Difference between revisions of "Gvadhoe Subsector"

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== Description / Specifications==
 
== Description / Specifications==
Gvadhoe Subsector is a region that has seen millennia of settlement by both humans and [[Vargr]]. During the [[First Imperium|Ziru Sirka]] the region had billions of human inhabitants and its worlds were generally more technologically advanced.
+
[[File:Subsector N Gvadhoe Star Chart.png|250 px|right|thumbnail|(Chart sourced from Traveller Map)]]
 +
[[File:Subsector N Gvadhoe Rift Regions.png|200 px|right|thumbnail|(Chart sourced from Traveller Map)]]
 +
[[File:Chart Kanae-Figorurzaz Trade Run Basic 2.png|150 px|right|thumbnail|The Kanae-Figorurzaz Trade Run. (Chart sourced from Traveller Map).]]
 +
[[File: Chart Vedhaaez Cluster Basic 2.png|150 px|right|thumbnail|The Vedhaaez Cluster. (Chart sourced from Traveller Map).]]
 +
[[File:Chart Vilani Main Basic.png|150 px|right|thumbnail|The Vilani Main. (Chart sourced from Traveller Map).]]
 +
 
 +
Gvadhoe Subsector is a region that has seen millennia of settlement by both Humans and [[Vargr]]. During the ''[[First Imperium|Ziru Sirka]]'' the region had billions of Human inhabitants and its worlds were generally more technologically advanced.
 
* The resources of the subsector are being exploited.
 
* The resources of the subsector are being exploited.
* Many worlds have [[First Imperium|Ziru Sirka]]-era ruins and remains on their surfaces.
+
* Many worlds have ''[[First Imperium|Ziru Sirka]]''-era ruins and remains on their surfaces.
  
 
=== Astrographic Features & Trade Routes ===
 
=== Astrographic Features & Trade Routes ===
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==== Stellar Distribution ====
 
==== Stellar Distribution ====
A basic map showing the distribution and size of [[star]]s within Gvadhoe Subsector.
+
A basic map showing the distribution and size of [[star]]s within Gvadhoe Subsector, ''right'':
 
* The color corresponds to the visible color of the star, which links to its spectral classification.
 
* The color corresponds to the visible color of the star, which links to its spectral classification.
 
* The size as shown indicates both the physical size of the object and its relative brightness.
 
* The size as shown indicates both the physical size of the object and its relative brightness.
 
[[File:Subsector N Gvadhoe Star Chart.png|300 px]] <br> (Chart sourced from Traveller Map).
 
  
 
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
 
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
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==== Rift Regions ====
 
==== Rift Regions ====
 
A small portion of the [[Windhorn Rift]] lies within the subsector.
 
A small portion of the [[Windhorn Rift]] lies within the subsector.
* [[Windhorn Rift|The Rift]] just crosses into the [[spinward]]-[[coreward]] edge of the region.
+
* [[Windhorn Rift|The Rift]] lies along the [[spinward]]-[[coreward]] edge of the region.
 
 
A simple map showing [[Rift|rift regions]] within Gvadhoe Subsector.
 
  
[[File:Subsector N Gvadhoe Rift Regions.png|200 px]] <br> (Chart sourced from Traveller Map)
+
A simple map showing [[Rift|rift regions]] within Gvadhoe Subsector, ''right'':
  
 
Locally at least, a rift is an [[Astrography|astrographic]] concept based on [[Jump Drive]] performance.
 
Locally at least, a rift is an [[Astrography|astrographic]] concept based on [[Jump Drive]] performance.
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* Areas that couldn't be crossed by [[Jump Drive|Jump-3-capable]] vessels were denoted as ''[[rift]]s''.
 
* Areas that couldn't be crossed by [[Jump Drive|Jump-3-capable]] vessels were denoted as ''[[rift]]s''.
  
This traditional definition of rift regions remains in use today: while modern high performance [[starship]]s can easily cross them, most commercial vessels continue to utilize [[Jump Drive|Jump-3 or less]] drives. Because of this most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.
+
This traditional definition of rift regions remains in use today: while modern high performance [[starship]]s can easily cross them, most commercial vessels continue to utilize drives of [[Jump Drive|Jump-3 or less]]. Because of this, most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.
  
