Difference between revisions of "League of Suns"

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The [[League of Suns]] is a small [[polity]] located within [[Far Frontiers Sector]].
 
The [[League of Suns]] is a small [[polity]] located within [[Far Frontiers Sector]].
 
* It lies within [[Jungleblut Subsector]].
 
* It lies within [[Jungleblut Subsector]].
 +
* It was formerly part of the [[Dominion of Alntzar]].
 
* It is an {{Imperial}} [[client state]].
 
* It is an {{Imperial}} [[client state]].
  
 
=== Astronavigational Codes ===
 
=== Astronavigational Codes ===
No information yet available.
+
{|class="wikitable"
 +
|+ Polity Astronavigational Codes
 +
|-
 +
! Polity
 +
! Survey
 +
! Code
 +
! Type
 +
! Remarks
 +
|-
 +
| [[League of Suns]]
 +
| Pre-Imperial
 +
| None
 +
| None
 +
| Not extant
 +
|-
 +
| [[League of Suns]]
 +
| 1st Survey ([[300]])
 +
| None
 +
| None
 +
| Not extant
 +
|-
 +
| [[League of Suns]]
 +
| 2nd Survey ([[1065]])
 +
| LeSu
 +
| 4-ltr code
 +
| Formed in [[988]]
 +
|-
 +
|}
  
 
== Description (Specifications) ==
 
== Description (Specifications) ==
There are nine systems within League of Suns space, not including [[Mirayn (world)|Mirayn]] and disputed [[Qarant (world)|Qarant]].
+
[[File:Chart League of Suns Basic.png|300 px|right|thumbnail|(Chart sourced from [[Traveller Map]])]]
 +
[[File:Chart Descarothe Hegemony Basic.png|250 px|right|thumbnail|Descarothe Hegemony (Chart sourced from [[Traveller Map]])]]
 +
[[File:Chart Far Frontiers Political Basic.png|200 px|right|thumb|Far Frontiers Polities]]
 +
The League of Suns is an [[Polity|interstellar state]] lying in the [[coreward]] half of [[Jungleblut Subsector]], in the heart of the region of [[balkanized space]] lying along the [[rimward]] edge of [[Far Frontiers Sector]]. The area has had [[Vlazhdumecta]] communities and [[Zhodani]] outposts for millennia, but heavy settlement began in [[300s|the 300s]] as {{Imperial}} citizens from the [[Spinward Marches]] moved into the area seeking new opportunities. The League itself is a little more than a century old, though its worlds have a far longer tradition of cooperation and mutual assistance.
  
The world of [[DeBeers (world)|DeBeers]], in [[Cabala Subsector]], was a League holding until it was lost to the [[Descarothe Hegemony]].
+
The League currently has nine member systems. It is known as a peaceful region, with moderate laws and a dedication to scientific enquiry.
* [[Descarothe Hegemony|The Hegemony]] also claims [[Qarant (world)|Qarant]], though treaty permits both nations to operate there.
 
  
[[File:Chart League of Suns Basic.png|400 px]] <br> (Chart sourced from [[Traveller Map]])
+
==== Territorial Issues ====
 +
There are ongoing territorial conflicts with the [[Descarothe Hegemony]].
 +
* The world of [[DeBeers (world)|DeBeers]], in [[Cabala Subsector]], was a League holding until it was lost to the [[Descarothe Hegemony|the Hegemony]].
 +
* [[Descarothe Hegemony|The Hegemony]] also claims [[Qarant (world)|Qarant]], though treaty agreements permit both states to operate on the world.
  
=== Goals ===
+
==== Travel Advisory ====
* Regional stability (pro-Imperial stance)
+
The League have issued warnings to all citizens concerning travel to [[Descarothe Hegemony|Hegemony worlds]], due to the [[Descarothe Hegemony|Hegemony's]] now-notorious distrust for outsiders, the hostile attitude expressed towards the League, and the strength and zeal of Hegemony military security forces.
* Protection from expansionist neighbours
 
  
=== Symbols ===
+
==== Uldor's Reach ====
The League insignia is a ring threading three four-pointed stars.
+
Uldor's Reach is a small [[Main]] of twenty-one systems located in the central-[[rimward]] part of [[Far Frontiers Sector]]. It connects the [[Four Worlds (FarF)|Four Worlds]], the [[Union of Garth]], the [[Descarothe Hegemony]], a few worlds of the League, as well as a number of [[non-aligned]] worlds. It underpins the economy of [[Alzenei (world)|Alzenei]], the League's [[capital]].
 +
* An eclectic mix of high cargo capacity, [[Jump Drive|low jump rating]] vessels move along the [[Main]], carrying vast amounts of goods and commodities between its member worlds.
  
