Union of Garth

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Symbol Union of Garth.png

The Union of Garth is a small polity located within Far Frontiers Sector.

Astronavigational Codes[edit]

Polity Astronavigational Codes
Polity Survey Code Type Remarks
Union of Garth Pre-Imperial None None Not extant
Union of Garth 1st Survey (300) None None Not extant
Union of Garth 2nd Survey (1065) UnGa 4-ltr code Formed in 695

Description (Specifications)[edit]

Far Frontiers Polities

In 695 The Protectorate granted independence to its colony worlds in Taemerlyk of the Far Frontiers Sector, which formed the Union of Garth. The state fractured in 788, with four systems forming their own independent polity following a period of civil war.

Chart Union of Garth Four Worlds Basic.jpg
(Chart sourced from Traveller Map)

Uldor's Reach[edit]

Uldor's Reach is a small Main of twenty-one systems located in the central-rimward part of Far Frontiers Sector. It connects the Four Worlds, the Union, the Descarothe Hegemony, and the League Of Suns, as well as a number of non-aligned worlds. It underpins the economy of the Union.

  • An eclectic mix of high cargo capacity, low jump rating vessels move along the Main, carrying vast amounts of goods and commodities between its member worlds.

Chart Uldor's Reach Basic 3.png
(Chart sourced from Traveller Map)

  • Worlds lying on the main are highlighted in tan.

Government & Politics[edit]

The Union of Garth is governed by the Parliament of Industry on Garth. This governmental body is composed of the various planets' leading merchants, technologists, and corporate executives. The Union has an appointed King, who serves as a figurehead. Every ten years the King is reconfirmed in the role by the Parliament. The role is not hereditary – if the King dies in office, another monarch is appointed.

Goals[edit]

Military & Intelligence[edit]

The planet Garth has a Naval Base in the system which is the headquarters for the Union (of) Garth Space Navy (the UGSN).

The fleet is assembled from off the self, commercial components, utilizing standardized hulls, drives, and equipment. The carry a high percentage of 10 ton missile fighters and 40 ton pinnaces. Their protected forces use 10 ton tracked AFVs and ATVs. They use 2 ton 4x4 Wheeled Solar-Electric Scout Cars and quarter in 6 ton advanced bases. The pinnace deliver and recover these forces to the surface. These are stock commercially available vehicles purchased retail. Each warship carries a small landing force to secure ground targets and conduct security and garrison missions. Protected forces training is stressed. Troopers and scouts wear vac suits, and combat armor when finances permit. The personal weapons vary considerably. Accelerator rifles, snub auto pistols, laser carbines and rifles are preferred for zero-G work. Man portable TAC missiles and light RAM mortars are issued to every vehicle with dismounts.

History & Background (Dossier)[edit]

Comp-Prog-Dav-R-Deitrick-Starter-Trav-Page-16 16-July-2018a.jpg

In 695 The Protectorate granted independence to its rimward colony worlds in Taemerlyk Subsector, which came together to form the Union of Garth.

Garth (world) is an important port for the union and the site of much of their ship construction. There is also an UGSN base at Ulintl (Far Frontiers 2028 B543885-A), they have there own fighter squadrons and pinnace flotillas for system defense.

A historical chart showing The Protectorate at its height.

Chart The Protectorate Historical.png
(Chart sourced from Traveller Map)

In 788, a Zhodani-supported insurrection of four Union worlds – Uldor, Dloshl, Hearth, and Zishilicti – threw the Union into civil war. A racially inspired scandal, involving claims about rights and privileges given to either Vlazhdumecta or Solomani-Vilani settlers, caused an immense amount of internal disruption, though they have never been proven. The Union's heavy-handed reaction to protests were enough to spark hostilities.

In any case, the so-called Four Worlds allied themselves in a secret pact with the Zhodani, who sent warships and weapons for future treaty considerations. In a well-coordinated assault, all Union installations on the four planets were captured and the Four Worlds broke free from the Union.

Symbols[edit]

The Union insignia is two linked spheres, representing worlds united.

  • It is based on a stylized Anglic lower case letter "g".

Demographics[edit]

Significant populations of the following sophont races reside within this polity:

Linguistic Topography[edit]

Worlds & Sectors (Astrography)[edit]

Chart Far Frontiers Sector Regional Basic.png

This polity is located in the following areas:

Charted Space:

Capital[edit]

The capital of this polity is located at:

World Listing[edit]

Comprehensive Second Survey data for all worlds lying within the Union is available.

  • The primary source material for all data is Traveller Map.
  • Data is occasionally updated as new information becomes available.

AAB library archives contain expanded data about the following systems:

5 of 5 World articles in Union of Garth
Agravaine  •  Bloemtol  •  Numicta  •  Rellon  •  Ulintl  •  
startbacknext(5 listed)


Verified updated data is constantly sought.

  • Scouting missions gathering reliable, verified data can receive substantial payment.

References & Contributors (Sources)[edit]

This list of sources was used by the Traveller Wiki Editorial Team and individual contributors to compose this article. Copyrighted material is used under license from Mongoose Publishing or by permission of the author. The page history lists all of the contributions.