 
==== The Kanae-Figorurzaz Trade Run ====
 
==== The Kanae-Figorurzaz Trade Run ====
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* It lies entirely within the [[Ngath Confederation]], a [[Vargr]] [[polity]].
 
* It lies entirely within the [[Ngath Confederation]], a [[Vargr]] [[polity]].
  
[[File:Chart Kanae-Figorurzaz Trade Run Basic 2.png|300 px]]
+
A basic chart of the Trade Run is depicted, ''right'':
 
* Worlds lying on the [[Main]] are highlighted in tan.
 
* Worlds lying on the [[Main]] are highlighted in tan.
 
* [[Kanae (world)|Kanae]] is marked in red.
 
* [[Kanae (world)|Kanae]] is marked in red.
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* It has 39 member systems.
 
* It has 39 member systems.
  
[[File:Chart Vedhaaez Cluster Basic 2.png|300 px]] <br> (Chart sourced from [[Traveller Map]])
+
A basic chart of the Cluster is depicted, ''right'':
 
* Worlds lying on the [[Main]] are highlighted in tan.
 
* Worlds lying on the [[Main]] are highlighted in tan.
* [[Vedhaaez (world)|Vedhaaez]], the namesake of the cluster and the [[capital]] of the Confederation, is marked in red.
+
* [[Vedhaaez (world)|Vedhaaez]], the namesake of the cluster and the [[capital]] of the [[Ngath Confederation]], is marked in red.
  
 
==== The Vilani Main ====
 
==== The Vilani Main ====
The subsector marks the [[coreward]] end of the [[Vilani Main]], the mighty trade artery of the [[First Imperium|Ziru Sirka]].
+
The subsector marks the [[coreward]] end of the [[Vilani Main]], the mighty trade artery of the ''[[First Imperium|Ziru Sirka]]''.
 
* High cargo capacity, [[Jump Drive|low jump rating]] vessels moving along the [[Main]], carrying vast amounts of goods and commodities between its member worlds.
 
* High cargo capacity, [[Jump Drive|low jump rating]] vessels moving along the [[Main]], carrying vast amounts of goods and commodities between its member worlds.
  
[[File:Chart Vilani Main Basic.png|300 px]] <br> (Chart sourced from Traveller Map)
+
A basic chart of the Main is depicted, ''right'':
 
* Worlds on the [[Main]] are highlighted in green.
 
* Worlds on the [[Main]] are highlighted in green.
 
* [[Vland (world)|Vland]] is marked in red.
 
* [[Vland (world)|Vland]] is marked in red.
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* Scouting missions gathering reliable, verified data can receive substantial payment.
 
* Scouting missions gathering reliable, verified data can receive substantial payment.
 
* Verified updated data is constantly sought.
 
* Verified updated data is constantly sought.
 
=== Subsector Summary ===
 
 
{{Summary}}
 
  
 
== History & Background ([[Dossier]]) ==
 
== History & Background ([[Dossier]]) ==
 
[[File:Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg|right]]
 
[[File:Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg|right]]
Gvadhoe Subsector originally formed the [[coreward]] border of the [[First Imperium|Ziru Sirka]] and saw settlement during the era, being under the dominion of the [[Naasirka]] bureaux. It was overrun by the [[Vargr]] during the [[Long Night]] and continues to be a [[Vargr]]-dominated region into the present day.
+
Gvadhoe Subsector originally formed the [[coreward]] border of the ''[[First Imperium|Ziru Sirka]]'' and saw settlement during the era, being under the dominion of the ''[[Naasirka]]'' bureaux. It was overrun by the [[Vargr]] during the [[Long Night]] and continues to be a [[Vargr]]-dominated region into the present day.
  
