Zishilicti (world)
| Zishilicti/Taemerlyk (Far Frontiers 1828) | |||||||||||||||||||||||||
| Classic Era (1116) | BAA6698-A
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | K7 V | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 4 | ||||||||||||||||||||||||
Zishilicti is a nonindustrial fluid world.
- A fluid world has an oceanic geography consisting of heavily contaminated water or a substance such as ammonia, methane, hydrocarbons, or other exotic liquid.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a member of the Four Worlds in the Taemerlyk Subsector of Far Frontiers Sector.
- This dangerous world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions that make it dangerous to visitors.
- This world is a member of Uldor's Reach, a small Main.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Zishilicti has a solitary primary star.
- It is an orange main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x7 secondary rocky worlds.
- x2 planetoid belts.
- x4 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Zishilicti is a Big World between 15,200km and 16,800km in diameter. The world has a standard gravity between 1.1G and 1.5G. The horizon will appear about 5.7km away. Vessels with only 1G of thrust should avoid landing on this world.
- The world experiences very high levels of geological and seismic activity.
Mainworld Atmosphere (A)[edit]
Zishilicti has an Exotic Atmosphere and possesses an unusual gas mix which requires the use of oxygen tanks. Additionally, protective suits, while not necessary, are recommended. TL–8 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Zishilicti has 55-65% of its surface covered by liquid water or ice heavily tainted with other substances, which makes it dangerous, corrosive, or toxic. Wilderness refueling will be difficult. Water for the inhabitants needs to be imported and extensively recycled. These worlds may be Hell Worlds.
- The water on the surface may be unsuitable for use or consumption without extensive filtering and purification.
- Refining for fuel may cause issues with shipboard purification plants.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
History & Background (Dossier)[edit]
Zishilicti is a Danger World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
The planet retains its ancient Vlazhdumecta name.
In 788, a Zhodani-inspired insurrection took place within the Union of Garth, a region originally settled by Protectorate colonists. This rebellion resulted in the formation of the Four Worlds, a state which has maintained pro-Zhodani sympathies since gaining its independence from The Union.
The Four Worlds are governed by an impersonal bureaucracy headquartered on Uldor. Most of the population is satisfied with this arrangement and have no qualms about their friendship with the Zhodani.
World Starport (St)[edit]
Zishilicti has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Zishilicti has a population of 1,000,000 sophonts (millions).
- This is a Nonindustrial World, too small to support the complete chain of production of most goods from start to finish.
- The population has Zhodani, Imperial, and Vlazhdumecta heritage.
- Many families can trace their ancestry to pre-Long Night Vilani colonists.
Linguistic Topography[edit]
- Descar, a local language with Vlazhdumecta and Vilani origins.
- Local languages descended from Vlazhdumecta.
- Riftian Anglic, a dialect of one of the two principal languages of the Imperium.
- Zdetl, the language of the Zhodani and the Zhodani Consulate.
World Technology Level (T)[edit]
Zishilicti possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)[edit]
Zishilicti is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
World Law (L)[edit]
Zishilicti has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
Trade Data[edit]
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: E (extremely abundant)
- Labor: 5 (hundreds of thousands)
- Infrastructure: 5 (limited)
- Efficiency: +1 (average)
World Culture[edit]
The world lies within the Zhodani Shadow, a region strongly influenced by the society and culture of the Zhodani Consulate.
- Heterogenity: 6 (harmonious)
- Acceptance: 7 (aloof)
- Strangeness: 5 (distinct)
- Symbols: A (abstract)
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, William H. Keith Jr. Classic Traveller Ordeal by Eshaar, (FASA, 1981), various pages. (subsector background, Eshaar)
- Dale L. Kemper. The Far Frontiers, Ares Magazine, Special Issue 2, (SPI, 1984), page 35. (Taemerlyk Subsector)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani, (Game Designers Workshop, 1985), inside front cover. (the Zhodani; sector named and subsector depicted but no further data)
- Dale L. Kemper, Creede Lambard. GURPS Space Space Atlas 3, (Steve Jackson Games, 1990), 64 pages. (various worlds of the subsector)
- Dale L. Kemper. The Far Frontiers, Traveller Chronicle 3, (Sword of the Knight Publications, 1994), page 4. (Taemerlyk Subsector)
- James Kundert. Far Frontiers, Traveller Chronicle 7, (Sword of the Knight Publications, 1994), pages 44-48. (sector background and timeline)
- David L. Pulver. GURPS Traveller: Alien Races 1, (Steve Jackson Games, 1998), pages 5-63. (the Zhodani)
- Don McKinney. Mongoose Traveller: Zhodani, (Mongoose Traveller, 2011), 188 pages. (the Zhodani)
- ↑ "Jump Map API" and map location from Travellermap.com
