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|Gaargir/Drexilthar (Reaver's Deep 2322)|
|Classic Era (1115)|
Gaargir is a low-population world with a population of less than 10,000 sophonts in size.
- This world has yet to take off economically or otherwise and the population remains low for reasons largely unknown.
- It is a member of the Third Imperium in the Drexilthar Subsector of Reaver's Deep Sector in the Domain of Ilelish.
- This world has a nearby Imperial Naval Base, capable of handling warships.
- It also contains an Imperial Scout Base, capable of handling IISS starships and personnel.
Description (Astrography & Planetology)
No information yet available.
Primary: Shurrupaan, spectral class K4V. ICN S4K0702K4V. Mass 0.621 standard. Stellar diameter 0.634 standard. Luminosity 0.148 standard.
Planetary System: Six major bodies. One inhabited world (Gaargir, II). Three gas giants, one planetoid belt in system.
II Gaargir: Mean orbital radius, 77.79 million kilometers (0.52 AU). Period, 173.80 days ... No satellites ... Diameter, 6,592 kilometers. Density, 1.02. Mass, 0.128 standard. Mean surface gravity, 0.51 G. Rotation period: 31 hours, 37 minutes, 29 seconds. Axial inclination, 8°5'2.9" Albedo .21 ... Surface atmospheric pressure, 0.8atm; composition, standard oxygen-nitrogen mix, breathable without artificial assistance. Hydrographic percentage, 59%; composition, liquid water and water-ice. Mean surface temperature, 6°C.
History & Background (Dossier)
Remarks: Like most of the Imperial worlds at the edge of the demilitarized zone, Gaargir revolves around the Imperial military presence on the frontier. The world holds a naval base and a Scout service installation and little else. Less than 7,000 people actually live on the planet, all of them military personnel or their dependents - even the customary civilian support colony has not sprung up in the shadow of Gaargir's bases.
This is due to the fact that Gaargir has been closed to colonization for some time. It is known that the world has been used largely as a training ground for Naval and Marine forces - wargames have been regularly held in the system and on the planet. Occasionally, the Imperium has even hired mercenary units to participate as the opposition In these wargames, to give the Imperial forces the toughest possible training. But it is also suspected that the world has been used as a proving ground for secret equipment, vehicles and other new technology and that this is the reason no colonists have been brought in.
There has been some agitation from various sources to have the world, which is a pleasantly Earth-like planet, declared open to colonization. The Navy has, thus far, refused and discourages visits by private starships. The world is not interdicted and the class B starport facilities can be utilized by visiting civilians, but the Navy permits no deviation from established approach plans, restricts orbital paths and times and otherwise limits operations by private craft to ensure greater security. Civilian craft have been shot down for deviating from these procedures; on at least one occasion, it was later determined that the ship in question was in the pay of the Solomani government and had originally come from the Fahlnar subsector on an espionage mission.
References & Contributors (Sources)
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- J. Andrew Keith. Far Traveller 1 (FASA, 1982), TBD.
- Dale Kemper. Far Traveller 2 (FASA, 1983), TBD.
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), TBD. (named but no further data)
- William H. Keith Jr.. Duneraiders (Gamelords, 1984), TBD.
- J. Andrew Keith. Ascent to Anekthor (Gamelords, 1984), TBD.
- J. Andrew Keith. Pilot's Guide to the Drexilthar Subsector (Gamelords, 1984), TBD. (data-generated)
- J. Andrew Keith. Escape (Marischal Adventures, 1987), TBD.
- Gary L. Thomas. The Travellers' Digest 16 (Digest Group Publications, 1989), TBD.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dot map provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dot map provided)
- Loren Wiseman. Challenge 54 (Game Designers' Workshop, 1991), 20.
- Kevin Knight. "Pilot's Guide to the Caledon Subsector." Traveller Chronicle 05 (1994): TBD.
- Kevin Knight. Traveller Chronicle 06 (Sword of the Knight Publications, 1994), TBD.
- Kevin Knight. "A Pilot's Guide to the Caledon Subsector." Traveller Chronicle 07 (1995): TBD.
- William H. Keith Jr., J. Andrew Keith. Scam (Cargonaut Press, 1998), TBD.
- Paul Sanders, J. Andrew Keith. Reaver's Deep Sector Sourcebook (Cargonaut Press, 1998), TBD.
- Steve Jackson, Loren Wiseman. Alien Races 4 (Steve Jackson Games, 2001), TBD.
- Brett Kruger. Into the Deep 4 (BKP, 2011), TBD.
- EXTERNAL LINK: Into the Deep #1 Link
- EXTERNAL LINK: Archive.org RingSurf Reavers' Deep Net Ring by Author & Contributor: Keven R. Pittsinger of the RingSurf Reavers' Deep Net Ring
- EXTERNAL LINK: Caledon Subsector - Jimmy Simpson
- EXTERNAL LINK: JTAS Library Data
- EXTERNAL LINK: Non-Canon Traveller Library (defunct)
- Traveller Wiki Editorial Team
- Author & Contributor: Mitchberg
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science