 
=== Polity Listing ===
 
=== Polity Listing ===
 
The following [[Polity|polities]] lie within the subsector:
 
The following [[Polity|polities]] lie within the subsector:
* [[Ngath Confederation]].
+
* [[Ngath Confederation]]
  
 
=== Native Sophonts ([[NIL]]s) ===
 
=== Native Sophonts ([[NIL]]s) ===
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Significant populations of the following races ([[sophont]] species) reside within this area:
 
Significant populations of the following races ([[sophont]] species) reside within this area:
 
* [[Terragen]]s (Non-human Terran races)
 
* [[Terragen]]s (Non-human Terran races)
** [[Vargr]] ([[Major Race]])
+
** [[Vargr]] ([[Major Race]]): The majority population within the sector.
 +
 
 +
[[File:Dhaen Aezorgh Species.jpg|400 px|right|thumbnail|Dhaen (left) and Aezorgh (right)]]
 +
 
 +
* [[Humaniti]] (Human Races)
 +
** Mixed heritage, most commonly small but long settled communities, Travellers, traders, or captives held in bondage by the [[Vargr]].
 +
** [[Solomani]], primarily from long-established families.
 +
** [[Vilani]], primarily from long-established (and often reclusive) families.
 +
 
 +
* [[Non-Human Race]]s
 +
** [[Aezorgh]] of [[Soghzalghag (world)|Soghzalghag]]: Native to the sector and sparsely distributed across the [[rimward]] parts of the [[Vargr Extents]]. Their name translates as ''vermin''.
 +
** [[Dhaen]] of [[Dhaen (Pr 0718) (world)|Dhaen]], in [[Provence Sector]]: Small, long-bodied, fur-covered humanoids not recognized by the [[Vargr]] as being [[sophont]].
 +
*** Some [[Vargr]] keep them as pets or [[Slave|as servants]].
 +
** [[Hlanssai]] of [[Vrirhlanz (world)|Vrirhlanz]], in [[Gzaekfueg Sector]]: Sensual, impulsive, emotional [[humanoid]]s with a strong wanderlust who may occasionally be encountered in small groups.
 +
*** They are considered "unstable" by the notoriously unpredictable [[Vargr]].
  
 
==== Subsector Timeline ====
 
==== Subsector Timeline ====
 
Major events that have affected this subsector and the wider region that it lies within:
 
Major events that have affected this subsector and the wider region that it lies within:
* [[-4045]] to [[-2204]]: the [[First Imperium|Ziru Sirka]] claims and settles worlds across the region.
+
 
* [[-3810]]: the [[Vargr]] discover [[Jump Drive|jump technology]] and begin an era of expansion.
+
* [[-8100|ca -8100]]: Surviving records indicate that wandering [[Vilani]] have established settlements within the [[rimward]] regions of Windhorn Sector by this time. There is trade amongst their worlds.
* [[-2404]] to [[-2215]]: the human [[Interstellar Wars]] rage to [[rimward]]. The region becomes increasingly neglected.
+
* [[-4045]] to [[-2204]]: The ''[[First Imperium|Ziru Sirka]]'' claims and settles worlds across the region.
 +
* [[-3810]]: The [[Vargr]] discover [[Jump Drive|jump technology]] and begin an era of expansion.
 +
* [[-2404]] to [[-2215]]: The Human [[Interstellar Wars]] rage to [[rimward]]. The region becomes increasingly neglected.
 
* [[-2400s]]: [[Vargr]] raiding into the region significantly increases. This becomes known as the [[Second Vargr Diaspora|Vargr Pillaging]].
 
* [[-2400s]]: [[Vargr]] raiding into the region significantly increases. This becomes known as the [[Second Vargr Diaspora|Vargr Pillaging]].
* [[-2204]] to [[-1776]]: the [[Rule of Man]] nominally administers the worlds of the region. Conflicts escalate between [[Vargr]] and humans as the [[Vargr]] occupy former [[First Imperium|Ziru Sirka]] territory.
+
* [[-2204]] to [[-1776]]: The [[Rule of Man]] nominally administers the [[rimward]] worlds of the region. Conflicts escalate between [[Vargr]] and Humans as the [[Vargr]] occupy former [[First Imperium|Ziru Sirka]] territory.
 
