Four Worlds (FarF)

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Symbol Four Worlds.png

The Four Worlds is a small polity located within Far Frontiers Sector.

Astronavigational Codes[edit]

Polity Astronavigational Codes
Polity Survey Code Type Remarks
Four Worlds Pre-Imperial None None Not extant
Four Worlds 1st Survey (300) None None Not extant
Four Worlds 2nd Survey (1065) 4Wor 4-ltr code Formed in 788

Description (Specifications)[edit]

Far Frontiers Polities

The only pro-Zhodani state in Taemerlyk in Far Frontiers Sector, the Four Worlds has jurisdiction over (unsurprisingly) four worlds, with its capital at Uldor (Far Frontiers 1928).

In 788, a Zhodani-inspired insurrection took place in the Union of Garth, a region originally settled by Protectorate colonists. This rebellion resulted in the formation of the Four Worlds, a state which has maintained pro-Zhodani sympathies since gaining its independence from Garth.

Chart Union of Garth Four Worlds Basic.jpg
(Chart sourced from Traveller Map)

Uldor's Reach[edit]

Uldor's Reach is a small Main of twenty-one systems located in the central-rimward part of Far Frontiers Sector. It connects the Four Worlds, the Union of Garth, the Descarothe Hegemony, and the League Of Suns, as well as a number of non-aligned worlds. It underpins the economy of the Four Worlds and is named for Uldor, the capital of the state.

  • An eclectic mix of high cargo capacity, low jump rating vessels move along the Main, carrying vast amounts of goods and commodities between its member worlds.

Chart Uldor's Reach Basic 3.png
(Chart sourced from Traveller Map)

  • Worlds lying on the main are highlighted in tan.

Government & Politics[edit]

The Four Worlds is governed by an efficient impersonal bureaucracy, divided into different Ministries of State and headed by a Chief Minister. Citizens and businesses elect professional Lobbyists, who form powerful coalitions and petition senior Ministers on behalf of those they represent. Most of the population is satisfied with this arrangement and have no qualms about their state's close association with the Zhodani.

  • The Offices, the state's sprawling governmental center, is located on Uldor.
  • The Ministry of Trade, which oversees commerce along Uldor's Reach, wields particular influence and power.

Goals[edit]

  • Regional stability (with a pro-Zhodani stance).
  • Guarantee of interstellar trade and commerce.
  • Mutual protection and defense.

Military & Intelligence[edit]

The Four Worlds Armed Forces (the FWAF) are divided into the Navy, the Marines, and the Army.

The small but powerful navy guarantees interstellar trade. It fields various vessels, including:

The Marines are an elite multi-role force capable of operating in a variety of environments, and equipped to operate from starships.

The Army is a catch-all term that includes land forces, maritime forces, air force and close orbit units, and planetary defense forces.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

In 695 The Protectorate granted independence to its rimward colony worlds in Taemerlyk Subsector, which came together to form the Union of Garth.

A historical chart showing The Protectorate at its height.

Chart The Protectorate Historical.png
(Chart sourced from Traveller Map)

In 788, a Zhodani-supported insurrection of four Union worlds – Uldor, Dloshl, Hearth, and Zishilicti – threw the Union into civil war. Claims that this was due to the equal status given to Vlazhdumecta in relation to Solomani-Vilani settlers have never been proven. In any case, the so-called Four Worlds allied themselves in a secret pact with the Zhodani, who sent warships and weapons for future treaty considerations. In a well-coordinated assault, all Union installations on the four planets were captured and the Four Worlds broke free from the Union.

Symbols[edit]

The symbol of the Four Worlds is four linked circles within a hexagon.

  • It represents the four member worlds, their separate status from the Union of Garth, and their mutual support.

Demographics[edit]

Significant populations of the following sophont races reside within this polity:

Linguistic Topography[edit]

Worlds & Sectors (Astrography)[edit]

Chart Far Frontiers Sector Regional Basic.png

The Four Worlds are located in the Far Forntiers Sector.

  1. Dloshl (FarF 1929)
  2. Hearth (FarF 2027)
  3. Uldor (FarF 1928)
  4. Zishilicti (FarF 1828)

Capital[edit]

The capital of this polity is located at:

World Listing[edit]

Comprehensive Second Survey data for all worlds lying within the Union is available.

  • The primary source material for all data is Traveller Map.
  • Data is occasionally updated as new information becomes available.

AAB library archives contain expanded data about the following systems:

4 of 4 World articles in Four Worlds (FarF)
Dloshl  •  Hearth  •  Uldor  •  Zishilicti  •  
startbacknext(4 listed)


Verified updated data is constantly sought.

  • Scouting missions gathering reliable, verified data can receive substantial payment.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.