Drellesarr (world)

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Drellesarr/Drexilthar (Reaver's Deep 2029)
Classic Era (1116)
B310550-A
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere1 Vacuum (trace)
Hydrographics0 Desert World 0%
Population5 Moderate (500 thousand)
Government5 Feudal Technocracy
Law0 No Law
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary K5 V
Planetoid Belts 0
Gas Giants 2

Drellesarr is a nonindustrial world, that requires extensive imports of outside technology to maintain a modern, star-faring society.

  • In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • It is a Non-Aligned world dominated by human sophonts.

Description (Astrography & Planetology)[edit]

Drellesarr is a small, tidally-locked world occupying an unusual orbit between its dim primary and a coincidentally proximate star. Ordinary dayside temperatures are uncomfortably, but not intolerably, hot. Because of the mechanics of the orbits of Dakeen, the primary, and the nearby star Ladarr, every planetary year sees temperature extremes occur. In the Time of Burning, average dayside temperatures are around 40°C. The Time of Two Suns sees temperatures drop to the normal average given in the planetary statistics; this occurs about 26 days after the Time of Burning. Then, 26 days later, comes the Time of one Sun, when dayside temperatures range around 29°C, as the second star is farthest apart from the world. Another 26 days brings another Time of Two Suns, and a final period brings it back to the Time of Burning once more.

System Data[edit]

Primary: Dakeen, spectral class K5 V

Planetary System: Three major bodies.

  • One Inhabited world (Drellesarr, I).
  • Two gas giants, three empty orbits (#0, #3, #5) in system.

Mainworld Data[edit]

  • Mean orbital radius: 29‑92 million kilometers (0.2 AU)
  • Period: 52.05 days
  • No satellites
  • Diameter: 4,920 kilometers
  • Density: 1.01
  • Mass: 0.053 standard
  • Mean surface gravity: 0.38 G
  • Rotation period: none (tidal lock with primary)
  • Axial Inclination: 7°12'8.8"
  • Albedo, .10
  • Surface atmospheric pressure: 0.07atm; composition, primarily nitrogen, with trace elements. Oxygen supply and pressure gear required.
  • Hydrographic percentage: 3%; composition, liquid water.
  • Mean surface temperature, dayside: 33°C.
  • Mean surface temperature, nightside: -23°C.

History & Background (Dossier)[edit]

Colonized in the era of the Reavers, Drellesarr was originally founded by the great Reaver warlord Blackjack Duquesne as a refuge for his raiders. The colony on this harsh and desolate world has never been very large (even today it numbers only about 800,000), but it has endured despite its less-than-ideal setting.

Drellesarr has little to offer -- no spectacular mineral deposits, and an environment unable to support life as we know it -- in short, nothing to support the colony economically or in any other important way. But the colonists on Drellesarr have supplemented their meager birthright with intelligence and determination, and have kept alive some old traditions to keep their colony flourishing.

Economy[edit]

Drellesarr is a Freeport, in every sense of the word. A lawless, wide-open frontier community, the colony serves as an open port where repairs, alterations, and improvements can be performed on visiting starships, equipment legal or illegal purchased, goods marketed... all with no questions asked.

The visitor to Drellesarr can buy or sell almost anything, with few restrictions and fewer hassles. A Psionic Institute is openly maintained on the world, for here, beyond the bounds of the Imperium, anti-psionics attitudes are less prevalent -- though not entirely forgotten -- and the people of Drellesarr are tolerant of anything which attracts business.

Naturally, a penalty is paid for all this freedom. Drellesarr's lack of law enforcement (or of laws to enforce) has made the world a dangerous one. Citizens and visitors alike are armed, and nothing prevents anyone from using these arms to kill over the pettiest offense or dispute. Drellesarr is officially listed as an Amber Zone and visitors are urged to be polite, tolerant and very, very careful.

On Drellesarr, lack of tariffs brings down the cost of most services. Generally, prices on starport maintenance, repairs, and other services are 25% lower, with occasional exceptions. Goods and services of an illegal nature (illegal in other worlds, that is) are available as well, though the prices are not likely to be quite as low. It should be remembered that many of the items obtainable here will be stolen hijacked or pirated -- no guarantees are made to protect buyers from the consequences of purchasing such 'hot' merchandise, should the original owner turn up later.

Languages[edit]

World Timeline[edit]

These are some of the more important historical events that have affected this world's subsector:

References[edit]

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