Garth (FF 2228) (world)
| Garth/Taemerlyk (Far Frontiers 2228) | |||||||||||||||||||||||||
| Classic Era (1116) | A669753-B
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | F0 V D | ||||||||||||||||||||||||
| Planetoid Belts | 2 | ||||||||||||||||||||||||
| Gas Giants | 2 | ||||||||||||||||||||||||
Garth is a rich world.
- As a rich world, this planet has high-grade living conditions and is highly sought after by immigrating sophonts.
- This world has a prosperous and thriving world economy.
- Some of the sources of this world's wealth are well known, but others remain a mystery. Many speculate on these mysterious sources of wealth. Some even investigate them... to no avail yet.
- It is a Non-Aligned world dominated by human sophonts located in the Taemerlyk Subsector of Far Frontiers Sector.
- This world is also the overall capital of an interstellar government with the massive extra trade and prestige associated with that role.
- This world-system has a Naval Base, usually associated with military starships, which may be located on or off-world.
- This world has a colony at Numicta.
- This world is a member of Uldor's Reach, a small Main.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Garth is a binary star system.
- The primary is a white main sequence.
- The secondary is a white dwarf stellar remnant.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x6 secondary rocky worlds.
- x2 planetoid belts.
- x2 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Garth is a Meso World between 8,800km and 10,400km in diameter. The world has a standard gravity between 0.6G and 0.8G. The horizon will appear about 4.4km away.
Mainworld Atmosphere (A)[edit]
Garth has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)[edit]
Garth has 85-95% of its surface covered by liquid water with a few small continents, and a number of islands and archipelagos. Dry land is limited. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)[edit]
Garth is the capital of the Union of Garth.
World Starport (St)[edit]
Garth has a Class A Starport, an excellent quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and other kinds of repair, and construction of both starships and non-starships. Most ports of this classification have both a Highport and a Downport.
- The world is host to a Naval Base.
World Population (P)[edit]
Garth has a population of 40,000,000 sophonts (tens of millions).
- The population has Zhodani, Imperial, and Vlazhdumecta heritage.
- Many families can trace their ancestry to pre-Long Night Vilani colonists.
- This world supports a Bosaki enclave of the Bosak Starport Authority, providing speciality parts, maintenance and construction for BSA-built ships.
Linguistic Topography[edit]
- Descar, a local language with Vlazhdumecta and Vilani origins.
- Local languages descended from Vlazhdumecta.
- Riftian Anglic, a dialect of one of the two principal languages of the Imperium.
- Zdetl, the language of the Zhodani and the Zhodani Consulate.
World Technology Level (T)[edit]
Garth possesses a Technology Level of TL–11 or TL-B in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land, Water & Air: Personal G-Tubes and advanced gravcraft.
- Space: Advanced interplanetary spacecraft (System Craft).
- FTL: Jump Drive-2.
World Government (G)[edit]
Garth is governed by a Feudal Technocracy. Society divides itself based on the technical requirements of the society. Each of these functions are granted as a fief to an individual or group. Leadership of these fiefs determines the head of the government.
- Every ten years the Union's King comes up for reappointment by the Parliament of Industry on Garth. This governmental body is composed of the various planets' leading merchants, technologists, and corporate executives.
World Military[edit]
Most of the vessels in the UGSN (the Union's Space Navy) are built here. The government of the Union has made several arms deals with foreign mega-corporations. All the ships in this fleet are built with off-the-shelf commercial components. They have no access to mil-spec parts or custom hulls.
World Law (L)[edit]
Garth has a low law level. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate. Machine guns, other automatic weapons, portable energy weapons, and other military weapons, body pistols, explosives, and poison gas are typically regulated or prohibited.
Trade Data[edit]
- Importance: 3 (ordinary)
World Economy[edit]
- Resources: D (very abundant)
- Labor: 6 (millions)
- Infrastructure: D (comprehensive)
- Efficiency: +1 (average)
World Culture[edit]
The world lies within the Zhodani Shadow, a region strongly influenced by the society and culture of the Zhodani Consulate.
- Heterogenity: 4 (harmonious)
- Acceptance: A (very friendly)
- Strangeness: 2 (typical)
- Symbols: 8 (somewhat abstract)
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- Dale L. Kemper. The Far Frontiers, Ares Magazine, Special Issue 2, (SPI, 1984), pages 29-37. (Taemerlyk Subsector)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani, (Game Designers Workshop, 1985), inside front cover. (the Zhodani; sector named and subsector depicted but no further data)
- Dale L. Kemper. The Far Frontiers, Traveller Chronicle 3, (Sword of the Knight Publications, 1994), pages 3-12. (Taemerlyk Subsector)
- James Kundert. Far Frontiers, Traveller Chronicle 7, (Sword of the Knight Publications, 1994), pages 44-48. (sector background and timeline)
- David L. Pulver. GURPS Traveller: Alien Races 1, (Steve Jackson Games, 1998), Pages 5-63. (the Zhodani)
- Don McKinney. Mongoose Traveller: Zhodani, (Mongoose Traveller, 2011), 188 pages. (the Zhodani)
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: MIMIC - Minor Imp of the Ministry of Information and Communication
- ↑ "Jump Map API" and map location from Travellermap.com
