Ogzonanong (world)
| Ogzonanong/Gvadhoe (Windhorn 1238) | |||||||||||||||||||||||||
| Classic Era (1116) | C7C475A-9
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | M3 V M3 V | ||||||||||||||||||||||||
| Planetoid Belts | 0 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Ogzonanong has an oceanic geography consisting of heavily contaminated water or a substance such as ammonia, methane, hydrocarbons, or other exotic liquid.
- It is a member of the 17th Disjuncture in the Gvadhoe Subsector of Windhorn Sector, which is part of the Vargr Extents.
- This world has a Vargr Corsair Base.
- It orbits in the outer system.
- This is a frozen world, with a climate of extremely low temperatures.
- It is a member of the Vedhaaez Cluster.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Ogzonanong is a binary star system.
- Both are red main sequence stars.
| Primary | ||||||
|---|---|---|---|---|---|---|
| Type | Category | Mass (Sol) | Temperature (K) | Luminosity | ||
| M3 V | Main Sequence (Dwarf) | 0.37 | 3270 - 3430 | 0.03081 | ||
| Unit | Diameter | Safe Distance | Habitable Zone | Jump Shadow | M-Drive Limit | |
| AU | 0.0034 | 0.0146 | 0.18 - 0.35 | 0.34 | 3.4 | |
| Orbit # | * | * | 0 | 1 | 5 | |
| Remarks | ||||||
| Secondary | ||||||
| Type | Category | Mass (Sol) | Temperature (K) | Luminosity | ||
| M3 V | Main Sequence (Dwarf) | 0.37 | 3270 - 3430 | 0.03081 | ||
| Unit | Diameter | Safe Distance | Habitable Zone | Jump Shadow | M-Drive Limit | |
| AU | 0.0034 | 0.0146 | 0.18 - 0.35 | 0.34 | 3.4 | |
| Orbit # | * | * | 0 | 1 | 5 | |
| Remarks | 3400 AU from the primary. | |||||
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld, orbiting in the outer system.
- x7 secondary rocky worlds.
- x2 gas giants.
Mainworld Data[edit]
Ogzonanong orbits in the outer system, far beyond the habitable zone.
Mainworld Size (S)[edit]
Ogzonanong is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)[edit]
Ogzonanong has an Insidious Atmosphere which requires the use of a Hostile Environment Suit or Vacc Suit, but extreme conditions cause the corrosive effects to defeat any personal protective measures in a few hours. TL–10 or more advanced survival gear is required to settle this world.
- It experiences very low temperatures.
Mainworld Hydrosphere (H)[edit]
Ogzonanong has 35-55% of its surface covered by a fluid other than water. Wilderness refueling is not possible. Water for the inhabitants needs to be imported and extensively recycled. These worlds may be Hell Worlds.
- This surface fluid may be ammonia, methane, hydrocarbons, or other exotic liquids depending on the local temperature and environment.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
History & Background (Dossier)[edit]
Ogzonanong was originally claimed by the Vilani more than eight millennia ago and was eventually absorbed into the Ziru Sirka. It was nominally under the authority of the Rule of Man prior to the Long Night.
- It has Ziru Sirka-era ruins and remains on its surface.
World Starport (St)[edit]
Ogzonanong has a Class C Starport, an average quality installation which features amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
- The world is host to a Vargr Corsair Base.
- Vargr starports reflect the variety of Vargr architecture, with many disparate styles of building, each having their own unique ornamentation and gaudy colour scheme, and all competing for the attention of the onlooker. Emblems for the major shipping lines and port facilities abound.
World Population (P)[edit]
Ogzonanong has a population of 70,000,000 sophonts (tens of millions).
- The population entirely consists of Vargr.
World Technology Level (T)[edit]
Ogzonanong possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government (G)[edit]
Ogzonanong is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
World Law (L)[edit]
Ogzonanong has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).
Trade Data[edit]
- Importance: 0 (unimportant)
World Economy[edit]
- Resources: B (abundant)
- Labor: 6 (millions)
- Infrastructure: 9 (extensive)
- Efficiency: +2 (good)
World Culture[edit]
- Heterogenity: 9 (discordant)
- Acceptance: 7 (aloof)
- Strangeness: 7 (confusing)
- Symbols: B (abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -2404 to -2215: the human Interstellar Wars rage to rimward. The region becomes increasingly neglected.
- -2400s: Vargr raiding into the region significantly increases. This becomes known as the Vargr Pillaging.
- -2204 to -1776: the Rule of Man nominally administers the worlds of the region. Conflicts escalate between Vargr and humans as the Vargr occupy former Ziru Sirka territory.
- circa -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: to rimward, the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Author & Contributor: John G. Wood (Generated data)
- A full list of Wiki contributors can be found here.
- ↑ "Jump Map API" and map location from Travellermap.com