* [[-1700|circa -1700]]: [[Vargr]] [[rimward]] expansion gradually ceases: the border between human and [[Vargr]] space stabilizes.
 
* [[-1700|circa -1700]]: [[Vargr]] [[rimward]] expansion gradually ceases: the border between human and [[Vargr]] space stabilizes.
* [[-1776]] to [[0]]: the [[Long Night]]. There is widespread regression within the area and some worlds [[Barren World|become barren]].
+
* [[-1776]] to [[0]]: The [[Long Night]]. There is widespread regression within the area and some worlds [[Barren World|become barren]].
* [[0|The Year 0]]: to [[rimward]], the [[Third Imperium]] is founded.
+
* [[0|The Year 0]]: To [[rimward]], the [[Third Imperium]] is founded.
* [[26|circa 26]]: the [[Empire of Varroerth]] is founded.
+
* [[26|circa 26]]: The [[Empire of Varroerth]] is founded.
* [[300]]-[[420]]: the {{Imperial}} [[First Survey]] charts Windhorn Sector: small [[Vargr]] [[Polity|polities]] exist within the region.
+
* [[300]]-[[420]]: The {{Imperial}} [[First Survey]] charts Windhorn Sector: small [[Vargr]] [[Polity|polities]] exist within the region.
* [[800s|late 800s]]: the [[Ngath Confederation]] begins to form and gradually absorbs [[Non-Aligned World|neutral worlds]] and [[Polity|smaller polities]].
+
* [[800s|late 800s]]: The Ngath Confederation begins to form and gradually absorbs [[Non-Aligned World|neutral worlds]] and [[Polity|smaller polities]].
* [[995]]-[[1065]]: the {{Imperial}} [[Second Survey]] charts the Sector. Few humans remain within the region.
+
* [[995]]-[[1065]]: The {{Imperial}} [[Second Survey]] charts the Sector. Few humans remain within the region.
* [[1040s|circa 1040]]: the [[17th Disjuncture]] is founded and rapidly brings [[Non-Aligned World|neutral worlds]] under its banner, directly competing with the [[Ngath Confederation]].
+
* [[1040s|circa 1040]]: The [[17th Disjuncture]] is founded and rapidly brings [[Non-Aligned World|neutral worlds]] under its banner, directly competing with the Confederation.
* [[1065]]: the [[Second Survey]] is published. Information about the sector becomes widely available.
+
* [[1065]]: The [[Second Survey]] is published. Information about the sector becomes widely available.
* [[1100]]: no [[Windhorn Rift|non-rift]] [[Non-Aligned World|neutral worlds]] remain within the region.
+
* [[1100]]: No [[Windhorn Rift|non-rift]] [[Non-Aligned World|neutral worlds]] remain within the region.
 +
 
 +
----
 +
 
 +
=== Subsector Summary ===
 +
{{Summary}}
  
== References & Contributors (Sources) ==
+
== References ==
 
{{Detail}}
 
{{Detail}}
 
{{Sources
 
{{Sources
 
|S1= [[John Harshman]], [[Marc Miller]], [[Loren Wiseman]]. {{CT}} ''[[Library Data (A-M)|Supplement 8 Library Data (A-M)]]'', ([[Game Designers Workshop]], 1981), various pages. (Library data entries)
 
|S1= [[John Harshman]], [[Marc Miller]], [[Loren Wiseman]]. {{CT}} ''[[Library Data (A-M)|Supplement 8 Library Data (A-M)]]'', ([[Game Designers Workshop]], 1981), various pages. (Library data entries)
|S2= [[John Harshman]], [[Marc Miller]], [[Loren Wiseman]]. {{CT}} ''[[Library Data (N-Z)|Supplement 11 Library Data (N-Z)]]'', ([[Game Designers Workshop]], 1982), various pages. (Library data entries)
 
 
|S3= [[J. Andrew Keith]], [[Marc Miller]], [[John Harshman]]. {{CT}} ''[[Vargr (Alien Module)|Vargr]]'' ([[Game Designers Workshop]], 1984), IBC. (Subsector located but not named. No world data provided)
 
