Hearth (world)
| Hearth/Taemerlyk (Far Frontiers 2027) | |||||||||||||||||||||||||
| Classic Era (1116) | B556798-A
| ||||||||||||||||||||||||
| See also | UWP | ||||||||||||||||||||||||
| System Details | |||||||||||||||||||||||||
| Primary | G4 V | ||||||||||||||||||||||||
| Planetoid Belts | 7 | ||||||||||||||||||||||||
| Gas Giants | 0 | ||||||||||||||||||||||||
Hearth is an agricultural world.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- It is a member of the Four Worlds in the Taemerlyk Subsector of Far Frontiers Sector.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
- This world is a member of Uldor's Reach, a small Main.
Description (Astrography & Planetology)[edit]
Stellar Data[edit]
Hearth has a solitary primary star.
- It is a yellow main sequence.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x11 secondary rocky worlds.
- x7 planetoid belts.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Hearth is a Meso World between 7,200km and 8,800km in diameter. The world has a standard gravity between 0.4G and 0.57G. The horizon will appear about 4km away.
Mainworld Atmosphere (A)[edit]
Hearth has a pressure of 0.43 to 0.70 atmospheres. The Thin Atmosphere does not require survival gear although it may be hard on sophonts not accustomed to it.
Mainworld Hydrosphere (H)[edit]
Hearth has 55-65% of its surface covered by liquid water. It has significant large liquid bodies. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)[edit]
In 788, a Zhodani-inspired insurrection took place in the Union of Garth, a region originally settled by Protectorate colonists.
This rebellion resulted in the formation of the Four Worlds, a state which has maintained pro-Zhodani sympathies since gaining its independence from the Union.
World Starport (St)[edit]
Hearth has a Class B Starport, a good quality installation which includes all the expected amenities including refined fuel for starships, brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing annual maintenance, overhauls and most kinds of repair, and construction of non-starships. Most ports of this classification have both a Highport and a Downport.
World Population (P)[edit]
Hearth has a population of 60,000,000 sophonts (tens of millions).
- The population has Zhodani, Imperial, and Vlazhdumecta heritage.
- Many families can trace their ancestry to pre-Long Night Vilani colonists.
Linguistic Topography[edit]
- Descar, a local language with Vlazhdumecta and Vilani origins.
- Local languages descended from Vlazhdumecta.
- Riftian Anglic, a dialect of one of the two principal languages of the Imperium.
- Zdetl, the language of the Zhodani and the Zhodani Consulate.
World Technology Level (T)[edit]
Hearth possesses a Technology Level of TL–10 or TL-A in Hexadecimal Notation.
- Common Communication technologies for this TL include: Holovision, Personal Global Communications, and advanced Translators.
- Common Power Generation technologies for this TL include: Increasingly advanced fusion plants and advanced fuel cells.
- Common Transportation technologies for this TL include:
- Land & Water: Grav belts and maturing gravcraft.
- Air: Greatly improved hybrid grav-aircraft.
- Space: Improved interplanetary spacecraft (System Craft).
- FTL: Jump Drive-1.
World Government (G)[edit]
Hearth is governed by an Impersonal Bureaucracy. The leadership of the government takes another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
- The Four Worlds are governed by an impersonal bureaucracy headquartered on Uldor. Most of the population is satisfied with this arrangement and have no qualms about their friendship with the Zhodani.
World Law (L)[edit]
Hearth has a high law level with laws covering many areas of interactions of people, corporations, and the government. A few worlds with this law level may be Amber Zones. Any interaction with the judicial system requires an Advocate trained in the local legal system. Law enforcement is present almost everywhere, either as people or via technology. Legal proceedings can take weeks to months to resolve and involve a dozen or more people. All blade weapons and firearms, and anything more destructive, are typically regulated or prohibited.
Trade Data[edit]
- Importance: 3 (ordinary)
World Economy[edit]
- Resources: G (extremely abundant)
- Labor: 6 (millions)
- Infrastructure: C (very extensive)
- Efficiency: +3 (improved)
World Culture[edit]
The world lies within the Zhodani Shadow, a region strongly influenced by the society and culture of the Zhodani Consulate.
- Heterogenity: 7 (discordant)
- Acceptance: A (very friendly)
- Strangeness: 5 (distinct)
- Symbols: A (abstract)
World Timeline[edit]
- 300-420: the First Survey charts the system.
- 995-1065: the Second Survey charts the system.
- 1065: the Second Survey is published.
References & Contributors (Sources)[edit]
| This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it. |
- J. Andrew Keith, William H. Keith Jr. Classic Traveller Ordeal by Eshaar, (FASA, 1981), various pages. (subsector background, Eshaar)
- Dale L. Kemper. The Far Frontiers, Ares Magazine, Special Issue 2, (SPI, 1984), page 35. (Taemerlyk Subsector)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Zhodani, (Game Designers Workshop, 1985), inside front cover. (the Zhodani; sector named and subsector depicted but no further data)
- Dale L. Kemper, Creede Lambard. GURPS Space Space Atlas 3, (Steve Jackson Games, 1990), 64 pages. (various worlds of the subsector)
- Dale L. Kemper. The Far Frontiers, Traveller Chronicle 3, (Sword of the Knight Publications, 1994), page 4. (Taemerlyk Subsector)
- James Kundert. Far Frontiers, Traveller Chronicle 7, (Sword of the Knight Publications, 1994), pages 44-48. (sector background and timeline)
- David L. Pulver. GURPS Traveller: Alien Races 1, (Steve Jackson Games, 1998), pages 5-63. (the Zhodani)
- Don McKinney. Mongoose Traveller: Zhodani, (Mongoose Traveller, 2011), 188 pages. (the Zhodani)
- ↑ "Jump Map API" and map location from Travellermap.com