== History & Background (Dossier) ==
+
[[File:Chart Uldor's Reach Basic 3.png|300 px]] <br> (Chart sourced from [[Traveller Map]])
The League proper was originally formed in [[988]] by a group of planets that had rebelled against the [[Alntzar, Dominion of|Dominion of Alntzar]] in [[819]]. The League worlds have provided a stable island of peace and prosperity in the region for the past 300 years.
+
* Worlds lying on the [[main]] are highlighted in tan.
  
=== Demographics: 1116 ===
+
=== Government & Politics ===
Significant populations of the following [[sophont]] races reside within this polity:
+
The League of Suns is a loose coalition of systems anchored on the [[rich world]] of [[Alzenei (world)|Alzenei]]. It is characterized as having a low degree of centralization, which gives local, regional and planetary governmental authorities almost complete control. As a result, [[Polity|the state]] can have considerable difficulty creating uniform policy. Despite this most issues are resolved amicably, usually through personal meetings between officials, and important strategic decisions can be made.
* [[Humaniti]]
+
* The League Of Suns is usually classified as a type of [[Confederation]].
** [[Solomani]]
 
** [[Vilani]]
 
  
=== Major Historical Events Timeline: 1116 ===
+
==== Goals ====
These are some of the more important historical events that have affected this polity:
+
* Regional stability (with a generally pro-{{Imperial}} stance).
* No information yet available.
+
* Guarantee of interstellar trade and commerce.
 +
* Protection from expansionist or aggressive neighbors.
  
== Government & Politics (Leadership) ==
+
The worlds of the region have traditionally adopted a [[Non-Aligned World|neutral]] stance, with the [[Dominion of Alntzar]] (and more recently its successor, the [[Domain of Alntzar]]) to [[rimward]] being seen as the traditional threat. The recent emergence of the aggressive [[Descarothe Hegemony]], to [[spinward]], has forced a drastic reassessment of strategy. Treaty arrangements have been made with the [[Third Imperium]]: these provide for {{Imperial}} use of local facilities for ships and squadrons operating in the area, in exchange for support against encroachment by surrounding [[Zhodani]] clients.
The League is a loose coalition of worlds with governmental functions centered at [[Alzenei (world)|Alzenei]]/Jungleblut. Treaty arrangements with the [[Third Imperium]] provide for Imperial use of local facilities for ships and squadrons operating in the area in exchange for support against encroachment by surrounding [[Zhodani]] clients (including the remnant of the Dominion).  
 
  
=== Interstellar Relations ===
+
=== Military & Intelligence ===
No information yet available.
+
A generally peaceful state, the League's primary interstellar enforcement arm is the League Survey Service, a scout organization with military appendages.
  
=== Internal Politics ===
+
Most bases, except for that on [[Kokkelen (world)|Kokkelen]], are strictly Scout operation centers. [[Kokkelen (world)|Kokkelen Base]] is home to the LSS naval arm, which has been stationed on [[Kokkelen (world)|Kokkelen]] for most of the League's history as a check against [[Domain of Alntzar|Alntzar]]. Recent problems with the [[Descarothe Hegemony]], however, have led to plans to update the scout base on [[Alzenei (world)|Alzenei]] to co-equal status.
No information yet available.
 
  
=== Government Structure ===
+
==== League Survey Service ====
No information yet available.
+
The ''League Survey Service'' is the LoS's primary interstellar defense and law enforcement arm. It is organized similarly to the [[Imperial Interstellar Scout Service]] and derives much of its equipment from {{Imperial}} sources. The LSS has seen service as an {{Imperial}} ally in the recent [[Frontier Wars]], as well as being involved in "skirmishes" with the [[Domain of Alntzar]] and the [[Descarothe Hegemony|Descarothe]], as well as the belligerent government of [[Winder (world)|Nirvana]]. It has also undertaken far-ranging diplomatic and exploratory missions into [[Beyond Sector]] and the [[Vanguard Reaches Sector|Vanguard Reaches]], and frequently engages in joint operations with both the [[IISS]] and the [[Imperial Navy]].
  
