repairs under Izanak's guns, but the Grand Admiral failed to realize that they were fully capable of acquiring jump technology in the process. Within 20 years, the Iltharans were in space; within 50, they had an empire.

That empire passed away in time, due to the revolt of Duncinae (Reaver's Deep 1624) in the neighboring Ea subsector and several unfortunate encounters with starships of the resurgent Imperium, the Principality of Caledon (then in its infancy as a power in the Deep), and the Aslan Hierate to spinward. The breakup came quickly, and a sharp decline in technology followed the bombardment of Drexilthar by the Imperial White Fleet in 268. The planet is only now beginning to recover in technological and industrial capabilities, thanks to additional problems in the intervening years which prolonged the collapse.

World Starport (Sp)[edit]

This world has a good quality starport.

  • A Class B Starport Facility has not very well developed shipyards and is only capable of producing spaceships.
  • This facility has many very skilled personnel who can perform not only major repair work, but overhaul work as well.
  • This facility has advanced refueling and refining infrastructure. One may purchase practically any kind of refined fuel here.
  • Almost every starport of this class possesses both a Lowport and a Highport. Such ports rarely have more than one of each kind of port.

World Population (P)[edit]

This world has a population of 1,000,000 to 9,999,999 sophonts (millions).

  • This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
  • Most examples of this type are capable of resource extraction but lack an industrial base, in particular factories, to make use of the resources.

World Demographics[edit]

Humaniti, population 95%

  • Other, population 5%

Remarks: Drexilthar is primarily noteworthy as the home of the Iltharan, a human minor race which exploded to carve a petty Reaver empire in the Deep in the waning years of the Long Night. Actually, Ilthara and Drexilthar are names applied by only one of these groups, the nation/race which eventually rose to dominate the other two. The Tring and Akakhad races were absorbed into the Iltharan Empire, but never completely lost their identities.

World Government (G)[edit]

This world has an Impersonal Bureaucracy government.

  • It is a government by agencies which are insulated from the governed.
  • The typical power source of this government is an Oligarchy.
  • The typical power structure of this government is a Hegemony.

World Law Level (L)[edit]

This world has a very high law level. This by itself almost always justifies an Amber Zone, possibly a Red Zone, advisory.

  • There is a written legal code, byzantine enough that it reduces to citizens existing at the government's convenience. There is a dedicated police force to enforce the government's whims as excused by the law.
  • On some worlds with this degree of law, it is difficult to distinguish the police from the military. On others, there is no difference.
  • All objects specifically manufactured as weapons are typically prohibited for private ownership. Visiting starships with weapons are at the mercy of the local interstellar political situation for safety, and even if they are protected, must stay within designated starports and approach corridors. Without such protections, they are often attacked upon identification.
  • Civilian movement is rigidly controlled. Travel documents are frequently checked, and destinations must often be declared when traveling substantial distances across the world.
  • There is no legal concept of privacy (save for those who can claim necessity for official government business). The police are free to inspect anyone and anything at any time.

World Technology Level (TL)[edit]

This world possesses a Technology Level of TL–7.

  • Common Communication technologies for this TL include: Early video and early satellite communication networks.
  • Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
  • Common Transportation technologies for this TL include:
    • Land: Improved automobiles, hovercraft, and bullet trains.
    • Water: Hydrofoils and early triphibians.
    • Air: Hang gliders and supersonic jets.
    • Space: Deep space probes and interplanetary spacecraft (System Craft).

World Military[edit]

The Scout Base at Drexilthar is an Imperial station set up in the moon system of the innermost gas giant (planet II). Cultural specialists have been working out of this base for several years investigating the people and society of Drexilthar in depth.

World Economy (Ex)[edit]

No information yet available.

Trade Data[edit]

Trade Classifications for this world:

  • No information yet available.

Trade Lines with other worlds:

  • No information yet available.

Urbanization[edit]

No information yet available.

World Infrastructure[edit]

This world possesses TBD infrastructure.

World Culture (Cx)[edit]

Drexilthar's inhabitants are militaristic in the extreme, aggressive, obedient to higher authority, and completely without compassion or mercy to the weak. Their dominant culture is Spartan in its subordination of the individual to the state and its rigorous military training. Offworlders are scorned as weaklings, while the people of Drexilthar are held to be the highest of all human forms in the galaxy.

Drexilthar has been classified as an Amber Zone by the Travellers' Aid Society, due to the excessive powers of local paramilitary police and this extreme disdain for offworlders. Still, the planet is not without interest, especially for its historical place in the past of the Deep, and visitors are permitted to move about on the world (under close supervision). Drexilthar is extremely interested in importing higher technology, though an informal agreement between Duncinae, Caledon, the Imperium and the Carrillian Assembly has placed a ban on such technological transfers.

World Language/s[edit]

Historical Data[edit]

No information yet available.

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References & Contributors (Sources)[edit]

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