|S3= [[J. Andrew Keith]], [[Marc Miller]], [[John Harshman]]. {{CT}} ''[[Vargr (Alien Module)|Vargr]]'' ([[Game Designers Workshop]], 1984), IBC. (Subsector located but not named. No world data provided)
 
|S4= {{Ludography cite|name= Vilani & Vargr |page= pages 11, 48, 49}} (Dot maps indicating the location of worlds and political allegiances within the subsector)
 
|S4= {{Ludography cite|name= Vilani & Vargr |page= pages 11, 48, 49}} (Dot maps indicating the location of worlds and political allegiances within the subsector)

Latest revision as of 21:14, 20 August 2025

Gvadhoe Subsector
Aekhgal Urkae Voenggaks

Gvadhoe style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Vhodan
Sector Windhorn
Capital Allunsoeks
Number of Systems 33
Majority Control Ngath Confederation (VNgC) - 100%

Gvadhoe Subsector is Subsector N of Windhorn Sector.

Description / Specifications[edit]

(Chart sourced from Traveller Map)
(Chart sourced from Traveller Map)
The Kanae-Figorurzaz Trade Run. (Chart sourced from Traveller Map).
The Vedhaaez Cluster. (Chart sourced from Traveller Map).
The Vilani Main. (Chart sourced from Traveller Map).

Gvadhoe Subsector is a region that has seen millennia of settlement by both Humans and Vargr. During the Ziru Sirka the region had billions of Human inhabitants and its worlds were generally more technologically advanced.

  • The resources of the subsector are being exploited.
  • Many worlds have Ziru Sirka-era ruins and remains on their surfaces.

Astrographic Features & Trade Routes[edit]

The following astrographic and commercial data has been determined regarding Gvadhoe Subsector:

Stellar Distribution[edit]

A basic map showing the distribution and size of stars within Gvadhoe Subsector, right:

  • The color corresponds to the visible color of the star, which links to its spectral classification.
  • The size as shown indicates both the physical size of the object and its relative brightness.

Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.

  • Ordinary main sequence stars can barely be seen from even a hex away.
  • Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.

Rift Regions[edit]

A small portion of the Windhorn Rift lies within the subsector.

A simple map showing rift regions within Gvadhoe Subsector, right:

Locally at least, a rift is an astrographic concept based on Jump Drive performance.

The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.

This traditional definition of rift regions remains in use today: while modern high performance starships can easily cross them, most commercial vessels continue to utilize drives of Jump-3 or less. Because of this, most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.

The Kanae-Figorurzaz Trade Run[edit]

The central worlds of the subsector lie on a small Main called the Kanae-Figorurzaz Trade Run. The Main has 28 member worlds.

A basic chart of the Trade Run is depicted, right:

  • Worlds lying on the Main are highlighted in tan.
  • Kanae is marked in red.
  • Figorurzaz is marked in orange.

The Vedhaaez Cluster[edit]

The spinward-rimward worlds of the subsector are members of the Vedhaaez Cluster, a trade route running between Corridor Sector, Vland Sector, and Windhorn Sector. It is a small Main.

  • It has 39 member systems.

A basic chart of the Cluster is depicted, right:

The Vilani Main[edit]

The subsector marks the coreward end of the Vilani Main, the mighty trade artery of the Ziru Sirka.

  • High cargo capacity, low jump rating vessels moving along the Main, carrying vast amounts of goods and commodities between its member worlds.

A basic chart of the Main is depicted, right:

  • Worlds on the Main are highlighted in green.
  • Vland is marked in red.