==== 1. Executive Branch ====
+
== History & Background (Dossier) ==
No information yet available.
+
[[File:Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg|right]]
 +
The League as a polity was formed in [[988]], coming together from among a group of planets that had rebelled against the [[Dominion of Alntzar]] in [[819]] and which held similar values. The League worlds have provided a stable island of peace and prosperity in the region for the past 300 years.
  
==== 2. Legislative Branch ====
+
Apart from ongoing problems with the [[Domain of Alntzar]], the [[Descarothe Hegemony]], the government of [[Winder (world)|Nirvana]], and, naturally, the [[Zhodani]], the League Of Suns is on friendly terms with many other worlds in its vicinity. It is a patron of the ''Treaty Association of Urnian'', an informal group of planetary leaders that meets to resolve issues within the region, and often supports {{Imperial}} interests.
No information yet available.
 
  
==== 3. Judicial Branch ====
+
[[Alzenei (world)|Alzenei]], the [[capital]], is noteworthy for its university facilities. League universities are regarded as being amongst the finest in the sector, having co-equal status with several prestigious universities in the {{Imperium}}. Prominent among these, of late, has been the League of Suns College of Interstellar Studies (abbreviated to 'LoSCIS').   
No information yet available.
 
  
== Technology & Trade (Economy) ==
+
==== Dominion Rule ====
No information yet available.  
+
[[File:Chart Dominion of Alntzar Historical 3.png|300 px|right|thumbnail|Historical extent of the Domain of Alntzar (Chart sourced from [[Traveller Map]])]]
 +
The [[Dominion of Alntzar]] formed during the [[500s|later 6th century]], following the emergence of [[The Protectorate]], and gradually began absorbing surrounding [[Non-Aligned World|neutral worlds]]. It received support from the [[Zhodani]] and became an ally of [[Zhodani Consulate|the Consulate]]. During [[600s|the 7th]] and [[700s|8th centuries]] [[Dominion of Alntzar|the Dominion]] was the dominant force in the region, controlling 28 systems at its height (including the worlds of the League). It was split by dissent and internal warfare in the [[800s|early 800s]].
  
=== Interstellar Commerce ===
+
It is suspected that {{Imperial}} interests were behind this upheaval, as the {{Imperium}} and its regional allies benefited greatly from the diminishment of [[Dominion of Alntzar|the Dominion's]] strongly pro-[[Zhodani]] government. The collapse of [[Dominion of Alntzar|the Dominion]] and the subsequent weakness of this flank of the [[Zhodani Consulate]] was a significant strategic factor during both the [[Third Frontier War|Third]] and [[Fourth Frontier War]]s.
The following businesses operate out of or in this polity:
 
* No information yet available.
 
  
=== Research & Technology ===
+
A historical chart showing the [[Dominion of Alntzar]] at its height, with part of the current [[Domain of Alntzar]] superimposed onto it (''right''):
No information yet available.
 
  
== Military & Intelligence (Force Projection)  ==
+
=== Symbols ===
A peaceful state, the League's primary interstellar enforcement arm is the League Survey Service, a scout organization with military appendages. Most bases, except for that on [[Kokkelen (world)|Kokkelen]], are strictly Scout operation centers. Kokkelen Base is home to the LSS naval arm, which has been stationed on Kokkelen for most of the League's history as a check against [[Domain of Alntzar|Alntzar]]. Recent problems with the [[Descarothe Hegemony]], however, have led to plans to update the scout base on Alzenei to co-equal status.  
+
The League insignia is a ring threading three four-pointed stars.
 +
* It is a traditional symbol within the region, symbolizing unity.
  
=== Ground Forces ===
+
=== Demographics ===
No information yet available.
+
Significant populations of the following [[sophont]] races reside within this polity:
  
=== Naval Forces ===
+
* [[Humaniti]] (human races)
No information yet available.
+
** Mixed Heritage
 +
** [[Solomani]] ([[major race]]).
 +
** [[Zhodani]] ([[major race]]), principally visiting traders or diplomatic parties.
 +
** [[Vlazhdumecta]] ([[human minor race]]).
  
