Gvadhoe Subsector
Gvadhoe Subsector | ||||||
---|---|---|---|---|---|---|
| ||||||
Sector | Windhorn | |||||
Capital | Allunsoeks | |||||
No. of Stars | 33 | |||||
Majority Control | Ngath Confederation (VNgC) - 100% |
Gvadhoe Subsector is Subsector N of Windhorn Sector.
- It lies within Charted Space.
- It is part of the Vargr Extents.
Description / Specifications[edit]
Gvadhoe Subsector is a region that has seen millennia of settlement by both humans and Vargr. During the Ziru Sirka the region had billions of human inhabitants and its worlds were generally more technologically advanced.
- The resources of the subsector are being exploited.
- Many worlds have Ziru Sirka-era ruins and remains on their surfaces.
Astrographic Features & Trade Routes[edit]
The following astrographic and commercial data has been determined regarding Gvadhoe Subsector:
- The subsector is an average stellar density region.
- The brightest star is the white subgiant primary of the Dhoriz system.
- The subsector lies on the edge of the Windhorn Rift.
- The Kanae-Figorurzaz Trade Run, an important trade route, crosses the region.
Stellar Distribution[edit]
A basic map showing the distribution and size of stars within Gvadhoe Subsector.
- The color corresponds to the visible color of the star, which links to its spectral classification.
- The size as shown indicates both the physical size of the object and its relative brightness.
(Chart sourced from Traveller Map).
Note that the stars as depicted are representative. Any star, no matter what its size, is a mere speck within the hex it occupies.
- Ordinary main sequence stars can barely be seen from even a hex away.
- Huge, intensely luminous giant stars can be seen from across the subsector and far beyond.
Rift Regions[edit]
A small portion of the Windhorn Rift lies within the subsector.
A simple map showing rift regions within Gvadhoe Subsector.
(Chart sourced from Traveller Map)
Locally at least, a rift is an astrographic concept based on Jump Drive performance.
The boundaries of rifts were established centuries ago, when the highest commonly encountered tech level was TL–12.
- This level of technology allowed the routine use of up to Jump-3 drives.
- Areas that couldn't be crossed by Jump-3-capable vessels were denoted as rifts.
This traditional definition of rift regions remains in use today: while modern high performance starships can easily cross them, most commercial vessels continue to utilize Jump-3 or less drives. Because of this most traffic is concentrated within higher stellar density regions, and as such the classic definition and boundaries of rift regions remains relevant.
The Kanae-Figorurzaz Trade Run[edit]
The central worlds of the subsector lie on a small Main called the Kanae-Figorurzaz Trade Run. The Main has 28 member worlds.
- It runs between Aekhgal Subsector, Gvadhoe Subsector, and Voenggaks Subsector.
- It lies entirely within the Ngath Confederation, a Vargr polity.
- Worlds lying on the Main are highlighted in tan.
- Kanae is marked in red.
- Figorurzaz is marked in orange.
The Vedhaaez Cluster[edit]
The spinward-rimward worlds of the subsector are members of the Vedhaaez Cluster, a trade route running between Corridor Sector, Vland Sector, and Windhorn Sector. It is a small Main.
- It has 39 member systems.
(Chart sourced from Traveller Map)
- Worlds lying on the Main are highlighted in tan.
- Vedhaaez, the namesake of the cluster and the capital of the Confederation, is marked in red.
The Vilani Main[edit]
The subsector marks the coreward end of the Vilani Main, the mighty trade artery of the Ziru Sirka.
- High cargo capacity, low jump rating vessels moving along the Main, carrying vast amounts of goods and commodities between its member worlds.
(Chart sourced from Traveller Map)
World Listing[edit]
AAB library archives contain expanded data about the following systems:
- The primary source material for all data is Traveller Map.
- Other sources may contain contradictory or incorrect information.
Note that some Second Survey data, though only 40 years old, is likely to be out of date.
- Data is occasionally updated as new information becomes available.
- Scouting missions gathering reliable, verified data can receive substantial payment.
- Verified updated data is constantly sought.
History & Background (Dossier)[edit]
Gvadhoe Subsector originally formed the coreward border of the Ziru Sirka and saw settlement during the era, being under the dominion of the Naasirka bureaux. It was overrun by the Vargr during the Long Night and continues to be a Vargr-dominated region into the present day.
Polity Listing[edit]
The following polities lie within the subsector:
Native Sophonts (NILs)[edit]
No races (sophont species) are believed to have originated in this area.
Demographics[edit]
Significant populations of the following races (sophont species) reside within this area:
- Terragens (Non-human Terran races)
- Vargr (Major Race): the majority population within the sector.
- Humaniti (Human Races)
- Non-Human Races
- Aezorgh of Soghzalghag: native to the sector and sparsely distributed across the rimward parts of the Vargr Extents. Their name translates as vermin.