World Listing[edit]

AAB library archives contain expanded data about the following systems:

  • The primary source material for all data is Traveller Map.
  • Other sources may contain contradictory or incorrect information.
33 Worlds in the Gvadhoe Subsector
Aar  •  Aefoung  •  Akezaenae  •  Allunsoeks  •  Dhokholtha  •  Dhoriz  •  Ekhaegz  •  Foaenaekh  •  Gnuefe  •  Gvokfizoeks  •  Gvueo  •  Ineon  •  Kfogthan  •  Khaevaen  •  Khouksoudhoez  •  Khuoenknan  •  Kouz  •  Ksoga  •  Kuzoung  •  Llaedon  •  Llaegvoigz  •  Niroenkfunoz  •  Oego  •  Ogzonanong  •  Ouksae  •  Saekhoell  •  Sallougakh  •  Senguva  •  Ughurz  •  Uoluedhgaeg  •  Vaezoaerr  •  Vuenasu  •  Vutseghafi  •  

Note that some Second Survey data, though only 40 years old, is likely to be out of date.

  • Data is occasionally updated as new information becomes available.
  • Scouting missions gathering reliable, verified data can receive substantial payment.
  • Verified updated data is constantly sought.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

Gvadhoe Subsector originally formed the coreward border of the Ziru Sirka and saw settlement during the era, being under the dominion of the Naasirka bureaux. It was overrun by the Vargr during the Long Night and continues to be a Vargr-dominated region into the present day.

Polity Listing[edit]

The following polities lie within the subsector:

Native Sophonts (NILs)[edit]

No races (sophont species) are believed to have originated in this area.

Demographics[edit]

Significant populations of the following races (sophont species) reside within this area:

Dhaen (left) and Aezorgh (right)
  • Humaniti (Human Races)
    • Mixed heritage, most commonly small but long settled communities, Travellers, traders, or captives held in bondage by the Vargr.
    • Solomani, primarily from long-established families.
    • Vilani, primarily from long-established (and often reclusive) families.

Subsector Timeline[edit]

Major events that have affected this subsector and the wider region that it lies within:


Subsector Summary[edit]

Gvadhoe, subsector N of Windhorn, contains 33 worlds with an estimated combined population of 9 billion, a per capita income of Cr1,294, and a total economy of BCr12,279. These worlds originate an interstellar trade of BCr102 through 25 starports (7 Class A, 4 Class B, 11 Class C, 3 Class D) employing 11,645 people. Driving this interstellar trade are six Agricultural (Ag) worlds, six Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, one Rich (Ri) world, and no Industrial (In) worlds. The governments in Gvadhoe maintain 11 Corsair bases and seven Naval bases. The average technology level is 7 (with most between 4 and 9). The highest technology level is 14 at Akezaenae (Windhorn 1435).

Gvadhoe, subsector N of Windhorn, contains 52 stars and 388 identified planets; 16 monostellar systems, 15 binary systems, two trinary systems, and no systems with four or more stars. 31 of the 33 systems (93%) have native gas giants. There are one Asteroid (As) belt, two Desert (De) worlds, three Garden (Ga) worlds, three Ice-capped (Ic) worlds, four Poor (Po) worlds, four Vacuum (Va) worlds, and one Water (Wa) or Ocean (Oc) world.

Gvadhoe has an estimated population of 9 billion distributed across one High population (Hi) world, two Moderate population (Ph) worlds, 20 Non-industrial (Ni) worlds, six Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Gvokfizoeks (Windhorn 1638). The population consists primarily of 1 sophont group.

1 identified sophont population in Gvadhoe


Ngath Confederation[edit]

The Ngath Confederation has jurisdiction over all of the worlds with an estimated combined population of 9 billion, a per capita income of Cr1,294, and a total economy of BCr12,279. These worlds originate an interstellar trade of BCr102 through 25 starports (7 Class A, 4 Class B, 11 Class C, 3 Class D) employing 11,645 people. Driving this interstellar trade are six Agricultural (Ag) worlds, six Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, one Rich (Ri) world, and no Industrial (In) worlds. The governments in the Ngath Confederation maintain 11 Corsair bases and seven Naval bases within the subsector. The average technology level is 7 (with most between 4 and 9). The highest technology level is 14 at Akezaenae (Windhorn 1435).

The Ngath Confederation has an estimated population of 9 billion within the subsector, distributed across one High population (Hi) world, two Moderate population (Ph) worlds, 20 Non-industrial (Ni) worlds, six Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Gvokfizoeks (Windhorn 1638). The population consists primarily of 1 sophont group.

References[edit]

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