=== Special Forces ===
+
==== Linguistic Topography ====
No information yet available.
+
* ''[[Anglic|Riftian Anglic]]'', a dialect of one of the two principal languages of the {{Imperium}}.
 +
* Local languages descended from ''[[Vlazhdumecta (language)|Vlazhdumecta]]''.
 +
* ''[[Zdetl]]'', the language of the [[Zhodani]] and the [[Zhodani Consulate]].
  
=== Paramilitary  Forces ===
+
=== Major Historical Events Timeline ===
No information yet available.
+
These are some of the more important historical events that have affected this [[polity]] and the wider region it lies within:
  
=== Intelligence Agencies ===
+
* [[-5800s|−5823]]: the [[Zhodani Consulate]] is established.
No information yet available.
+
* [[0|the year 0]]: to [[trailing]], the [[Third Imperium]] is founded: the [[Long Night]] comes to an end.
 +
* [[300]]-[[420]]: the {{Imperial}} [[First Survey]] charts the subsector.
 +
* [[819]]: worlds within the region break away from the [[Dominion of Alntzar]]. They cooperate with one another to ensure their mutual [[Non-Aligned World|neutrality]].
 +
* [[941]]: the ''[[Allarton Corporation]]'' is formed at [[Capital (world)|Capital]] to settle and develop the [[Trelyn Domain]].
 +
* [[979]]-[[986]]: the [[Third Frontier War]].
 +
* [[980]]: the [[Trelyn Domain]] becomes an {{Imperial}} [[client state]] under Grand Duke Ardesh Varen.
 +
* [[988]]: the League of Suns forms.
 +
* [[995]]-[[1065]]: the {{Imperial}} [[Second Survey]] charts the subsector.
 +
* [[1000s|circa 1000]]: the League gradually becomes an {{Imperial}} [[client state]].
 +
* [[1065]]: the [[Second Survey]] is published.
 +
* [[1082]]-[[1084]]: the [[Fourth Frontier War]] (the "False War").
 +
* [[1107]]-[[1110]]: the [[Fifth Frontier War]].
  
== Worlds & Sectors ([[Astrography]]) ==
+
== [[World]]s & [[Sector]]s ([[Astrography]]) ==
This polity is primarily located in the following areas:
+
[[File:Chart Far Frontiers Sector Regional Basic.png|right|200 px]]
* No information yet available.
+
This [[polity]] is located in the following areas:
  
=== Astrographic Features & Trade Routes: 1116 ===
+
''[[Charted Space]]:''
The following astrographic features and trade routes can be found within this polity:
 
  
==== Greater Mains (Blue & Cyan Lines: 51+ destinations) ====
+
* [[Far Frontiers Sector]]
* No information yet available.
+
** [[Jungleblut Subsector]]
  
==== Lesser Mains (Green & Yellow Lines: 11-50 destinations) ====
+
=== Capital ===
* No information yet available.  
+
The [[capital]] of this polity is located at:
 +
* [[Alzenei (world)|Alzenei]], a [[rich world]] known for its institutes of learning.
  
==== Micro Mains (Red & Pink Lines: 0-10 destinations) ====
+
=== World Listing ===
* No information yet available.  
+
Comprehensive [[Second Survey]] data for all worlds lying within the League is available.
 +
* The primary source material for all data is [[Traveller Map]].
 +
* Data is occasionally updated as new information becomes available.
  
==== Rifts, Voids & Jump Bridges ====
+
[[AAB]] [[Library Data|library archives]] contain expanded data about the following systems:
* No information yet available.
+
{{ClusterWorlds2}}
  
==== Traces & Clusters ====
+
Verified updated data is constantly sought.
* No information yet available.
+
* Scouting missions gathering reliable, verified data can receive substantial payment.
 
 
==== Other Astrographic Features ====
 
* No information yet available.
 