- Dhaen of Dhaen, in Provence Sector: small, long-bodied, fur-covered humanoids not recognized by the Vargr as being sophont.
- Some Vargr keep them as pets or as servants.
- Hlanssai of Vrirhlanz, in Gzaekfueg Sector: sensual, impulsive, emotional humanoids with a strong wanderlust who may occasionally be encountered in small groups.
- They are considered "unstable" by the notoriously unpredictable Vargr.
Subsector Timeline[edit]
Major events that have affected this subsector and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -2404 to -2215: the human Interstellar Wars rage to rimward. The region becomes increasingly neglected.
- -2400s: Vargr raiding into the region significantly increases. This becomes known as the Vargr Pillaging.
- -2204 to -1776: the Rule of Man nominally administers the worlds of the region. Conflicts escalate between Vargr and humans as the Vargr occupy former Ziru Sirka territory.
- circa -1700: Vargr rimward expansion gradually ceases: the border between human and Vargr space stabilizes.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- 300-420: the Imperial First Survey charts Windhorn Sector: small Vargr polities exist within the region.
- late 800s: the Ngath Confederation begins to form and gradually absorbs neutral worlds and smaller polities.
- 995-1065: the Imperial Second Survey charts the Sector. Few humans remain within the region.
- circa 1040: the 17th Disjuncture is founded and rapidly brings neutral worlds under its banner, directly competing with the Ngath Confederation.
- 1065: the Second Survey is published. Information about the sector becomes widely available.
- 1100: no non-rift neutral worlds remain within the region.
Subsector Summary[edit]
Gvadhoe, subsector N of Windhorn contains 33 worlds with an estimated population of 9 billion, a per capita income of Cr1,294, and a total economy is BCr12,279. These worlds originate an interstellar trade of BCr102 through 25 starports (7 Class A, 4 Class B, 11 Class C, 3 Class D) employing 11,645 people. Driving this interstellar trade are six Agricultural (Ag) worlds, six Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, one Rich (Ri) world, and no Industrial (In) worlds. The governments in Gvadhoe maintain 11 Corsair bases, and seven Naval bases. The average technology level is 7 (with most between 4 and 9). The highest technology level is 14 at Akezaenae (Windhorn 1435).
Gvadhoe, subsector N of Windhorn contains 52 stars and 388 identified planets; 16 monostellar systems, 15 binary systems, two trinary systems, and no systems with four or more stars. 31 of the 33 systems (93%) have native gas giants. There are one Asteroid (As) belt, two Desert (De) worlds, three Garden (Ga) worlds, three Ice-capped (Ic) worlds, four Poor (Po) worlds, four Vacuum (Va) worlds, and one Water (Wa) or Ocean (Oc) world.
Gvadhoe has an estimated population of 9 billion distributed across one High population (Hi) world, two Moderate population (Ph) worlds, 20 Non-industrial (Ni) worlds, six Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Gvokfizoeks (Windhorn 1638). The population consists of 1 sophont groups.
1 identified sophont populations in Gvadhoe | |
---|---|
Ngath Confederation[edit]
The Ngath Confederation has jurisdiction over all of the worlds with an estimated population of 9 billion, a per capita income of Cr1,294, and a total economy is BCr12,279. These worlds originate an interstellar trade of BCr102 through 25 starports (7 Class A, 4 Class B, 11 Class C, 3 Class D) employing 11,645 people. Driving this interstellar trade are six Agricultural (Ag) worlds, six Non-Agricultural (Na) worlds, three Pre-Agricultural (Pa) worlds, three Pre-Industrial (Pi) worlds, one Rich (Ri) world, and no Industrial (In) worlds. The governments in Ngath Confederation maintain 11 Corsair bases, and seven Naval bases. The average technology level is 7 (with most between 4 and 9). The highest technology level is 14 at Akezaenae (Windhorn 1435).
The Ngath Confederation has an estimated population of 9 billion distributed across one High population (Hi) world, two Moderate population (Ph) worlds, 20 Non-industrial (Ni) worlds, six Low population (Lo) worlds, and no Barren (Ba) worlds. The highest population world is Gvokfizoeks (Windhorn 1638). The population consists of 1 sophont groups.
References[edit]
This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Subsector located but not named. No world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps indicating the location of worlds and political allegiances within the subsector)
- Thom Gressman, J. Andrew Keith, Joe Fugate, Nancy Parker, Bill Hezeltine. The Flaming Eye (Digest Group Publications, 1990), page 90. (A system within the subsector is provided)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (Background for the Windhorn Rift region)
- Author & Contributor: Steve Bonneville (Consolidated list of subsector names)
- Author & Contributor: John G. Wood (Generated data)
- A full list of Wiki contributors can be found here.