  
 
== References & Background (Sources) ==
 
== References & Background (Sources) ==
 +
{{Detail}}
 
{{Sources
 
{{Sources
|S1= {{CT}} [[FASA]] [[The Trail of the Sky Raiders]]
+
|S1= [[J. Andrew Keith]]. {{CT}} ''[[The Trail of the Sky Raiders]]'', ([[FASA]], 1982), various pages.
|S2= Periodical: [[Traveller Chronicle 4]]
+
|S2= [[J. Andrew Keith]]. {{CT}} ''[[Fate of the Sky Raiders]]'', ([[FASA]], 1982), page 57.
|S3= Author & Contributor: Lord (Marquis) and Master of Sophontology [[User:Maksim-Smelchak|Maksim-Smelchak]] of the [[Ministry of Science]]
+
|S3= [[Dale L. Kemper]]. The Far Frontiers, ''[[Ares Magazine|Ares Magazine, Special Issue 2]]'', (SPI, 1984), page 37. (Jungleblut Subsector)
|S4=
+
|S4= [[Dale L. Kemper]]. The Far Frontiers, ''[[Traveller Chronicle 04|Traveller Chronicle 4]]'', ([[Sword of the Knight Publications]], 1994), pages 8-9. (Jungleblut Subsector)
 +
|S5= [[James Kundert]]. Far Frontiers, ''[[Traveller Chronicle 07|Traveller Chronicle 7]]'', ([[Sword of the Knight Publications]], 1994), pages 44-48. (sector background and timeline)
 +
|S12= External Link: [https://www.simplelists.com/tml/cache/15907373/2.html Military Dispositions, Jungleblut Subsector] (unknown author) <br> (Notes and details about the impending war between the [[Descarothe Hegemony]], the [[Domain of Alntzar]], and the League of Suns in [[Jungleblut Subsector]])
 
}}
 
}}
  
 
+
{{LE|Era: Milieu 1116|Governments|Organizations|Guidebook to Far Frontiers Sector}}
{{LE|Era: Milieu 1116|Governments|Organizations|}}
 
[[Category: Guidebook to Far Frontiers Sector]]
 

Latest revision as of 20:41, 18 August 2025

Symbol League of Suns.png

The League of Suns is a small polity located within Far Frontiers Sector.

Astronavigational Codes[edit]

Polity Astronavigational Codes
Polity Survey Code Type Remarks
League of Suns Pre-Imperial None None Not extant
League of Suns 1st Survey (300) None None Not extant
League of Suns 2nd Survey (1065) LeSu 4-ltr code Formed in 988

Description (Specifications)[edit]

(Chart sourced from Traveller Map)
Descarothe Hegemony (Chart sourced from Traveller Map)
Far Frontiers Polities

The League of Suns is an interstellar state lying in the coreward half of Jungleblut Subsector, in the heart of the region of balkanized space lying along the rimward edge of Far Frontiers Sector. The area has had Vlazhdumecta communities and Zhodani outposts for millennia, but heavy settlement began in the 300s as Imperial citizens from the Spinward Marches moved into the area seeking new opportunities. The League itself is a little more than a century old, though its worlds have a far longer tradition of cooperation and mutual assistance.

The League currently has nine member systems. It is known as a peaceful region, with moderate laws and a dedication to scientific enquiry.

Territorial Issues[edit]

There are ongoing territorial conflicts with the Descarothe Hegemony.

Travel Advisory[edit]

The League have issued warnings to all citizens concerning travel to Hegemony worlds, due to the Hegemony's now-notorious distrust for outsiders, the hostile attitude expressed towards the League, and the strength and zeal of Hegemony military security forces.

Uldor's Reach[edit]

Uldor's Reach is a small Main of twenty-one systems located in the central-rimward part of Far Frontiers Sector. It connects the Four Worlds, the Union of Garth, the Descarothe Hegemony, a few worlds of the League, as well as a number of non-aligned worlds. It underpins the economy of Alzenei, the League's capital.

  • An eclectic mix of high cargo capacity, low jump rating vessels move along the Main, carrying vast amounts of goods and commodities between its member worlds.

Chart Uldor's Reach Basic 3.png
(Chart sourced from Traveller Map)

  • Worlds lying on the main are highlighted in tan.

Government & Politics[edit]

The League of Suns is a loose coalition of systems anchored on the rich world of Alzenei. It is characterized as having a low degree of centralization, which gives local, regional and planetary governmental authorities almost complete control. As a result, the state can have considerable difficulty creating uniform policy. Despite this most issues are resolved amicably, usually through personal meetings between officials, and important strategic decisions can be made.

  • The League Of Suns is usually classified as a type of Confederation.

Goals[edit]

  • Regional stability (with a generally pro-Imperial stance).
  • Guarantee of interstellar trade and commerce.
  • Protection from expansionist or aggressive neighbors.

The worlds of the region have traditionally adopted a neutral stance, with the Dominion of Alntzar (and more recently its successor, the Domain of Alntzar) to rimward being seen as the traditional threat. The recent emergence of the aggressive Descarothe Hegemony, to spinward, has forced a drastic reassessment of strategy. Treaty arrangements have been made with the Third Imperium: these provide for Imperial use of local facilities for ships and squadrons operating in the area, in exchange for support against encroachment by surrounding Zhodani clients.

Military & Intelligence[edit]

A generally peaceful state, the League's primary interstellar enforcement arm is the League Survey Service, a scout organization with military appendages.

Most bases, except for that on Kokkelen, are strictly Scout operation centers. Kokkelen Base is home to the LSS naval arm, which has been stationed on Kokkelen for most of the League's history as a check against Alntzar. Recent problems with the Descarothe Hegemony, however, have led to plans to update the scout base on Alzenei to co-equal status.

League Survey Service[edit]

The League Survey Service is the LoS's primary interstellar defense and law enforcement arm. It is organized similarly to the Imperial Interstellar Scout Service and derives much of its equipment from Imperial sources. The LSS has seen service as an Imperial ally in the recent Frontier Wars, as well as being involved in "skirmishes" with the Domain of Alntzar and the Descarothe, as well as the belligerent government of Nirvana. It has also undertaken far-ranging diplomatic and exploratory missions into Beyond Sector and the Vanguard Reaches, and frequently engages in joint operations with both the IISS and the Imperial Navy.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

The League as a polity was formed in 988, coming together from among a group of planets that had rebelled against the Dominion of Alntzar in 819 and which held similar values. The League worlds have provided a stable island of peace and prosperity in the region for the past 300 years.

Apart from ongoing problems with the Domain of Alntzar, the Descarothe Hegemony, the government of Nirvana, and, naturally, the Zhodani, the League Of Suns is on friendly terms with many other worlds in its vicinity. It is a patron of the Treaty Association of Urnian, an informal group of planetary leaders that meets to resolve issues within the region, and often supports Imperial interests.

Alzenei, the capital, is noteworthy for its university facilities. League universities are regarded as being amongst the finest in the sector, having co-equal status with several prestigious universities in the Imperium. Prominent among these, of late, has been the League of Suns College of Interstellar Studies (abbreviated to 'LoSCIS').

Dominion Rule[edit]

Historical extent of the Domain of Alntzar (Chart sourced from Traveller Map)

The Dominion of Alntzar formed during the later 6th century, following the emergence of The Protectorate, and gradually began absorbing surrounding neutral worlds. It received support from the Zhodani and became an ally of the Consulate. During the 7th and 8th centuries the Dominion was the dominant force in the region, controlling 28 systems at its height (including the worlds of the League). It was split by dissent and internal warfare in the early 800s.

It is suspected that Imperial interests were behind this upheaval, as the Imperium and its regional allies benefited greatly from the diminishment of the Dominion's strongly pro-Zhodani government. The collapse of the Dominion and the subsequent weakness of this flank of the Zhodani Consulate was a significant strategic factor during both the Third and Fourth Frontier Wars.

A historical chart showing the Dominion of Alntzar at its height, with part of the current Domain of Alntzar superimposed onto it (right):

Symbols[edit]

The League insignia is a ring threading three four-pointed stars.

  • It is a traditional symbol within the region, symbolizing unity.

Demographics[edit]

Significant populations of the following sophont races reside within this polity:

Linguistic Topography[edit]

Major Historical Events Timeline[edit]

These are some of the more important historical events that have affected this polity and the wider region it lies within:

Worlds & Sectors (Astrography)[edit]

Chart Far Frontiers Sector Regional Basic.png

This polity is located in the following areas:

Charted Space:

Capital[edit]

The capital of this polity is located at:

World Listing[edit]

Comprehensive Second Survey data for all worlds lying within the League is available.

  • The primary source material for all data is Traveller Map.
  • Data is occasionally updated as new information becomes available.

AAB library archives contain expanded data about the following systems:

9 of 9 World articles in League of Suns
Alzenei  •  Gniadek  •  Jaer  •  Jenai  •  Kokkelen  •  Nesbitt  •  Nomael  •  Price  •  Shattur  •  
startbacknext(9 listed)


Verified updated data is constantly sought.

  • Scouting missions gathering reliable, verified data can receive substantial payment.

References & Background (Sources)[edit]

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This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.